<GregroxMun>
Any fictional dwarf planets or planets added to the system will be given NATO-designations, while any asteroids will be given systematic designation: S1-(number)(anagram of solar system asteroid of same number)
<GregroxMun>
Actually, Alfa (the star) is gonna be called Slippist
<GregroxMun>
we're kinda stuck with equirectangular
<GregroxMun>
Lambert's cylinder looks terrible
<Sigma88>
yup
<GregroxMun>
equirectangular win
<GregroxMun>
It is my favorite
<GregroxMun>
because it's the one I can work with.
<GregroxMun>
:P
<Sigma88>
is it the one from google maps?
<GregroxMun>
no
<GregroxMun>
That would be mercator.
<Sigma88>
ah
<GregroxMun>
We use equirectangular for KSP.
<Sigma88>
it's pretty bad I guess
<Sigma88>
for travelling purposes I mean
<GregroxMun>
Right
<Sigma88>
did you check out the kittopia dumps?
<GregroxMun>
I do wish I could play around with other map projections but the only software that exists to convert between different projections is either expensive or I have no clue how to make it work
<GregroxMun>
No
<GregroxMun>
Haven't yet
<GregroxMun>
let me check
<Sigma88>
let me know if there's something missing
<Sigma88>
I uploaded a bunch of stuff
<GregroxMun>
Can you do png versions of the textures?
<GregroxMun>
We need heightmaps.
<Sigma88>
I could
<Sigma88>
you mean the heightmaps used by ksp
<Sigma88>
?
<GregroxMun>
yes
<Sigma88>
or the total heightmap resulting from the sum of all pqsmods?
<GregroxMun>
not that
<GregroxMun>
the ones used by KSP to make the height we end up with
<Sigma88>
problem with that is that not all planets have heightmaps
<Sigma88>
and some have multiple mapdecals
<GregroxMun>
Well then we won't have exports for planets without heightmaps
<Sigma88>
and in general, procedural terrain is more important than heightmaps
<GregroxMun>
Yeah, unless you're trying to see what is and isn't procedural
<GregroxMun>
or if you're trying to make a modification to the Stock system and you want a heightmap to modify
<Sigma88>
but if you have a list of files you want I will export them
<GregroxMun>
There is a problem though
<GregroxMun>
the exporter thing doesn't seem to be able to export heightmaps.
<GregroxMun>
The exportfromtexturename
<Sigma88>
don't worry
<Sigma88>
:)
<Sigma88>
that may be because those files are not saved in texture form
<Sigma88>
I may need to write a proper exporter for those
<Sigma88>
like the biome map exporting thing
<Sigma88>
I really like how the biome maps came out
<Sigma88>
!wa 1+1
<Qboid>
Sigma88: 1 + 1 = 2
<Sigma88>
internet is very slow for some reason
<Sigma88>
GregroxMun: just make me a list of the files you need