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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [04.03.2017 15:34:32]: "I am now.... well, at least I was when I wrote this... :D"
<GregroxMun> Sigma88, you there now?
<GregroxMun> I may need a tilt.
<GregroxMun> I think I've settled on using NATO phonetic alphabet for the casual names of SLIPPIST-1's planets.
<GregroxMun> Alfa, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel.
<GregroxMun> Any fictional dwarf planets or planets added to the system will be given NATO-designations, while any asteroids will be given systematic designation: S1-(number)(anagram of solar system asteroid of same number)
<GregroxMun> Actually, Alfa (the star) is gonna be called Slippist
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<Sigma88> GregroxMun: 0/
<GregroxMun> oh jpy
<GregroxMun> *joy
<GregroxMun> we're kinda stuck with equirectangular
<GregroxMun> Lambert's cylinder looks terrible
<Sigma88> yup
<GregroxMun> equirectangular win
<GregroxMun> It is my favorite
<GregroxMun> because it's the one I can work with.
<GregroxMun> :P
<Sigma88> is it the one from google maps?
<GregroxMun> no
<GregroxMun> That would be mercator.
<Sigma88> ah
<GregroxMun> We use equirectangular for KSP.
<Sigma88> it's pretty bad I guess
<Sigma88> for travelling purposes I mean
<GregroxMun> Right
<Sigma88> did you check out the kittopia dumps?
<GregroxMun> I do wish I could play around with other map projections but the only software that exists to convert between different projections is either expensive or I have no clue how to make it work
<GregroxMun> No
<GregroxMun> Haven't yet
<GregroxMun> let me check
<Sigma88> let me know if there's something missing
<Sigma88> I uploaded a bunch of stuff
<GregroxMun> Can you do png versions of the textures?
<GregroxMun> We need heightmaps.
<Sigma88> I could
<Sigma88> you mean the heightmaps used by ksp
<Sigma88> ?
<GregroxMun> yes
<Sigma88> or the total heightmap resulting from the sum of all pqsmods?
<GregroxMun> not that
<GregroxMun> the ones used by KSP to make the height we end up with
<Sigma88> problem with that is that not all planets have heightmaps
<Sigma88> and some have multiple mapdecals
<GregroxMun> Well then we won't have exports for planets without heightmaps
<Sigma88> and in general, procedural terrain is more important than heightmaps
<GregroxMun> Yeah, unless you're trying to see what is and isn't procedural
<GregroxMun> or if you're trying to make a modification to the Stock system and you want a heightmap to modify
<Sigma88> but if you have a list of files you want I will export them
<GregroxMun> There is a problem though
<GregroxMun> the exporter thing doesn't seem to be able to export heightmaps.
<GregroxMun> The exportfromtexturename
<Sigma88> don't worry
<Sigma88> :)
<Sigma88> that may be because those files are not saved in texture form
<Sigma88> I may need to write a proper exporter for those
<Sigma88> like the biome map exporting thing
<Sigma88> I really like how the biome maps came out
<Sigma88> !wa 1+1
<Qboid> Sigma88: 1 + 1 = 2
<Sigma88> internet is very slow for some reason
<Sigma88> GregroxMun: just make me a list of the files you need
<Sigma88> I'll see what I can do
<Sigma88> :)
<GregroxMun> sigma88: http://pastebin.com/KrB6kE3T
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<Sigma88> !tell Gregrox* so, do you want only png files to be uploaded? or both png + dds?
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> !tell Gregrox* I don't think png+dds is a good idea btw
<Qboid> Sigma88: I'll redirect this as soon as they are around.