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<GregroxMun> o/
<GregroxMun> Sigma88
<GregroxMun> what do you think of this?
<GregroxMun> Mun with Space Engine craters.
<GregroxMun> VoronoiCraters just aren't very natural.
<GregroxMun> It's not like real impacts form predictable polygon-based patterns.
<GregroxMun> !tell Thomas* please add an "are you sure" to the "removePQSmod" button on KittopiaTech?
<Qboid> GregroxMun: I'll redirect this as soon as they are around.
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<GregroxMun> o/
<Sigma88> 0/
<Sigma88> GregroxMun: you there?
<GregroxMun> yes
<Sigma88> haven't had time to work on those yet
<Sigma88> but I think I should be able to update the exporter so it can export those maps as well
<Sigma88> just not this weekend
<Sigma88> I'm half sick
<GregroxMun> I'm working on alternatives to VoronoiCraters
<GregroxMun> mostly using SpaceEngine craters.
<Sigma88> I saw that on the forums
<Sigma88> so you basically export an heightmap right?
<GregroxMun> yep
<GregroxMun> but only with craters
<GregroxMun> No hills/valleys/etc
<GregroxMun> remove it in the SE editor
<Sigma88> yeah I imagined
<Sigma88> how does it work upclose?
<Sigma88> no minecraft terrain?
<GregroxMun> I haven't actually tried up close yet.
<GregroxMun> Let me check
<GregroxMun> It should be fine
<Sigma88> usually that's the issue when trying to do details with heightmaps
<GregroxMun> It is actually a little bit blocky, but it's not that jarring.
<GregroxMun> Do heightmaps actually have to be sized as power-of-two?
<Sigma88> no
<Sigma88> I don't think so
<Sigma88> dds needs to
<Sigma88> but png don't
<Sigma88> you can make a 1x1024 map and load it to see what happens :D
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<Thomas> o/
<Qboid> Thomas: egg left a message for you in #kspacademia [10.03.2017 00:13:36]: "I think a long time ago you were working on something that would allow doing things between Planetarium and VesselPrecalculate? did that succeed? https://kerbalspaceprogram.com/api/script_order.html"
<Qboid> Thomas: GregroxMun left a message for you in #Kopernicus [10.03.2017 01:27:17]: "please add an "are you sure" to the "removePQSmod" button on KittopiaTech?"
<egg|unit_tests|egg> Thomas: nevermind I worked around it with a disable/enable
<Thomas> GregroxMun: No. KittopiaTech isnt meant to be user friendly, but to be powerful and uncomplicated
<Thomas> And if you arent sure if you want to remove a mod you shouldnt click the button
<GregroxMun> I did it by accident
<Thomas> Or dont download the mod
<Thomas> ;)
<GregroxMun> But I understand your viewpoint.
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