Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-5 - https://git.io/v0Gg5 | Pictures: http://git.io/vWxD6 | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vwsX1 | <NathanKell> Unity >.> | <Sigma88> probably just drunk users as usual
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<Kopernicus> [Kopernicus] NecessarilyCaution opened issue #167: Can't finish loading when there are rss and kopernicus in the gamedata folder https://git.io/v9C0X
<Kopernicus> [Kopernicus] StollD commented on issue #167: You will need to post your output_log.txt and your Logs/Kopernicus folder https://git.io/v9C0y
<Kopernicus> [Kopernicus] Sigma88 commented on issue #167: [logs please](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-0/&page=27#comment-2793409)... https://git.io/v9C09
<Kopernicus> [Kopernicus] Sigma88 commented on issue #167: [logs please](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-0/&page=27#comment-2793409)... https://git.io/v9C09
<Sigma88> 0/ thomas
<Thomas> Sigma88: I was faster :P
<Sigma88> I provided the link
<Sigma88> :D
<Sigma88> that's what slowed me dow
<Sigma88> n
<Thomas> Also, is it possible that GPP is the only pack that constantly messes up solar stuff?
<Sigma88> no idea
<Sigma88> I have never tried
<Sigma88> I can try doing some tests if you want
<Sigma88> maybe it has to do with the fact that they change the name?
<Sigma88> (of the sun)
<Thomas> Nah, but I had like 3 pm conversations with them because they had weird values
* Thomas tries to figure out why MFI says that the function that kopernicus tries to replace already has an override
<Sigma88> I was in one of those conversations
<Kopernicus> [Kopernicus] NecessarilyCaution commented on issue #167: @StollD @Sigma88 there are 28 projects in Logs/Kopernicus folder and my Internet is not good so I can't upload the output_log.txt. You can point out what information you need and I will copy https://git.io/v9Cuw
<Kopernicus> [Kopernicus] StollD commented on issue #167: Sorry, we need the whole logs to figure out what is wrong.... https://git.io/v9CuX
<Olympic1> just saw that issue, he probably doesn't have RSS-Textures
<Kopernicus> [Kopernicus] StollD commented on issue #167: Sorry, we need the whole logs to figure out what is wrong.... https://git.io/v9CuX
<Thomas> Olympic1: thanks, didnt even notice that
<Kopernicus> [Kopernicus] StollD commented on issue #167: Sorry, we need the whole logs to figure out what is wrong.... https://git.io/v9CuX
<Kopernicus> [Kopernicus] NecessarilyCaution commented on issue #167: ... https://git.io/v9CuS
<Thomas> Lol, he zipped a zip
<Sigma88> zipception
<Sigma88> inziption
<Thomas> Also, his modlist was very accurate >.<
<Sigma88> yup
<Sigma88> :D
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<GregroxMun> https://planetplanet.net/real-life-sci-fi-worlds/ it would be cool to adapt some of these concepts to Kerbal
<Sigma88> 0/
<GregroxMun> o/
<GregroxMun> Some of these are on the impossible worlds list because of seasonal changes.
<GregroxMun> There is both a hot eyeball planet and a cold eyeball planet in SLIPPIST-1.
<Sigma88> which is not technically impossible
<Sigma88> it's just very impractical
<GregroxMun> right, but not possible with current available tools.
<Sigma88> ok, yeah, you need a plugin
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<GregroxMun> Are you still working on getting things from the impossible list to work?
<Sigma88> I wanted to do the water
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<Sigma88> but I am kinda getting bored with it
<Sigma88> I have no inspiration
<Kopernicus> [Kopernicus] StollD commented on issue #167: Ok... https://git.io/v9CzU
<GregroxMun> Well how does it work right now?
<GregroxMun> how well
<Sigma88> 100% as far as I can tell
<Sigma88> I know what I need to do code-wise
<Sigma88> I just don't know what kind of features to do
<Sigma88> if you have ideas we could make the mod together
<Thomas> do a fountain
<GregroxMun> Send me the plugin and the sample maps for the volcano, I might be able to make something interesting.
* Thomas runs
<Sigma88> there are no plugins
<GregroxMun> there isn
<GregroxMun> t?
<Sigma88> it's kopernicus
<GregroxMun> I thought you said it couldn't be done in Kopernicus.
<Thomas> kopernicus has supported non-spherical oceans for a long time now
<GregroxMun> I keep forgetting about that.
<Sigma88> the seasons can't be done
<Thomas> actually, they were the reason why it has version locking :P
<Kopernicus> [Kopernicus] NecessarilyCaution commented on issue #167: [new.zip](https://github.com/Kopernicus/Kopernicus/files/966209/new.zip)... https://git.io/v9CzW
<GregroxMun> Send me the configs and any textures you used for the volcanoes, Sigma88
<Sigma88> I deleted everything sorry
<GregroxMun> oh
<Sigma88> to deform the water
<Sigma88> add a PQSMod to Ocean/Mods
<Sigma88> like you would add them to PQS/Mods
<GregroxMun> Just had an idea.
<Sigma88> about?
<GregroxMun> If there was to be an Interstellar travel expansion pack for KSP in the future...
<GregroxMun> there should be a "
<GregroxMun> damnit hit enter
<Sigma88> a dammnit hit enter ?
<Sigma88> :D
<GregroxMun> there should be a "boss" system around the galactic core.
<GregroxMun> That replicates the Interstellar movie system.
<GregroxMun> It would need to be a boss system because the delta-v to manuever around a black hole is enormous.
<Sigma88> :)
<Kopernicus> [Kopernicus] StollD commented on issue #167: This is interesting: `[Kopernicus] texture does not exist! C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/RSS-Textures/PluginData/EarthBiomes.png`... https://git.io/v9CzV
<Kopernicus> [Kopernicus] NecessarilyCaution commented on issue #167: all the biomes folder or only the projects in it? https://git.io/v9Czo
<Kopernicus> [Kopernicus] Sigma88 commented on issue #167: also, sometimes having the install in program files causes issues https://git.io/v9CzK
<Kopernicus> [Kopernicus] StollD commented on issue #167: @NecessarilyCaution Only the files in it. If you copy the path I posted (C:/Program Files/...) into your adress bar on the explorer, a file must open.... https://git.io/v9CzX
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<GregroxMun> https://planetplanetdotnet.files.wordpress.com/2014/09/eyeball_artist.jpg?w=300&h=300 if you lived on a planet like this, your world maps are probably carried as long scrolls corresponding length to latitude. After all, there's little point in having a map of the whole world, as one is perpetually shrouded in darkness and the other is too hot to go
<GregroxMun> anyway.
<Kopernicus> [Kopernicus] NecessarilyCaution commented on issue #167: The issue was solved,thanks! https://git.io/v9Cgv
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<Kopernicus> [Kopernicus] StollD closed issue #167: Can't finish loading when there are rss and kopernicus in the gamedata folder https://git.io/v9C0X
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<Sigma88> GregroxMun: do you remember which of the mods from killashley affect the sunlight so that on the darkside of planets it's actually pretty dark?
<GregroxMun> I think maybe UL does that
<Sigma88> btw, I finally came around to finish SASS
<GregroxMun> what finish
<GregroxMun> features
<Sigma88> just neptune
<Sigma88> it was the last thing I wanted to finish
<Sigma88> now I try adding the light thing
<Sigma88> see what happens
<Sigma88> so I can finally release it and move on to do SASSx
<Sigma88> or something else
<GregroxMun> All you need to do is ambientLightColor = 0, 0, 0, 1 in ScaledSpace/Light to do darkside lighting dim
<Sigma88> thanks
<Sigma88> GregroxMun: have you ever checked which is your video with the most views on twich?
<GregroxMun> I haven't.
<GregroxMun> KSP SASS: Rover and Probe to Venus.
<GregroxMun> No
<GregroxMun> Sigma Dimensions, exploring the 1000x scale universe.
<Sigma88> really?
<GregroxMun> No.
<GregroxMun> Exploring Dimension 0.00001
<Sigma88> lol
<Sigma88> ok
<Sigma88> that I believe
<Sigma88> it was super funny
<Sigma88> :D
<GregroxMun> The highest viewed videos appear to be using your mods though. :{
<GregroxMun> s/:{/:P
<Qboid> GregroxMun meant to say: The highest viewed videos appear to be using your mods though. :P
<Sigma88> I was crying from laughter when you kept poofing val
<Sigma88> I think it's because I link them into my forum pages
<GregroxMun> yeah that seems likely
<Sigma88> also, you used to be more active back then
<GregroxMun> true
<Sigma88> which helps increasing the view count
<GregroxMun> One of my streams got up to like 150 views but I never saved any videos from it. (Some other streamer and his viewers raided my channel)
<Sigma88> the europa missions you did in sass were very cool
<Sigma88> actually interesting ksp videos
<Sigma88> not just fun comedy (like the 0.0000001x)
<GregroxMun> only four post-decimal-zeroes.
<GregroxMun> 0.00001
<Sigma88> was that the smallest one you did?
<GregroxMun> yes
<Sigma88> you should try now that there are the resizeable buildings
<GregroxMun> Hmm.
<GregroxMun> ok
<Sigma88> I am actually loading it now because I'm curious
<Sigma88> :D
<Sigma88> GregroxMun: does this loading screen use the old duna?
<Sigma88> wait for link
<GregroxMun> Yes.
<GregroxMun> can't launch or quicksave. http://imgur.com/a/LvRWJ
<GregroxMun> KSC would fit within the LV-1 Ant! :P
<Sigma88> huh
<Sigma88> there's something I'm not editing correctly on the poles
<GregroxMun> You need to change max level for oceans with Sigma Dimensions.
<GregroxMun> that's not the fix for poles
<Sigma88> what's that?
<GregroxMun> it is the same thing as terrain
<Sigma88> ah ok
<GregroxMun> it causes huge lag when at very tiny planets with oceans.
<Sigma88> copy that
<Sigma88> but the poles are still messed up I think
<Sigma88> was that a completely stock install?
<GregroxMun> yes
<Sigma88> k
<GregroxMun> aside from Kittopia, Kopernicus, and SBinary (which wasn't active and I've seen this bug before without)
<Sigma88> which bug?
<Sigma88> the oceans or the poles?
<GregroxMun> poles
<GregroxMun> unless you already change maxLevel for oceans then it's less a bug and more of a lack of a feature.
<Sigma88> I don't change maxLevel for oceans
<Sigma88> so that's a lack of a feature
<GregroxMun> yes
<Sigma88> but the poles should be resized with the planet
<GregroxMun> yes
<Sigma88> so that's a bug
<GregroxMun> yes
* Sigma88 gives GregroxMun a cookie
<Sigma88> how many zeroes did you use?
<Sigma88> 0.00001 ?
<GregroxMun> 0.00001 for those screenshots
<GregroxMun> 0.0001 now because you can't launch
<GregroxMun> (the bug is still there but slightly less noticeable)
<GregroxMun> I did have landscape = 2 in the screenshots.
<Sigma88> ah
<Sigma88> that might be it
<GregroxMun> landscape = 1 still has it in 0.001 scale tho
<Sigma88> ok
<GregroxMun> sorry, 0.0001
<Sigma88> yes I got that
<GregroxMun> I cannae keep trackavit.
<Sigma88> ?
<GregroxMun> I can't keep track of how many zeroes :P
<Sigma88> :D
<GregroxMun> In the Kerbal universe of the future I imagine there's a method of FTL propulsion called the Scaledspace Drive or the Sigma Drive. It allows you to enter a dimension where everything is smaller, and then just power through to your destination.
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<Thomas> So the nether for ksp :P
<Thomas> !wpn GregroxMun
* Qboid gives GregroxMun a ligand-gated analemma
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<Thomas> !wpn Sigma88
* Qboid gives Sigma88 a dessicated bomb-like alternator
<Thomas> !wpn Olympic1
* Qboid gives Olympic1 a pigeon-guided measure
<GregroxMun> Thomas: exactly
<Sigma88> cool
<Sigma88> fixed the maxlevel issue
<Sigma88> now let's look at the poles
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to development: https://git.io/v9Crt
<Kopernicus> Kopernicus/development 066bd10 Dorian Stoll: Try to fix solar panel stuff ...
<Sigma88> everything seems in order actually
<Sigma88> maybe I need to re-export the kittopia dump
<Sigma88> not solved yet
<Sigma88> just disabled the landcontrol
<GregroxMun> good gravy.
<Sigma88> now I'm trying to disable the icecaps
<Sigma88> ok it works
<Sigma88> so the name is not the problem
<Sigma88> fudge
<Sigma88> minimumRealHeight
<Sigma88> that's what's going wrong
<Sigma88> darn
<Sigma88> aaaand its fixed
<Sigma88> GregroxMun: you can test the dev version, it should be fixed :)
<GregroxMun> terrestrial planets don't get much larger than 2.66 earth radii.
<GregroxMun> assuming a really high mass of 9.53, really low density of 2.8 g/cm^3, we get radius of 2.66 earth radii.
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<Sigma88> teabot :'(
<Sigma88> GregroxMun: the problem with that resize is that you cannot land on the planet
<Sigma88> ground is not solid enough
<GregroxMun> 0.001 and 0.01 are fine tho
<Sigma88> yes
<Sigma88> 0.00001 is not :(
<Sigma88> where's waldo kerman?
<GregroxMun> lol
<Sigma88> 0.0001
<Sigma88> I'll release it later
<Sigma88> dinner time now
<Sigma88> thanks for catching the bug ;D
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<GregroxMun> Can oceans have color maps?
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<Thomas> GregroxMun: No
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<Sigma88> GregroxMun: already tried :D
<Sigma88> you cannot get lava and water in the same ocean :D
<Sigma88> (as far as I know)
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<GregroxMun> Sigma88, Thomas: Correct me if I'm wrong on this, OK? It's my understanding that the way starlight switcher works is that whatever star you are heiarchally closest to being in the SOI of is the star that you're getting light from. So if you have BlueStar->RedStar->Planet->Moon you will get red light, but if you're on BlueStar->Planet then you get b
<GregroxMun> lue light even if you're nearest to RedStar.
<Sigma88> no
<Sigma88> you get light from the star you are closest to
<Sigma88> iirc
<Sigma88> actually, the star that is closest to the camera
<Sigma88> iirc
<Sigma88> GregroxMun: ^
<GregroxMun> So if BlueStar is 1000x larger than RedStar but Distance-To-RedStar is less than Distance-To-BlueStar then you get red light
<Sigma88> wait
<Sigma88> you mean the color on the planet?
<GregroxMun> the light that would shine on a ship or a planet.
<GregroxMun> I'm wondering if I can put two stars in the same place and limit one's SOI to simulate dimmer light.
<Sigma88> I think that comes from the orbit tree
<GregroxMun> so what I described above then?
<Sigma88> for the "tint" on stuff yes
<Sigma88> for the solar panels it works by choosing the closest star to the camera
<GregroxMun> How is the luminosity of the sun for solar panels defined?
<GregroxMun> or is luminosity always 1 for solar panels?
<Sigma88> what do you mean?
<GregroxMun> At 1 AU, does KSP know that TRAPPIST-1 shouldn't be giving out as much light as the Sun would for solar panels?
<Sigma88> idk, did you change it?
<Sigma88> do you have the cfg?
<Sigma88> of trappist
<GregroxMun> It's not TRAPPIST in particular, I mean of any star.
<GregroxMun> It sounds like the answer is no then.
<Sigma88> I cannot understand the question
<GregroxMun> What's the line to change how much energy solar panels recieve from the sun?
<Sigma88> that question has 2 answers
<GregroxMun> what are they
<Sigma88> 1- each star has a parameter that defines how much light a star gives off
<Sigma88> 2- each solar panel has a line that defines how much Ec they can produce, based on how much light they receive
<Sigma88> (chargeRate)
<GregroxMun> the first answer is what I needed, thanks.
<Sigma88> I thought you already knew that
<Sigma88> that's why I was confused
<GregroxMun> I don't have that much experience with stars actually.
<Sigma88> you knew the ambient light thing :)
<GregroxMun> I've only recently become interested in them because this semester I have an astronomy class that focuses on them.
<GregroxMun> Yeah bc that was in my very first Kopernicus mod (Alternis Kerbol Rekerjiggered)
<Sigma88> oh cool
<Sigma88> learnt something cool?
<GregroxMun> I can't think of any one thing in particular, but a lot of it was just getting a better insight into why different types of stars are interesting, how they behave, how they live, etc. Until this class I really just thought of the stars as unattainably distant objects that can never be reached, but now I realize that we can reach them. Or, more accu
<GregroxMun> rately, they can reach us, with all of the information their light has.
<Sigma88> lol
<Sigma88> sounds like one of those super corny "we are made out of stardust" quotes
<Sigma88> :D
<GregroxMun> lol