<Bdisney>
I may as well just kind of say my question and then give you another way to contact me once someone answers.
<Bdisney>
Anyways, the issue: I really want to make a planet pack - BADLY - But I have 0 clue on any coding knowledge. I've tried KittopiaTech, but when I create a copy of a body (so I can then create a new planet), it doesn't show up on the body select screen. I CAN edit code, however, i cannot create it. Essentially what I mean by that, if all the brackets and
<Bdisney>
necessary numbers and stuff are already in place, I can edit it to do a lot of things. (So if I had a preset for Jool, I could probably create a new gas giant by tweaking the numbers; trial and error; and making new textures), However, I'm still looking for a preset to base this on. I can use kittopia to add rings and stuff, However, I do need a preset for
<Bdisney>
both rocky and gas planets.
<Bdisney>
you can contact me via skype; search on that "Brandon Disney" and you should find me. The pic should be of a black hole with shockwaves n' stuff
NathanKell is now known as NathanKell|AFK
NathanKell|AFK is now known as NathanKell
NathanKell is now known as NathanKell|Twitch
NathanKell|Twitch is now known as NathanKell
NathanKell is now known as NathanKell|AWAY
<KillAshley|SEMI>
o/
Olympic1 is now known as Olympic1|AWAY
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<Gameslinx>
o/
<Gameslinx>
Is there a way to limit the light curve of a star so that it only affects the planets around it instead of the entire system?
egg|zzz|egg is now known as egg|afk|egg
<Gameslinx>
Put shortly, the range of its light
<KillAshley|SEMI>
pretty sure there is, but i cant remember....been a while since i messed with stars. should ask sigma when he gets on
<Gameslinx>
Alright thank you :)
<SigmaAway>
Bdisney: still here?
SigmaAway is now known as Sigma88
<Sigma88>
0/ KillAshley|SEMI
<Gameslinx>
@sigma88 did you see my above message? If you're able to help, that would be awesome :)
<Sigma88>
Gameslinx: what do you mean with light?
<KillAshley|SEMI>
he means a light falloff based on the distance
<KillAshley|SEMI>
like the displayed light on scaledspace
<Sigma88>
there are different features in ksp that you could refer to when talking about light
<Sigma88>
ok
<Sigma88>
so the illumination effect on the planet
<Gameslinx>
When my star passes close to another planet, the other planet receives light from my star instead of the sun, but my star is not anywhere near powerful enough to actually reach that ar
<Gameslinx>
KillAshley got it :)
<Sigma88>
so you are referring to the lighting effect, not the solar panels output
<Sigma88>
right?
<Gameslinx>
Yes
<Sigma88>
I know this would have been an issue
<Sigma88>
s/ow/ew
<Qboid>
Sigma88 meant to say: I knew this would have been an issue
<Gameslinx>
Hmm
<Sigma88>
right now kopernicus selects the closest star
<Sigma88>
when displaying light
<Sigma88>
I think it should select the star with the brightest "light output"
<Sigma88>
meaning, the star that will make the solar panels produce the most Ec/s
<Gameslinx>
That... makes... a bit of sense. Is it not able to select both, or use a node similar to Sphere of Influence but with light? "LightSOI = ____ " as a suggestion
<Sigma88>
I don't know about that
<Sigma88>
I guess it's possible
<Gameslinx>
That would be nice
<Sigma88>
I'll point this out in a kopernicus issue, I will link it when it's open
<Gameslinx>
Thank you :)
<1CSAAEQPB>
[Kopernicus] Sigma88 commented on issue #166: with the latest release this issue has been solved... https://git.io/vHCOS
<Kopernicus>
[Kopernicus] Sigma88 opened pull request #178: see-you-later-cbNameLater (master...see-you-later-cbNameLater) https://git.io/vHCGp
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #89: I guess we can close this right? :D https://git.io/vHCZz
<Kopernicus>
[Kopernicus] Sigma88 closed issue #75: Terrain glitches when timewarping in Space Center scene and launching through launchpad (might only occur when Kerbin is reparented) https://git.io/vHCZ6
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #177: pinging here some people I know use the feature:... https://git.io/vHC3d
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #177: pinging here some people I know use the feature:... https://git.io/vHC3d
<Sigma88>
!whois jadeofmaar
<Sigma88>
\whois jadeofmaar
Olympic1|AWAY is now known as Olympic1
<Sigma88>
stupid chat
<Sigma88>
:D
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<Sigma88>
!seen Eleusis*
<Qboid>
Sigma88: I haven't seen the user Eleusis* yet.
<Sigma88>
!seen *Eleusis*
<Qboid>
Sigma88: I haven't seen the user *Eleusis* yet.
<Sigma88>
I wanted to go look at the dinosaur but ksp kept crashing
<Sigma88>
>_>
<Sigma88>
I had to take a pic from the craft :D
<Kopernicus>
[Kopernicus] StollD commented on issue #177: I don't want to remove it, at least not now.... https://git.io/vHC5B
Thomas|AWAY is now known as Thomas
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<Kopernicus>
[Kopernicus] StollD commented on issue #176: Another idea: The limitation to one active scaled space light was done because otherwise it would've been way too bright in Scaled Space. ... https://git.io/vHC5Q
<Thomas>
o/
<Sigma88>
0/
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #176: so every star will illuminate a planet? everyone with a different intensity based on luminosity and distance? ... https://git.io/vHCbu
<GregroxMun>
that above comment on issue 176 sounds like heaven.
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #177: that's cool by me, I've already switched anyways https://git.io/vHCAX
<Sigma88>
!wa convert 4.63e10 to mols
<Qboid>
Sigma88: convert 4.63×10^10 to moles: (no named unit) and mol (moles) are not compatible.
<Kopernicus>
[Kopernicus] NathanKell commented on issue #177: Thing is I would like to keep Earth called Earth in data as well as
<GregroxMun>
Idea: a "Village" biome with ground scatter of little houses.
<egg|afk|egg>
wait, we have a live NathanKell|AWAY?
<Bdisney>
so... its actually active today?
<Bdisney>
or not...
<KillAshley|SEMI>
GregroxMun: imagine how that would kill you pc when you go near it
<KillAshley|SEMI>
Bdisney: is what active
<GregroxMun>
I'd really rather not.
<KillAshley|SEMI>
lol
<Thomas>
egg|afk|egg: Yes, he's been regulary avtive for some time now, but you always miss him
<Thomas>
(me too)
NathanKell|AWAY is now known as NathanKell
<Thomas>
o/ NathanKell
<NathanKell>
o/
<NathanKell>
interesting scrollback timing :D
<GregroxMun>
did you feel an itchy ear, NK?
<NathanKell>
nope, just hilariuusly coincidental :]
<NathanKell>
or maybe I have sooper powers
<Thomas>
NathanKell: Well, it's kinda the second time now :D First time was Sarbian
NathanKell is now known as NathanKell|AFK
SigmaNomz is now known as Sigma88
<Sigma88>
0/
<Sigma88>
lol NK already afk
<Sigma88>
thomas I think it's time
<Thomas>
for what?
<Sigma88>
I tried to battle it, kept telling myself it wasn't necessary
<Sigma88>
but now I realize it was unavoidable all along
<Sigma88>
I've got to port 100% SD to plugin
<Sigma88>
>_>
<Thomas>
\o/
<Thomas>
Plugin \o/
<Thomas>
Write a MM to C# compiler
<Sigma88>
!c 14400f*2.5f
<Qboid>
36000
<Sigma88>
why do you think MM returns 36000.000000001 ?
<Thomas>
!c 14400d*2.5d
<Qboid>
36000
<Thomas>
Hmm
<Thomas>
!c (14400d*2.5d).ToString()
<Qboid>
36000
<Thomas>
Sigma88: Ask Sarbian?
<Sigma88>
does MM use float or double?
<Sigma88>
I'm trying to check that it's not a silly error from Ohiobob first
<Sigma88>
-.-
<Sigma88>
dayLengthMultiplier = 1.66666666666667
<Sigma88>
-.-
<Sigma88>
-.-
<Sigma88>
-.-
<Sigma88>
-.-
<Sigma88>
WTF
<Thomas>
Sigma88: MM uses double
<Sigma88>
>_>
<Sigma88>
!c 5/3d
<Qboid>
1.66666666666667
<Sigma88>
thomas, I think we should add a parameter to round year and day values to the nearest second
<Sigma88>
so that we can avoid all this crap
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #177: @NathanKell is there some places where the real name of the planet could come up? https://git.io/vHWqo
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #177: I'd say there's enough interest to keep cbNameLater, so I'll just close the issue https://git.io/vHWqd
<Sigma88>
!c Math.Round(0.4,0)
<Qboid>
0
<Sigma88>
!c Math.Round(0.5,0)
<Qboid>
0
<Sigma88>
!c Math.Round(0.6,0)
<Qboid>
1
<Sigma88>
!c Math.Round(0.500000001,0)
<Qboid>
1
<Sigma88>
I guess that's fine
<Sigma88>
thomas are you still here?
<Thomas>
yes
<Sigma88>
let's say I want to add a bool to round the number
<Sigma88>
I assume is best to round the number just once, instead of putting a check in the get{} of the number
<Sigma88>
right?
<Sigma88>
so I just parse the bool, then after everything is set, I check the bool, if it's true I round the number, and that's it
<Sigma88>
>_>
<Thomas>
Or you parse the bool in preapply, and eval in in the setter of the relative loader
<Thomas>
But.. actually your way makes more sense
<Thomas>
o/
Thomas is now known as Thomas|AWAY
<Sigma88>
night
<Sigma88>
;)
<egg|afk|egg>
!wpn Sigma88
* Qboid
gives Sigma88 a metabotropic expansion
<GregroxMun>
!wpn
* Qboid
gives GregroxMun an average gantlet
<Sigma88>
0/
<GregroxMun>
WE SHALL FIGHT
<Sigma88>
I'm here
<egg|afk|egg>
good
<Sigma88>
!wpn egg
* Qboid
gives egg a boiled NaN
<egg|afk|egg>
sorry, I fell asleep
<egg|afk|egg>
so
* GregroxMun
punches Sigma88
<egg|afk|egg>
let's go back to your question
<Sigma88>
yup
<egg|afk|egg>
Sigma88: you have a day length which is some number of seconds (as a double) and the year length (same), right?
<Sigma88>
yes and no
<Sigma88>
I found out where the error was coming from
<Sigma88>
ohiobob was using SD to change the rotation period of kerbin
<Sigma88>
he needed 3/5th
<Sigma88>
so he set the multiplier to
<Sigma88>
!c 3d/5
<Qboid>
0.6
<Sigma88>
sorry
<Sigma88>
5/3
<Sigma88>
!c 5d/3
<Qboid>
1.66666666666667
<Sigma88>
but then the result was
<egg|afk|egg>
!c (3.0/5.0).ToString("R")
<Qboid>
0.6
<Sigma88>
!c 14400 * 1.66666666666667
<Qboid>
24000
<Sigma88>
>_>
<Sigma88>
5/3 rds
<egg|afk|egg>
!c (3.0/5.0).ToString("G17")
<Qboid>
0.59999999999999998
<egg|afk|egg>
neache 3/5 è rappresentabile, Sigma88
<egg|afk|egg>
ma non fa niente
<Sigma88>
well 3/5 is 0.6
<Sigma88>
:D
<Sigma88>
there's no rounding error
<egg|afk|egg>
no Sigma88
<Sigma88>
?
<egg|afk|egg>
there is no value of double which is equal to 0.6
<Sigma88>
what?
<egg|afk|egg>
because 1/5 is not an integer times a power of 2
<egg|afk|egg>
nor is 3/5
<Sigma88>
oh god
<Sigma88>
!c (double)(3d/5d)
<Qboid>
0.6
<Sigma88>
but it sais 0.6
<egg|afk|egg>
yes but you are being lied to
<egg|afk|egg>
please try to understand what a floating point number *is*
<egg|afk|egg>
not what is printed for convenience
<Sigma88>
so 0.6 is not a double
<Sigma88>
interesting
<egg|afk|egg>
0.6, the rational number is not a value of the IEEE 754 floating point type binary64
<egg|afk|egg>
the key is *binary*
<egg|afk|egg>
because the same thing happens for 1/3 in decimal and 1/5 in binary
<Sigma88>
ah that makes sense
<egg|afk|egg>
do we have Soozee?
<egg|afk|egg>
hmm not here
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