Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-5 - https://git.io/v0Gg5 | Pictures: http://git.io/vWxD6 | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vwsX1 | <Sigma88> how to politely tell people to shut up: link them a post that describes how to post a proper bug report
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<Kopernicus> [Kopernicus] bcokert commented on issue #173: 1.2.2-5 Fixed it. Thanks! https://git.io/v9hTA
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<Kopernicus> [Kopernicus] Sigma88 closed issue #173: Unable to load games after installing Kopernicus https://git.io/v95vC
<Kopernicus> [Kopernicus] Sigma88 commented on issue #158: Have you managed to solve this issue? https://git.io/v9hn0
<Kopernicus> [Kopernicus] Sigma88 closed issue #155: Adding PQSCity Groups Loader to Kopernicus https://git.io/v19M9
<Kopernicus> [Kopernicus] Sigma88 closed issue #85: Cannot Start RSS Game With Particular RSS config epoch https://git.io/v9hn7
<Kopernicus> [Kopernicus] Sigma88 commented on issue #85: I'm fairly sure this has been solved... https://git.io/v9hnQ
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<Sigma88> 0/
<Sigma88> !tell -private Sigma88 test
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<GregroxMun> o/
<Sigma88> 0/
<GregroxMun> Sigma88: Here's how a GN Star Revamp would work.
<GregroxMun> https://pastebin.com/15ukVMEZ this is a (slightly older version of a) Star maker config.
<GregroxMun> mass is input into the config to generate default properties for that star's mass.
<GregroxMun> (Note: the following process is for main sequence only)
<GregroxMun> wait no
<GregroxMun> Stellar Properties has mass, radius, and surface temperature defined manually instead of automatically.
<GregroxMun> the color config generates color from temperature.
<GregroxMun> luminosity and insolation is defined from a calculation between radius and surface temperature.
<GregroxMun> Corona and surface textures are defined manually.
<GregroxMun> For red, orange, and yellow giants, I intend to build a procedural-asteroid-generator (remeber that?) style config to build the bubbly model for the star.
<GregroxMun> Heightmap is exported from that (it doesn't need to be high resolution) and used as the sunspot map.
<GregroxMun> There will be three sunspot textures: Red Dwarf, Yellow Dwarf, Blue M.S.
<GregroxMun> Red Dwarf has large sunspots, yellow is is an HD version of the stock map, Blue has very small sunspots for their size.
Thomas|AWAY is now known as Thomas
* Thomas buys a drum of liquid nitrogen and jumps into it
<GregroxMun> Then there will be five corona textures. Dim orange-yellow (M-dwarfs), White-yellow (K and G dwarfs), white-blue (F and A dwarfs), blue (B and O dwarfs, giants), and finally dim (Red, Orange, Yellow giants)
<GregroxMun> Giant stars will be scaled against 1/10 scale RSSsun, not StockSun
<Sigma88> thomas lol
<Sigma88> it's hot over there as well?
<Sigma88> I'm dying here
<Sigma88> GregroxMun: do you need a heightmap for those?
<Sigma88> couldn't it be done using PQS_Mods?
<GregroxMun> Heightmaps are needed for the color.
<Sigma88> ah ok
<Sigma88> makes sense
<Sigma88> :)
<Sigma88> so heights are PQS_Mods
<GregroxMun> yes
<Sigma88> sounds ok
<Sigma88> I'm still not sure I want stars 1/10 RSS
<Sigma88> Actually I'm fairly sure I don't want those
<Sigma88> we could make it an optional config
<Sigma88> or you need to find a very good reason to convince me :D
<Sigma88> KSP universe clearly has different physics constants, and you don't want to mess around with physics constants :D
<Sigma88> or at least that's my reasoning for GN
<GregroxMun> Well the thing is this.
<GregroxMun> Kerbol, at the size it is
<GregroxMun> It would need to be late-M or so in order to have a low enough luminosity for its radius that Kerbin is habitable.
<GregroxMun> But the game says that the Sun's temperature is 5800 K or so.
<Sigma88> you are using RSS physics
<GregroxMun> But this isn't stuff that can feasibly change for Kerbals.
<GregroxMun> It's pretty much geometry.
<Sigma88> it's a matter of physical constants
<Sigma88> they just are diffenrent in KSP
<Sigma88> also,
<Sigma88> !wa radius sun / (261600000 meters)
<Qboid> Sigma88: Sun | average radius/(261600000 meters): 2.659
<Sigma88> kerbol is 2.6 times smaller than the sun
<GregroxMun> There is another possibility.
<Sigma88> it could be a star in real life, but Kerbin could clearly not be a planet with 1 g in real life
<GregroxMun> We could change the StockSun so that it IS a red star.
<GregroxMun> Red Subgiant.
<Sigma88> nope, stock system stays unchanged
<GregroxMun> Can I at least change StockSun to be white to match other white suns?
<Sigma88> I'm still not sure if I want a white StockSun, or yellow every other "sun-like" star
<Sigma88> I really don't want to change the stock system
<Sigma88> I want GN to be what you would expect if you had to extrapolate physical laws from living in the stock system
<Sigma88> so you would expect yellow stars to actually be yellow
<GregroxMun> Then there's not really any point in using the color generator.
<GregroxMun> Another problem: If StockSun is literally yellow, why is its light white?
<Sigma88> probably the eyes of kerbal works in a different way
<GregroxMun> But it's not a way that makes any sense!
<Sigma88> or probably squad messed it up
<GregroxMun> yes that one
<Sigma88> let me give you a better example
<GregroxMun> The only reason the Sun is the way it is is because someone at Squad wanted the Sun to be total-eclipsed by the giant and close Mun.
<GregroxMun> Giant in scale, that is.
<Sigma88> I read a story once about Asimov
<Sigma88> he was at a conference and somebody was talking about decay and said "imagine there is an atom of Uranium 235 or something"
<Sigma88> (I don't remember the number)
<Sigma88> but the point is, neither did this guy, and so he said a stupid number
<Sigma88> that made no physical sense
<Sigma88> asimov approached him after the talk and told him
<Sigma88> he shrugged it off saying it was just an example and that the important part was that people understood what he meant
<Sigma88> so asimov wrote a whole novel about parallel universes stealing mass from each other that could explain the existance of such an atom
<Sigma88> just to show him how absurd his statement was
<GregroxMun> OK
<GregroxMun> Alright
<GregroxMun> so
<GregroxMun> very simple then.
<GregroxMun> Simply replace the sunLightColor with the output of the color generator and you're done.
<GregroxMun> the blood-red star surface remains blood-red despite the yellow light.
<GregroxMun> Or the deep blue surface remains deep blue despite the pale blue light.
<GregroxMun> It's a bit disappointing though.
<GregroxMun> Well, more than a bit.
<Sigma88> wait, nobody said anything about blue and red stars
<Sigma88> I don't like the current colors of GN
<Sigma88> well, the light blue ones are ok
<Sigma88> I still like all the pictures you made
<Sigma88> and I'd like to have you make some coronas and other types of configs
<GregroxMun> OK. give me a minute.
<Sigma88> and also, I'm happy to add an option to have realistic stars
<Sigma88> if you feel like working on that as well
<Sigma88> we can do it together of course
<Sigma88> so, my idea was this
<Sigma88> since you like to do stuff that has meaning in reallife
<Sigma88> you can do everything to make sure stars are consistent with real life
<Sigma88> I can help you with MM stuff and whatever you need to do that
<Sigma88> once we are done with that, I can add an additional config that tweaks the stars so that they are consistent with KSP universe
<GregroxMun> Alright
<GregroxMun> that works for me.
<Sigma88> and have that config optional
<Sigma88> but on by default
<Sigma88> so you don't work on stuff you don't like
<Sigma88> and I get to have my consistent universe
<Sigma88> win-win
<GregroxMun> Sigma88: Here is a thermal spectrum.
<GregroxMun> It is a Kerbalized version of one.
<GregroxMun> It goes from red to orange to orange-yellow to a tad of white to blue.
<GregroxMun> This is a more realistic one, where it becomes white quite early.
<GregroxMun> The problem ofc is this: when you heat up parts in KSP, they obey the real world thermal spectrum.
<GregroxMun> here they are together so you can see where things would compare
<GregroxMun> as you can see, the G2 region is taken up by orange.
<GregroxMun> This could work if blackbody curves are shaped differently.
<GregroxMun> The peak wavelength of a hot object could be the same in both the kerbal universe and the real world,
<GregroxMun> but there would be less of it and more of the redder wavelengths.
<GregroxMun> We might imagine it's shaped such that the further you get from the peak wavelength, the less light is emitted.
<GregroxMun> So by the time you get to red, you've still got plenty of light being emitted alongside green
<GregroxMun> so it looks yellow.
<GregroxMun> But by the time you get to thermal infrared, it's a lot less energetic.
<GregroxMun> As a result, the thermal luminosity of the star is lower.
<GregroxMun> So planets can exist in their habitable zones.
<GregroxMun> It might be fun to formalize this and build a new color spectrum. There might even be impossible star colors like green!
<Sigma88> sorry was afk
<Sigma88> let me read that
<GregroxMun> It would also mean that massive enough stars would begin to get rather dim.
<Sigma88> see? you are already starting to fall in love with #WrongColorStars
<Sigma88> :D
<GregroxMun> god damn you
<GregroxMun> i might be.
<Sigma88> also, looking directly at a star would definitely require a screen
<Sigma88> and there's no reason why the screen should maintain the lightness difference
<Sigma88> suppose you are in a ship around a star
<Sigma88> sun like
<Sigma88> you would want to obscure your windows
<Sigma88> then suppose you go around a red dwarf
<Sigma88> you would probably want to have less obscuration
<Sigma88> otherwise you won't see the star very well
<Sigma88> that can be an explanation of why all stars in KSP would look the same lightness
<Sigma88> even if they emit different amounts of light
<GregroxMun> What if there was just a parabola to describe the blackbody spectrum curve.
<GregroxMun> I would imagine that could result in rainbow stars.
<GregroxMun> But then we'd expect Kerbol would be a green star.
<Sigma88> couldn't the temperature limits be different?
<GregroxMun> I guess.
<GregroxMun> Just tested it out using photoshop and some guesses and it looks like a parabolic star will appear just like a slightly paler version of the peak wavelength.
<GregroxMun> Perhaps some simple fourth degree polynomial could result in a good curve.
<GregroxMun> !wa (-x^4)-(x^3)-0.1x+1
<GregroxMun> this kind of shape could work.
<Qboid> GregroxMun: -x^4 - x^3 - 0.1 x + 1 =
<GregroxMun> put it in WA or desmos or google or something
<GregroxMun> this is hard
<GregroxMun> anyone know if seeds can be non-numbers?
<GregroxMun> It would be nice to set the seed of a PQSmod to be the name of a star.
<Thomas> no, seeds must be integers
<Thomas> Well, you could write a plugin that transforms strings into seeds
<GregroxMun> nah.
<GregroxMun> I could use mass in kg to be the string.
<Thomas> (that would be a nice feature for MM: Having some way of defining a function, and mm parses and applies them while reading the configs)
<GregroxMun> Even though you input as 4.345e24, 4.345 times 10^24 is an integer.
<Sigma88> thomas, except for logarithms you can do basically everything with MM
<Sigma88> it's not quick or efficient
<Sigma88> but it works
<Thomas> Can you also call .GetHasCode on a string with MM? :P
<GregroxMun> You could hypothetically approximate logarithms with polynomials.
<Thomas> *Hash
<GregroxMun> That's how old mechanical computers like the Difference Engine worked.
<Thomas> !c "Sun".GetHashCode()
<Qboid> -1985798168
<Sigma88> assuming hashcode don't use logarithms
<Sigma88> you would need to write the whole function :D
<Sigma88> Thomas: did you look at kronometer?
<Thomas> Not yet
<Sigma88> I think the math works fine now
<Sigma88> I had to revert some of your improvements
<Sigma88> because I had issues understanding what they did
<Sigma88> but you can re-improve-ify
<Sigma88> I've explained everything in the issue Kronometer#2
<Sigma88> StollD/Kronometer#2
<Qboid> [#2] title: Develpment branch | I know you don't like multiple branches but since it's a very big change I thought it was best to keep it separated.... | https://github.com/StollD/Kronometer/issues/2
<GregroxMun> I really wish I could have a white version of the stock lens flare.
<Thomas> I dont care about multiple branches as long as they are merged back at some point
<GregroxMun> I want it to be as close to stock as possible, but without the default yellow color.
<Sigma88> can't you change the color?
<GregroxMun> bc otherwise you can't get white lens flares. Try to make
<GregroxMun> you can
<GregroxMun> try to make the orange parts white and the white parts are blue.
<Sigma88> do you have the position of this image?
<Sigma88> the name at least
<GregroxMun> It's not a modifable texture.
<GregroxMun> it's some other format.
<GregroxMun> I mean
<GregroxMun> it's modifable
<Sigma88> but do you have the name?
<GregroxMun> just not a single texture that can be texture replaced or something.
<GregroxMun> No.
<Sigma88> ok
<Sigma88> do you know mods that change the lens flare?
<Thomas> Kopernicus
<Thomas> But you need an actual flare
<Thomas> exported with unity
<Thomas> Sigma88: And KSPRC uses the feature for example
<Sigma88> and can't you change the colors ?
<GregroxMun> Kopernicus lets you change the colors.
<GregroxMun> but the fundamental texture is yellow and white.
<Sigma88> yes but you end up applying the same changes everywhere
<GregroxMun> It doesn't change the hue and saturation to one single thing.
<Sigma88> is there a way to edit it differently in different parts
<Sigma88> ?
<GregroxMun> no
<Sigma88> not with cfg
<GregroxMun> It's just a single texture that gets tinted.
<Sigma88> but maybe it's possible with a plugin
<Sigma88> that's my point
<GregroxMun> I think I found a sun flare maybe
<Thomas> Sigma88: The texture is hard linked to the sunflare
<Sigma88> so no I guess
<GregroxMun> I found a sun_flare texture
<Thomas> The only way to change it, is to change the flare object, or replace the texture before it is loaded
<Sigma88> what's the name GregroxMun?
<GregroxMun> sun_flare
<GregroxMun> I'm modifying it now
<Sigma88> lol
<GregroxMun> http://i.imgur.com/g4sTp0n.png here is the stock texture
<GregroxMun> https://www.dropbox.com/s/lr5cttehvaej11f/white_sun_flare.png?dl=0 here is the modified white version
<GregroxMun> just lowered the saturation.
<GregroxMun> All that needs to be done is to turn that into something KSP can use.
<Sigma88> have you tried TR?
<GregroxMun> trying now
<GregroxMun> just in cas
<GregroxMun> nope
<GregroxMun> doesn't work
<GregroxMun> I didn't think it would
<GregroxMun> Note: you can assign negative light values.
<GregroxMun> so it gets darker than ambient light.
<Sigma88> black hole? :D
<GregroxMun> that's not how that works.
<Sigma88> I guess
<Sigma88> GregroxMun: did you try the plugin I linked you?
<GregroxMun> Thomas: do you know how to make sun lens flares from textures?
<GregroxMun> Sigma88: not yet.
<Sigma88> you need unity GregroxMun I would suppose
<Thomas> GregroxMun: I do goo.gl/tNXGiO
<GregroxMun> is that just the thing finished?
<Thomas> Yes :D
<GregroxMun> how is it used?
<GregroxMun> in Kopernicus
<Thomas> In the light node add sunFlare = <some path>/white_sun_flare.unity3d:white_sun_flare
<Thomas> GregroxMun: Sigma88: If you want I can send you the files you need to export your own flares
<GregroxMun> I got not flares showing up when I tried it.
<Thomas> Yeah, I might have used a wrong flare
<Sigma88> Thomas: if you have the files I might find some use for them
<Sigma88> Thomas: also, what's the syntax you used there?
<Thomas> GregroxMun: Please try it again (same link), and if it doesnt works please send logs and so on
<Sigma88> sunFlare = <some path>/white_sun_flare.unity3d:white_sun_flare
<Thomas> Sigma88: <asset file path>:<name of the object inside the asset file>
<Sigma88> yeah now I noticed the file you shared
<Sigma88> lol
<Sigma88> I thought it was some kind of way to replace the texture in the object
<Thomas> the other logs too
<Thomas> please
<GregroxMun> body log for all stars
<GregroxMun> actually only the sun is affected
<GregroxMun> I don't have other stars set up with the flare
<Thomas> Only the sun then
<Thomas> Sigma88: GregroxMun: https://github.com/Kopernicus/flare-export
<Sigma88> thomas cool
<GregroxMun> sun.body.log
<Thomas> Wait what
<Thomas> There is no single error in this log
<Thomas> But output_log shows that the sun doesnt load
<Thomas> GregroxMun: Can you please send me ALL logs (and your config too)?
<GregroxMun> hold on
<GregroxMun> https://www.youtube.com/watch?v=rH7eX8c_bC8 I'm one of the comments when the montage all the coments that requested this.
<GregroxMun> Counter of times I've appeared in other people's youtube videos: 5.
<GregroxMun> Scott Manley's two mod showcases, one time with that guy who I corrected about minecraft and relativisty, one time when I was on Omegle and someone dressed as widnowmaker from Overwatch was doing a youtube video on it, and now this.
<GregroxMun> all Kopernicus logs, the config, and the output log
<GregroxMun> simplified version where all I do is modify the flare
<GregroxMun> I end up with no flare.
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<GregroxMun> Thomas?
<Thomas> Yeah, seems that there is something weird with the loading of the asset bundle
<Thomas> I will investigate that over the weekend, I dont have the energy to do it right now
* Thomas overheats
<GregroxMun> Get an electric motor and a Stirling engine and use it as a heat pump.
<GregroxMun> Don't think about the thermodynamics, that's cheating.
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<GregroxMun> Sigma88, what do you think about including a few more red dwarf stars as default in GN?
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<GregroxMun> Wait a minute is Arkas not based upon Arrakis from Dune?
<GregroxMun> The star selected isn't Canopus.
<GregroxMun> in GN
<Sigma88> GregroxMun: I'm fine with the current stars in base GN, and to be honest, basically 90% of the red dwarfs in GN are from the base system :D
<Sigma88> there are
<Sigma88> wait let me count
<Sigma88> 4 in kstor for sure
<Sigma88> does alpha centaury have a red dwarf?
<GregroxMun> not in GN
<GregroxMun> it does IRL
<GregroxMun> Proxima
<GregroxMun> I'd like to reserve the Proxima spot.
<Sigma88> if something gets added it would need to go on the opposite side of the sun tho
<Sigma88> otherwise "Prok-Kseema" would be a silly name
<Sigma88> :D
<GregroxMun> Hmm.
<Sigma88> I mean, more silly than it already is
<GregroxMun> Could you rename those stars if my Proxima is installed?
<GregroxMun> I have names for them:
<GregroxMun> Alpha Equi AB and Proxima Equi.
<GregroxMun> AeroEquus is a stock craft and it sounds kind of like it could be named after a constellation.
<Sigma88> you can make it an external mod
<GregroxMun> So my mod would rename Prok and Kseema if it's installed into GN.
<GregroxMun> that works.
<Sigma88> yup
<Sigma88> just let me know if you are having issues and I can help with the mm patches
<Sigma88> GN is a bit convoluted
<GregroxMun> ok
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<Sigma88> GregroxMun: I guess you didn't try the clock right?
<GregroxMun> still no
<GregroxMun> If for some reason we made a constellation out of the entire ecliptic, then the Sun would be called Alpha Eclipti or something.
<GregroxMun> :P
<Sigma88> would the sun be part of a constellation?
<GregroxMun> Maybe the constellation could represent something with a moving part.
<GregroxMun> The constellation of Ecliptus: The Tramway.
<Sigma88> haha
<GregroxMun> And The Tram Star, Alpha Eclipti: The Sun.
<GregroxMun> It would then be rather confusing if the Sun was a binary star with some long-period partner.
<GregroxMun> Alpha Eclipti A and Alpha Eclipti B, which just so happens to be in Orion.
<Sigma88> I would like to understand how the brightness curve works
<Sigma88> I really need to start testing it a bit
<GregroxMun> What would the technical name for a Solar stellar companion be? Would it be Sol B? Sun B, since IAU doesn't officially recognize "Sol"?
<GregroxMun> It would technically be a planet according to current rules.
<Sigma88> nemesis
<Sigma88> :)
<GregroxMun> Nemesis is like Toliman or Sirius, it's not a technical name.
<Sigma88> can a planet be a star?
<GregroxMun> If Nemesis existed, it would clear its orbit (the observation data that suggested its existence is that it would throw comets around)
<GregroxMun> It would be in hydrostatic equilibrium.
<GregroxMun> And it would orbit the Sun.
<Sigma88> wait, how is it that satellite and dwarf planet don't overlap?
<GregroxMun> ?
<Sigma88> isn't charon a dwarf planet?
<Sigma88> or triton for that matter
<GregroxMun> not officially.
<Sigma88> smh
<GregroxMun> I agree they're similar objects for sure to dwarf planets.
<Sigma88> stupid definitions
<GregroxMun> And consider that Ceres is nothing like the Kuiper dwarfs.
<Sigma88> definitions should help understand what objects are
<Sigma88> not where they are
<GregroxMun> We should call them:
<GregroxMun> Inner Planets
<GregroxMun> Giant Planets
<GregroxMun> Kuiper Planets.
<GregroxMun> Asteroids
<GregroxMun> Comets
<GregroxMun> Jupiter Satellites
<GregroxMun> Saturnian Satellites
<GregroxMun> Uranian Satellites.
<GregroxMun> JS would include only the Galileans and the inner four irregular moons.
<Sigma88> who sais a planet cannot be a moon?
<GregroxMun> Not me.
<GregroxMun> says, not sais
<Sigma88> satellite is just a definition of position, planet is a definition of what something is
<Sigma88> if you take the earth and put it in intergalactic space, it doesn't stop being a planet
<GregroxMun> The Jupiter Satellite Planets refer to objects formed from Jupiter's accretion disk.
<Sigma88> if you take the moon and put it in intergalactic space, it stops being a satellite
<GregroxMun> I actually tend to use the term "world" as much as I can.
<GregroxMun> Because remember that Planet is greek for Wanderer.
<Sigma88> !g world etymology
<Qboid> Sigma88: http://www.etymonline.com/index.php?term=world [WoRLd] (1680000 results found, took 0.63s)
<GregroxMun> Planet could refer to any object which changes its position in the sky over the timescale of a century or less.
<Sigma88> by that reasoning astronomy is just giving names to the stars
<Sigma88> :)
<GregroxMun> That's fair enough I guess.
<GregroxMun> But unlike astronomy, the current and historic definition for Planet has been poorly defined.
<Sigma88> but if you suggest greek names should be kept away from astronomy, then I'm all for it
<GregroxMun> Do you have something in particular against greek names?
<Sigma88> Uranus
<Sigma88> should have been Caelum / Caelus
<Sigma88> pronounced Che-lum, "Che" like in Check and "lum" like in luminous
<Sigma88> which is the latin name of Uranus
<Sigma88> and it would have been a more consistent name, since all other freaking planets are named after a latin god
<Sigma88> I hope they don't give planet 9 a PC name
<Sigma88> that would be very sad
<GregroxMun> PC?
<GregroxMun> Politcally correct?
<Sigma88> yes
<Sigma88> not that I want the name to be insulting
<GregroxMun> Isis.
<GregroxMun> :P
<Sigma88> I would be ok with a egiptian name
<GregroxMun> Persephone, but called Rupert for short because of a very touching story about an astronomer's pet.
<Sigma88> Anubis would be very cool
<Sigma88> pluto would have been the perfect name for planet 9 but they had to waste it on a KBO
<GregroxMun> "The planet was named Persephone, but rapidly nicknamed Rupert after some astronomer's parrot -- there was some tediously heartwarming story attached to this -- and that was all very wonderful and lovely."
<GregroxMun> -Mostly Harmless
<Sigma88> lol
<Sigma88> I didn't remember that quote
<GregroxMun> something like this
<GregroxMun> Formation Group classification.
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<Sigma88> I'd rather have definitions that reflect the nature of the bodies, rather their position
<Sigma88> so like, if they have a metal core and rocky surface
<Sigma88> if they have a lot of ice
<GregroxMun> That's why I have formation group.
<GregroxMun> They tend to relate to position
<GregroxMun> but they're not defined from it.
<Sigma88> yes that's most likely
<Sigma88> !g pluto radius/triton radius
<Qboid> Sigma88: https://en.wikipedia.org/wiki/Triton_(moon) [Triton (moon) - Wikipedia] (5280 results found, took 0.60s)
<Sigma88> !wa pluto radius/triton radius
<Qboid> Sigma88: Pluto | average radius/Triton | average radius: 0.8756 (87.56%)
<Sigma88> !wa pluto density/triton density
<Qboid> Sigma88: Pluto | mean density/Triton | mean density: 1.016
<Sigma88> !wa (pluto mass + charon mass)/triton mass
<Qboid> Sigma88: (Pluto | mass + Charon | mass)/Triton | mass: 0.687 (68.7%)
<GregroxMun> Triton would have been the largest dwarf planet.
<GregroxMun> Did you know Earth wouldn't clear the orbit if it were in the Kuiper belt?
<GregroxMun> Actually that seems to be untrue.
<GregroxMun> "meaning it has become gravitationally dominant, and there are no other bodies of comparable size other than its satellites "
<GregroxMun> In the Kuiper belt, there are no objects as big as Earth.
<GregroxMun> So I don't know why my astronomy teacher said that.
<Sigma88> I think your prof was right
<Sigma88> it's just that they changed it after he told that to you
<Sigma88> they keep changing it now, just to annoy ppl
<GregroxMun> not prof
<Sigma88> :D
<GregroxMun> teacher
<GregroxMun> he doesn't have a doctorate.
<Sigma88> in italy most teachers are called professors, it's not a title specific for university professors
<GregroxMun> The word in Spanish for "teacher" is profesor(o/a) iirc
<GregroxMun> so its probably just a semi-false cognate or something.
<Sigma88> it's the same word, it's just used differently
<Sigma88> something I really hate
<Sigma88> is that people get called "doctor" even if they don't have a doctorate
<GregroxMun> what
<GregroxMun> why
<GregroxMun> would you do that
<GregroxMun> The only time its ok to do that is if you're a Timelord.
<Sigma88> don't ask me
<Sigma88> I kept correcting everybody
<Sigma88> I think the best thing about my PhD is that I don't have to correct ppl any more :D
<GregroxMun> I'm always afraid to adress my instructors by name in case I forget whether they have a doctorate or not.
<Sigma88> students usually just call professor everybody
<Sigma88> even at uni, where the word has a different meaning
<Sigma88> and you should really be calling non-professors "doctor"
<Sigma88> most students still call them professors
<Sigma88> I've had a couple of students calling me professor as well
<GregroxMun> Do you teach?
<Sigma88> exploded laughing in their face
<GregroxMun> So no then
<Sigma88> well
<Sigma88> depend on your definition of teach
<GregroxMun> like you don't have a formal university class where you go in front of a bunch of nerds who want to learn genetics and shit and speak at them
<GregroxMun> I assume
<Sigma88> I have some students in the lab with me, bachelor of science and master of science students
<Sigma88> they follow me around and I teach them stuff
<Sigma88> but it's just 1-2 at a time
<Sigma88> they do their internship
<GregroxMun> Oh I see.
<Sigma88> and I do the practical part of the course for my professor
<Sigma88> so I'm not lecturing
<Sigma88> but I give a brief ppt presentation of what we need to do and then let them work a bit, going around to see that everything is going ok
<Sigma88> I usually do "genetics" for bachelor students
<Sigma88> but this year I did "functional genomics" for master students
<GregroxMun> !g functional genomics
<Qboid> GregroxMun: https://en.wikipedia.org/wiki/Functional_genomics [Functional genomics - Wikipedia] (3720000 results found, took 0.64s)
<GregroxMun> ok so that was a turbo encabulator.
<GregroxMun> what's it in plain english?
<GregroxMun> OK no I think I get it maybe.
<Sigma88> basically it's the study of the genome