Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Sigma88> 0/
<Thomas> \o
<Sigma88> I'm worried ksp 1.3 is going to be a nightmare to deal with
<Sigma88> have you tried compiling kopernicus against it?
<Thomas> Yes, and I already fixed all compiler errors
<Sigma88> cool
<Sigma88> anything that I should worry about?
<Thomas> useTheInName is deprecated, and displayName was added
<Sigma88> what does displayName do?
<Thomas> displayName has the power to replace cbNameLater I think, but I wont remove it
<Thomas> Sigma88: Contains the localized version of the bodyName including gender stuff
<Sigma88> so displayName is the official "cbnamelater" ?
<Thomas> Somehow, yes
<Sigma88> does displayName do anything in english? I don't plan to make my mod compatible with other languages
<Sigma88> I guess it replaces "useTheInName"
<Sigma88> from what you say, I have the feeling every place where the name of the planet appears is done with displayname
<Thomas> Yes, displayName of "Sun" would be "The Sun"
<Sigma88> so displayname is not used everywhere?
<Sigma88> just in specific places?
<Sigma88> like the science reports
<Thomas> displayName is the Celestial Body name that is used in UI displays. It includes the planets Gender tag for grammar purposes.
<Thomas> bodyName is the Celestial Body name. It will always be in English.
<Thomas> bodyDisplayName is the localized equivalent of bodyName - With Gender
<Thomas> from the api docs
<Thomas> and displayName is just a property that returns bodyDisplayName :D
<Sigma88> the tracking station would not show the "the"
<Sigma88> unless they changed it now
<Sigma88> yes I understand how it works, it's used to modify the name where printing it
<Sigma88> what I am worried about, is if that feature is used everywhere, or just in specific locations
<Sigma88> because if it's used everywhere it means there's probably a way to make it output the normal name, or the genderized name
<Sigma88> if it's used only in some places it means that where only the name is needed they use CB.name
<Sigma88> and when they need the gender they use CB.displayName
<Sigma88> right?
<Thomas> displayName is displayed, bodyName is used when comparing things internally
<Sigma88> so in the tracking station it still uses displayName
<Sigma88> ?
<Sigma88> this means displayName can output both the untouched name and the gendered one
<Sigma88> I doubt the tracking station shows "The Sun" and "The Mun" as names
<Sigma88> no?
<Thomas> I have no idea, try it :D
<Sigma88> I will
<Sigma88> so that's the only change?
<Thomas> They updated libnoise
<Sigma88> which is...?
<Thomas> libnoise provides the noise functions used by the pqsmods
<Thomas> perlin and so on
<Sigma88> ok
<Sigma88> nothing I should worry about, I think
<Sigma88> Thomas: did squad mess up the clock?
<Sigma88> or did it always miss a space between day and time?
<Sigma88> ah no
<Sigma88> they messed it up
<Sigma88> -.-
<Sigma88> in a new game it reads "Years 1, Day1- 0h, 1m"
<Sigma88> -.-
<Sigma88> -.-
<Sigma88> JPLRepo: should I add this to the bug tracker? ^^^
<Sigma88> Thomas: thank god for kronometer :D
* Thomas waits for 1.3.1 then :P
<JPLRepo> sorry?
<JPLRepo> well the MET and date readouts were localized.
<JPLRepo> you have to realize that includes English.
<Sigma88> it looks wrong tho
<JPLRepo> I have no idea what it said before, never paid that much attention.
<Sigma88> "Years 1"
<JPLRepo> it should be saying Year 1, Day 1 etc
<JPLRepo> yeah. that's probably a lingoona bug
<Sigma88> that's what I'm saying
<JPLRepo> see you pass the number and a variable Year/Years to lingoona
<Sigma88> what?
<JPLRepo> and based on the language and the number it pluralizes it etc. depending on the language.
<JPLRepo> what what?
<JPLRepo> Localization my friend.
<Sigma88> I don't know what lingoona is
<JPLRepo> lingoona is the language plugin we are using.
<Sigma88> ok
<Sigma88> so even if I report the bug on the squad tracker it will be pointless?
<JPLRepo> so like I say format this: Year/Years x, etc...
<JPLRepo> it figures it out based on the language.
<JPLRepo> no not pointless
<JPLRepo> I;m guessing the string being passed in is incorrectly formatted
<JPLRepo> I didn't work on that.
<JPLRepo> So I dunno
<Sigma88> my guess?
<Sigma88> year 1 is actually year 0
<JPLRepo> probably
<Sigma88> it gets bumped up by one to display
<Sigma88> so you probably get the name before bumping up the number
<Sigma88> 0 is plural
<Sigma88> so you get years 1
<JPLRepo> and Thomas summed it up pretty much.
<JPLRepo> with regard to the names.
<JPLRepo> and the other change I keep pushing.. cause I'd like mods to use it.
<JPLRepo> is my new minibiomes.
<Sigma88> uh?
<JPLRepo> yeah
<JPLRepo> cool huh
<Sigma88> no idea what it is :D
<JPLRepo> lol
<Sigma88> I don't follow the forums sorry
<JPLRepo> you can define minibiomes to a CB
<Sigma88> how would you do that?
<JPLRepo> they have to be attached to PQSMods meshes.
<Sigma88> as pqsmods?
<JPLRepo> It's how the KSC ones work now.
<Sigma88> like the various KSC / launchpad /
<JPLRepo> but you could in theory attach them to any PQSMods mesh.
<Sigma88> yes
<JPLRepo> yup
<Sigma88> cool
<Sigma88> so regarding the names
<Sigma88> in english the only ones changed are the sun and the mun
<Sigma88> right?
<JPLRepo> English?
<JPLRepo> yes
<Sigma88> ok thanks
<JPLRepo> but you have to think about people now playing in other languages
<Sigma88> sure
<Sigma88> I will think about them
<JPLRepo> ...and maybe there are minibiomes attached to PQSMods.... ohhh.. who knows huh?
<Sigma88> I'll put a disclaimer that sais my mods are only provided in english :D
<JPLRepo> Up to you.
<JPLRepo> should work fine
<Sigma88> yeah I don't really care enough to make my mods accessible to other languages
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<Sigma88> if there is someone who wants to do that for me I will happily include the changes
<Sigma88> but since modding is my hobby, I'm not going to take on a chore like that
<Sigma88> :)
<JPLRepo> as long as you use bodyName in your code. you are cool
<JPLRepo> the displayName is what the user sees.
<JPLRepo> and you can just set it to the same as the bodyName
<JPLRepo> I plan to do the same.
<JPLRepo> the best thing is to just define language tags in a new Localization cfg file
<JPLRepo> and set em all to English.
<JPLRepo> then if someone from the community wants to ... they can give you a replacement for whichever language.
<JPLRepo> that's waht I am gunna do with my mods.
<Sigma88> nice
<Sigma88> I'll take a look on what you do then
<JPLRepo> got a couple like just over half ready already
<JPLRepo> but haven't had much spare time.
<JPLRepo> hopefully this weekend I can get some time off to do them.
<Sigma88> uhhh there are new loading screens
<Sigma88> nice
<Sigma88> thomas: kronometer works on 1.3
<Sigma88> out of the box
<Sigma88> \0/
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<GregroxMun> o/
<Thomas> \o
<GregroxMun> THEY STILL HAVENT FIXED THE FAIRING DISAPPEARANCE ON SETTINGS BUG!
<GregroxMun> The capslocks was fine control, not anger.
<GregroxMun> but I was angry.
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHGQj
<Kopernicus> Kopernicus/master ae62c29 Dorian Stoll: Compile against 1.3.0 assemblies
<Thomas> GregroxMun: Sigma88: There's a 1.3.0 build on Jenkins
<GregroxMun> good.
<GregroxMun> I'll test it when I get back from Duna.
<GregroxMun> Thomas: does KittopiaTech work in 1.3 or does it need updating too?
<Thomas> I probably needs a recompile
<Kopernicus> [KittopiaTech] StollD pushed 1 new commit to master: https://git.io/vHGdq
<Kopernicus> KittopiaTech/master 6affecc Dorian Stoll: Do some changes to trigger a recompile
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<Gameslinx> Hello everyone :D
<Gameslinx> I'm trying to make some custom terrain, but it always appears white ingame. Any way for me to correct this? :D
<GregroxMun> what kind of custom terrain?
<GregroxMun> Do you mean terrain textures or PQSMods?
<Gameslinx> Terrain textures, such as CTTP textures. I should have specified
<GregroxMun> I haven't got any experience with those.
<Gameslinx> Alright.
<KillAshley|SEMI> somethings wrong with either the texture files themselves or the filepath in the cfg.....double check
<Gameslinx> Alright. Textures files are: The texture is in .dds, DXT1. The bump map is a .dds, DXT5.
<Gameslinx> I'm using the same config as I used with working terrain, just replacing the file paths
<KillAshley|SEMI> dxt5 or dxt5_nm
<Gameslinx> I would get a hold of Galileo, but he seems quite private about stuff like that, so I'll put that off
<Gameslinx> DXT5_nm?
<Gameslinx> I could just google. Don't mind me :P
<KillAshley|SEMI> dxt5_nm is a compression for normals that incluydes an alpha channel, dxt5 is for textures with an alpha
<Gameslinx> I've noticed that the alpha channel of the CTTP textures varies, whereas mine is solid 50% alpha
<Gameslinx> I imagine that's the route of the problem. If only photoshop can actually open DXT5 .dds files... grrrr
<KillAshley|SEMI> i can though
<KillAshley|SEMI> *it
<Gameslinx> That's what I was thinking, however I used paint.net to save it as DXT5 which might be different to how PS handles it
<KillAshley|SEMI> normals should always be dxt5_nm though, not dxt5....probably causing some issues
<Gameslinx> Ah I see. I need a plugin for PS to actually save and load DDS files. Lovely.
<KillAshley|SEMI> yeah the nvidia plugin
<Gameslinx> Yeah. Getting that now :)
<GregroxMun> I dun goofd
<KillAshley|SEMI> smooth
<Gameslinx> I don't see a problem with that config ;)
<Gameslinx> Welp installing those nvidia tools didn't work for PS CS6
<KillAshley|SEMI> try reinstalling, they work
<Gameslinx> is there an easy way to check if it installed properly?
<KillAshley|SEMI> well one way is if you can open and save .dds in PS
<KillAshley|SEMI> thats a giveaway
<GregroxMun> Thomas: the Kopernicus version on Jenkins doesn't do anything.
<GregroxMun> Didn't even generate body logs.
<Gameslinx> Nope. Unable to load.
<GregroxMun> Output log incoming.
<Gameslinx> trying the 32 bit installer instead
<GregroxMun> Is MM 2.7.6 actually functional? It's not doing an MM cache. It should do that even without Kopernicus, right?
<GregroxMun> Thomas: you just bundled the wrong Module Manager with the release.
<Gameslinx> Whoo turned out I just needed the 32 bit version.
<Thomas> MM 2.7.6 doesnt work with 1.3 I think
<Thomas> GregroxMun: And there is no "release"
<GregroxMun> I misspoke
<GregroxMun> well, mistyped
<Thomas> Also, I am unsure if MFI works with 1.3
<GregroxMun> :|
<GregroxMun> No works
<Gameslinx> It don't work :P
<Gameslinx> All them new languages must have altered the planets (I'm being sarcastic :P )
<Gameslinx> Cheers KillAshley, managed to save as DXT5_NM and loading up the game
<Gameslinx> Well it's still white ingame
<Gameslinx> Yep, it worked! Thanks :D
<Gameslinx> I tested it by making it orange :P
<Gameslinx> Anyways, best I be off. Have a good one everyone
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<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHZeO
<Kopernicus> Kopernicus/master 612f982 Dorian Stoll: Update Kopernicus.Parser
<Sigma88> 0/
<Sigma88> I'm back
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHZfL
<Kopernicus> Kopernicus/master 237df4c Dorian Stoll: Fix stuff
<Sigma88> thomas, so you kept the useTheInName
<Sigma88> thanks!
<Sigma88> that makes it easier for me
<Sigma88> jplrepo apparently the loading screens now have a GameObject between the various Texture2D
<Sigma88> any idea what that is?
<Sigma88> I didn't spot anything different :)
<Sigma88> hmmm apparently it's named "KerbalMechanic"
<Sigma88> for some reason it's a UnityEngine.GameObject
<Sigma88> instead of a Texture
<Sigma88> but it seems to be the exact same from before
<Sigma88> weird
<Sigma88> :D
<GregroxMun> I see your orange suit and raise you an orange face.
<Sigma88> make DTS-1 great again
<Sigma88> jokes aside
<GregroxMun> So there's new loading screen images, that's nice.
<Sigma88> 4 new
<Sigma88> only 3 that need recoloring
<GregroxMun> One of them must be the cinematic screenshot with Jeb and Val fistbumping.
<Sigma88> yup
<Sigma88> one is that
<GregroxMun> I saw it on the subreddit and was confused because there was no new cinematic.
<Sigma88> one is jeb on the rocked
<Sigma88> rocket
<Sigma88> one is a rocket launching seen from a distance
<Sigma88> (with no green kerbals)
<Sigma88> and one is the 3 just "landed" on a mk2 capsule
<GregroxMun> I think they should bring back the texture with all three Kerbals standing behind the Earth screenshot. It's a classic image.
<GregroxMun> If every KSC building is destroyed without the funds to repair any, and you have no spaceships landed near the KSC, it becomes impossible to play the game anymore.
<GregroxMun> with that save, anyway.
<GregroxMun> bc you would not be able to launch new missions, accept any contract advance money, or finish existing missions through the tracking station.
<Thomas> And thats the reason why you dont play career
<Thomas> ;Ü
<Thomas> *;P
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<SigmaTrain> Weekend officially started!
<SigmaTrain> !c "abcd".Substring(0,"abcd".Length-1)
<Qboid> abc
<GregroxMun> Oh god please don't let this be a real bug.
<GregroxMun> I may have found something with stuts
<GregroxMun> struts
<GregroxMun> Struts just not doing anything.
<GregroxMun> ok nevermind, it's just that the struts are weak
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<GregroxMun> o/
<SigmaTrain> 0/
<SigmaTrain> Thomas, how do I add a Texture2D to a List<GameObject>?
<SigmaTrain> !c 1=2
<Qboid> (1,2): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
<SigmaTrain> Whoops
<SigmaTrain> :)
<GregroxMun> There's a project I've always wanted to do with KSP.
<GregroxMun> Lock some people in a room.
<GregroxMun> No windows.
<GregroxMun> But what you do have is KSP, locked into IVA mode, and a comm link to mission control.
<GregroxMun> The goal is to, in real time, land and return from the Mun.
<GregroxMun> But all you have is the vessel itself. You don't have any telemetry. It's up to mission control to get your trajectories right.
<GregroxMun> Well you do have telemetry.
<GregroxMun> But it's being sent to mission control.
<KillAshley|SEMI> i remember watching a video of 2 guys doing just that
<GregroxMun> I know I wouldn't be the first.
<KillAshley|SEMI> they died alot
<GregroxMun> Oh yeah that's another thing:
<GregroxMun> If you die, you get icewater poured on you.
<GregroxMun> Need to fear death, you know?
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<Sigma88> 0/
<Sigma88> I'm back
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<Sigma88> Thomas: does the dev version of kopernicus work?
<Sigma88> on 1.3
<Sigma88> oh
<Sigma88> they changed kerbin
<Sigma88> that's... something
<Sigma88> I wonder why+
<UmbralRaptor> ?
<Sigma88> the deserty bit is almost touching the other africa like peninsula
<Sigma88> I don't think it always was like that
<Sigma88> no
<Sigma88> it was like that
<Sigma88> I just didn't remember
<Sigma88> lol
<Sigma88> :|
<UmbralRaptor> o_O
<Sigma88> I know
<Sigma88> :D
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