<Kopernicus>
[Kopernicus] Sigma88 commented on issue #169: If I didn't mess up my PR the properties should now return the custom values calculated by kopernicus... https://git.io/v9EOn
<Kopernicus>
[Kopernicus] magico13 commented on issue #169: Does anyone ever change the value of a second? That could really mess with things since a lot of things are stored internally as seconds and just formatted later (outside of my mods as well). I don't know that it would fully break KCT, but it would certainly mess with the UI. https://git.io/v9E3o
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #169: Time is still stored in real life seconds, and laws of physics still apply as usual. The only difference is that the clock can be changed to display custom units of time, so if you wanted a system where the unit of time is (for example) a blorg which lasts 0.5 real life seconds, when the game time reaches 10 seconds the clock would display ... https://git.io/v9Esq
<Kopernicus>
[Kopernicus] magico13 commented on issue #169: Alright. I'll have to keep that in mind for the future. My code's all old and ultimately goes back to 0.23. I'll have to investigate whether my clocks will line up correctly or not, but with those properties corrected my stuff should at least be a lot closer to lining up. Thanks! https://git.io/v9EsQ
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #169: For what it's worth nobody currently changes the names or values of seconds/minutes/hours (as far as I know)... https://git.io/v9EGO