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<Sigma88>
0/
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<Sigma88>
KillAshley|SEMI: would you like to build your own 3D version of the NH planets?
<Sigma88>
or UL
<Sigma88>
!wa sun mass
<Qboid>
Sigma88: Sun | mass: 1.988435×10^30 kg (kilograms)
<Sigma88>
!wa mars sideral orbital period
<Qboid>
Sigma88: Mars | rotation period | Mars | orbital period: rotation period | 24.6229622 hours (sidereal), orbital period | 1.8808476 a (Julian years)
<Sigma88>
!wa mars orbital period
<Qboid>
Sigma88: Mars | orbital period: 1.8808476 a (Julian years)
<Sigma88>
!wa mars orbital period in seconds
<Qboid>
Sigma88: convert Mars | orbital period to seconds: 5.9355036×10^7 seconds
<Sigma88>
!wa mars orbital period in hours
<Qboid>
Sigma88: convert Mars | orbital period to hours: 16487.51 hours
<Sigma88>
!wa earth orbital period in hours
<Qboid>
Sigma88: convert Earth | orbital period to hours: 8766.1525 hours
<Sigma88>
!wa moon orbital period in hours
<Qboid>
Sigma88: convert Moon | orbital period to hours: 655.73 hours
<KillAshley|SEMI>
build 3d versions?
<KillAshley|SEMI>
how so?
<Sigma88>
there's a PS plugin
<Sigma88>
I used it to tilt the textures for OPM Tilt
<Sigma88>
yesterday I realized it can build buildable planets
<Sigma88>
but as far as I understand it's like winrar
<Sigma88>
1. GRANT OF LICENSE. Flaming Pear Software grants a free 30 day license for use of this software (Flexify 2), starting from the date of first use, after which time said software must be registered with Flaming Pear Software with appropriate compensation and registration forms. Under no circumstances may the software be used beyond the free 30 day l
<Sigma88>
icensing period unless the previously stated conditions have been satisfied.
<Sigma88>
but as far as I can tell there is no block
<KillAshley|SEMI>
cool
<KillAshley|SEMI>
wah i dont wanna work tonight
<KillAshley|SEMI>
but i guess i should seeing as its my last day
<Sigma88>
ah right!
<Sigma88>
I forgot to ask you
<Sigma88>
did you quit?
<Sigma88>
or was it just the end of the contract?
<KillAshley|SEMI>
nah ive been made redundant
<KillAshley|SEMI>
nice fat payout and no more bs from the company
<KillAshley|SEMI>
welp time to get it over with!
KillAshley|SEMI is now known as KillAshley|AWAY
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<GregroxMun>
o/
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<GregroxMun>
Gyrfalcon: I recommend making it less purple but not all the way less purple.
<GregroxMun>
oh he left
<GregroxMun>
I'm gonna put the starcolor config into SLIPPIST-1 and see how it looks
<SigmaSemi>
if you are interested you can join GN and take over KillAshley's role as star designer
<GregroxMun>
Yes
<SigmaSemi>
I'll maintain the "last word"
<SigmaSemi>
but I like your approach :)
<SigmaSemi>
otherwise I wouldn't have asked
<GregroxMun>
Question: Stock-scaled stars or realistic-scaled stars?
<GregroxMun>
Realistic as in 1/10 real life
<GregroxMun>
instead of like 1/3
<SigmaSemi>
assume 1 stock sun radius is 1 solar radius
<SigmaSemi>
and assume 1 stock solar mass is 1 solar mass
<GregroxMun>
The math I use will change as a result, but I can do that.
<SigmaSemi>
what units is the math in?
<SigmaSemi>
if it's meters you just need to translate them in solar radii
<SigmaSemi>
!wa 1 solar radius
<Qboid>
SigmaSemi: 1 ℛ_☉^N (nominal solar radius): 695700 km (kilometers)
<SigmaSemi>
GN configs are already set up to accept solar radii and solar masses
<SigmaSemi>
(they automatically multiply those by the stock values of radius and mass)
<GregroxMun>
I need to remember to put SLIPPIST-1 into resonance properly
<GregroxMun>
When i defined their orbits I was just reading the numbers from wikipedia and I hadn't realized that they were meant to be in resonance.
<GregroxMun>
(This could be an explanation for why my model of SLIPPIST-1 doesn't fall apart with principia and Universe Sandbox's model does, if the resonances are actually destructive)
<egg|zzz|egg>
GregroxMun: as previously mentioned, this would be interesting, but a lot of work
<GregroxMun>
why?
<egg|zzz|egg>
afaict the only way to get TRAPPIST in principia is to replicate the work done in the paper, fitting the observations
<egg|zzz|egg>
GregroxMun: I told you already, you can only give osculating elements
<GregroxMun>
What does that mean exactly
<GregroxMun>
Oh wait, I think I remember.
* egg|zzz|egg
gets mildly bored of repeating the same thing >_>
* egg|zzz|egg
tries grepping the logs
<GregroxMun>
Even without principia involved I still want to have the resonances for stockalike performance.
<egg|zzz|egg>
but that I don't care about :-p
<GregroxMun>
oh ok that's fine.
<GregroxMun>
HOLY CRAP it just set in how big the tides of TRAPPIST-1 would be from its planets
<GregroxMun>
the star is about as big as the Mun in the sky, which is itself three times as big as the Moon.
<GregroxMun>
But then TRAPPIST-1 is many times denser than the Moon.
<GregroxMun>
My plan to replicate the massive convection cells of red giants is to export a map of a Billow noise on a planet and then set that as the sunspot texture
<Qboid>
Thomas: Aliased "!csharp Math.Sqrt({0})" to "!sqrt"
<Thomas>
!sqrt 745
<Qboid>
27.2946881279124
<Thomas>
GregroxMun: ^ :D
<GregroxMun>
neat
<Thomas>
egg|zzz|egg: wishes? :P
<GregroxMun>
Red Hypergiants would seem to be impossible in KSP.
<GregroxMun>
Or Supergiants
<GregroxMun>
Which is a shame because their convection cells would be so huge and giant that they would be deformed near the scale of the stellar radius.
<GregroxMun>
use pastebin in the future please, so I don't have to download it
<Galileo88>
gotcha
<GregroxMun>
Is this for GPP? I imagine it would be for the other star?
<Galileo88>
yeah its GPP
<GregroxMun>
What's the PQSmod you added that made it angry
<GregroxMun>
Galileo88
<GregroxMun>
^
<Galileo88>
Nearly every body has roughly the same PQS Mods in GPP. i just adjusted them depending on size of the body. I have tried removing each PQSMod separately, but the issue persists, so im unsure which one is causing the issue. Im not even 100% its the PQS mods causing the issue, the issue only came up after i applied them though
<GregroxMun>
orbit it with a ship
<GregroxMun>
see if it's ugly in localspace
<Galileo88>
strangely Its not in LS. I can land on it fine.
<GregroxMun>
try re-exporting scaledspace mesh?
<Kopernicus>
[Kopernicus] Sigma88 opened issue #172: ripping off the clock https://git.io/v9Hw1
<Sigma88>
Galileo88: try using the "rebuild sphere" button in Kittopia
<Galileo88>
no not on the surface. once local space fully renders, the artifacts go away
<Kopernicus>
[Kopernicus] StollD commented on issue #172: I a, currently porting it to a standalone version of the current syntax inside of the Kronometer node, after that we can look into implementing your suggestions (they look promising, thanks for that) :) https://git.io/v9Hra
<Kopernicus>
[Kopernicus] StollD commented on issue #172: I a, currently porting it to a standalone version of the current syntax inside of the Kronometer node, after that we can look into implementing your suggestions (they look promising, thanks for that) :) https://git.io/v9Hra
<Galileo88>
installed kittopia, rebuilt sphere and nothing happened. Updated the scaled space mesh and got this http://imgur.com/a/8ySd7
<Thomas>
Sigma88: I invited you to the Kronometer repository and cleaned up the code a bit
<Sigma88>
thanks
<Sigma88>
Galileo88: sorry I have no idea what's going on
<Sigma88>
never seen anything like that
<Thomas>
Waah, I opened Galileo88's imgur album link and my internet died :P
<Thomas>
Soo, you basically messed up your skybox?
<Galileo88>
I dont have a skybox installed. Its only GPP, Kopernicus, MM, MFI
<Thomas>
You dont install a skybox, you replace the stock one
<Galileo88>
ya, thats what i mean...
<Thomas>
So even if you dont mess with it through TR etc, you can still mess it up
<Thomas>
Hmm, I see some NRE's in ring
<Thomas>
But I am not sure if that could mess up things like this
<Galileo88>
its not the skybox though. In game you can clearly see its spawning from the one body. The artifact moves along as the body rotates.
<Thomas>
Does the body have rings?
<Galileo88>
no
<Thomas>
Try to remove the values from PQS and ScaledVersion until the bug doesnt happen anymore, and rely on the values from the template in the meantime. That would be my only idea
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
<Sigma88>
thomas, if you have suggestions I am open to hear them, before starting to write the code
<Kopernicus>
[Kopernicus] Sigma88 closed issue #172: ripping off the clock https://git.io/v9Hw1
<Thomas>
Always try to keep it as readable as possible, and easily understandable. For example, even if you just have a temporary variable, try to find a good name for it
<Sigma88>
previous code was kind of a mess since it was "reverse engineered" :D
<Sigma88>
oh wow
<Sigma88>
I wrote a class to change the loading screen pics
<Sigma88>
worked out of the box
<Sigma88>
I'm impressed with myself
Olympic1|Semi is now known as Olympic1
<Sigma88>
Thomas: If I want to load a texture for the loading screens, do I need to load it manually?
<Sigma88>
I tried listing all Texture2D and my textures are not there
<Thomas>
<Sigma88> I mean, can I load the cfg file and then feed it to the parser so I get out a ConfigNode ?
<Sigma88>
ok thanks :D
<Sigma88>
so you will finally be happy
<Sigma88>
that someone uses the parser
<Sigma88>
even tho it's for a mod that already requires kopernicus
<Galileo88>
@Sigma88 I am doing some troubleshooting, and removing the PQSMods from all bodies gets rid of the artifacting, but now i want to be able to narrow it down body by body. This MM cfg doesnt seem to work for me though. I think my syntax is off https://pastebin.com/vXVQWD60
<Sigma88>
have you tried adding a paragraph after the first {
<Sigma88>
?
<Sigma88>
also, I don't think you can use OR
<Galileo88>
Paragraph? If i cant use OR, what can i use in its place?
<Galileo88>
&?
<KillAshley|AWAY>
Galileo88: show me the artifacts you mentioned
KillAshley|AWAY is now known as KillAshley
* KillAshley
should have changed his name when he got home