Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-5 - https://git.io/v0Gg5 | Pictures: http://git.io/vWxD6 | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vwsX1 | <Sigma88> how to politely tell people to shut up: link them a post that describes how to post a proper bug report
<GregroxMun> Bug: all vessels are heated to white-hot when there are more than one star.
<Sigma88> GregroxMun:
<Sigma88> are you still working on LGMFD?
<GregroxMun> LGMFM?
<Qboid> GregroxMun: [LGMFM] => Little Green Men from Mars http://forum.kerbalspaceprogram.com/index.php?/topic/130233-little-green-men-from-mars-v11/
<GregroxMun> oh that's still there
<Sigma88> thomas must have missed that
<GregroxMun> I am not
<GregroxMun> neither Alien Solar System
<GregroxMun> to be fair that is an acronym
<Sigma88> I just found something that might interest you
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<Sigma88> there are some textures called "sunny"
<GregroxMun> what are they
<Sigma88> I think they are the textures of the outside of the ksc
<Sigma88> as seen from inside the VAB
<GregroxMun> So I could change the grass to brown...
<Sigma88> and the sky to red/purple
<GregroxMun> That's good for any place where KSC is not on the same color
<Sigma88> exactly
<Sigma88> wtf is kerbal_old
<GregroxMun> mortimer
<GregroxMun> Mod idea: have Kerbals age in spaceships.
<GregroxMun> After MET = 80 years, have texture change to kerbal_old
<GregroxMun> If it's possible to do after hire date (I don't think it is) then that would be better
<GregroxMun> "Star Luminosity = 4.8399849E+15" that would do it
<GregroxMun> Luminosity calculator broke
<GregroxMun> surface area is the problem
<GregroxMun> I need surface area from solar radii, not meters
<Sigma88> just calculate the area of a sphere
<Sigma88> no?
<Sigma88> !wa area of sphere
<Qboid> Sigma88: sphere | surface area: S4 π a^2, (assuming radius a)
<GregroxMun> I fixed it
<GregroxMun> Solar units: Luminosity = Temperature^4 times Surface Area.
<Sigma88> GregroxMun:
<GregroxMun> But they have to be solar units
<GregroxMun> So if you do Surface Area = radius of sun in meters, squared, you get a huge luminosity
<GregroxMun> beautiful
<Sigma88> yes
<GregroxMun> jool.png, eve.png, and kerbin.png I think are the names of those icons
<Sigma88> I didn't know
<GregroxMun> Could modify and make Jool brown, Eve white, and Kerbin a better shade of blue.
<GregroxMun> For SASS
<Sigma88> let me see
<GregroxMun> Sigma88: do you remember the distance between StockSun and Prokseema in GN?
<Sigma88> 5 e12 iirc
<GregroxMun> !wa 5e13 meters in AU
<Sigma88> GregroxMun: do you know the plugin I use to rotate the textures
<Qboid> GregroxMun: convert 5×10^13 meters to astronomical units: 334.2 au (astronomical units)
<GregroxMun> !wa 5e13 meters in lightyears
<Qboid> GregroxMun: convert 5×10^13 meters to light years: 0.005285 ly (light years)
<GregroxMun> Sigma88: no.
<Sigma88> you know that I do that for you?
<Sigma88> I use a plugin for Photoshop
<GregroxMun> Oh that's what you're talking about
<GregroxMun> yeah I know what you're talking about
<Sigma88> I just found out that it can convert it to an icosaedron to print and assemble
<GregroxMun> well that's awesome
<Sigma88> yes
<GregroxMun> Do it for Jool and its moons pls
<Sigma88> I'll do that tomorrow
<Sigma88> I've put kerbin in the folder if you want
<GregroxMun> thank
<GregroxMun> !wa 23.4 AU in meters
<Qboid> GregroxMun: convert 23.4 au (astronomical units) to meters: 3.501×10^12 meters
<GregroxMun> Well that's not right.
<GregroxMun> things exploding at 4300K or so when the star is 2600K
<GregroxMun> Maybe insolation is meant to scale linearly with luminosity
<GregroxMun> actually in retrospect it was probably pretty stupid to assume it was sqrt
<GregroxMun> Still exploding at 4000-ish K
<GregroxMun> Maybe stock sun is too hot.
<GregroxMun> !wa 45e13 meters in AU
<Qboid> GregroxMun: convert 45×10^13 meters to astronomical units: 3008 au (astronomical units)
<GregroxMun> ok I think I found the problem
<GregroxMun> The stars are ~7 times too hot because of a math error
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<gyrfalcon> o/
<gyrfalcon> How does one change the color that a star's brightness curve provides?
<Gregrox|sleep> sunLensFlareColor or something
<Gregrox|sleep> but it will always be a tad yellow
<Gregrox|sleep> which is a big ol' shame
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<gyrfalcon> awwww
<gyrfalcon> good news: I cured (hid) the glitchy star effects! Yay!
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<Sigma88> 0/
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<Sigma88> KillAshley|SEMI: would you like to build your own 3D version of the NH planets?
<Sigma88> or UL
<Sigma88> !wa sun mass
<Qboid> Sigma88: Sun | mass: 1.988435×10^30 kg (kilograms)
<Sigma88> !wa mars sideral orbital period
<Qboid> Sigma88: Mars | rotation period | Mars | orbital period: rotation period | 24.6229622 hours (sidereal), orbital period | 1.8808476 a (Julian years)
<Sigma88> !wa mars orbital period
<Qboid> Sigma88: Mars | orbital period: 1.8808476 a (Julian years)
<Sigma88> !wa mars orbital period in seconds
<Qboid> Sigma88: convert Mars | orbital period to seconds: 5.9355036×10^7 seconds
<Sigma88> !wa mars orbital period in hours
<Qboid> Sigma88: convert Mars | orbital period to hours: 16487.51 hours
<Sigma88> !wa earth orbital period in hours
<Qboid> Sigma88: convert Earth | orbital period to hours: 8766.1525 hours
<Sigma88> !wa moon orbital period in hours
<Qboid> Sigma88: convert Moon | orbital period to hours: 655.73 hours
<KillAshley|SEMI> build 3d versions?
<KillAshley|SEMI> how so?
<Sigma88> there's a PS plugin
<Sigma88> I used it to tilt the textures for OPM Tilt
<Sigma88> yesterday I realized it can build buildable planets
<Sigma88> wait
<Sigma88> like this
<Sigma88> you can choose many different types of projections
<Sigma88> from the ones with less sides to some which have ~60 sides
<Sigma88> KillAshley|SEMI: ^
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<KillAshley|SEMI> cool
<KillAshley|SEMI> link me to the plugin
<Sigma88> !g flamingpear flexify 2
<Qboid> Sigma88: http://www.flamingpear.com/flexify-2.html [Flexify 2 Photoshop plug-in for panoramas, polyhedra, and maps ...] (1480 results found, took 0.70s)
<Sigma88> it's supposed to be a trial version
<Sigma88> but as far as I understand it's like winrar
<Sigma88> 1. GRANT OF LICENSE. Flaming Pear Software grants a free 30 day license for use of this software (Flexify 2), starting from the date of first use, after which time said software must be registered with Flaming Pear Software with appropriate compensation and registration forms. Under no circumstances may the software be used beyond the free 30 day l
<Sigma88> icensing period unless the previously stated conditions have been satisfied.
<Sigma88> but as far as I can tell there is no block
<KillAshley|SEMI> cool
<KillAshley|SEMI> wah i dont wanna work tonight
<KillAshley|SEMI> but i guess i should seeing as its my last day
<Sigma88> ah right!
<Sigma88> I forgot to ask you
<Sigma88> did you quit?
<Sigma88> or was it just the end of the contract?
<KillAshley|SEMI> nah ive been made redundant
<KillAshley|SEMI> nice fat payout and no more bs from the company
<KillAshley|SEMI> welp time to get it over with!
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<GregroxMun> o/
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<Sigma88> 0/ GregroxMun
<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #RO [12.05.2017 11:51:17]: " not 100% finished, but you get the idea https://www.dropbox.com/s/i1nd98vwjjc0mny/SASS%20Logo.png?dl=0"
<GregroxMun> I like it
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<SigmaNomz> cya later
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<Sigma88> GregroxMun: if some famous sci-fi quotes come to your mind do you mind writing them down into a txt file?
<Sigma88> I'm trying to build a list of loading tips for SASS
<Sigma88> :D
<gyrfalcon> How about
<gyrfalcon> Goodbye! And thanks for all the Fish!
<Sigma88> that's good
<Sigma88> but I've got to put it into "tip" form
<Sigma88> let's see
<gyrfalcon> Or for a loading screen
<gyrfalcon> hang on
<Sigma88> yes
<Sigma88> "Thanking for all the fish."
<gyrfalcon> "Reading Vogon Poetry"
<Sigma88> or maybe "Giving thanks for all the fish."
<Sigma88> Being thankful for all the fish.
<gyrfalcon> "Retrieving Towel"
<gyrfalcon> Or another reference
<gyrfalcon> "Not opening the Pod Bay doors"
<gyrfalcon> Or "Opening the Pod Bay doors"
<gyrfalcon> 2001 Space Odyssey
<Sigma88> Closely observing green egg hatching
<Sigma88> :D
<gyrfalcon> Activating the Hyperdrive
<Sigma88> Hearing nobody scream
<gyrfalcon> Deactivating all Trash Compactors
<Sigma88> :D
<Sigma88> Curiosing around Mars.
<gyrfalcon> Or you could get seriously meta
<gyrfalcon> like
<Sigma88> Curiosing around on Mars.
<gyrfalcon> Tweaking Brightness Curves
<Sigma88> - Finding paths on Mars.
<gyrfalcon> :)
<gyrfalcon> Good on
<gyrfalcon> one*
<gyrfalcon> What exactly is SASS anyway?
<Sigma88> SASS?
<Qboid> Sigma88: [SASS] => Stock-alike Solar System
<Sigma88> :D
<Sigma88> that
<gyrfalcon> Oh ok
<Sigma88> http://forum.kerbalspaceprogram.com/index.php?/topic/131405-wip122-stockalike-solar-system/
<gyrfalcon> This is the start of my project
<Sigma88> basically it's the solar system, but made with bodies from planet packs
<gyrfalcon> :D
<gyrfalcon> Pretty neat
<Sigma88> yes I've seen the post on kopernicus
<Sigma88> looks cool
<gyrfalcon> Thanks!
<gyrfalcon> Next cause of action: moving the solar system
<gyrfalcon> Do You mind if I use your kittopia dumps to clone the Sun, Sigma88?
<Sigma88> kittopia dumps are free for all to use, but keep in mind that not all values are exported correctly
<gyrfalcon> Yeah, I noticed that early on
<Sigma88> if you want to get a star that look exactly like the sun, just use this:
<Sigma88> there
<Sigma88> remember to fill in the orbit
<Sigma88> and use the name you want
<Sigma88> but leave the template node like that
<gyrfalcon> Ok, thanks
<Sigma88> also, put the Body in a patch that edits kopernicus
<Sigma88> so @Kopernicus
<Sigma88> I forgot that
<gyrfalcon> Yes, did that for (CLASSIFIED STAR NAME)
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<GregroxMun> Gyrfalcon: I recommend making it less purple but not all the way less purple.
<GregroxMun> oh he left
<GregroxMun> I'm gonna put the starcolor config into SLIPPIST-1 and see how it looks
<SigmaSemi> if you are interested you can join GN and take over KillAshley's role as star designer
<GregroxMun> Yes
<SigmaSemi> I'll maintain the "last word"
<SigmaSemi> but I like your approach :)
<SigmaSemi> otherwise I wouldn't have asked
<GregroxMun> Question: Stock-scaled stars or realistic-scaled stars?
<GregroxMun> Realistic as in 1/10 real life
<GregroxMun> instead of like 1/3
<SigmaSemi> assume 1 stock sun radius is 1 solar radius
<SigmaSemi> and assume 1 stock solar mass is 1 solar mass
<GregroxMun> The math I use will change as a result, but I can do that.
<SigmaSemi> what units is the math in?
<SigmaSemi> if it's meters you just need to translate them in solar radii
<SigmaSemi> !wa 1 solar radius
<Qboid> SigmaSemi: 1 ℛ_☉^N (nominal solar radius): 695700 km (kilometers)
<SigmaSemi> GN configs are already set up to accept solar radii and solar masses
<SigmaSemi> (they automatically multiply those by the stock values of radius and mass)
<GregroxMun> I need to remember to put SLIPPIST-1 into resonance properly
<GregroxMun> When i defined their orbits I was just reading the numbers from wikipedia and I hadn't realized that they were meant to be in resonance.
<GregroxMun> (This could be an explanation for why my model of SLIPPIST-1 doesn't fall apart with principia and Universe Sandbox's model does, if the resonances are actually destructive)
<egg|zzz|egg> GregroxMun: as previously mentioned, this would be interesting, but a lot of work
<GregroxMun> why?
<egg|zzz|egg> afaict the only way to get TRAPPIST in principia is to replicate the work done in the paper, fitting the observations
<egg|zzz|egg> GregroxMun: I told you already, you can only give osculating elements
<GregroxMun> What does that mean exactly
<GregroxMun> Oh wait, I think I remember.
* egg|zzz|egg gets mildly bored of repeating the same thing >_>
* egg|zzz|egg tries grepping the logs
<GregroxMun> Even without principia involved I still want to have the resonances for stockalike performance.
<egg|zzz|egg> but that I don't care about :-p
<GregroxMun> oh ok that's fine.
<GregroxMun> HOLY CRAP it just set in how big the tides of TRAPPIST-1 would be from its planets
<GregroxMun> the star is about as big as the Mun in the sky, which is itself three times as big as the Moon.
<GregroxMun> But then TRAPPIST-1 is many times denser than the Moon.
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<GregroxMun> o/
<gyrfalcon> Hello
<gyrfalcon> My star turned out pretty good
<gyrfalcon> I assume you've seen it
<GregroxMun> pics
<gyrfalcon> ?
<GregroxMun> I haven't seen it
<gyrfalcon> oh hang on
<gyrfalcon> Kopernicus
<gyrfalcon> {
<gyrfalcon> Body
<gyrfalcon> name = newStar
<gyrfalcon> Template
<gyrfalcon> {
<gyrfalcon> {
<gyrfalcon> name = Sun
<gyrfalcon> }
<gyrfalcon> Orbit
<gyrfalcon> {
<gyrfalcon> }
<gyrfalcon> OH
<gyrfalcon> oops
<gyrfalcon> sorry
<GregroxMun> I'm still opposed to the purple color, but it's ok
<gyrfalcon> I did add more white, so It's less purple then it would have been
<GregroxMun> that's why it looks better than before. :P
<gyrfalcon> I agree, TOO much purple is overwhelming
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<Thomas> <GregroxMun> The stars are ~7 times too hot because of a math error
<Thomas> Could you define math error?
<GregroxMun> I made a simple mistake that isn't interesting
<GregroxMun> My own math error
<GregroxMun> like the same sort of error I would do if I were working on paper
<Thomas> Ah ok
<Thomas> GregroxMun: Thank you for not getting hysteric and screaming at me that I dont fix bugs, instead of fixing your misstakes :D
<GregroxMun> lol
<Thomas> <Gregrox|sleep> but it will always be a tad yellow
<GregroxMun> No i mean the texture for the sun flare has yellow in it
<GregroxMun> so if you make it blue, it's slightly greenish around the edges
<GregroxMun> if you make it white, it's still yellow
<GregroxMun> I was referring to the flare
<GregroxMun> I don't know if that's what I was supposed to be referring to in context, but I was "asleep" when I said that :P
<Thomas> ^^
<gyrfalcon> Wait, is this math error in the current version or a dev version?
<gyrfalcon> the 7x hotter one
<Thomas> Its in gregrox brain
<Thomas> His brain needs a firmware update
<Thomas> :P
<GregroxMun> I remember what the error was actually
<GregroxMun> I was trying to multiply a number but I forgot a *= instead of an =
<gyrfalcon> Ok, because I don't want spacecraft accidentally melting into slag for no reason
<GregroxMun> So I did @somethingorother = 7
<GregroxMun> instead of @somethingorother *= 7
<GregroxMun> I needed to do the latter
<GregroxMun> Gryfalcon: unless you change luminosity and insolation, your star should behave just like the sun
<GregroxMun> http://i.imgur.com/7ttfliI.png unless there's lots of zoom here, realistically speaking this photo is impossible. :P
<gyrfalcon> Ok, Im set then
<gyrfalcon> And yes there is a lot of backwards zoom
<GregroxMun> For my Red Giant Sun, I'm renaming it to the Dun.
<GregroxMun> Because it's Dun being in the main sequence.
<gyrfalcon> HA
<gyrfalcon> Astronomy Joks
<gyrfalcon> Mine is Rayet, because of obvious reasons
<GregroxMun> Wolf doesn't get any credit?
<GregroxMun> :P
<gyrfalcon> hmmmm, maybe a planet will be named Wolf
<GregroxMun> Maybe the star could be Wolyet
<Thomas> Woolyet
<gyrfalcon> :/
<gyrfalcon> Meh
<GregroxMun> Raywolf
<gyrfalcon> I think I'll have a gas giant called Wolf
<gyrfalcon> Speaking of gas giant textures, where would I even get those?
<GregroxMun> Make them
<gyrfalcon> Oh wait, didnt you have a stream about that? IIRC
<gyrfalcon> Yes, I remember hearing about them
<gyrfalcon> TO PHOTOSHOP
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<GregroxMun> My plan to replicate the massive convection cells of red giants is to export a map of a Billow noise on a planet and then set that as the sunspot texture
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<GregroxMun> !g SASS KSP Github stockalike
<Qboid> GregroxMun: https://github.com/Sigma88/Stockalike [GitHub - Sigma88/Stockalike: Stock-alike Solar System] (5 results found, took 0.22s)
<SigmaBus> I hate running to take the train
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<SigmaTrain> !link SASS
<Qboid> This link doesnt exist.
<GregroxMun> Sigma88: did you see this: http://i.imgur.com/sI2sOxk.png
<GregroxMun> SigmaTrain
<GregroxMun> ^
<SigmaTrain> Cool
<SigmaTrain> Have you tried a more orange center?
<GregroxMun> I have something way cooler in store
<GregroxMun> if I can get it to work
<GregroxMun> what happens if you give a star PQS?
<SigmaTrain> Algok B has PQS
<GregroxMun> good
<SigmaTrain> What do you have in mind?
<GregroxMun> Look up a picture of a red giant in Space Engine
<GregroxMun> It's realistic
<SigmaTrain> I just realized we can make a better Algok
<GregroxMun> Yes
<SigmaTrain> Giving it a proper drop shape
<GregroxMun> That too
<GregroxMun> But also we can give it massive convection cells like real red giants tend to have
<SigmaTrain> Idk what those are
<GregroxMun> Look up a picture of a red giant in Space Engine
<GregroxMun> This sort of thing
<SigmaTrain> Ninjad :)
<SigmaTrain> I just found out tomorrow there will be a TEDx in padua
<GregroxMun> Are you going to try to go
<GregroxMun> or be able to
<GregroxMun> I don't know how far Padua is from you but IIRC Italy isn't much bigger than North Carolina so it shouldn't be more than an hour or two?
<GregroxMun> !wa (italy surface area)/(north carolina surface area)
<Qboid> GregroxMun: Italy | total area/North Carolina | total area: 2.162
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<SigmaTrain> I work in Padua
<SigmaTrain> Haha
<SigmaTrain> I lived there til last year
<GregroxMun> oh good then
<SigmaTrain> It's 30 € tho
<SigmaTrain> I think I'll just wait for the videos :)
<GregroxMun> !wa 30 euros in US Dollars
<Qboid> GregroxMun: convert €30 (euros) to US dollars: $32.75 (US dollars)
<SigmaTrain> It's not extreme
<SigmaTrain> If there was someone I knew personally I would definitely go
<SigmaTrain> There are some speakers Id like to see
<SigmaTrain> But I think It might get heavy to attend at the whole event
<SigmaTrain> Also, it's not TEDx 30€
<SigmaTrain> It's the dinner gala afterwarda
<SigmaTrain> Tickets for the event are sold out
<SigmaTrain> (Just found out)
<GregroxMun> :/ oh well
<SigmaTrain> I also just found out they do them in italian
<SigmaTrain> Smh
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<Sigma88> !seen SigmaTrain
<Qboid> Sigma88: I last saw SigmaTrain on [12.05.2017 16:46:24] in #Kopernicus saying: "Smh"
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<SigmaTrain> !wa jupiter orbital period / earth orbital period
<Qboid> SigmaTrain: Jupiter | orbital period/Earth | orbital period: 11.862409
<SigmaTrain> !wa sedna orbital period / earth orbital period
<Qboid> SigmaTrain: 90377 Sedna (2003 VB12) | orbital period/Earth | orbital period: 11400
<SigmaTrain> Wow
<GregroxMun> (blur is photoshop)
<SigmaTrain> Nice
<GregroxMun> If I release this on its own I might just call it "Dead"
<GregroxMun> https://www.youtube.com/watch?v=bPgXYPJC2uA this would be the soundtrack.
<Thomas> GregroxMun: wow
<GregroxMun> ikr
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<Thomas> >> (+ 1 2)
<Parenthesie> => 3
<SigmaTrain> Did someone ping me?
<Thomas> No
<SigmaTrain> I had a notification
<SigmaTrain> Weird andchat
<Thomas> SigmaTrain: Re: Ripping out the clock stuff: Would you be ok with relicensing the code to the MIT license? (from LGPL)
<Thomas> SigmaTrain: Maybe because I voiced Parenthesie
<SigmaTrain> Sure
<GregroxMun> ripping out the clock stuff?
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<GregroxMun> o/
<GregroxMun> are you Galileo, as in the GPP guy?
<GregroxMun> or someone else
<Galileo88> yep
<GregroxMun> ok just making sure
<GregroxMun> http://i.imgur.com/SLP7djV.png what do you think
<Galileo88> whoa!
<Galileo88> pretty cool!
<Thomas> Someone should make a sun with a smiley face :P
<SigmaTrain> Someone should make a sun shaped as a ball of spaghetti
<GregroxMun> lol
<SigmaTrain> xD
<GregroxMun> EmojiStars
<SigmaTrain> 0/ galileo
<Thomas> o/
<Galileo88> o/
* Thomas is still mad at github for not releasing the name TMSP
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<GregroxMun> Such a shame you can only get so far from an object before it just goes away
<GregroxMun> Because the giant star would be invisible from, like, OPM's Plock.
<GregroxMun> maybe even Urlum
<GregroxMun> And of course the worst part being the habitable zone for a giant star would be about that far away I would expect
<GregroxMun> I haven't calculated the luminosity yet.
<GregroxMun> !wa (149597870700 meters) / (sun radius in meters)
<Qboid> GregroxMun: (149597870700 meters)/(convert Sun | average radius to meters): 215
<GregroxMun> !wa 215^2
<Qboid> GregroxMun: 215^2 = 46225
<GregroxMun> !wa 2100/5772
<Qboid> GregroxMun: 2100/5772 = 175/481
<GregroxMun> !wa (175/491)^4
<Qboid> GregroxMun: (175/491)^4 = 937890625/58120048561
<GregroxMun> !wa 937890625/58120048561 as a decimal
<Qboid> GregroxMun: 937890625/58120048561 | decimal approximation: 0.016137127346265638988202083515461500441742550731933824958…
<GregroxMun> !wa 0.016137127346 times 46225
<Qboid> GregroxMun: 0.016137127346×46225: 745.93871156885
<GregroxMun> !sqrt 745
<GregroxMun> oops
<GregroxMun> !wa sqrt 745.94
<Qboid> GregroxMun: sqrt(745.94): 27.3119…
<GregroxMun> 27 AU.
<GregroxMun> !wa Uranus semi major axis
<Qboid> GregroxMun: Uranus | semimajor axis: 19.19126393 au (astronomical units)
<GregroxMun> So yeah, Urlum and Neidon would be in the Dun's hab zone
<Thomas> !alias -create:sqrt -structure:^(\d*)$ !csharp Math.Sqrt({0})
<Qboid> Thomas: Aliased "!csharp Math.Sqrt({0})" to "!sqrt"
<Thomas> !sqrt 745
<Qboid> 27.2946881279124
<Thomas> GregroxMun: ^ :D
<GregroxMun> neat
<Thomas> egg|zzz|egg: wishes? :P
<GregroxMun> Red Hypergiants would seem to be impossible in KSP.
<GregroxMun> Or Supergiants
<GregroxMun> Which is a shame because their convection cells would be so huge and giant that they would be deformed near the scale of the stellar radius.
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<GregroxMun> Oh crap I have to be at school in two minutes.
<GregroxMun> I forgot the classes are all early today
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<SigmaTrain> lol gregsux
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<GregroxMun> fuck it the doors are probably closed
<Sigma88> I thought I was the only one to feel like this
<GregroxMun> I like the movie theaters
<Sigma88> I went to the cinema in UK once and I was like "wtf don't they turn off the lights?"
<GregroxMun> ok then british cinema sucks
<Sigma88> I had to move because my seat was directly under a spotlight
<Sigma88> thank god it was a noon screening and we were like 5 ppl
<Sigma88> :D
<GregroxMun> The example they use for bad 3D is Avatar
<GregroxMun> which was absolutely incredible in 3D
<GregroxMun> one of the few films to use it correctly
<GregroxMun> American theaters have some of the same problems, but not as many
<GregroxMun> They don't tolerate phones (they'll politely ask you to stop)
<GregroxMun> The lights are almost totally dimmed (there are dim red lights along the walkways)
<GregroxMun> But actually I can understand most of these things
<GregroxMun> (but i also still disagree)
<Sigma88> the light was neither red nor dim
<Sigma88> I honestly kept waiting for it to switch off untill the movie started
<Sigma88> I was also wearing light pants which meant I could basically see my legs brighter than the screen -.-
<Sigma88> -.-
<Sigma88> -.-
<GregroxMun> oh jeez
<Sigma88> Thomas: do you really like "Kronometer" ?
<Thomas> I have no better idea :)
<Sigma88> if you want to go the K way, I think "Kalendar" might be a better name
<Sigma88> Kebal Calendar
<Thomas> But its a clock not a calendar right?
<Thomas> (Yeah, it is somehow both, but I kinda like Kronometer more than Kalendar)
<Sigma88> I'm making it so you can define months
<Sigma88> ok
<Sigma88> Kronometer it is then
<Sigma88> damn
<Sigma88> wrong link
<GregroxMun> Kronometer
<Sigma88> wut?
<GregroxMun> I like that name
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<Sigma88> ok
<Sigma88> :)
<Galileo88> has anyone seen an issue like this? http://imgur.com/a/mvX8j
<Galileo88> I added PQS mods to all the bodies but one in particular is angry about it
<GregroxMun> I haven't seen that before.
<Galileo88> I have no idea what i broke,but i broke it bigly
<GregroxMun> what PQSMod?
<GregroxMun> What kind of planet is Catullus
<GregroxMun> can you send the config
<GregroxMun> Wait a minute, twice the size of Kerbin and less than 1 Gee? I question the physics of that (but it's probably unrelated to the bug)
<Sigma88> Galileo88: never seen that
<GregroxMun> Oh nvm it's lampshaded by the description.
<GregroxMun> use pastebin in the future please, so I don't have to download it
<Galileo88> gotcha
<GregroxMun> Is this for GPP? I imagine it would be for the other star?
<Galileo88> yeah its GPP
<GregroxMun> What's the PQSmod you added that made it angry
<GregroxMun> Galileo88
<GregroxMun> ^
<Galileo88> Nearly every body has roughly the same PQS Mods in GPP. i just adjusted them depending on size of the body. I have tried removing each PQSMod separately, but the issue persists, so im unsure which one is causing the issue. Im not even 100% its the PQS mods causing the issue, the issue only came up after i applied them though
<GregroxMun> orbit it with a ship
<GregroxMun> see if it's ugly in localspace
<Galileo88> strangely Its not in LS. I can land on it fine.
<GregroxMun> try re-exporting scaledspace mesh?
<Kopernicus> [Kopernicus] Sigma88 opened issue #172: ripping off the clock https://git.io/v9Hw1
<Sigma88> Galileo88: try using the "rebuild sphere" button in Kittopia
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<GregroxAway> o/
<Sigma88> 0/
<GregroxAway> i dont know why that happened
<GregroxAway> but good bye
<Galileo88> heres a pic on the surface http://i.imgur.com/56mTzzX.png
<Sigma88> Galileo88: that look ok
<Sigma88> is there an issue?
<Galileo88> no not on the surface. once local space fully renders, the artifacts go away
<Kopernicus> [Kopernicus] StollD commented on issue #172: I a, currently porting it to a standalone version of the current syntax inside of the Kronometer node, after that we can look into implementing your suggestions (they look promising, thanks for that) :) https://git.io/v9Hra
<Kopernicus> [Kopernicus] StollD commented on issue #172: I a, currently porting it to a standalone version of the current syntax inside of the Kronometer node, after that we can look into implementing your suggestions (they look promising, thanks for that) :) https://git.io/v9Hra
<Galileo88> installed kittopia, rebuilt sphere and nothing happened. Updated the scaled space mesh and got this http://imgur.com/a/8ySd7
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<Thomas> Sigma88: I invited you to the Kronometer repository and cleaned up the code a bit
<Sigma88> thanks
<Sigma88> Galileo88: sorry I have no idea what's going on
<Sigma88> never seen anything like that
<Thomas> Waah, I opened Galileo88's imgur album link and my internet died :P
<Thomas> Soo, you basically messed up your skybox?
<Galileo88> I dont have a skybox installed. Its only GPP, Kopernicus, MM, MFI
<Thomas> You dont install a skybox, you replace the stock one
<Galileo88> ya, thats what i mean...
<Thomas> So even if you dont mess with it through TR etc, you can still mess it up
<Thomas> Hmm, I see some NRE's in ring
<Thomas> But I am not sure if that could mess up things like this
<Galileo88> its not the skybox though. In game you can clearly see its spawning from the one body. The artifact moves along as the body rotates.
<Thomas> Does the body have rings?
<Galileo88> no
<Thomas> Try to remove the values from PQS and ScaledVersion until the bug doesnt happen anymore, and rely on the values from the template in the meantime. That would be my only idea
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> thomas, if you have suggestions I am open to hear them, before starting to write the code
<Kopernicus> [Kopernicus] Sigma88 closed issue #172: ripping off the clock https://git.io/v9Hw1
<Thomas> Always try to keep it as readable as possible, and easily understandable. For example, even if you just have a temporary variable, try to find a good name for it
<Sigma88> previous code was kind of a mess since it was "reverse engineered" :D
<Sigma88> oh wow
<Sigma88> I wrote a class to change the loading screen pics
<Sigma88> worked out of the box
<Sigma88> I'm impressed with myself
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<Sigma88> Thomas: If I want to load a texture for the loading screens, do I need to load it manually?
<Sigma88> I tried listing all Texture2D and my textures are not there
<Thomas> GameDatabase isnt even started in Instantly
<Thomas> So yeah, you either need to subscribe to some GameDatabase callback or load them manually
<Sigma88> that's what I thought
<Sigma88> let's see if it worked
<Sigma88> like a charm
<Sigma88> picture is just a placeholder
<Sigma88> :D
<Thomas> Stockalike Stock Stack
<Sigma88> also, if I need to load a confignode
<Sigma88> can I use the parser?
<Sigma88> or is that too early?
<Sigma88> I mean, can I load the cfg file and then feed it to the parser so I get out a ConfigNode ?
<Sigma88> or do I need to parse the whole cfg myself?
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<Thomas> Sigma88: Manually loading it would work
<Sigma88> what do you mean?
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<Sigma88> Thomas: ^
<Thomas> <Sigma88> I mean, can I load the cfg file and then feed it to the parser so I get out a ConfigNode ?
<Sigma88> ok thanks :D
<Sigma88> so you will finally be happy
<Sigma88> that someone uses the parser
<Sigma88> even tho it's for a mod that already requires kopernicus
<Galileo88> @Sigma88 I am doing some troubleshooting, and removing the PQSMods from all bodies gets rid of the artifacting, but now i want to be able to narrow it down body by body. This MM cfg doesnt seem to work for me though. I think my syntax is off https://pastebin.com/vXVQWD60
<Sigma88> have you tried adding a paragraph after the first {
<Sigma88> ?
<Sigma88> also, I don't think you can use OR
<Galileo88> Paragraph? If i cant use OR, what can i use in its place?
<Galileo88> &?
<KillAshley|AWAY> Galileo88: show me the artifacts you mentioned
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* KillAshley should have changed his name when he got home
<Galileo88> KillAshley http://imgur.com/a/mvX8j
<KillAshley> dafuq did you do
<KillAshley> lol
<KillAshley> did you edit kerbin
<Galileo88> I added PQS Mods to all of my planets lol
<Galileo88> nope
<KillAshley> hmmm
<Galileo88> Well, i mean i changed its name
<Galileo88> and textures, but it uses the stock PQS mods
<KillAshley> easiest way to troubleshoot.....remove all the planets and add them back in one by one seeing which one causes the fuckery.
<KillAshley> I could look at your cfgs if you want
<KillAshley> you have them on a github, or do you use a local only
<Galileo88> I can add you as a contributor to the GPP repo so you can get dev stuff
<Sigma88> 0/
<KillAshley> cool, go ahead and do that, ill ahve a peek and see if i can spot anything unusual
<Galileo88> is KillAshley your name on Github?
<KillAshley> yeah
<KillAshley> avatar is a pic of the galaxy
<Galileo88> ok i added you
<Galileo88> just download the master branch. The dev branch is a little outdated
<KillAshley> cool, will start bug-hunting
<KillAshley> gimme a bit and ill see what i find
<Galileo88> coolio thanks for the help
<KillAshley> *sigh* github is downloading slow tonight
<Galileo88> Well, It is a rather large dl. and there is also a texture branch you have to download lol
<KillAshley> 'sall good, ill get it eventually lol
<KillAshley> hmmm i think it might be my net instead.....
<KillAshley> i know the planet causing it
<KillAshley> its Catullus
<Galileo88> i i have narrowed that down as well
<Galileo88> I just dont know why
<KillAshley> now to figure out why
<UmbralRaptor> …
<UmbralRaptor> I feel like any planet named "Catullus" is grossly NSFW.
<KillAshley> lol UmbralRaptor
<KillAshley> i had the same though when i saw the name
<KillAshley> ok so its something wrong with LandControl
<KillAshley> i will take a while to figure it out, so imma go get some sleep and check it out properly when my brain is working again
<Galileo88> hmmm
<Galileo88> sounds good! thanks!
<KillAshley> if your on tomorrow night ill let you know what i found
<KillAshley> wel.....i say tomorrow night.....
<KillAshley> lol
<KillAshley> when i next see you ill tell you
<KillAshley> night all
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<GregroxAway> o/
<Qboid> GregroxAway: Sigma88 left a message for you in #Kopernicus [12.05.2017 20:05:22]: "https://www.dropbox.com/s/c02f79514ysd4b5/Screenshot%202017-05-12%2022.04.44.png?dl=0"
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<Sigma88> 0/
<GregroxMun> sigma88: neat!
<GregroxMun> Sigma88: are you there
<Sigma88> sure
<GregroxMun> Giants can not be scaled with the stock sun
<GregroxMun> Otherwise they're so big they disappear very obviously
<Sigma88> giants what?
<GregroxMun> If you scale giant stars in GN with the stock sun, they would be too giant.
<GregroxMun> So when you go far away, they disappear
<GregroxMun> all stars do this I assume, but not when they're big enough to see
<Sigma88> that's why GN has the brightnesscurve it has
<Sigma88> because it covers the star so it doesn't disappear
<Sigma88> of course if you get an eclipse you will see that the star is missing
<Sigma88> Kpol is 40 radii
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<GregroxMun> Well there's a problem because the lensFlare looks horrible on red giant stars unless it's dimmed
<GregroxMun> How big is Algok B?
<Sigma88> no idea
<Sigma88> !wa algol B radius
<Qboid> Sigma88: Algol | average radius | b (bottom quark) | classical radius: Algol | average radius | 2.1×10^6 km (kilometers), b (bottom quark) | classical radius | (data not available)
<Sigma88> hmmm