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Sigma88 >
0/ KillAshley|SEMI
08:09
<
KillAshley|SEMI >
hello
08:11
<
Sigma88 >
I've got my procedural stars working for GN
08:11
<
Sigma88 >
it was about time they got some love
08:11
<
KillAshley|SEMI >
cool
08:15
<
Sigma88 >
screenshots incoming
08:47
<
KillAshley|SEMI >
nice
08:54
<
Sigma88 >
stars in ksp could really use some improvements
09:41
<
Kopernicus >
[Kopernicus] canisdirusleidy commented on issue #158: But it broke compatibility with SigmaDimensions (at least under Linux): exceptions begins at game loading and endless loop of NREs then trying to start new game/load savefile from main menu....
https://git.io/vHSaq
09:41
<
KillAshley|SEMI >
^lol
10:20
<
KillAshley|SEMI >
playing with rendering software
10:22
<
Sigma88 >
KillAshley|SEMI: do you know if there is any way to generate noise on a sphere?
10:23
<
KillAshley|SEMI >
probably, why what you planning
10:23
<
Sigma88 >
it just occurred to me that I could use a PQS mod in ksp
10:23
<
KillAshley|SEMI >
lol
10:23
<
Sigma88 >
I want something like this
10:23
<
Sigma88 >
like that
10:24
<
Sigma88 >
but it needs to be a projection that fits a sphere
10:24
<
Sigma88 >
does any of the pqsmods in ksp look like that?
10:24
<
Sigma88 >
or similar
10:24
<
KillAshley|SEMI >
id say use kittopia and make it there, VertexHeightNoise with a Billow noiseType
10:25
<
Sigma88 >
what skybox are you using in that pic?
10:25
<
Sigma88 >
if it is a skybox
10:27
<
Sigma88 >
is it possible to load that into KSP ?
10:27
<
Sigma88 >
it looks like it would fit well with GN
10:27
<
KillAshley|SEMI >
no idea, its a spherical projection map and i think ksp uses a box map doesnt it
10:27
<
Sigma88 >
maybe flaming pear can do it
10:27
<
KillAshley|SEMI >
so then itd require alot of fucking around to get it right
10:29
<
Sigma88 >
have you ever tried flexify by flaming pear?
10:29
<
Sigma88 >
!g flexify flaming pear
10:29
<
Sigma88 >
I used it to tilt textures for OPM Tilt
10:33
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KillAshley|SEMI >
i think you showed that to me before, just never tried it
11:08
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KillAshley|SEMI >
ok fixed the normal maps in the render
11:08
<
KillAshley|SEMI >
bop looks so much better
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11:15
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KillAshley|SEMI >
hey greg
11:16
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GregroxMun >
Well that's odd
11:17
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GregroxMun >
it's a little too noisy here I think?
11:17
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GregroxMun >
What's happening here?
11:18
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GregroxMun >
I mean I like the way it appears in general
11:18
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GregroxMun >
but there's black shadows too far from the terminator
11:18
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GregroxMun >
thought that could just be because I'm used to the Moon in the real world which is a lot flatter than (ike?)
11:19
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KillAshley|SEMI >
you gotta remember, UL's bop is really deformed, its no "round"
11:19
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GregroxMun >
OK alright
11:19
<
KillAshley|SEMI >
think asteroid, not moon
11:19
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GregroxMun >
Isn't Bop pretty big still in UL?
11:20
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GregroxMun >
I want to see some more worlds rendered this way.
11:20
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KillAshley|SEMI >
yeah its kinda big, but really messed up lol
11:20
<
KillAshley|SEMI >
im testing different ways to render them, so ill be posting more
11:20
<
KillAshley|SEMI >
trying to figure out atmospheres atm
11:51
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Sigma88 >
what kind of parameters are you changing?
11:52
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Sigma88 >
and is that something just to get pictures? or can you actually get that into ksp?
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Sigma88 >
0/ GregroxMun
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15:15
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Sigma88 >
0/ Thomas
15:15
<
Sigma88 >
apparently you goofed up SD
15:16
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GregroxMun >
Thomas, is KopX out yet?
15:17
<
Sigma88 >
GregroxStalk
15:19
<
Sigma88 >
waaaaaait a second
15:20
<
Sigma88 >
donkey is african?
15:20
<
Sigma88 >
afro-american maybe
15:20
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Thomas >
Sigma88: The guy with the messed up SD must have done something very goofy
15:20
<
Thomas >
The list with the bodies loaded by Kopernicus seems to be empty
15:20
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Sigma88 >
thought it was something to do with the plugin
15:20
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KillAshley|SEMI >
Thomas: doesnt matter, thats Sigma88 's problem now
15:21
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GregroxMun >
Donkey was voiced by Eddie Murphy
15:21
<
Sigma88 >
I had no idea
15:21
<
Kopernicus >
[Kopernicus] StollD commented on issue #158: @canisdirusleidy I need the logs from Logs/Kopernicus too please
https://git.io/vH9Of
15:22
<
Kopernicus >
[Kopernicus] Sigma88 commented on issue #158: the modulemanager cache file also can help
https://git.io/vH9OI
15:30
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Thomas >
just...wow
15:31
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Thomas >
how can you build something like that without dying :P
15:40
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Sigma88 >
I have literally no idea
15:41
<
Sigma88 >
it's the wrong name
15:41
<
Sigma88 >
it has an "h", possibly a typo
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16:19
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Sigma88 >
KillAshley|SEMI: Billow ?
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16:19
<
Sigma88 >
what about this
16:20
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Sigma88 >
what kind of modes does billow have?
16:21
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Sigma88 >
Normal doesn't work
16:26
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Sigma88 >
ffs generating a noise map is more annoying that I thought
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16:35
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Sigma88 >
GregroxMun: do you know any quick way to generate some noise like this?
16:36
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GregroxMun >
try billows with mode set to normal instead of low?
16:36
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Sigma88 >
but that would work as a KSP texture (with the correct poles
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16:36
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Sigma88 >
I've tried but it looks like crap
16:36
<
Sigma88 >
and kittopia keeps freezing
16:36
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Sigma88 >
so I have to keep restarting ksp
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16:45
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KillAshley|SEMI >
man something must be up with youre pc then
16:46
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KillAshley|SEMI >
ill help tomorrow, but im busy atm so wont be able to do it tonight, unless greg wants to generate one for you
16:46
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GregroxMun >
Sigma88: are you working on giants?
16:47
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Sigma88 >
I want to see if I can generate a better noise map
16:47
<
Sigma88 >
for main sequence stars
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Sigma88 >
It was just a matter of simplify the parameters
20:07
<
GregroxMun >
conspiracy theory: Kerbal Space Program was actually devised as an elaborate explanation for why HarvesteR was drawing boobs. Look at Kerbal eyes and tell me I'm wrong, I
_dare_ you.
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20:50
<
Kopernicus >
[Kopernicus] Sigma88 commented on issue #179: I'd say that you might have a VertexColorMapBlend with a wrong texture path or file name
https://git.io/vHHfw
20:50
<
Sigma88 >
I always apreciate a good pair of kerbal eyes
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Sigma88 >
GregroxMun: hahaha
21:43
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GregroxMun >
To do: darken Kerbin's colors in AKR.
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22:45
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Sigma88 >
GregroxMun: did you see docwho?
22:46
<
Sigma88 >
the cringe of the opening shot tho
22:46
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GregroxMun >
i havent seen the new episode yet
22:46
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GregroxMun >
no spoilers pl
22:46
<
Sigma88 >
no spoilers don't worry
22:46
<
Sigma88 >
just bad cgi :D
22:46
<
Sigma88 >
nothing new
22:47
<
Sigma88 >
I have seen like 3 seconds :D
23:15
<
Kopernicus >
[Kopernicus] Maxybo commented on issue #179: Any idea how I could go about fixing that?
23:50
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23:56
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Sigma88 >
!c 69570000/261600000d
23:56
<
Qboid >
0.265940366972477
23:56
<
Sigma88 >
!wa sun radius/10 in meters
23:56
<
Qboid >
Sigma88: convert Sun | average radius/10 to meters: 6.957×10^7 meters
23:58
<
Sigma88 >
!c 1.988435e28 / 1.75656696858329e28d
23:58
<
Qboid >
1.13200067834801
23:59
<
Sigma88 >
!wa sun mass / 100 in kg
23:59
<
Qboid >
Sigma88: convert Sun | mass/100 to kilograms: 1.988435×10^28 kg (kilograms)