Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-2 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Gregrox|AWAY> o/
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<Sigma88> 0/
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<Sigma88> 0/ KillAshley|SEMI
<KillAshley|SEMI> hello
<Sigma88> I've got my procedural stars working for GN
<Sigma88> it was about time they got some love
<KillAshley|SEMI> cool
<Sigma88> screenshots incoming
<KillAshley|SEMI> nice
<Sigma88> stars in ksp could really use some improvements
<Kopernicus> [Kopernicus] canisdirusleidy commented on issue #158: But it broke compatibility with SigmaDimensions (at least under Linux): exceptions begins at game loading and endless loop of NREs then trying to start new game/load savefile from main menu.... https://git.io/vHSaq
<KillAshley|SEMI> ^lol
<Sigma88> >_>
<KillAshley|SEMI> playing with rendering software
<KillAshley|SEMI> test with UL's eeloo http://i.imgur.com/ejczPeo.jpg
<Sigma88> oh wow
<Sigma88> KillAshley|SEMI: do you know if there is any way to generate noise on a sphere?
<KillAshley|SEMI> probably, why what you planning
<Sigma88> it just occurred to me that I could use a PQS mod in ksp
<KillAshley|SEMI> lol
<Sigma88> I want something like this
<Sigma88> wait
<Sigma88> like that
<Sigma88> but it needs to be a projection that fits a sphere
<Sigma88> does any of the pqsmods in ksp look like that?
<Sigma88> or similar
<KillAshley|SEMI> id say use kittopia and make it there, VertexHeightNoise with a Billow noiseType
<Sigma88> ty
<Sigma88> what skybox are you using in that pic?
<Sigma88> if it is a skybox
<KillAshley|SEMI> this one https://svs.gsfc.nasa.gov/3572
<Sigma88> is it possible to load that into KSP ?
<Sigma88> it looks like it would fit well with GN
<KillAshley|SEMI> no idea, its a spherical projection map and i think ksp uses a box map doesnt it
<Sigma88> yes
<Sigma88> maybe flaming pear can do it
<KillAshley|SEMI> so then itd require alot of fucking around to get it right
<Sigma88> have you ever tried flexify by flaming pear?
<Sigma88> !g flexify flaming pear
<Qboid> Sigma88: http://www.flamingpear.com/flexify-2.html [Flexify 2 Photoshop plug-in for panoramas, polyhedra, and maps ...] (1180 results found, took 0.71s)
<Sigma88> I used it to tilt textures for OPM Tilt
<KillAshley|SEMI> i think you showed that to me before, just never tried it
<KillAshley|SEMI> ok fixed the normal maps in the render
<KillAshley|SEMI> bop looks so much better
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<GregroxMun> o/
<KillAshley|SEMI> hey greg
<GregroxMun> yo
<KillAshley|SEMI> GregroxMun: hows this look, playing with rendering http://i.imgur.com/IjOsied.jpg
<GregroxMun> Well that's odd
<GregroxMun> it's a little too noisy here I think?
<GregroxMun> What's happening here?
<GregroxMun> I mean I like the way it appears in general
<GregroxMun> but there's black shadows too far from the terminator
<GregroxMun> thought that could just be because I'm used to the Moon in the real world which is a lot flatter than (ike?)
<KillAshley|SEMI> you gotta remember, UL's bop is really deformed, its no "round"
<GregroxMun> OK alright
<KillAshley|SEMI> think asteroid, not moon
<GregroxMun> Isn't Bop pretty big still in UL?
<GregroxMun> I want to see some more worlds rendered this way.
<KillAshley|SEMI> yeah its kinda big, but really messed up lol
<KillAshley|SEMI> im testing different ways to render them, so ill be posting more
<KillAshley|SEMI> trying to figure out atmospheres atm
<Sigma88> what kind of parameters are you changing?
<Sigma88> and is that something just to get pictures? or can you actually get that into ksp?
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<Sigma88> 0/ GregroxMun
<GregroxMun> o/
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<Sigma88> 0/ Thomas
<GregroxMun> o/
<Sigma88> apparently you goofed up SD
<Sigma88> >_>
<GregroxMun> Thomas, is KopX out yet?
<Sigma88> GregroxStalk
<Sigma88> xD
<GregroxMun> :(
<Sigma88> waaaaaait a second
<Sigma88> donkey is african?
<Sigma88> afro-american maybe
<Sigma88> whatever
<Thomas> Sigma88: The guy with the messed up SD must have done something very goofy
<Sigma88> k
<Thomas> The list with the bodies loaded by Kopernicus seems to be empty
<Sigma88> thought it was something to do with the plugin
<KillAshley|SEMI> Thomas: doesnt matter, thats Sigma88 's problem now
<GregroxMun> Donkey was voiced by Eddie Murphy
<Sigma88> oh
<Sigma88> I had no idea
<Kopernicus> [Kopernicus] StollD commented on issue #158: @canisdirusleidy I need the logs from Logs/Kopernicus too please https://git.io/vH9Of
<Kopernicus> [Kopernicus] Sigma88 commented on issue #158: the modulemanager cache file also can help https://git.io/vH9OI
<Thomas> http://forum.kerbalspaceprogram.com/index.php?/topic/111179-astros-kopernicus-planets/&do=findComment&comment=3088430 ...wow
<Thomas> just...wow
<Thomas> how can you build something like that without dying :P
<Sigma88> I have literally no idea
<Sigma88> xD
<Sigma88> it's the wrong name
<Sigma88> it has an "h", possibly a typo
<Sigma88> ;)
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<Sigma88> KillAshley|SEMI: Billow ?
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<Sigma88> what about this
<Sigma88> what kind of modes does billow have?
<Sigma88> Normal doesn't work
<Sigma88> ffs generating a noise map is more annoying that I thought
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<Sigma88> GregroxMun: do you know any quick way to generate some noise like this?
<GregroxMun> try billows with mode set to normal instead of low?
<Sigma88> but that would work as a KSP texture (with the correct poles
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<Sigma88> I've tried but it looks like crap
<Sigma88> and kittopia keeps freezing
<Sigma88> so I have to keep restarting ksp
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<KillAshley|SEMI> man something must be up with youre pc then
<KillAshley|SEMI> ill help tomorrow, but im busy atm so wont be able to do it tonight, unless greg wants to generate one for you
<GregroxMun> Sigma88: are you working on giants?
<Sigma88> no
<Sigma88> I want to see if I can generate a better noise map
<Sigma88> for main sequence stars
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<Sigma88> I did it
<Sigma88> It was just a matter of simplify the parameters
<Kopernicus> [Kopernicus] canisdirusleidy commented on issue #158: Here they are.... https://git.io/vH9Sy
<GregroxMun> conspiracy theory: Kerbal Space Program was actually devised as an elaborate explanation for why HarvesteR was drawing boobs. Look at Kerbal eyes and tell me I'm wrong, I _dare_ you.
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<Kopernicus> [Kopernicus] Maxybo commented on issue #179: Hi guys... https://git.io/vH9xN
<Kopernicus> [Kopernicus] Sigma88 commented on issue #179: I'd say that you might have a VertexColorMapBlend with a wrong texture path or file name https://git.io/vHHfw
<Sigma88> 0/
<Sigma88> I always apreciate a good pair of kerbal eyes
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<GregroxMun> lol
<GregroxMun> Sigma88: http://imgur.com/a/ERpbz
<Sigma88> GregroxMun: hahaha
<GregroxMun> To do: darken Kerbin's colors in AKR.
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<Sigma88> GregroxMun: did you see docwho?
<Sigma88> the cringe of the opening shot tho
<Sigma88> man
<GregroxMun> i havent seen the new episode yet
<GregroxMun> no spoilers pl
<GregroxMun> pls
<Sigma88> no spoilers don't worry
<Sigma88> just bad cgi :D
<Sigma88> nothing new
<Sigma88> I have seen like 3 seconds :D
<Kopernicus> [Kopernicus] Maxybo commented on issue #179: Any idea how I could go about fixing that?
<Kopernicus> [Kopernicus] Sigma88 commented on issue #179: use the correct path? https://git.io/vHHCZ
<Kopernicus> [Kopernicus] Sigma88 commented on issue #179: use the correct path? https://git.io/vHHCZ
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<Sigma88> !c 69570000/261600000d
<Qboid> 0.265940366972477
<Sigma88> !wa sun radius/10 in meters
<Qboid> Sigma88: convert Sun | average radius/10 to meters: 6.957×10^7 meters
<Sigma88> !c 1.988435e28 / 1.75656696858329e28d
<Qboid> 1.13200067834801
<Sigma88> !wa sun mass / 100 in kg
<Qboid> Sigma88: convert Sun | mass/100 to kilograms: 1.988435×10^28 kg (kilograms)