Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-2 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Kopernicus> [Kopernicus] blowfishpro opened issue #182: NRE prevents game from being loaded https://git.io/vH5Ko
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<Kopernicus> [Kopernicus] Sigma88 commented on issue #182: new kopernicus introduced changes that require changes in all plugins that use the kopernicus.parser... https://git.io/vH5NU
<Sigma88> 0/
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<Sigma88> KillAshley|SEMI: you there?
<Sigma88> !tell Thomas* LOL http://forum.kerbalspaceprogram.com/index.php?/tags/noaliens/
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> !g random crappy planet mod for KSP
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/155740-13-and-122-gameslinxs-planet-overhaul-v20/&page=3 [[1.3 and 1.2.2] Gameslinx's Planet Overhaul v2.0] (9800 results found, took 0.72s)
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<Thomas> o/
<Qboid> Thomas: Sigma88 left a message for you in #Kopernicus [14.06.2017 11:26:03]: "LOL http://forum.kerbalspaceprogram.com/index.php?/tags/noaliens/"
* Thomas hunts people who delete SolarPanels.cfg with a pitchfork
<Sigma88> wait
<Sigma88> didn't you put a check?
<Sigma88> wouldn't that be the same as deleting the cfg?
<Thomas> Yeah, but users dont read :P
<Sigma88> Thomas: "how to get ppl to shut up"
<Sigma88> :)
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<Kopernicus> [Kopernicus] blowfishpro closed issue #182: NRE prevents game from being loaded https://git.io/vH5Ko
<Kopernicus> [Kopernicus] blowfishpro commented on issue #182: Got it. Is there any way to tell which version of Kopernicus a particular version of Sigma Dimensions was compiled against? Other than just whatever release was out when that version of SD was released? https://git.io/vHdDU
<Kopernicus> [Kopernicus] Sigma88 commented on issue #182: I usually write "updated to KSP XXX and Kopernicus YYYY" in the release... https://git.io/vHd7L
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<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHFtU
<Kopernicus> Kopernicus/master e16275e Dorian Stoll: Moo
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<Sigma88> Making a teardrop shape is proving to be more difficult than anticipated
<Sigma88> >.>
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<Sigma88> oh lol
<Sigma88> Thomas: is that available ?
<Sigma88> like a pqsmod?
<Sigma88> because I would love to use it
<Thomas> Well, it is in KopernicusExpansion
<Thomas> But you can steal the source file :P
<Sigma88> does it work in KEX?
<Thomas> Hm?
<Thomas> I am not sure if I even use it
<Sigma88> k
<Thomas> I just pulled everything from Kopernicus Expansion :D
<Thomas> Also, dont say that you have it from Kopernicus Expansion, unless you want to license your mod as GPL >.<
<Sigma88> my best attempt so far
<Sigma88> don't worry
<Sigma88> I won't steal it
<Sigma88> it's a public class
<Sigma88> worst case scenario I can list kopernicus expansion as a dependency
<Thomas> You have to steal it or you need to license the mod as gpl
<Thomas> GPL is viral
<Thomas> everything that depends on gpl licensed software HAS to be GPL too
<Sigma88> can't I just list kopernicus expansion as a dependency that has to be installed separately?
<Thomas> No, because you need to compile against it
<Thomas> that makes your mod a dependency
<Sigma88> oh god
<Thomas> GPL is literally cancer
<Thomas> It has it's usecases, but for libraries it is absolutely unsuited
<Thomas> s/dependency/derivate
<Qboid> Thomas meant to say: that makes your mod a derivate
<Sigma88> so that code is for a pqs mod?
<Sigma88> or what ?
<Sigma88> because I have a lot of formulas to get the shape
<Sigma88> I just can't manage to print the correct texture for the vertex heightmap
<Thomas> It generates a unity mesh
<Sigma88> I have no idea what that is :D
<Thomas> you could translate the code to work like a pqs mod
<Thomas> Or I do it and put it into Kopernicus Expansion so we can avoid stealing?
<Sigma88> yes I think I will need to start learning how to write a pqsmod
<Sigma88> if you want to do it feel free
<Sigma88> if you don't want, I'll develop my own
<Sigma88> I already have the math, so once I learn how to write a pqsmod then I'm set
<Sigma88> I don't need to steal from kopex
<Thomas> You could use my mod as an example
<Sigma88> which one?
<Sigma88> flatten mountains?
<Thomas> My teardrop mod when I write it
<Sigma88> well, if you write it then I don't need to write my own :D
<Sigma88> unless I don't like the result
<Sigma88> xD
<Sigma88> I liked this one: x = cos(t) y = sin(t)sin^7(t/2)
<Sigma88> copy that into WA
<Sigma88> it'll show you the shape
<Sigma88> s/)/),
<Sigma88> come on qboi
<Sigma88> s/) y/), y
<Sigma88> go to hell
<Sigma88> !wpn
* Qboid gives Sigma88 a x-ray Norgg which vaguely resembles a mechanism
<Thomas> You need to escape regex reserved characters
* Thomas wants to write a cube mod but wrapping a sphere to a cube is ugh
<regex> I have reserved all characters.
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<GregroxLaptop> Well my desktop broke
<GregroxLaptop> explorer is crash-looping on startup.
<Sigma88> have you tried restoring the system?
<Sigma88> also 0/
<GregroxLaptop> I have tried that, either the backup was too recent or there's a much bigger problem.
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<Sigma88> >_>
<Sigma88> have you tried an older backup?
<GregroxLaptop> I haven't had the chance or the energy to do so
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