<Kopernicus>
[Kopernicus] omgbebebe commented on issue #187: Experiments showed that the problem in mono compiler. I've tryed various mono versions: 4.2, 4.4, 4.6, 5.x with the same result. Then I build latest stable Roslyn and compile with it and the issue is gone. Maybe it is something similat to https://bugzilla.xamarin.com/show_bug.cgi?id=36839 I don't know.... https://git.io/vQLai
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[Kopernicus] Sigma88 commented on issue #187: Ok, happy to see you solved your issue :) https://git.io/vQLiq
<Kopernicus>
[Kopernicus] Sigma88 closed issue #187: compiling under linux https://git.io/vQTrM
<Sigma88>
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<Sigma88>
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<GregroxMun>
o/
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<GregroxMun>
I'm adding terraformed planets to U.S.S.
<GregroxMun>
Have you done anything with your USS Lava Planet, Sigma88?
<Sigma88>
sorry got disconnected
<Sigma88>
I generated some textures but the terrain looks like crap
<GregroxMun>
pics?
<GregroxMun>
And heightmap too, I want to see what it looks like.
<Sigma88>
no heightmap
<GregroxMun>
Oh ok, procedural then?
<GregroxMun>
Ooh, here's an idea.
<Sigma88>
I thought ridgedfractal thingie was going to make, you know... ridges
<Sigma88>
instead it looks like soap
<GregroxMun>
Go find the craters from Pol in UnchartedLands, and use the CraterCurve to create volcanoes.
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