Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-3 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<KillAshley|SEMI> !tell Gregroxmun na im not interested in the project sry, too many cooks and all that.
<Qboid> KillAshley|SEMI: I'll redirect this as soon as they are around.
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<Sigma88> KillAshley|SEMI: s/oo/oc
<Qboid> Sigma88 thinks KillAshley|SEMI meant to say: !tell Gregroxmun na im not interested in the project sry, toc many cooks and all that.
<Sigma88> go to hell qboid
<Sigma88> KillAshley|SEMI: s/ok/ck
<Qboid> Sigma88 thinks KillAshley|SEMI meant to say: !tell Gregroxmun na im not interested in the project sry, too many cocks and all that.
<KillAshley|SEMI> lol
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<GregroxMun> o/
<Qboid> GregroxMun: KillAshley|SEMI left a message for you in #Kopernicus [23.06.2017 09:40:56]: "na im not interested in the project sry, too many cooks and all that."
<GregroxMun> :/
<GregroxMun> I would be lying if I said I understand, but I do at least accept it.
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<Sigma88> GregroxMun: s/ly/lay
<Qboid> Sigma88 thinks GregroxMun meant to say: I would be laying if I said I understand, but I do at least accept it.
<GregroxMun> that doesn't make any sense.
<Sigma88> I know
<Sigma88> GregroxMun: you like movie titles with 1 letter changed/removed
<Sigma88> >>> a movie about extinct vegetation
<Sigma88> (want to take a guess?)
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<teki> hello?
<Sigma88> hi
<teki> meh
<teki> o
<teki> oh
<GregroxMun> Jurassic Bark
<teki> heh
<Sigma88> GregroxMun: yup :D
<GregroxMun> That's a futurama episode
<teki> okay
<Sigma88> really???
<GregroxMun> the one that makes everyone cry
<Sigma88> teki if you have a question just type your question
<teki> okay
<teki> a sec
<Sigma88> GregroxMun: the one with the dog that dies waiting for fry?
<GregroxMun> yes
<Sigma88> and why is it called jurassic bark?
<teki> @Sigma88 is there a way to make planets for ksp visually?
<GregroxMun> Bark is the sound a dog makes
<Sigma88> teki define visually
<Sigma88> yes but why jurassic?
<teki> like you change parameters a a preview changes
<Sigma88> teki kind of
<Sigma88> you can use kittopiatech
<teki> thanks
<Sigma88> !g github.com/kopernicus/kittopia
<Qboid> Sigma88: https://github.com/Sigma88/Sigma-Dimensions/tree/master/%5BKittopiaExports%5D [Sigma-Dimensions/[KittopiaExports] at master · Sigma88/Sigma ...] (7 results found, took 0.47s)
<teki> do you have discord
<teki> thanks
<Sigma88> no
<Sigma88> that's not the correct link btw
<teki> no problem
<Sigma88> that's the one
<teki> if its on the forums or CKAN ill find it
<teki> thx
<Sigma88> but be warned that kittopia is not the easiest tool
<teki> which one is
<Sigma88> it's very whiny
<Sigma88> that one
<teki> ill take a look
<Sigma88> it's not very well documented either
<GregroxMun> You have to *create* the planet with Kopernicus.
<teki> okya
<teki> okay*
<Sigma88> if you have questions feel free to ask here
<GregroxMun> And any visual changes you make with kittopiaTech you should edit manually into the cfg instead of using the export
<teki> ok
<Sigma88> it's mostly useful to export textures
<teki> ill remember that
<teki> is there a well documented tutorial? just asking so i wont come back asking stuff every minute
<GregroxMun> The White Guardian has some basic tutorials somewhere.
<teki> okay
<teki> are you two on discord too
<teki> ?
<Sigma88> I'm not
<GregroxMun> I'm not
<GregroxMun> We use this IRC.
<GregroxMun> this is my home.
<teki> okay
<GregroxMun> Sigma88: how can AFGs be added to planet templates that don't have an AFG? Do you know of any examples?
<Sigma88> have you tried adding an atmosphere copied from duna or laythe or eve?
<GregroxMun> The atmosphere I have now is copied from Kerbin's kittopia export
<GregroxMun> And it's black
<GregroxMun> that is-- invisible.
<Sigma88> can you show me the cfg?
<Sigma88> GregroxMun: can't see any issues
<Sigma88> there's probably something going bad in kopernicus
<Sigma88> I'd change the template to duna or whatever you need
<GregroxMun> That would be difficult to pull off at this stage.
<Sigma88> why? just delete all pqsmods and add those from Mun
<Sigma88> then modify that mun as it was the stock template
<Sigma88> wait, let me check
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<Sigma88> ok, yes it would be a bit of a pain
<Sigma88> but it's the only alternative you have right now
<Sigma88> or just put together a clean bug report and send everything to thomas
<GregroxMun> ^that
<GregroxMun> I want to be able to add AFGs to planets properly instead of constantly relying on this bodge.
<Sigma88> with clean I mean, stock install and just add an atmosphere to an atmosphereless body
<GregroxMun> Yes, I was going to do that.
<Sigma88> !link logs
<Qboid> http://forum.kerbalspaceprogram.com/index.php?/topic/140580-121-kopernicus-release-1-november-3/&page=27#comment-2793409
<Sigma88> in case anyone wants to know how to do a proper bug report :D
<GregroxMun> That's not right...
<GregroxMun> http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-4-june-15/&do=findComment&comment=2793409
<GregroxMun> this should be the link
<GregroxMun> It was going to the top of the page instead of your post.
<Sigma88> goes to the correct place for me
<GregroxMun> so it does
<GregroxMun> i don't know what happened the first time.,
<Sigma88> sometimes it takes a while between the browser loads the page and it redirects to a specific point in that page
<Sigma88> GregroxMun: you are a doufus
<Sigma88> transformScale = 0,0,0
<GregroxMun> yes, yes.
<GregroxMun> Oh that may be a problem.
<Sigma88> that's why it's black
<GregroxMun> I don't know how it got that way when I copied it from Kerbin's template.
<Sigma88> use transformScale = 1.05,1.05,1.05
<Sigma88> kittopia does not export that line properly
<Sigma88> so I had to change it manually
<Sigma88> the stock value is 1.025,1.025,1.025
<Sigma88> but it looks like crap
<Sigma88> 1.05 is better
<GregroxMun> Why is it three numbers?
<GregroxMun> Have you tried changing different numbers individually?
<Sigma88> yes
<GregroxMun> what do it do
<Sigma88> the three numbers are the 3 dimensions
<Sigma88> if they are not the same it means the shape is squashed
<Sigma88> the first one is the horizontal dimension
<GregroxMun> Could this not be used for oblate planets?
<Sigma88> yes, but it looks like crap
<Sigma88> I've tried
<Sigma88> you can try change just the first one
<Sigma88> for example you could try using 1.1,1.025,1.025
<Sigma88> that would make it oblate
<Sigma88> but it really looks bad
<GregroxMun> Would transformScale = 3,3,3 make the atmosphere 3 times taller?
<GregroxMun> roughly 3
<Sigma88> no
<GregroxMun> what do I change to make the visual height of the atmosphere much higher.
<Sigma88> that number is the distance from the center of the planet
<Sigma88> in planetary radii
<GregroxMun> oh, so it would be 3 Munar radii tall then?
<Sigma88> so for kerbin, 1.025 means 600000*1.025
<Sigma88> !c 600000*1.025
<Qboid> 615000
<Sigma88> and if you take a look at the outerradius in the afg you will see that it is 615000
<Sigma88> if you want it to be 3 times higher you need to do this:
<Sigma88> newInnerRadiusMult = (oldInnerRadiusMult - 1)*3 + 1
<Sigma88> newOuterRadiusMult = (oldOuterRadiusMult - 1)*3 + 1
<Sigma88> newTransformscale = newOuterRadiusMult,newOuterRadiusMult,newOuterRadiusMult
<GregroxMun> ok, thank you.
<Sigma88> np
<Sigma88> actually
<Sigma88> that would make it like stock planets are
<Sigma88> but I still suggest you double the distance from 1 of the outerradiusmult for the tranformscale
<Sigma88> so if you triple outerradiusmult ( 1.025 > 1.075 )
<Sigma88> then double it for the transformscale
<Sigma88> (1.15)
<Sigma88> that should avoid you get the abrupt seam from atmo to space
<GregroxMun> should I change innerRadius and outerRadius numbers as well?
<GregroxMun> Or just remove them from the config?
<Sigma88> remove them
<Sigma88> they get overwritten by the multipliers anyways
<Sigma88> wait let me check something
<GregroxMun> Problem: it looks like garbage. http://i.imgur.com/vhAJ0eg.png
<Sigma88> hmmm
<Sigma88> the inner radius is handled differently
<Sigma88> let me check
<Sigma88> can I see the cfg?
<Sigma88> ok
<Sigma88> try
<Sigma88> either
<Sigma88> innerRadiusMult = 0.89833
<Sigma88> or
<Sigma88> innerRadiusMult = 0.905405656866394
<Sigma88> let me know which one works best
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<Sigma88> after you tried those, try them again but using 1.20334 in the transformscale
<GregroxMun> It would be really nice if KittopiaTech would update scaledspace changes so I didn't have to restart the game each time I want to make changes.
<GregroxMun> innerRadiusMult = 0.905405656866394 works better, but is not perfect.
<GregroxMun> and all of these seem to become *less* visible as you near the surface.
<GregroxMun> Until you get close enough
<GregroxMun> then it just looks like Kerbin's AFG, just as short, but slightly darker.
<GregroxMun> Not just as short after all
<Sigma88> I have no idea about that
<Sigma88> have you tried with SD?
<Sigma88> make the atmosphere the stock kerbin atmo
<Sigma88> then use atmoVisualEffect = 3
<Sigma88> sorry
<Sigma88> not 3
<Sigma88> 4.0668
<Sigma88> which is the number you used
<Sigma88> it will most likely give you the 0.90540 number
<Sigma88> but I haven't checked
<GregroxMun> SD returns the same ugly result as before.
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<Sigma88> which one?
<Sigma88> 0.9 or 0.8
<GregroxMun> 0.9
<Sigma88> idk
<Sigma88> I ultimately stopped trying to change the altitude of the atmosphere
<Sigma88> I never got it to work properly
<Sigma88> I think it's a limitation of the shader or something
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<GregroxMun> o/
<OhioBob> I have a request. Can you guys investigate whether or not it's possible for Kopernicus to fix the IVA radar altimeter for planets having negative surface elevations. The radar altimeter is suppose to read 'height above terrain', but currently, when the ground has a negative elevation, it read the height above the datum. It behaves as if the plan
<OhioBob> et has an ocean with sea level at the datum. But when there are no oceans, the altimeter should read the height above the solid surface, even if it lies below the datum.
<GregroxMun> Well planets shouldn't have below-zero terrain if they don't have oceans. It can be buggy.
<GregroxMun> (In more than just that respect)
<OhioBob> What bugs? I haven't noticed any.
<GregroxMun> The camera can get stuck above the ground, the surface can become invisible, lighting can go away.
<GregroxMun> FlattenOcean or VertexHeightOffset should fix this.
<GregroxMun> But only by ensuring there is no below-zero terrain.
<OhioBob> The radar altimeter should still work correctly regardless.
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<OhioBob> I've eliminated negative elevations in the past using the offset setting in VertexHeightMap. But some developers may not be diligent enough to fix it. Negative elevations can be produced unintendedly by PQSmods.
<GregroxMun> I know. I just mentioned the two fixes for that. The solution is to tell the mod makers to fix it where needed.
<GregroxMun> VertexHeightOffset does the same thing as HeightMap with the offset setting.
<OhioBob> I know how to eliminate negative terrain, that's not my problem. I'd just like to have a correctly functioning radar altimeter in case there are areas that are below the datum.
<GregroxMun> use the qboid function "!tell [recipient] [message]"
<GregroxMun> to Thomas
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<GregroxMun> oh ok I'll do it then.
<GregroxMun> !tell Thomas* https://pastebin.com/mBt8H1yk
<Qboid> GregroxMun: I'll redirect this as soon as they are around.
<GregroxMun> !wa lunar phase today
<Qboid> GregroxMun: Moon | phase | today: | waning crescent moon, 2.36% illuminated
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<Sigma88> 0/
<Sigma88> btw, what ohiobob was asking is not a bug
<Sigma88> I mean
<Sigma88> it's a bug for the planet to have negative terrain
<Sigma88> "bug" as in "poorly generated"
<GregroxMun> That's what I was trying to get across.
<GregroxMun> Like, it's not its own federation world.
<GregroxMun> It's not Andoria itself.
<GregroxMun> Is it a colony world?
<Sigma88> is that the new st?
<GregroxMun> No, it's Enterprise
<GregroxMun> ~Over 10 years old. :P
<GregroxMun> From Season 4 iirc.
<Sigma88> ent always intrigued me
<Sigma88> I never really followed it
<Sigma88> but I loved the quantum leap
<Sigma88> :D
<GregroxMun> Ent was my first Trek. My parents had tried to show me Star Trek in the past, to no success. The first time I watched a full episode of Star Trek, willingly, was a re-run of Enterprise when Trip is stranded somewhere with an alien that can't speak english.
<GregroxMun> Then later watching TOS (not remastered) for the first time: "What's that big jet engine thing on the bottom?" http://tos.trekcore.com/hd/albums/3x02hd/theenterpriseincidenthd0010.jpg
<Sigma88> didn't ent have one of those?
<Sigma88> ah right
<GregroxMun> NX-01 doesn't have an engineering hull which, of course, isn't actually a jet engine.
<GregroxMun> http://i177.photobucket.com/albums/w214/dgclaws/NX01refit.jpg They wanted to refit the ship for season 5.
<GregroxMun> But season 5 never occurred.
<Thomas|AWAY> !tell OhioBob No, I won't fix KSP bugs. Ask Squad :P :D
<Qboid> Thomas|AWAY: I'll redirect this as soon as they are around.
<Qboid> Thomas|AWAY: GregroxMun left a message for you in #Kopernicus [23.06.2017 18:17:15]: "https://pastebin.com/mBt8H1yk"
<Sigma88> 0/ Thomas|AWAY
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<Sigma88> Thomas: I am banging my head on PQS making :D
<Sigma88> it's easier than I expected to make it work
<Sigma88> it's more difficult that I expected to make it work properly
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