Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> Thomas
<GregroxMun> are you there
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<GregroxMun> Screw it I'm gonna release it without comet trails.
<GregroxMun> I'll do trails in 2.1.
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<Sigma88> 0/
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<Kopernicus> [Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus> [Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus> [Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus> [Kopernicus] Sigma88 commented on issue #181: I don't know the flightglobals indexes, you will need to put marker ships in orbit around each one of the stock bodies and see what's saved in the save file.... https://git.io/vH1g6
<Kopernicus> [Kopernicus] Quarior commented on issue #181: So after read the history, I got this (I comment) :... https://git.io/vH1wg
<Kopernicus> [Kopernicus] Sigma88 commented on issue #181: ah yes I did not think of that... https://git.io/vH1r7
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<GregroxMun> o/
<GregroxMun> Thomas are you there?
<Sigma88> 0/
<GregroxMun> I'm gonna make a config of three M8 dwarfs orbiting Alternis Sun.
<GregroxMun> And I'll send the config to whoever lands and returns from Super Tylo.
<Sigma88> like a challenge?
<GregroxMun> yes
<GregroxMun> The gold stars are a trophy
<GregroxMun> Shouldn't affect gameplay much. (I'll even remove science from them)
<GregroxMun> Well maybe I'll keep the science.
<Sigma88> I think I might be able to add a plugin that make the stars appear if you have managed to complete the challenge
<Sigma88> whooops
<Sigma88> made the stocksun a procedural star
<Sigma88> but forgot to use mass and radius as relative terms
<Sigma88> so I got a star with 1e28 solar masses
<Sigma88> this is what the sun looks like with the procedural cfg
<Sigma88> thougths?
<Sigma88> (I used a greyscale version of the stock corona)
<GregroxMun> Alright, but I swear the sunspots should be drowned out by the config
<Sigma88> let me check
<Sigma88> maybe I messed up the rim
<Sigma88> yes
<Sigma88> I forgot to remove the old cfg
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<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<Kopernicus> [Kopernicus] Quarior commented on issue #181: OK, so I test and doesn't work, I don't know why so I create a new game...... https://git.io/vH1S9
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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [09.06.2017 11:56:41]: "better, https://www.dropbox.com/s/pnwalswlqlpr7i5/Screenshot%202017-06-09%2013.56.12.png?dl=0"
<GregroxMun> better
<Kopernicus> [Kopernicus] Sigma88 closed issue #181: Problem if I move "the Sun" (the default sun) around a another object (star) https://git.io/vHoJ0
<SigmaAway> GregroxMun: I am making some coronas
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<Sigma88> I made one greyscale and one blu-white for now
<GregroxMun> One pale orange should work for M-dwarfs.
<Sigma88> I was thinking
<Sigma88> on bigger stars, should we use smaller coronas?
<Sigma88> and bigger coronas on smaller stars
<GregroxMun> Can you rescale coronas?
<Sigma88> the texture
<GregroxMun> Well larger stars have lower surface gravity
<GregroxMun> So I would expect larger stars have larger coronas compared to their size.
<Sigma88> hmm
<Sigma88> I did not think of that
<Sigma88> do blue stars have lower geeASL?
<GregroxMun> yeah, should be.
<GregroxMun> I could be wrong
<Sigma88> castor Aa has surface gravity 4.2
<Sigma88> log g
<GregroxMun> not log g, actual gee in solar units, is 0.3.
<Sigma88> k
<GregroxMun> https://static.comicvine.com/uploads/original/3/36427/832868-lex_luthor.jpg It's not just me right? Lex Luthor totally looks like Scott Manley, right?
<Sigma88> more likely, scott manley looks like luthor
<Sigma88> :D
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<GregroxMun> the image is the title for a comic book called Lex 2000, which I'm assuming takes place around the late 90s or 2000.
<GregroxMun> http://star.arm.ac.uk/~spm/personal.html here's a young Scott Manley
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<GregroxMun> !tell Thomas this message will ping me when it pings you, or my name isn't Greg !
<Qboid> GregroxMun: I'll redirect this as soon as they are around.
<Thomas> GregroxMun: Challenge accepted
<teabot> Acceptead.
<GregroxMun> hello
<GregroxMun> Thomas, I can't get the comet tails to show up on Gilly and Ike.
<GregroxMun> I'm using the latest Kopernicus from Jenkins, and the version of KopernicusExpansions you sent yesterday
<Thomas> Should I write an example config?
<GregroxMun> Yes please
<Thomas> GregroxMun: https://hastebin.com/jotufizoqi
<GregroxMun> thank you
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<Thomas> o/ Sigma88
<Sigma88> 0/
<Sigma88> anything I might have missed?
<Kopernicus> [Kopernicus] Quarior commented on issue #181: Ah OK, very big thanks. I create a game and load a sfs save of my old save and is work.... https://git.io/vHMle
<Sigma88> I have no idea what that guy is talking about
<GregroxMun> Thomas: dust and ion trails don't behave any differently
<GregroxMun> the dust tail is supposed to trail behind the body in its orbit, while the ion trail always stays pointed away from the sun
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<GregroxMun> Also I had forgotten how absolutely massive comet tails are
<GregroxMun> even the comet's coma can be larger than the sun!
<Sigma88> god making coronas is really a pain
<Sigma88> thomas, is there some kind of weird property the stock corona has?
<Sigma88> why is that if I change it the shader behaves differently?
<Thomas> no idea
<Thomas> GregroxMun: They have different default brightness curves
<Thomas> Sigma88: So, should I add a feature to load the emissive texture from the alpha channel?
<Thomas> s/\?/of the scaled space map?
<Qboid> Thomas meant to say: Sigma88: So, should I add a feature to load the emissive texture from the alpha channelof the scaled space map?
<Thomas> https://i.imgur.com/efRMmhc.png EmissiveFX seems to work
<Thomas> (crappy config again
<Thomas> *)
<Sigma88> Thomas: I think the best way would be to allow the use of a RGBA texture (and use the alpha channel) or a 8bit texture
<Sigma88> so one could use the builtin textures
<Sigma88> or make new ones
<Sigma88> not sure how hard that would be
<Thomas> Hmm, its already doing that
<Thomas> I added code that copies the scaled space map to the emissive map
<Thomas> if no emissive map is set
<Thomas> But it isnt working
* Thomas blames kerbins scaled space map
<Sigma88> ok, I give up trying to make coronas
<Sigma88> I hate corona anyways
<Sigma88> how people can call that thing "beer" is beyond me
<Thomas> Do what Teknoman did first
<Thomas> Delete them and ignore it :D
<Sigma88> lol
<Sigma88> I'd love to do that
<Sigma88> wtf?
<Sigma88> :)
<Kopernicus> [Kopernicus] StollD pushed 2 new commits to master: https://git.io/vHMHm
<Kopernicus> Kopernicus/master bbee568 Dorian Stoll: Rename and cleanup of shader files
<Kopernicus> Kopernicus/master b230202 Dorian Stoll: To quote someone: "AAAAAAAAAAAH"
<Sigma88> greg have you ever heard of Shadiversity ?
<Sigma88> Thomas: are you quoting me ? :D
<Thomas> I am quoting various persons on #kspacademia
<Sigma88> ah, I can't remember when it was, but I was using AAAAAAAAAAAA for some of my tests
<Sigma88> I didn't remember showing you that code
<Thomas> Its not testing, its screaming because of silly mistakes
<GregroxMun> what is that, Sigma88?
<Sigma88> it's a youtube channel of a guy who looks at fantasy stuff like "what medieval weapon would a centaur use"
<Sigma88> seems like the kind of world-building you would like
<GregroxMun> ooh
<GregroxMun> cool
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<GregroxMun> Thomas: when are you going to release Kopernicus Expansions and the Kopernicus update?
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