<Kopernicus>
[Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus>
[Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus>
[Kopernicus] Quarior commented on issue #181: Ok, I understand for asteroids but why ship despite that they as parent Kerbin or Mun are not moved ? Should all the parents of the object be specified ?... https://git.io/vH1R0
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #181: I don't know the flightglobals indexes, you will need to put marker ships in orbit around each one of the stock bodies and see what's saved in the save file.... https://git.io/vH1g6
<Kopernicus>
[Kopernicus] Quarior commented on issue #181: So after read the history, I got this (I comment) :... https://git.io/vH1wg
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #181: ah yes I did not think of that... https://git.io/vH1r7
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<GregroxMun>
o/
<GregroxMun>
Thomas are you there?
<Sigma88>
0/
<GregroxMun>
I'm gonna make a config of three M8 dwarfs orbiting Alternis Sun.
<GregroxMun>
And I'll send the config to whoever lands and returns from Super Tylo.
<Sigma88>
like a challenge?
<GregroxMun>
yes
<GregroxMun>
The gold stars are a trophy
<GregroxMun>
Shouldn't affect gameplay much. (I'll even remove science from them)
<GregroxMun>
Well maybe I'll keep the science.
<Sigma88>
I think I might be able to add a plugin that make the stars appear if you have managed to complete the challenge
<Sigma88>
whooops
<Sigma88>
made the stocksun a procedural star
<Sigma88>
but forgot to use mass and radius as relative terms
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
Sigma88 is now known as SigmaAway
<Kopernicus>
[Kopernicus] Quarior commented on issue #181: OK, so I test and doesn't work, I don't know why so I create a new game...... https://git.io/vH1S9
<Kopernicus>
[Kopernicus] Quarior commented on issue #181: Ah OK, very big thanks. I create a game and load a sfs save of my old save and is work.... https://git.io/vHMle
<Sigma88>
I have no idea what that guy is talking about
<GregroxMun>
Thomas: dust and ion trails don't behave any differently
<GregroxMun>
the dust tail is supposed to trail behind the body in its orbit, while the ion trail always stays pointed away from the sun
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<GregroxMun>
Also I had forgotten how absolutely massive comet tails are
<GregroxMun>
even the comet's coma can be larger than the sun!
<Sigma88>
god making coronas is really a pain
<Sigma88>
thomas, is there some kind of weird property the stock corona has?
<Sigma88>
why is that if I change it the shader behaves differently?
<Thomas>
no idea
<Thomas>
GregroxMun: They have different default brightness curves
<Thomas>
Sigma88: So, should I add a feature to load the emissive texture from the alpha channel?
<Thomas>
s/\?/of the scaled space map?
<Qboid>
Thomas meant to say: Sigma88: So, should I add a feature to load the emissive texture from the alpha channelof the scaled space map?