<Sigma88>
so that they are easily accessible to every dev
<GregroxMun>
wait that's not the same problem they're having, is it?
<Sigma88>
no it's not the same
<Sigma88>
but was caused by the solution to that problem
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #171: updating the title, @galileo88 / @ohiobob any logs from your test will be apreciated... https://git.io/vHLiE
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #171: updating the title, @galileo88 / @ohiobob any logs from your test will be apreciated... https://git.io/vHLiE
<Sigma88>
Galileo88: there you go
<Sigma88>
as soon as we have free time we will look into that
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<Galileo88>
The ring issue doesnt happen in a stock system :/
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<Sigma88>
then why should I be the one to fix that?
<Sigma88>
-.-
oeuf has joined #Kopernicus
<Sigma88>
!wpn oeuf
* Qboid
gives oeuf a resonator
egg|zzz|egg has quit [Ping timeout: 186 seconds]
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a Venusian microscope-like monad
<GregroxMun>
OEUF WE SHALL FIGHT.
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a cesium fountain pen
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a synapsid
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a metal oxide feather-like chromatograph
<KillAshley|SEMI>
!wpn
* Qboid
gives KillAshley|SEMI an atomic banhammer-like gantlet
<KillAshley|SEMI>
\o/ i like
<Sigma88>
0/
<GregroxMun>
!wpn Sigma88
* Qboid
gives Sigma88 a nutating gregarious ham radio
<GregroxMun>
!wpn Thomas|AWAY
* Qboid
gives Thomas|AWAY a commuting supremum
<Sigma88>
\0/
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a catastrophic integrator
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a Van Allen degenerate lemma-like maser
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a protracted hydrochlorofluorocarbon
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a solderless ruby
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a monopolar ⅝λ ?/license hybrid
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a threaded field extension
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a Аэрофлот epsilon TRIAC
<GregroxMun>
NO
<GregroxMun>
NO
<GregroxMun>
THAT IS MOSTLY NONSENSE.
<GregroxMun>
!wpn
* Qboid
gives GregroxMun a double bundle
<GregroxMun>
Clockwise from upper left: A double bundle, a Catastrophic Integrator, a Nodding Gregrox Ham Radio, a Cesium-filled Fountain Pen, a Metal Oxide feathered Technobabble Machine Which I Hear Is Called A Chronograph, a protract-aimed-hydroflourocarbon weapon, a Venusian microscope unit, and an atomic banhammer gauntlet.
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<Kopernicus>
[Kopernicus] StollD commented on issue #166: @OhioBob Well.. the problem is that I already reverted everything sun-related in 1.2.2-3, because it broke everything.... https://git.io/vHtYk
<Kopernicus>
[Kopernicus] StollD commented on issue #171: Gah, I forgot to revert that one commit https://git.io/vHtYm
Thomas|AWAY is now known as Thomas
<Thomas>
moo
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<Kopernicus>
[Kopernicus] StollD commented on issue #166: @OhioBob Well.. the problem is that I already reverted everything sun-related in 1.2.2-3, because it broke everything.... https://git.io/vHtYk
<Kopernicus>
[Kopernicus] StollD commented on issue #166: This issue is also interesting, because as far as I can see, blackracks dll and the release dll use the same star code https://git.io/vHtcv
<Sigma88>
thomas how do I connect my win10 machine to a printer shared on a win2000pro ?
<Sigma88>
also, hi :D
<Thomas>
by taking a match, some gas fuel, and burning the win2000 machine
<Thomas>
after that you can connect the printer to the win10 machine
<Sigma88>
our server broke after a blackout
<Sigma88>
I had to bork together a printer sharing thingy using a win2000 laptop
<Sigma88>
it's temporary
<Sigma88>
it's visible to winXP machines but not to the newer win10s
<Thomas>
Maybe something with NETBIOS
<Thomas>
I'd say its just too old
<Sigma88>
>_>
<Thomas>
Can the laptop run something newer?
<Sigma88>
os ?
<Thomas>
yeah
<Thomas>
like win 7
<Thomas>
or can you share the printer from another machine?
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<Sigma88>
I can connect to winXP machines with the win10s
<Sigma88>
but I would have prefered to use the win2000 laptop
<Sigma88>
I'll just install winxp on that machine
<Sigma88>
laptop
<Thomas>
Wow, Windows 2000 is older than me
* Thomas
feels old
<Thomas>
(because it is only 4 months older)
<Sigma88>
surprisingly, I'm not even older than windows
<Kopernicus>
[Kopernicus] infoman commented on issue #175: :( https://git.io/vHtVh
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #175: @infoman we are making something better... https://git.io/vHtwJ
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #175: @infoman we are making something better... https://git.io/vHtwJ
<Sigma88>
thomas how do I link to other repos in markdown?
<Thomas>
Post the link to them?
<Sigma88>
yes that's what I did
<Sigma88>
I thought there was a better way
<Thomas>
Well you could do [displayed text](link)
<Sigma88>
yes but that's the same, I thought there was some syntax like #StollD/Kronometer
<Sigma88>
or stuff like that
<Sigma88>
since you can reference issues and PRs with their hashtag
<Sigma88>
also, is there a particular reason why you didn't make kronometer part of the kopernicus organization?
<Thomas>
Because then we could have kept it in kopernicus too
<Thomas>
It has nothing to do with kopernicus
<Sigma88>
ok that's fair
<Sigma88>
thomas, when I inherit a class, can I change some of the methods?
<Thomas>
Yes, when they are virtual
<Sigma88>
ok, so assume the base class has a "public virtual void Test()" method
<Sigma88>
in the other class, the one that inherits the base
<Sigma88>
do I write the same?
<Sigma88>
public virtual void Test() ?
<Sigma88>
or just "public void Test()"
<Sigma88>
ah virtual override Test()
<Sigma88>
I suppose
<Thomas>
No, the base class needs virtual, the extension class needs override
<Sigma88>
yes
<Sigma88>
that's what I meant
<Sigma88>
ty
<Sigma88>
it worked
<Sigma88>
thanks!
<Sigma88>
my monkey skills are improving
<Sigma88>
:D
* Thomas
stabs stars
<Thomas>
I have a solution that makes sense to me, but I dont want to test it properly, because stars are a pain
<Sigma88>
send me the plugin
<Sigma88>
I'll test it
<Sigma88>
if you want
<Sigma88>
Thomas: ^
<Thomas>
Yeah, well, it works, but one would need to mess with luminosities and so on
<Thomas>
and meh
<Thomas>
if you want I can send it to you
<Thomas>
if not I will send it to ohiobob, who will scream at me because I simply ignore what he wants and just fix stuff so I like it :P
<Sigma88>
I eventually will need to know how this thing works for GN
<Sigma88>
might as well contribute
<Kopernicus>
[Kopernicus] StollD pushed 3 new commits to master: https://git.io/vHt6u
<Kopernicus>
Kopernicus/master 897a754 Dorian Stoll: Try to fix the stars properly
<Thomas>
Sigma88: Should be on jenkins
<Sigma88>
ty
<Sigma88>
k
<Sigma88>
I'll test it on the train
<Sigma88>
what should I do?
<Thomas>
Mess with the luminosities and see if flux / solar panel power do what they should do?
<Thomas>
So, if you are near two stars, the fluxes of both should add
<Sigma88>
ok
<Sigma88>
I'll try
Sigma88 is now known as SigmaBRB
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: @StollD that's very strange that you say blackrack's sll and the release dll are the same because I'm definitely seeing different behavior in the game. When I use the release version, when I'm a given distance X from either star, I get the same charge rate regardless of the respective luminosities. When I use blackracks's dll, the charge rates are proportional to the luminosities. https://g
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: @StollD that's very strange that you say blackrack's sll and the release dll are the same because I'm definitely seeing different behavior in the game. When I use the release version, when I'm a given distance X from either star, I get the same charge rate regardless of the respective luminosities. When I use blackracks's dll, the charge rates are proportional to the luminosities. https://g
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: @StollD that's very strange that you say blackrack's dll and the release dll are the same because I'm definitely seeing different behavior in the game. Using the release version, when I'm a given distance X from either star, I get the same charge rate regardless of the respective luminosities. When I use blackracks's dll, the charge rates are proportional to the luminosities. https://git.i
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<GregroxMun>
o/
SigmaBRB is now known as SigmaTrain
<SigmaTrain>
0/
<Thomas>
Okay, I made some tests too: I multiplied the luminosity by 10, solar flux got multiplied by 10. Solar Panel energy flow however didnt change at all
<Thomas>
Hmm, apparently, the flow rate of a solar panel isnt even modified by luminosity
<GregroxMun>
:/
<GregroxMun>
wait, that's insolation then, right?
<Thomas>
No, the solar panel code has no reference to insolation or luminosity
<GregroxMun>
oh
<Thomas>
well, it has a reference to luminosity, but it does flux / luminosity
<Thomas>
And if I understood it correctly, this removes any traces of solar luminosity from flux
<Thomas>
SQUAAAAD :D
<Thomas>
I have an idea
<SigmaTrain>
Lol
<SigmaTrain>
So I'm loading it for what?????
<Thomas>
Testing flux, but only if you want
<SigmaTrain>
Yeah but you already did that :)
<Thomas>
Ok, I am going to do the following: instead of flux / luminosity I am doing flux / 1360, so basically I am hardcoding the stock value there to have some kind of multiplier .D
<Thomas>
*:D
<SigmaTrain>
Thomas, I used 1/2 the luminosity
<SigmaTrain>
Got out double the ec/s
<SigmaTrain>
Is that what you see as well?
<SigmaTrain>
Because it seemed to me that your solar panels were unafected
<SigmaTrain>
It's not the case for me
<Thomas>
I looked at energy flow
<Thomas>
And the code says that charge rate depends on energy flow
<SigmaTrain>
Also, if I put two stars close
<SigmaTrain>
Should I get the sum of ec/s?
<Thomas>
Yeah
<SigmaTrain>
Because I'm getting 25 from 1, 50 from the other
<SigmaTrain>
When they are far apart
<SigmaTrain>
When close together I get 54
<Thomas>
Hmm, wait no, you dont get the sum of the ec/s, the multiplier for it is a sum
<SigmaTrain>
?
<SigmaTrain>
What do you mean?
<Thomas>
The flow rate is the product from sunAOA, an efficiency multiplier which is fetched from a float curve, and a distance multiplier which is calculated from flux and luminosity
<Thomas>
with the kopernicus solar panel, distance multiplier is the sum of the distance multipliers the stars would have when they are alone
<SigmaTrain>
I have no idea what that means
<Thomas>
well, if you use stock ksp
<SigmaTrain>
Stock ksp + a sun clone with half luminosity
<Thomas>
ok
<SigmaTrain>
(Which right now, produces double ec/s than the sun)
<SigmaTrain>
Specifically, a gigantor at 1 kerbin AU produces 25 looking at sun, 50 looking at the clone, 54 looking at the two stars kissing
<Thomas>
flow rate = <how much of the panel gets sunlight (from the active star, cant change that)> * <some value> * <distMult>. distMult = (flux from sun) / 1360 + (flux from sun clone [flux from the sun / 2]) / 680
<Thomas>
SigmaTrain: It doesnt matter where the panel is looking at. At the moment, the nearest star is selected. Kopernicus just adds the flux that would come from the second star to the flux coming from the first star
<Thomas>
(yeah thats a bit silly)
* Thomas
wonders if he scared away SigmaTrain
oeuf is now known as egg
<SigmaTrain>
No thomas ;)
<SigmaTrain>
I was driving home
<SigmaTrain>
Now dinner then I'll test some more
<Thomas>
Cool
<Thomas>
I wrote code that autoselects the most powerful star :D
<SigmaTrain>
Nice
<Thomas>
Hmm, I just realized that you can in fact change the luminosity in stock. So I should probably keep it like it is in stock (and not hardcode 1360)
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHtxw
<Kopernicus>
Kopernicus/master bde791d Dorian Stoll: Autoselect the star the vessel is pointing at.
<SigmaTrain>
Thomas do you mean you now load the stock value instead of using 1360?
<Thomas>
Kinda, I use the value of the respective star
<Thomas>
But that means that ec/s wont change with luminosity
SigmaTrain is now known as Sigma88
<Sigma88>
Thomas: isn't there a better way?
<Thomas>
Well, I can hardcode the stock luminosity value instead of using the variable
<Sigma88>
can't you load the 1360 from where stock stores it?
<Sigma88>
so that if somebody changes that it gets changed in kopernicus as well?
<Thomas>
I can do that
<Sigma88>
ok, and doing that, would doubling the luminosity of a star double the amount of Ec/s generated?
<Sigma88>
I think that if you want to allow to edit star luminosity with kopernicus, that should be the end result
<Thomas>
yes, doubling luminosity will double ec/s
<Sigma88>
ok
<Sigma88>
that's what I think should be the aim
<Sigma88>
ping me when you need me to test stuff
<Sigma88>
:)
<Kopernicus>
Kopernicus/master 2a44890 Dorian Stoll: Sigma88 said I should ping him...
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHqIR
<Sigma88>
:)
<Sigma88>
thomas do you still have the backlog from yesterday?
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<Sigma88>
derp, completely forgot to test kopernicus
<Sigma88>
:/
<Thomas>
dont worry
<Thomas>
take the time you need :D
<Sigma88>
I got lost in coding SASS :D
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: @StollD here's a test you can do for yourself. Download this, http://www.braeunig.us/KSP/Test.zip and place the Test folder in the GameData folder of your stock installation. All this does is adds a second star orbiting the Sun that has a luminosity 10% of the Sun. Put a 3x2 solar panel in orbit around both stars at a distance of 13.6 Gm (1 AU). Using the release dll, the power output of the
<Sigma88>
thomas
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: @StollD that's very strange that you say blackrack's dll and the release dll are the same because I'm definitely seeing different behavior in the game. Using the release version, when I'm a given distance X from either star, I get the same charge rate regardless of the respective luminosities. When I use blackracks's dll, the charge rates are proportional to the luminosities. https://git.i
<Sigma88>
nice job
<Sigma88>
now I get 25 around sun
<Sigma88>
and 12 around the clone
<Sigma88>
erm
<Sigma88>
wait let me re-check
<Sigma88>
ok, thomas, if two stars are near eachother I get 34 instead of 25 + 12 (37)
<Sigma88>
I'd say that's close enough
<Thomas>
Yeah, you cant be in the exact middle
<Sigma88>
that was what I was thinking
<Sigma88>
ok, so the fix seems to work
<Sigma88>
good job
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHq00
<Kopernicus>
Kopernicus/master 7637d6e Dorian Stoll: Make the solar panels even better: Calculate the flow rate for each star based on distance and AOA, and apply that.
<Sigma88>
Make the solar panels great again.
<Sigma88>
!g worst planet pack ever for ksp
<Qboid>
Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (8990 results found, took 0.73s)
<Sigma88>
LOL
<Sigma88>
!g best planet pack ever for ksp
<Qboid>
Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (10500 results found, took 0.69s)
<Sigma88>
!g best planet pack for ksp
<Qboid>
Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (10500 results found, took 0.89s)
<Thomas>
!g random high quality planet pack for ksp
<Qboid>
Thomas: http://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-biome-overhaul-more-biomes-more-interesting-names-better-looking-etc-17-nov/ [[1.2.1] Outer Planets Mod (2.1) - Biome overhaul: more biomes ...] (10700 results found, took 0.72s)
<GregroxMun>
huh
<GregroxMun>
that's not that wrong
<GregroxMun>
!g random decent planet pack for ksp
<Qboid>
GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (10100 results found, took 0.42s)
<GregroxMun>
XD
<GregroxMun>
!g random good planet pack for ksp
<Qboid>
GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (3190 results found, took 0.67s)
<GregroxMun>
hmm.
<GregroxMun>
!random terrible planet pack for ksp
<GregroxMun>
oops
<GregroxMun>
!g random terrible planet pack for ksp
<Qboid>
GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (7720 results found, took 0.35s)
<GregroxMun>
:o
<GregroxMun>
it's bc "Planet pack."
<Thomas>
my query contained planet pack too :D
<GregroxMun>
!g random high quality planet pack for ksp
<Qboid>
GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-biome-overhaul-more-biomes-more-interesting-names-better-looking-etc-17-nov/ [[1.2.1] Outer Planets Mod (2.1) - Biome overhaul: more biomes ...] (10700 results found, took 0.46s)
<GregroxMun>
!g random awesome planet pack for ksp
<Qboid>
GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/152136-v122-galileos-planet-pack-official-release-ksp-122/ [[v1.2.3] Galileo's Planet Pack: Official Release [KSP 1.2.2] - Add-on ...] (8580 results found, took 0.63s)
<GregroxMun>
google can't make up its mind
egg is now known as egg|df|egg
<Thomas>
Okay, I now got Infinite solar power :D
<Sigma88>
wut
<Sigma88>
?
<Sigma88>
!g most annoying user from ksp forum
<Qboid>
Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/158371-unity-engine-update/ [Unity engine update - Suggestions & Development Discussion ...] (5930 results found, took 0.66s)
<Sigma88>
did the font of the forums change?
<Sigma88>
looks like crap
<Thomas>
I dont think so
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHqiX
<Kopernicus>
Kopernicus/master c5d6754 Dorian Stoll: The solar panels finally work like I want them to work
<Kopernicus>
[Kopernicus] StollD commented on issue #166: Ok, I made some commits, and I rewrote half of the star and solar panel code in Kopernicus.... https://git.io/vHqXf
Thomas is now known as Thomas|AWAY
<Sigma88>
nice Thomas|AWAY
<Sigma88>
and good night
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: Thanks, I look forward to testing it out. https://git.io/vHqM5
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #166: @OhioBob sent you a copy on the forum https://git.io/vHqDH
<GregroxMun>
I wonder what happens if you have Principia and DarkMultiPlayer.