Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-5 - https://git.io/v0Gg5 | Pictures: http://git.io/vWxD6 | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vwsX1 | <Sigma88> how to politely tell people to shut up: link them a post that describes how to post a proper bug report
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<SigmaAway> !tell Gregrox* http://forum.kerbalspaceprogram.com/index.php?/topic/96851-11-texturereplacer-2413-442016/&do=findComment&comment=3052662
<Qboid> SigmaAway: I'll redirect this as soon as they are around.
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<Sigma88> ciao uovo
* Sigma88 stares at egg
<egg> !Wpn Sigma88
* Qboid gives Sigma88 an idempotent COME FROM
<egg> !Wpn Sigma88
* Qboid gives Sigma88 a zygohistomorphic épée
<Sigma88> !wpn uovo
* Qboid gives uovo a polar polynomial
<Sigma88> !g èpèe
<Qboid> Sigma88: https://en.wikipedia.org/wiki/%C3%89p%C3%A9e [Épée - Wikipedia] (1340000 results found, took 0.58s)
<Sigma88> lol I've already googled that
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<GregroxMun> o/
<Qboid> GregroxMun: SigmaAway left a message for you in #Kopernicus [11.05.2017 05:44:03]: "http://forum.kerbalspaceprogram.com/index.php?/topic/96851-11-texturereplacer-2413-442016/&do=findComment&comment=3052662"
<Sigma88> 0/
<Sigma88> GregroxMun: I guess you did not know about that
<GregroxMun> I didn't.
<GregroxMun> This is great news I think.
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<Sigma88> yup
<GregroxMun> Using ModuleManager I think I can make a Star Generator that would be able to create stars based purely upon their mass.
<GregroxMun> It would only work for the main sequence, and you'd still have to manually put the colors for the spectral type in
<GregroxMun> but the mass/radius/luminosity etc would be defined by the config.
<Sigma88> why can't you make the color automatic as well?
<GregroxMun> Because I don't know how.
<GregroxMun> I suspect it's possible to go as far as have temperature be calculated into RGB color Kelvin by ModuleManager.
<GregroxMun> But I don't know how to do that.
<Sigma88> if you can calculate the color you want then it's possible to automatize it with MM
<Sigma88> if you have the math but are not sure how to translate that into mm syntax just ping me
<GregroxMun> It looks like a tiny star but it's really just very distant orbits:
<Sigma88> do you already have an excell sheet to make that color calculation?
<GregroxMun> I don't
<GregroxMun> This is what I've been using: https://academo.org/demos/colour-temperature-relationship/ Nice user friendly tool
<Sigma88> wait
<Sigma88> probably I can do it without
<Sigma88> looks simple enough
<GregroxMun> Each star needs two temperatures to be calculated: Sunspot Color and Star Color. Sunspots are cooler and thus would be towards the redder end. Sunspot color would also be 1/4 the brightness of Star Color.
<GregroxMun> Oh crap, the calculator I've been using only goes up to 15000K, but I need 15200K and 36000K
<GregroxMun> I'll have to wing it for the O9V star, but 15000K is probably close enough for my purposes.
<GregroxMun> for the B5V star
<Sigma88> it requires the LOG
<Sigma88> which can't be done via MM
<GregroxMun> blast.
<Sigma88> calculator?
<GregroxMun> Wait, there are polynomials that can approximate logs.
<Sigma88> don't you have an excel file?
<GregroxMun> No.
<Sigma88> you should :D
<GregroxMun> "This is what I've been using: https://academo.org/demos/colour-temperature-relationship/ Nice user friendly tool "
<Sigma88> no idea what that is
<GregroxMun> click it then
<Sigma88> I don't even understand where the tool is
<GregroxMun> something broke then
<Sigma88> ah ok
<Sigma88> I didn't see the slider
<GregroxMun> I have a "cheat sheet" of handwritten equations and formulas that regard stars for the sake of worldbuilding and starbuilding. But it's really ugly and in a broken sketchbook that I have to take out of my desk every time I want to look at it. I am considering just making one really nice big cheat sheet and having it printed nice and large to put on
<GregroxMun> my wall behind my screens.
<GregroxMun> Probably would have planetbuilding equations and other formulaic miscellany too.
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<GregroxMun> o/
<GregroxMun> What was the last thing I typed
<Sigma88> idk I disconnected
<Sigma88> GregroxMun: https://pastebin.com/maxg1z3w
<Sigma88> this *should* work
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<GregroxMun> That was fast
<SigmaAFK> :P
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<Sigma88> too slow
<Sigma88> for me
<GregroxMun> How do I make use of it?
<GregroxMun> Can you make an example of some color being put somewhere using the config above
<Sigma88> do you use that for emit color?
<GregroxMun> I intend to, yes
<Sigma88> !g kittopia-dumps
<Qboid> Sigma88: https://github.com/Kopernicus/kittopia-dumps [GitHub - Kopernicus/kittopia-dumps: The configuration of the default ...] (8 results found, took 0.44s)
<Sigma88> how do you want the difference between emit1 and 0
<Sigma88> ?
<GregroxMun> I figured emit1 should be about 10% darker.
<Sigma88> ok
<GregroxMun> RimColor should be 10% lighter, with power and blend tweaked to get a good result.
<GregroxMun> Good result for all stars, that is.
<GregroxMun> I would do that on my end.
<Sigma88> you should take the Temperature from the star
<Sigma88> where do you define the temperature of a star?
<GregroxMun> atmosphere I assume.
<Sigma88> ok
<Sigma88> fixed
<Sigma88> reload now
<GregroxMun> http://i.imgur.com/boQwLDF.png orbital mechanics around a B5V star. 19 years to Eve, but on the bright side it's under a km/s to get there.
<GregroxMun> Should you want to dive into the sun, it will cost you only 2.5 km/s or so.
<Sigma88> let me know if MM throws any errors with that
<GregroxMun> and what a sundive it will be
<GregroxMun> ok.
<GregroxMun> Oh shoot here's a roadblock: no way of chosing the right color for coronas
<Sigma88> SASS Science almost completely finished
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<Sigma88> Pc keeps disconnecting
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<Thomas> Sigma88: Hmm, re your TR stuff: I wonder if Unity can load textures from symlinks
<Thomas> because if yes you could make a mod that dynamically symlinks textures into the TR folder
<Sigma88> Thomas TR already does that so it was just a matter of me not reading the changelog :)
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<Gregrox> o/
<Sigma88> Kiwi sucka
<Sigma88> s/a/s
<Gregrox> Yeah but I don't feel like using anything else
<Qboid> Sigma88 meant to say: Kiwi sucks
<Gregrox> ever
<Sigma88> I use kiwi
<Sigma88> I guess that's why we both crashed
<Gregrox> I use it too but it's breaking so much I gotta use the default esper web chat
<Sigma88> Could you do me a favor?
<Gregrox> what
<Sigma88> Could you install enhanced navball and send me a screenshot of the maneuvre retrograde symbol
<Sigma88> ?
<Sigma88> Pls
<Gregrox> you only need a pic right?
<Sigma88> !g enhanced navball curse
<Qboid> Sigma88: https://mods.curse.com/ksp-mods/kerbal/220469-enhanced-navball-v1-3 [Enhanced NavBall [v1.3] - Gameplay - Kerbal Space Program Mods ...] (45 results found, took 0.19s)
<Sigma88> Yes
<Sigma88> I will reproduce the shape manually
<Sigma88> Bu i can't find it
<Gregrox> enhanced navabll doesnt work
<Gregrox> its not updated
<Sigma88> Have you tried?
<Sigma88> I guess it may have broken
<Sigma88> I'll load it on one of my backups
<Gregrox> I did try it
<Gregrox> That's how I found out
<Gregrox> With some tweaks, your color-to-star config works great
<Gregrox> and it goes down to colors dimmer than the calculator I was using does.
<Gregrox> 800 Kelvin
<Gregrox> Brown dwarf star!
<Gregrox> Could also be used to make a brown giant protostar.
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<SigmaSMH> !seen Sigma88
<Qboid> SigmaSMH: I last saw Sigma88 on [11.05.2017 15:03:24] in #Kopernicus saying: "I'll load it on one of my backups"
<SigmaSMH> -.-
<SigmaSMH> ffs
<Gregrox> http://imgur.com/a/6atlz 800 Kelvin Brown Dwarf
<SigmaSMH> which minor tweaks?
<SigmaSMH> "some tweaks" sorry
<SigmaSMH> not minor
<Gregrox> Adding more things to get colored, changing the brightness multipliers
<Gregrox> the colorizer itself is unchanged
<Sigma88> Ah yes
<Sigma88> You can do everything with that
<Sigma88> Also orbital colors
<Sigma88> And all kinds of stuff
<SigmaSMH> !wa titan surface pressure in atmospheres
<Qboid> SigmaSMH: Seems that Wolfram is unable to understand that.
<SigmaSMH> !wa titan atmosphere pressure
<Qboid> SigmaSMH: pressure | Titan: 1013 hPa (759.7 mmHg), (40 minutes ago)
<SigmaSMH> !wa 759.7mmhg to atm
<Qboid> SigmaSMH: convert 759.7 mmHg (millimeters of mercury) to atmospheres: 0.99961 atm (atmospheres)
<Gregrox> Sigma88: what are the math operations used by MM?
<Gregrox> Also I suspect it's talking about a place on Earth called Titan.
<Gregrox> Titan (Six Flags Over Texas)
<Gregrox> Confusingly enough, I think Titan (Space World) is also a place on Earth
<Gregrox> 1.45 atmospheres.
<SigmaSMH> gregrox
<SigmaSMH> do you need me to list all operators?
<SigmaSMH> or do you need one in particular?
<SigmaSMH> + - * / (self explanatory)
<Gregrox> all of them
<SigmaSMH> ! exponent
<SigmaSMH> ^=
<SigmaSMH> replace
<SigmaSMH> @key ^= :OLDTEXT:NEWTEXT:
<SigmaSMH> and that's it as far as I remember
<Gregrox> ok
<Gregrox> thanks
<SigmaSMH> I thought there were more :D
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<SigmaSMH> you can do roots by using !
<GregroxMun> yes I know
<GregroxMun> You can do any exponent
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<GregroxMun> OK, first test of the StarColor config with fully automatic radius & temperature from mass calculation
<GregroxMun> aaaannnd 4 errors
<GregroxMun> Sigma88
<GregroxMun> The color config also doesn't portray color accurately.
<GregroxMun> Stars this yellow don't exist
<GregroxMun> damn it
<GregroxMun> I think I found the problem.
<GregroxMun> Blue = 0
<GregroxMun> It shouldn't be 0 past 1500 Kelvin though, and it's hotter than that.
<GregroxMun> also because of the multipliers I set its even worse
<Sigma88> Log?
<GregroxMun> give me a moment.
<GregroxMun> I need to make sure it wasn't something I did that broke
<Sigma88> the cfg as well
<GregroxMun> Because it actually looks fine at 36kK
<Sigma88> if there's an error the patch will have stopped there
<Sigma88> which means the color you get is not the final one
<Sigma88> so if you show me the logs I can see what broke
<Sigma88> and the cfg as well
<GregroxMun> This is without the stuff I did that broke it. (MM found no errors with this config on load)
<GregroxMun> This is at 5800 Kelvin, should be nearly white.
<GregroxMun> config incoming
<Sigma88> mm cachefile
<Sigma88> ?
<GregroxMun> I know the bad sun coloration isn't my fault, because I don't tweak sunlight from your calculation.
<GregroxMun> incoming
<Sigma88> you didn't change any of the numbers in the pastebin?
<GregroxMun> No
<GregroxMun> I only changed things after //APPLY CHANGES and change COLOR/temperature from targeting the sun's atmosphere to my own value
<Sigma88> give me a sec
<GregroxMun> As far as I can tell, blue is set to zero all the way up until after what I'm assuming is 6600 Kelvin.
<GregroxMun> Because set to 36,000 it's fine
<GregroxMun> 6601 is fine
<GregroxMun> 6599 is not fine
<GregroxMun> and 6600 is fine
<GregroxMun> So any temperature under 6600 removes blue from existence
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<GregroxMun> o/
<Sigma88> let me check
<GregroxMun> What do you think about getting rid of unrealistic stars?
<GregroxMun> regex
<Sigma88> @COLOR:HAS[#Temperature[<66],#Temperature[>19-]]
<Sigma88> >19
<Sigma88> not >19-
<Sigma88> try without the -
<GregroxMun> ok
<GregroxMun> wait, we can use greater than or less than signs to look for values in MM?
<Sigma88> yes
<GregroxMun> That means I could do corona for individual stars
<GregroxMun> and even things like changing the texture for the star type
<Sigma88> yes
<GregroxMun> like I could do big sunspots for Mdwarfs and a gas giant texture for Brown Dwarfs
<Sigma88> yes
<GregroxMun> change didn't fix it
<Sigma88> cache and cfg
<Sigma88> try this
<Sigma88> GregroxMun: send me the mm cache when you are done loading it
<GregroxMun> ok
<Sigma88> don't even bother loading a save
<Sigma88> it won't solve your issue
<Sigma88> I've just put some markers to see where things break
<GregroxMun> not it fixed it
<GregroxMun> no it fixed it
<GregroxMun> Maybe I saved wrong before
<Sigma88> -.-
<Sigma88> remove the bananas then
<GregroxMun> Sigma88: I am not good at MM, what am I doing wrong?
<GregroxMun> MM is doing errors, so there's no cache
<Sigma88> log
<GregroxMun> output_log
<Sigma88> sure
<Sigma88> that's better
<GregroxMun> or kopernicus log
<Sigma88> no output
<Sigma88> it's a mm error
<GregroxMun> which one though
<GregroxMun> it's still unclear
<Sigma88> has nothing to do with kopernicus
<Sigma88> output_log
<Thomas> or KSP.log, it doesnt matter
<Sigma88> a full log
<GregroxMun> that is the full log
<Sigma88> no
<GregroxMun> I dare say it doesn't look right.
<Sigma88> you restarted ksp
<Sigma88> start ksp, wait untill mm finishes loading
<Sigma88> kill ksp
<Sigma88> provide the log
<Sigma88> SurfaceTemperature = #../StellarProperties
<Sigma88> this is wrong
<Sigma88> you forgot the $
<Sigma88> also here
<Sigma88> TempRatioToTheFourth = #$../StellarProperties/TempRatio
<Sigma88> Temperature = #$../StellarProperties/SurfaceTemperature
<Sigma88> also there
<Sigma88> syntax is:
<Sigma88> #$ PATH THO VARIABLE $
<Sigma88> s/HO/O
<Qboid> Sigma88 meant to say: #$ PATH TO VARIABLE $
<GregroxMun> fixed!
<Sigma88> :)
<GregroxMun> http://i.imgur.com/y7yrmC7.png 0.2 Msol
<Sigma88> I shouldn't solve bugs without logs
<Sigma88> it sends the wrong message :D
<Sigma88> nice
<Sigma88> can 0.2M sol be in the main sequence?
<Sigma88> seems a tad small
<GregroxMun> !wa (Proxima Centauri mass)/(sun mass)
<Qboid> GregroxMun: Proxima Centauri | mass/Sun | mass: 0.21 (21%)
<GregroxMun> !wa (TRAPPIST-1 mass)/(sun mass)
<Qboid> GregroxMun: TRAPPIST-1 | mass/Sun | mass: 0.08 (8%)
<Sigma88> !g trappist-1
<GregroxMun> Yeah 0.2 and even 0.1 Msol is fine.
<Qboid> Sigma88: http://www.trappist.one/ [TRAPPIST-1] (411000 results found, took 0.74s)
<Sigma88> !g trappist-1 wiki
<Qboid> Sigma88: https://en.wikipedia.org/wiki/TRAPPIST-1 [TRAPPIST-1 - Wikipedia] (21900 results found, took 0.81s)
<Sigma88> that's small
<UmbralRaptor> GregroxMun: minimum mass for fusion is ~0.07-0.08 M_☉
<GregroxMun> Terrific
<GregroxMun> !wa TRAPPIST-1 radius/Jupiter radius
<Qboid> GregroxMun: TRAPPIST-1 | average radius/Jupiter | average radius: 1.2
<GregroxMun> !wa TRAPPIST-1 mass / Jupiter mass
<Qboid> GregroxMun: TRAPPIST-1 | mass/Jupiter | mass: 80
<Sigma88> that's a lot of gas crammed in such a small place
<GregroxMun> !wa (0.07 times Sun Mass)/(Jupiter mass)
<Qboid> GregroxMun: (0.07 (M_☉ (solar mass)))/Jupiter | mass: 73.33
<UmbralRaptor> TRAPPIST-1 has a density of ~75 g/cm³
<Sigma88> 72.33 jupiter masses to jupiter
<Sigma88> interesting
<GregroxMun> !wa density of osmium in g/cm^3
<Qboid> GregroxMun: convert osmium | density to grams per cubic centimeter: 22.59 g/cm^3 (grams per cubic centimeter)
<Sigma88> !wa density neutronium in g/cm^3
<GregroxMun> Electron degeneracy is a hell of a thing.
<Qboid> Sigma88: Seems that Wolfram is unable to understand that.
<Sigma88> go to hell wa
<GregroxMun> Hydrogen and Helium in a brown dwarf is denser than Osmium normally is.
<Sigma88> !wa density neutrium in g/cm^3
<Qboid> Sigma88: Seems that Wolfram is unable to understand that.
<UmbralRaptor> Rule of thumb is ~1e14 g/cm^3
<GregroxMun> Actually in the cores of all stars it's much denser than osmium too if i'm not mistaken.
<Sigma88> !wa why is wolfram alpha always unable to understand me?
<GregroxMun> http://i.imgur.com/8LDOrK3.png This is what SLIPPIST-1 should look like
<Qboid> Sigma88: Seems that Wolfram is unable to understand that.
<GregroxMun> roughly
<GregroxMun> it's 0.1 Msol
<GregroxMun> ^the above pic I mean
<GregroxMun> I'm quite happy with the way it turned out for low mass stars. They're really sense so I wouldn't expect limb darkening to be very obvious.
<GregroxMun> s/sense/dense
<Qboid> GregroxMun meant to say: I'm quite happy with the way it turned out for low mass stars. They're really dense so I wouldn't expect limb darkening to be very obvious.
<Sigma88> GregroxMun: you make no dense
<GregroxMun> That's "American" quite by the way, as in "really"
<GregroxMun> America and England have different ideas of what "quite" means for some reason. It's the opposite between them.
<Sigma88> quite interesting topic
<GregroxMun> I'm curious if europeans learn english that's closer to British or American.
<Sigma88> in italy they teach british in schools
<Sigma88> but I ended up learning american better because of tv series and movies
<Sigma88> and because I hate studying
<GregroxMun> That makes sense.
<GregroxMun> lol
<Sigma88> ironically
<GregroxMun> Something annoying is that half of the spectral types on the main sequence have nice tables in them and half of them don't on wikipedia.
<GregroxMun> Like G-type main sequence stars have a table with lots of nice info, but K and F don't.
<GregroxMun> scroll down a bit
<GregroxMun> Shows how M2V differs from M3V and M4V etc.
<GregroxMun> There's also one for G stars.
<Sigma88> I know
<Sigma88> I mean, G is ok, but F K
<Sigma88> :D
<GregroxMun> Ooh, I can set orbit color to temperature too
<Sigma88> I told you that ages ago
<Sigma88> s/orbit/orbit
<Qboid> Sigma88 meant to say: Also orbital colors
<GregroxMun> I must have been disconnected or something.
<Sigma88> not unlikely
<Sigma88> man, this science thing is draining me
<Sigma88> it's soooooooooooooooooooo boring to set up science defs for planets
<Sigma88> s/o/ooooooooooooo
<GregroxMun> That's probably why I stopped
<Qboid> Sigma88 meant to say: it's soooooooooooooooooooooooooooooooo boring to set up science defs for planets
<GregroxMun> you were hoping each o would be multiplied, weren't you?
<Sigma88> yup
<GregroxMun> XD
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<SigmaBRB> gotta go take the bus
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<SigmaBus> I hate taking the bus
<SigmaBus> GregroxMun I was thinking about an optional setting for sass
<SigmaBus> Basically it would change the mass of the sun so that 1 kerbin year lasts 365 kerbin days (6hr days)
<SigmaBus> Then change the clock to tick 1 second every 0.25 real time seconds
<SigmaBus> So it would look like the game runs on real time scales
<SigmaBus> Not sure I like the idea
<SigmaBus> What I might do is change the sun so that 1 year lasts 365 kerbin days and let the clock run normally
<GregroxMun> that one
<GregroxMun> SigmaBus, have you ever eaten a cheeseburger?
<GregroxMun> I am going somewhere with this, this isn't as dumb a question as it sounds
<GregroxMun> well nvm, I might not have time to explain
<SigmaBus> Yes
<SigmaBus> Plenty
<GregroxMun> Were they covered in ketchup on top?
<SigmaBus> I don't like ketchup so I usually ask that they don't put ketchup
<GregroxMun> would there normally be ketchup on top
<SigmaBus> Depends on the place
<SigmaBus> McDonalds yes
<GregroxMun> Wow. That actually explains a bit.
<GregroxMun> In America, no one ever puts ketchup on top of burgers
<GregroxMun> If you were to do that then you would be shot.
<SigmaBus> I like mayo
<SigmaBus> And some types of mustard
<GregroxMun> My mom visited Italy decades ago and she ate a burger which was covered in ketchup and served with a knife and fork.
<SigmaBus> Burgers in italy are shit
<SigmaBus> They are not considered proper food
<SigmaBus> My gf lives in uk and when I go there I eat a lot of burgers
<SigmaBus> But here I rather do them myself if I want to have a burger
<SigmaBus> But there's a lot of great food here, you should not miss burgers :)
<GregroxMun> What's pizza like there
<SigmaBus> In italy?
<GregroxMun> ys
<SigmaBus> Let me see if I can find a good piv
<SigmaBus> Pic
<SigmaBus> First of all I should say pizza is from naples
<SigmaBus> So southern italy
<SigmaBus> But you can get good pizza everywhere
<GregroxMun> Is that it's southern instead of northern important?
<GregroxMun> I knew it was from italy
<SigmaBus> Depends on what you define important
<GregroxMun> So no then probably
<SigmaBus> If you go to milan and want to eat proper milanese food
<SigmaBus> You should not ask for pizza
<SigmaBus> But if you want proper pizza you can find it in milan
<GregroxMun> I imagine it would be somewhat like going to New York and asking for Iced Tea.
<GregroxMun> Sorry, Ice Tea
<SigmaBus> Idk, we have ice tea here :)
<GregroxMun> Actually I'm not sure if it matters what Southerners refer to Iced or Ice Tea.
<GregroxMun> What's it like
<SigmaBus> Tastes nothing like what I had in NYC
<SigmaBus> in denver and nyc they serve iced tea like the brits
<SigmaBus> So basically hot tea with ice
<SigmaBus> Ice tea here tastes like a different beverage from hot tea
<GregroxMun> Maybe y'all have Southern USA tea then
<SigmaBus> I'm not sure how I would describe it
<GregroxMun> or maybe it's a totally different thing from that and holy crap I have to go
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<Sigma88> 0/
<KillAshley|SEMI> \o
<KillAshley|SEMI> Sigma88: whats the soi value again? its "showSOI" right?
<Sigma88> ?
<KillAshley|SEMI> to see the soi in game
<Sigma88> to see the grid?
<KillAshley|SEMI> yeah
<Sigma88> wait
<Sigma88> yup
<Sigma88> showSOI
<KillAshley|SEMI> thought so, but cbf looking up github lol
<Sigma88> KillAshley|SEMI: I don't think it's much reliable
<KillAshley|SEMI> its just needs to be general, i only use it for kerbin in NH
<Sigma88> my suggestion is to use hyperedit to move a planet to orbit the body at the altitude you want
<Sigma88> iirc it calculates the SOI, it doesn't use the one you set manually
<Sigma88> if you set one
<KillAshley|SEMI> it does update to manual SOI's
<KillAshley|SEMI> :P
<Sigma88> ok
<Sigma88> I usually just move the mun to the altitude I need
<Sigma88> :D
<KillAshley|SEMI> lol
<Sigma88> KillAshley|SEMI: science defs are making me go crazy
<Sigma88> Z_Z
<KillAshley|SEMI> lol
<KillAshley|SEMI> whats up
<Sigma88> nothing, I have to set up all the science for SASS
<Sigma88> 30 bodies
<KillAshley|SEMI> lol
<KillAshley|SEMI> welcome to my world
<Sigma88> I've checked all the definitions themselves
<Sigma88> now I need to fix the biome names, colors and maps
<KillAshley|SEMI> :P good luck
<Sigma88> all without manually editing stuff :|
<KillAshley|SEMI> ok so my 3 main packs are now done. just need a kopernicus update before i can release lol
<Gregrox|AWAY> o/
Gregrox|AWAY is now known as GregroxMun
<KillAshley|SEMI> hey GregroxMun
<KillAshley|SEMI> not sure erther i want to update K+ again
<GregroxMun> I could do Kerbol Plus Rekerjiggered. Full circle. XD
<KillAshley|SEMI> lol that mod got passed around
<KillAshley|SEMI> me problem is;
<KillAshley|SEMI> if i update it, i would want to completely bring it up to the standard in my NH, UL & KASE packs
<KillAshley|SEMI> and that would take a lot of work
* KillAshley|SEMI shudders
<GregroxMun> And all for work that isn't really "yours" in that they aren't your ideas.
<KillAshley|SEMI> well most are actually mine lol
<KillAshley|SEMI> thats why i stole the mod to begin with
<GregroxMun> Oh wow.
<Sigma88> 0/ greg
<GregroxMun> o/
<KillAshley|SEMI> dont you remember all that drama
<GregroxMun> yes I do
<GregroxMun> But I thought at least the plans and system layout was his
<GregroxMun> ideas for what things looked like
<GregroxMun> etc
<GregroxMun> I'm trying to decide how I want to implement vertical drift along the Main Sequence.
<GregroxMun> (Essentially, relating to the fact that both Sol and a Cen A are G2V, but a Cen A is something like 10% larger and twice as luminous.
<GregroxMun> )
<GregroxMun> !wa luminosity of Alpha Centauri A / luminosity of the Sun
<Qboid> GregroxMun: Rigel Kentaurus A | luminosity/Sun | luminosity: 1
<GregroxMun> !wa radius of Alpha Centauri A / sun radius
<GregroxMun> that's not true.
<Qboid> GregroxMun: Rigel Kentaurus A | average radius/Sun | average radius: 1
<GregroxMun> !wa (Rigel Kentaurus A luminosity)/(Sun luminosity)
<Qboid> GregroxMun: Rigel Kentaurus A | luminosity/Sun | luminosity: 1
<GregroxMun> maybe I'm wrong
<GregroxMun> 1.5 Solar Luminosities.
<GregroxMun> 1.227 Solar Radii
<Sigma88> GregroxMun: do you know the name of the kerbal texture in the astronaut complex?
<Sigma88> the mini-figurine
<GregroxMun> Hold on
<GregroxMun> I might
<GregroxMun> kerbalicon_eva.png
<GregroxMun> kerbalicon_eva_orange.png
<GregroxMun> kerbalicon_recruit.png
<GregroxMun> kerbalicon_recruit_female.png
<GregroxMun> kerbalicon_suit.png
<GregroxMun> kerbalicon_suit_female.png
<Sigma88> thanks
<GregroxMun> kerbalicon_suit_orange.png
<GregroxMun> kerbalicon_suit_orange_female.png
<GregroxMun> kerbalicon_tourist.png
<GregroxMun> kerbalicon_tourist_female.png
<GregroxMun> that should be it
<GregroxMun> One of the problems with vertical drift along the main sequence is there's no nice equations for it.
<GregroxMun> Not that I know of.
<GregroxMun> Maybe I'll just make it a horizontal drift. This would act the same as vertical drift but i would have only one variable to worry about: temperature. You could consider a Cen A to be a star that is the same horizontally as the Sun but higher vertically, or you could consider it the same vertically as some F9V or G0V star but different horizontally.
<Sigma88> what do you mean vertical drift?
<GregroxMun> drift implies change so its maybe a misnomer
<GregroxMun> anyway the main sequence isn't just a wiggly line. It's a strip.
<GregroxMun> It has width
<GregroxMun> stars can be the same mass and radius as one star, but hotter.
<GregroxMun> Sigma88: what do you think about replacing GN star colors with the more realistic ones generated by the config?
<GregroxMun> You don't even have to worry about things breaking due to automation, just steal values from the MM cache once it's generated once.
<Sigma88> if it looks good I'm ok with it
<Sigma88> GregroxMun: where's the fun in that?
<GregroxMun> You said you didn't like having too much automation because things might break, right?
<GregroxMun> If you're fine with it then fine.
<Sigma88> depends, if the automation is solid then I'm all for it :D
<GregroxMun> AFAICT it's fine
<Sigma88> what was I talking about?
<Sigma88> I don't remember
<GregroxMun> I'm trying to remember.
<GregroxMun> You know how Sigma Dimensions scales atmospheric pressure if you want it to?
<GregroxMun> Is it possible to get it to do so for temperatureCurve?
<Sigma88> yes
<GregroxMun> And then implement it into the star generator config.
<Sigma88> yes
<Sigma88> temperature curves for stars don't really do that much
<Sigma88> they are pointless
<GregroxMun> They make you go boom at the right temperature don't they?
<Sigma88> when you get close enough to be affected by the temperature curve, you would be burn by the luminosity anyways
<GregroxMun> !wa Rigel Kentaurus A mass
<Qboid> GregroxMun: Rigel Kentaurus A | mass: 2×10^30 kg (kilograms)
<Sigma88> nah, you can burn way before getting to the atmosphere
<Sigma88> the atmosphere is there just to give the "drag effect"
<GregroxMun> !wa (2e30 kg) / (sun mass in kg)
<Qboid> GregroxMun: (2×10^30 kg (kilograms))/(convert Sun | mass to kilograms): 1.005816
<GregroxMun> Huh.
<Sigma88> and because since stars do not have a PQS, they need to have an atmosphere to make the ship autoexplode once it goes 250 meters inside the scaledspace
<GregroxMun> ok
<Sigma88> I can't understand how TR recolors the heads >_>
<Sigma88> oh wait
<Sigma88> I think I know what's going on
<Sigma88> TR doesn't read the version edited with MM
<Sigma88> reads the actual cfg file
<Sigma88> if that's true it's a huge facepalm
<GregroxMun> !wa Rigel Kentaurus B mass
<Qboid> GregroxMun: Rigel Kentaurus B | mass: 1.5×10^30 kg (kilograms)
<GregroxMun> !wa 1.5e30 kg / sun mass
<Qboid> GregroxMun: 1.5×10^30 kg/M_☉ (kilograms per solar mass): 0.7544 kg/kg (kilograms per kilogram), 0.7544, 75.44%
<GregroxMun> I'm guessing that 0.7544 is correct even though wa misinterpreted me a tad bit
<GregroxMun> just to be sure...
<GregroxMun> !wa (1.5e30 kg)/(sun mass in kg)
<Qboid> GregroxMun: (1.5×10^30 kg (kilograms))/(convert Sun | mass to kilograms): 0.7544
<GregroxMun> !wa Sedna semi-major-axis
<Qboid> GregroxMun: Seems that Wolfram is unable to understand that.
<GregroxMun> !wa Sedna semimajor axis
<Qboid> GregroxMun: 90377 Sedna (2003 VB12) | semimajor axis: 508 au (astronomical units)
<GregroxMun> !wa 508 au in meters
<Qboid> GregroxMun: convert 508 au (astronomical units) to meters: 7.6×10^13 meters
<UmbralRaptor> !wa sedna eccentricity
<Qboid> UmbralRaptor: 90377 Sedna (2003 VB12) | orbital eccentricity: 0.85
<GregroxMun> Putting Alpha Centauri analogue at 1/10 the distance to Sedna.
<GregroxMun> Which is *not* realistic
<GregroxMun> Actually it could work, but it's not what happens irl.
<UmbralRaptor> Perfectly reasonable in a binary
<UmbralRaptor> <_<
<Sigma88> pinged me
<GregroxMun> Trinary actually
<GregroxMun> lol
<UmbralRaptor> !wa Alpha Centauri AB semimajor axis
<Qboid> UmbralRaptor: Seems that Wolfram is unable to understand that.
<GregroxMun> !wa distance between Alpha Centauri A and Alpha Centauri B
<Qboid> GregroxMun: Rigel Kentaurus A (star), Rigel Kentaurus B (star) | distance: 651.1 au (astronomical units)
<GregroxMun> oh no
<GregroxMun> wait
<GregroxMun> no that's fine?
<GregroxMun> I could have sworn they were nearer.
<GregroxMun> !wa (Neptune semi major axis)/(651.1 AU)
<Qboid> GregroxMun: Neptune | semimajor axis/(651.1 au (astronomical units)): 0.046182
<GregroxMun> !wa 0.046182^-1
<Qboid> GregroxMun: 1/0.046182 = 21.65345805725174310337360876531982157550560824563682820146…
<GregroxMun> !wa Jupiter semiMajorAxis
<Qboid> GregroxMun: Jupiter | semimajor axis: 5.20336301 au (astronomical units)
<GregroxMun> !wa 5.2 au in meters
<Qboid> GregroxMun: convert 5.2 au (astronomical units) to meters: 7.78×10^11 meters
<GregroxMun> !wa (proxima centauri mass)/(sun mass)
<Qboid> GregroxMun: Proxima Centauri | mass/Sun | mass: 0.21 (21%)
<UmbralRaptor> I want to say 18 au, but eccentric
<GregroxMun> for what
<UmbralRaptor> Alpha Centauri B sma
<GregroxMun> actually you know what
<GregroxMun> wiki has orbital details
<GregroxMun> sma = 17.57, ecc = 0.51
<GregroxMun> 79.9 year period
<UmbralRaptor> hrm
<GregroxMun> wait, that's 17.57 ". That's arcseconds, right?
<GregroxMun> like their angular separation in the sky?
<UmbralRaptor> yeah o_O
<GregroxMun> Afair, wikipedia lists that for all stars, even if the true sma is reasonably known
<GregroxMun> 1 arcsecond should be equal to 1 AU for an object at 1 parsec, right?
<GregroxMun> !wa 4.37 ly in parsecs
<Qboid> GregroxMun: convert 4.37 ly (light years) to parsecs: 1.34 pc (parsecs)
<GregroxMun> one source says 23.4 AU
<UmbralRaptor> !wa 17.57*1.34
<Qboid> UmbralRaptor: 17.57×1.34 = 23.5438
<GregroxMun> that was my thought
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<GregroxMun> so angular sma times distance in pc should equal true sma in AU.
<GregroxMun> !wa 24.272 times (11.41 ly in parsecs)
<Qboid> GregroxMun: 24.272 (convert 11.41 ly (light years) to parsecs): 84.91 pc (parsecs)
<GregroxMun> i think because i didnt specify the units properly, 84.91 should be the number of AU
<GregroxMun> between 61 cygni AB
<GregroxMun> which looks about right for a period of 678 years for two K stars.
<GregroxMun> yep, wikipedia says 84 AU
egg is now known as egg|zzz|eggg
egg|zzz|eggg is now known as egg|zzz|egg
<Sigma88> GregroxMun: do you know if the 4 main astronauts textures are fixed in TR=
<Sigma88> ?
<GregroxMun> they aren't
<Sigma88> I can't get them to change
<GregroxMun> They are treated as normal astronauts
<Sigma88> it's always jeb hispanic
<Sigma88> bill white with porn mustache
<Sigma88> bob black with porn mustache
<Sigma88> and val white
<Sigma88> brunette
<Sigma88> it's frustrating
<GregroxMun> I think the ability to set face textures in the config was broken a while ago
<GregroxMun> So you have to do it in-game.
<GregroxMun> with the TR menu
<GregroxMun> it's sub-optimal, yeah.
<GregroxMun> and i could be wrong
<Sigma88> and I wouldn't care about that feature
<Sigma88> GregroxMun: no ok it works
<Sigma88> just you cannot use mm
<Sigma88> you can keep the cfg in your mod, but it needs to have all the info written
<Sigma88> no mm editing
<GregroxMun> TIL Rigel Kentaurus/Alpha Centauri is also known as Toliman.
<GregroxMun> KSP's sun lens flares suck
<GregroxMun> I hate them.
<GregroxMun> Sigma88: what doe the two numbers on the brightness curve mean?
<Sigma88> it's difficult to explain
<Sigma88> the first one is distance and the second one is "brightness"
<Sigma88> but the distance is weird
<Sigma88> 0 means far away
<Sigma88> high numbers mean upclose
<GregroxMun> should 0.01 be 10x further than 0.1?
<Sigma88> I have no idea
<Sigma88> I just edited the numbers untill I got one decent curve
<Sigma88> and I use that one since then
<GregroxMun> I might be making a better curve.
<Sigma88> if I had any idea how I would help you
<Sigma88> the only thing I can tell you is "use the one on GN"
<Sigma88> :D
<GregroxMun> I started with it, but stars become invisible too soon
<GregroxMun> I doubt you'd be able to see Prok from Kseema.
<GregroxMun> And you can't see Wriggle Kerbolus A from Wriggle Kerbolus B, despite being much closer than realistic.
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<gyrfalcon> o/
<GregroxMun> o/
<gyrfalcon> Hey, Sigma. I'm still having glitchy edges around my star, even after the addition of black bars. Any suggestions?
<GregroxMun> It's a visual artifiact
<Sigma88> thicker black bands
<GregroxMun> no its not that
<Sigma88> oh wait
<Sigma88> you mean near the star?
<gyrfalcon> Yes
<Sigma88> no that you can't avoid as far as I know
<GregroxMun> It's because it's too big and you're seeing it from too far
<gyrfalcon> The star?
<GregroxMun> Consider that 600000m is 1 meter in scaledspace.
<GregroxMun> So how big is your star in scaledspace?
<gyrfalcon> let me find out
<GregroxMun> what's its radius
<gyrfalcon> 5755200000m
<gyrfalcon> so
<GregroxMun> 9 km across
<GregroxMun> now consider that Unity is not built to be a space engine.
<GregroxMun> If you're 100 km away from a 9 km object in unity, you can expect visual artifacts.
<gyrfalcon> so I need a smaller star?
<GregroxMun> If you're 1 km away from a 10 m object and zoomed in, you can expect visual artifacts.
<GregroxMun> You can either accept the artifacts, hide them with a really bright sunAU, or downscale the star.
<GregroxMun> Show me a screenshot of the glitch btw, to make sure we're talking about the right thing
<gyrfalcon> give me a minute
<Sigma88> or you can remove the corona :)
<gyrfalcon> There's the star
<GregroxMun> It's not the corona that causes the bug.
<gyrfalcon> Are we talking about the same thing?
<GregroxMun> Yes
<gyrfalcon> Im going to try an extremely bright sunAU, but downscaling might be the only option
<GregroxMun> As long as it's hidden from a distance, it should be fine.
<gyrfalcon> The problem is that it gets worse as you zoom out, until the lensflare gets in the way
<GregroxMun> So you just need to make the lensflare appear closer.
<gyrfalcon> How do I do that?
<GregroxMun> Good question
<GregroxMun> Go find the brightnessCurve from stock and add it to your star.
<GregroxMun> Wait no
<GregroxMun> Use this one:
<GregroxMun> That might work
<gyrfalcon> Ok, Ill try it.
<GregroxMun> play around with it if you want.
<GregroxMun> the first number is distance, but where 0 is really far away and 1 is really close. the second is brightness. The other two are calculus bits iirc that you can just put as 0 each. (you do have to have all four numbers though in each key)