<Sigma88>
grissom and galileio craters have the same color in the export
<Sigma88>
in the cfg
<GregroxMun>
are those stock biomes?
<Sigma88>
yes
<Sigma88>
and also the colors in the biome map are borked
<Sigma88>
2 craters have the same color
<Sigma88>
-.-
<Sigma88>
wtf
<GregroxMun>
I've been investigating steampunk space travel once again.
<GregroxMun>
For the first time I've decided to consider cannons.
<GregroxMun>
Cannons are new to me, I'm used to dealing with rockets.
<GregroxMun>
Using a staged cannon I think I can get 2.7g acceleration for orbital velocity with a 10 mile cannon.
<GregroxMun>
that's with 10 cannon stages per mile.
<GregroxMun>
This would cost a lot of money, but probably something that a late-Victorian multi-millionaire could accomplish, knowing that a Saturn V cost 70 million 1860s dollars.
<GregroxMun>
Vanderbilt died with 9,398,607,419 dollars to his name, (that's nine billion)
<GregroxMun>
In 1877
<GregroxMun>
In 1877 dollars.
<GregroxMun>
If some people approached Vanderbilt and managed to convince him of the incredible value of the cannon, he could have built the railroad to the stars.
<Sigma88>
wow
<GregroxMun>
wait that can't be right.
<GregroxMun>
Google says Rockefeller was the first billionaire, in 1916.
<Sigma88>
if you want to reverse engineer what the brightness curve does
<Sigma88>
you need a texture with hard edges
<GregroxMun>
oh good point
<Sigma88>
so it's easy to measure the size
<Sigma88>
I'm a scientist :)
<Sigma88>
I know about this stuff
<GregroxMun>
I should have never doubted you. ;)
<Sigma88>
(not enough to reverse engineer it from the code :'D)
<Sigma88>
thomas, how would I use it?
<Sigma88>
do I need to compile it?
<Sigma88>
can I load it directly with unity
<Sigma88>
?
<Thomas>
Load the project with, import your texture, make a copy of "sun_flare.flare", rename it to something fitting, click on it in unity, assign your texture to it
<Thomas>
Then select the texture and the flare, right click, and click "Build Lens Flare Object"
<Sigma88>
you lost me at load the project
<Thomas>
*with unity
<Sigma88>
if I click on "open" it doesn't recognize any projects
<Thomas>
You need to select the folder
<Sigma88>
oh derf
<Sigma88>
derp
<Sigma88>
yes I noticed
<Sigma88>
it's loading now
<Sigma88>
ok
<Sigma88>
ok, I have a test_sun_flare
<Sigma88>
.unity3d
<Sigma88>
that's the right format?
<Sigma88>
GregroxMun: do you have the syntax for applying a new flare?
<GregroxMun>
not in general
<GregroxMun>
bc the end might be different for you.
<GregroxMun>
but the one I have is ScaledVersion/Light/sunFlare = [some folder path]/white_sun_flare.unity3d:white_sun_flare
<Sigma88>
the kopernicus syntax
<Sigma88>
ty
<Sigma88>
what's the stuff after the :
<Sigma88>
?
<Thomas>
sunFlare = <path to unity3d file>:<name of the flare object>
<GregroxMun>
Thomas: I'm not sure yet, but I think non-sun stars can't have custom flares
<GregroxMun>
After this test I'll make some test configs and logs.
<Thomas>
Thank you office.com, you just crashed my browser...
<Thomas>
GregroxMun: I doubt that. I replace the stock sun code with my own
<GregroxMun>
Actually no. Only one star can have a given flare at a time.
<GregroxMun>
Star and Sun both have the white flare. Sun has white flare, Star doesn't load at all. Remove white flare from Sun. Sun is yellow, Star loads with white flare.
<Thomas>
logs
<GregroxMun>
coming soon
<GregroxMun>
Do you want the logs when Star doesn't load or when it does?
<OhioBob>
We're using the clock for the resized versions of GPP (longer day and different year lengths).
<Kopernicus>
Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHkFw
* Thomas
hugs his jenkins
<Sigma88>
OhioBob: you can have months with kronometer
<Sigma88>
gtg, cya later
Sigma88 is now known as SigmaTrain
<OhioBob>
I've got to run too, thank for the info. If the new release doesn't do what I want in regard to the solar panels, I'll be back in touch. Thanks.
<Sigma88>
GregroxMun: of course the answer to the brightnesscurve question was obvious
<OhioBob>
@Thomas & @Sigma88, we're having a few problems with the new Kopernicus.
<Sigma88>
thomas went to bed
<Sigma88>
let me know everything
<Sigma88>
I'll open an issue on github
<OhioBob>
First, solar panels are still working as in versions 1.2.2-3 to 1.2.2-5. This is the item that I wrote this morning I was hoping could be reversed. I'd like to see it go back to the way it was pre 1.2.2-3.
Galileo88 has joined #Kopernicus
<OhioBob>
Oh, on GitHub? Do I need to go there?
<Sigma88>
not necessary
<Sigma88>
if you want to open the issue yourself that's fine
<OhioBob>
Second, our planet Tellumo doesn't have any rings. It is one of two planets that has rings in GPP.
<Sigma88>
otherwise I'll open one myself
<Galileo88>
OhioBob I just tested it and i too the ring fix is not present in the latest release
<Sigma88>
you will have to ask blackrack what kind of fixes he made
<Sigma88>
KillAshley|SEMI: might help
<OhioBob>
Third, the rings around our planet Nero are distorted. It's as if something is not right with the inner and outer radii.
<Sigma88>
I know he was working on NH
<Sigma88>
for rings and stuff
<Sigma88>
how is the texture you are using for the rings?
<Galileo88>
Nero's rings are there, just pushed out and condensed.
<OhioBob>
I just tried testring2 and it looks very similar to testring1. For some reason mine are solid, i.e. no transparency.
<Galileo88>
strange
<Sigma88>
try lowering the inner radius
<Sigma88>
let's see what happens
<Sigma88>
try half
<Sigma88>
maybe 3/5
<Sigma88>
three fifths
<Galileo88>
i changed it by 1/2 because i dont want to math
<Galileo88>
It changed it
<OhioBob>
I'm already starting up using 2/5, i.e. innerRadius=500. Let you know in a second what it looks like.
<Galileo88>
mine is at 625 and its inside the body
<Galileo88>
yours will definitely be the same if not, worse
<Sigma88>
yup 625 is too much, if you look at the picture you can see the inner bound is less then 1 radius away from the surface
<Sigma88>
try 900
<Sigma88>
!wa 1250/5*3
<Qboid>
Sigma88: 1250/5×3 = 750
<Sigma88>
or 750
<OhioBob>
Yep, inside the body at 500 too. Should be above 1000 to be above the planet's surface.
<Galileo88>
i mean we can adjust it, thats fine. Its just odd that it needs to be adjusted is all
<Sigma88>
there were some issues with how inner and outer limits were defined
<Sigma88>
idk what kind of bugs were causing
<GregroxMun>
KillAshley's problem seemed to be that Kerbin-scale planets don't work with the ring shader.
<GregroxMun>
So if the problem is only with small worlds (the big ringed Kerbin) then that might be why
<GregroxMun>
I haven't read the whole backlog so I don't know
<Sigma88>
yeah could be
<OhioBob>
I did a bunch of experiments and determined that it is measured in planet radii, with 3 implied decimal places. So 1250 is 1.25 planet radii, measured from planet center.
<Galileo88>
I havent had a single issue with kerbin scaled planets and blackracks fix
<OhioBob>
The short of it is, I'd like solar panel power output to go back to the way it was prior to 1.2.2-3 (and how it currently is in blackrack's dll).
<OhioBob>
Hello?
<Sigma88>
yes?
<Sigma88>
thomas is in bed
<Sigma88>
and I don't have the skills to touch that part of the code
<OhioBob>
What's the best time to find Thomas here? I'll talk to him tomorrow about the solar panels.
<Galileo88>
what is the command to remind him of when he logs back in?
<Galileo88>
TTell?
<Sigma88>
!tell Galileo88 this
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
<Galileo88>
ah gotcha
<Qboid>
Galileo88: Sigma88 left a message for you in #Kopernicus [22.05.2017 22:22:14]: "this"
<Sigma88>
but I will open a github issue
<Sigma88>
it's more reliable for this kind of things
<Galileo88>
there you go ohiobob
<regex>
I usually see Thomas in the mornings before 10~11am PDT
<OhioBob>
OK, thanks. Is there anything else for now?
<Galileo88>
i think its all been covered
<Galileo88>
sorry to bombard you sigma88
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #174: closing this and merging with #166 https://git.io/vHISK
<Sigma88>
regex: can you copy the text from the chat from when ohiobob joined?
<Sigma88>
starts with we're having a few problems with the new Kopernicus
<Sigma88>
s/with/with ==>
<Qboid>
Sigma88 meant to say: starts with ==> we're having a few problems with the new Kopernicus
<Sigma88>
greg I suppose you are on kiwi as well
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #171: rings seem to still have problems, see discussion on IRC... https://git.io/vHI9R
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #166: @ohiobob and @galileo88 seem to still have problems, even after the update... https://git.io/vHI9F
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #166: @ohiobob and @galileo88 seem to still have problems, even after the update... https://git.io/vHI9F
<regex>
Sigma88, what?
<regex>
Can you just not do it because web slient?
<regex>
No worries, happy to help. Was just curious why.
<Sigma88>
regex: you can delete if you want
<regex>
i don't have an account so no worries.
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #166: @ohiobob and @galileo88 seem to still have problems, even after the update... https://git.io/vHI9F
<Sigma88>
thank you again
<regex>
np
regex has quit [Remote host closed the connection]
<Sigma88>
GregroxMun?
<Sigma88>
still here?
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #166: @ohiobob and @galileo88 seem to still have problems, even after the update... https://git.io/vHI9F
<Kopernicus>
[Kopernicus] OhioBob commented on issue #166: Thomas, the solar panel bug is an issue we've discussed in the past. I've worked out a solution that allows me to get the correct solar panel power output around multiple stars with different luminosities, but it requires that you undo a change that you made in Kopernicus 1.2.2-3. You can read a more detailed description of the problem and my proposed solution here: http://www.braeunig.us/KSP/