<Qboid>
KillAshley|SEMI: I'll redirect this as soon as they are around.
TWG has joined #Kopernicus
<KillAshley|SEMI>
lol i think i summoned him
<TWG>
Wut
<Qboid>
TWG: GregroxMun left a message for you in #Kopernicus [19.05.2017 22:07:20]: "I recommend addressing the person you need to talk to or need help from, instead of just asking. Reason being not everyone has the window open. Alternatively, type what you need to say and then leave, if the person is online then they may be able to read what you wrote even after leaving. Or even do a !tell."
<Qboid>
TWG: GregroxMun left a message for you in #Kopernicus [19.05.2017 22:14:23]: "I say this because you often start with "is anyone here" to which the answer is yes, but they don't always know you are."
<Qboid>
TWG: KillAshley|SEMI left a message for you in #Kopernicus [20.05.2017 08:19:26]: "greg loves writing essays :P lol"
<KillAshley|SEMI>
lol
<TWG>
What is going on? o_0
<KillAshley|SEMI>
its a message system
<TWG>
Cool!
<KillAshley|SEMI>
you leave a !tell and when qboid next sees them itll tell them
<TWG>
I was actually wondering if Thomas was online, I'll just leave a message then
<TWG>
!tell
<Qboid>
TWG: Index was outside the bounds of the array.
<KillAshley|SEMI>
!tell TWG like this
<Qboid>
KillAshley|SEMI: I'll redirect this as soon as they are around.
<KillAshley|SEMI>
he should be here though
<Thomas>
!tell TWG maybe
<Qboid>
Thomas: I'll redirect this as soon as they are around.
<TWG>
o/ Thomas
<Qboid>
TWG: KillAshley|SEMI left a message for you in #Kopernicus [20.05.2017 08:21:55]: "like this"
<Qboid>
TWG: Thomas left a message for you in #Kopernicus [20.05.2017 08:22:14]: "maybe"
<TWG>
I'm writing a new PQSMod for Gregrox that scales a planet on all axes by a given amount
<TWG>
But I'm having trouble with the OnVertexBuildHeight
<TWG>
Because I need to devise a method to figure out the location on the sphere, then the deformity
<TWG>
Which is, unfortunately, the product of all three axis scale values
<TWG>
So... anyone got any ideas for this? Because my mind is hitting a wall here. A fresh perspective on this problem would be much appreciated
<KillAshley|SEMI>
so this mod.....changes the planet radius?
<Thomas>
xD
<TWG>
Yes, with three axes
<TWG>
x, y and z
<KillAshley|SEMI>
oooooooh
<KillAshley|SEMI>
i was thiking "could a simple mm patch do that" lol
<KillAshley|SEMI>
but yeah by 3 different axis individually
<KillAshley|SEMI>
god luck with that
<TWG>
Thanks
<KillAshley|SEMI>
btw i dont code, so im useless
<TWG>
Especially since the PQS checks the current position then calculates from that
<KillAshley|SEMI>
i think its down to Thomas and SigmaUK to help
<TWG>
That's okay
<TWG>
Also, Thomas, is there a way to create a mod that creates terrain scatters by referencing LandControl or MeshScatter, and using their generators?
<Thomas>
TWG: I am not quite sure what you mean with "Because I need to devise a method to figure out the location on the sphere, then the deformity"
<Thomas>
TWG: That *could* work, but I wouldnt recommend it
<TWG>
Because the sphere is upscaled by the three axes, I need to find a way to localize the effect to three specific points on the sphere - the poles, and two points on the equator with a 90 degree inclination to each other
<TWG>
But I don't know what data value I should alter for that, as the PQS checks the whole sphere. A simple deformity would affect the entire terrain. Not to mention that the deformity has to scale with distance from the axis point... this is gonna be pain.
<TWG>
Or maybe... data.directionFromCenter += deformity; with deformity as a Vector3?
<TWG>
*Vector3D?
<TWG>
I'm gonna try that out now, the code compiles so as long as my PC doesn't catch fire...
<TWG>
My assumption is that data.directionFromCenter scales with coordinates on the terrain
<Thomas>
directionFromCenter isnt supposed to be edited
<TWG>
then data.vertHeight with directionFromCenter influencing the effect strength?
<Thomas>
direction from center describes the position of the vertex that is edited, but without a length (distance from the center) value
<Thomas>
this lenght value is vertHeight
<TWG>
So directionFromCenter basically gives 3D surface coordinates?
<TWG>
Which is how noiseMods are generated?
<Thomas>
yes, but they are normalized
<Thomas>
it is just a direction
<TWG>
Maybe the following: data.vertHeight += (x * axisA) + (x * axisB) + (x * axisC); with x being a data type providing coordinates?
<GregroxMun>
\p looks like you're looking to the side and holding your arm back.
<GregroxMun>
If we had discovered the star Nemesis, would Proxima Centauri have to be officially renamed Alpha Centauri C?
<SigmaUK>
GregroxMun: why?
<SigmaUK>
it would still be called Proxima Centauri
<SigmaUK>
it would still be the closest star in the centauri constellation :D
<SigmaUK>
unless nemesis is part of the centauri constellation
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<Astronaut1>
Any1 on
<Astronaut1>
:(
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<GregroxMun>
SigmaUK: None of the other closest stars in their constellations are referred to as "Proxima." Nearest I can tell, "Proxima Centauri" means "It's the nearest star to the Sun also it's right here in the sky."