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08:27
KillAshley|AWAY is now known as KillAshley
08:30
<
KillAshley >
Sigma88: link me those kittopia dumps again
08:33
<
KillAshley >
nvm found them
08:34
<
Thomas >
o/ KillAshley
08:34
<
KillAshley >
\o Thomas
09:00
<
Sigma88 >
!link -help
09:00
<
Qboid >
This link doesnt exist.
09:00
<
Qboid >
This link doesnt exist.
09:00
<
Thomas >
!csharp links_
09:01
<
Thomas >
!link dumps
09:02
<
KillAshley >
i just googled it lol
09:02
<
KillAshley >
!g github kittopia dump
09:03
<
Sigma88 >
!g killashley scrub
09:03
<
KillAshley >
!g Sigma88 scrub
09:03
<
Qboid >
KillAshley: No results found for "Sigma88 scrub"
09:03
<
KillAshley >
DAMMIT QBOID, WORK WITH ME HERE
09:04
<
KillAshley >
on the plus side i solved galileo's problem
09:05
<
KillAshley >
i found a line "octaves = 2113370706"
09:08
<
Sigma88 >
KillAshley: did you see my new stuff for SASS?
09:08
<
KillAshley >
not yet, no
09:12
<
KillAshley >
so how do i use that new clock of yours
09:13
<
KillAshley >
about time i tested it
09:15
Olympic1|Away is now known as Olympic1
09:26
<
Sigma88 >
Kopernicus/KopernicusTime = true
09:27
<
Sigma88 >
will automatically recalculate year and day based off of the home planet
09:34
<
Sigma88 >
Thomas: I am having issues with Utility.CreateReadable()
09:35
<
Sigma88 >
should it work at the start ?
09:35
<
Sigma88 >
because I think I am getting a completely black texture
09:38
<
KillAshley >
wait so how do i use it? like in a MM patch, or in one of my planet cfgs
09:39
<
Sigma88 >
in the main Kopernicus node
09:39
<
Sigma88 >
it doesn't matter if you use a patch or write it manually
09:40
<
Sigma88 >
the important thing is that "KopernicusTime = true" ends up inside the Kopernicus node
09:40
<
Sigma88 >
kinda like useOnDemand = true
09:47
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KillAshley >
should i hit the patch to apply before or after NH, or does it not matter
09:48
<
Thomas >
Apply it before Kopernicus loads it :P
09:48
<
Thomas >
(it doesnt matter)
09:48
<
Thomas >
(unless you delete the kopernicus node)
09:50
<
Sigma88 >
thomas, could you take a look at my code? see if there's something wrong with it?
09:55
<
Sigma88 >
this produces black a texture
09:55
<
Sigma88 >
a set of black textures
09:55
<
KillAshley >
i just realized something, this changed the clock based off Kerbin's rotation, correct?
09:56
<
KillAshley >
but i dont touch the rotation, of kerbin
09:56
<
Sigma88 >
Thomas: sorry, this is the correct one
09:56
<
Sigma88 >
KillAshley: rotation and revolution
09:57
<
Sigma88 >
rotation = day
09:57
<
Sigma88 >
revolution = year
09:57
<
Sigma88 >
try it in NH
09:57
<
Sigma88 >
should be pretty obvious
10:07
<
KillAshley >
wait you scrub
10:07
<
KillAshley >
its useKopernicusTime
10:09
<
KillAshley >
ok it doesnt work for NH lol
10:11
<
KillAshley >
Sigma88: a day lasts 6 hours, a year lasts 40 minutes.........
10:16
<
Sigma88 >
which kopernicus do you use?
10:16
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KillAshley >
jenkins build 46
10:16
<
Sigma88 >
I'll take a look later :)
10:17
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KillAshley >
the rotation of kerbin hasnt actually been touched, so a "day" still lasts 6 hours, and an orbit around Sonnah takes about 8 days total
10:21
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Sigma88 >
is it locked?
10:22
<
Sigma88 >
stupid question :D
10:22
<
Sigma88 >
so day = 6hr
10:22
<
Sigma88 >
and year = 48 hrs?
10:22
<
Sigma88 >
more or less
10:28
<
Sigma88 >
I don't understand what's going on
10:28
<
Sigma88 >
stupid textures seem to be empty
10:38
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KillAshley >
ok so vanilla rotation is 5:59.9, NH is 5:11.22, with the clock its 8 years lol
10:40
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Sigma88 >
so it worked?
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13:51
UmbralRaptor is now known as StochasticRaptor
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14:50
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GregroxMun >
Fan theory: the trees on Kerbin have fruit
14:50
<
GregroxMun >
and the fruit is Kerbals
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14:50
<
GregroxMun >
And each type of plant scatter on Kerbin is a different race of Kerbals
14:51
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GregroxMun >
What if Kerbals are the fruit of the various ground scatter plants on Kerbin.
14:51
<
GregroxMun >
Or Gael for that matter
14:51
<
GregroxMun >
and colonization is easy as long as you have Kerbaltree seeds.
14:51
<
GregroxMun >
(And a habitable planet)
14:53
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Galileo88 >
that would be fun to see
14:53
<
GregroxMun >
Actually does Gael still have plants?
14:53
<
GregroxMun >
IIRC it's largely deserted anyway?
14:53
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Galileo88 >
yep still does
14:53
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KillAshley >
Galileo88: i found your problem
14:53
<
Galileo88 >
oh yeah?
14:54
<
KillAshley >
having 2.1 billion octaves tends to cause issues lol
14:55
<
GregroxMun >
I should have caught that.]
14:55
<
Galileo88 >
... thats what happens in Kittopia.
14:55
<
GregroxMun >
Yeah that's the problem
14:55
<
GregroxMun >
Kittopia likes to switch values for some reason
14:55
<
GregroxMun >
I don't know why
14:55
<
Galileo88 >
i thought i caught all of those
14:55
<
KillAshley >
yeah i didnt see it at first, thought it was a LandControl issue
14:56
<
KillAshley >
but yeah, its preferable to not have billions of octaves on a noise lol
14:56
<
Galileo88 >
Yeah i can see that :)
14:56
<
Galileo88 >
have you tested it?
14:56
<
KillAshley >
set it lower, clear the cache file and load it up
14:56
<
KillAshley >
workd fine
14:58
<
Galileo88 >
ok great!
14:59
<
KillAshley >
any other issues let me know and ill help
15:01
<
Galileo88 >
Of course. Feel free to chip in on the repo any time. The more the merrier and im sure you can teach us a thing or two
15:01
<
GregroxMun >
Idea: Aquatic Space Program. A mod where you start in an underwater Kerbal Space Center. XD
15:01
<
GregroxMun >
You have to climb up several km of water in order to reach the surface.
15:04
<
Galileo88 >
KillAshley what value did you have it set at? I just booted up a fresh install with a value of 64 for the octaves, and have the same problem.
15:08
<
Galileo88 >
I have noticed that clearing the cache after seeing the issue typically results in the issue going away. I dont know why, but a fresh GPP install makes the artifacting come back. regardless of the octave value
15:09
<
GregroxMun >
Does the fresh GPP install also have a cache?
15:14
<
GregroxMun >
I really wish we had the ability to set glow maps for planets. Could do glowing lava oceans, bioluminescent algae, city lights, volcanoes, hot jupiters and cool brown dwarfs, and hot terrestrial planets
15:16
<
KillAshley >
one sec, will double check
15:20
<
Galileo88 >
ok i set it to the value to 12 and the artifacts went away
15:20
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KillAshley >
sucess!
15:20
<
KillAshley >
probably just overloading the PQS somehow
15:21
<
KillAshley >
how the terrain though
15:21
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Galileo88 >
so wierd
15:21
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Galileo88 >
i have to check the terrain
15:22
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KillAshley >
yeah checked my recycle bin for the files lol, i just left the octaves as 2 when i was checking
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15:24
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GregroxMun >
!seen GregroxMun
15:25
<
Qboid >
GregroxMun: I last saw GregroxMun on [11.01.2017 21:09:20] in #Kopernicus saying: "Thomas: The game crashes when I try to use KittopiaTech"
15:25
<
GregroxMun >
well I dare say that's not right.
15:25
<
GregroxMun >
!wa (Proxima Centauri mass / Earth mass)
15:25
<
GregroxMun >
!wa (Jupiter mass / Ganymede mass)
15:25
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Qboid >
GregroxMun: Proxima Centauri | mass/Earth | mass: 70000
15:25
<
Qboid >
GregroxMun: Jupiter | mass/Ganymede | mass: 12812
15:26
<
GregroxMun >
Oh yay, I can put earth-mass planets in a 1:2:4 setup around a red dwarf and it will behave similarly to Jupiter's moons.
15:26
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GregroxMun >
I'm thinking of something which is eerily similar to the Galilean setup
15:27
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Galileo88 >
im interested to hear it
15:27
<
GregroxMun >
Compiling a pastebin now
15:27
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GregroxMun >
to be clear, compiling my ideas on pastebin
15:28
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Galileo88 >
o/ Sigma88
15:28
<
Sigma88 >
ksp is making me go crazy
15:28
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GregroxMun >
I need to make a list of Kerbal telescopes that can look at stars and planets around them
15:28
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Galileo88 >
KillAshley cured my craziness.
15:29
<
GregroxMun >
I have the SLIPPIST telescope as a stand-in for TRAPPIST.
15:29
<
GregroxMun >
Sigma88, didn't we make a list for stellarator star names of kerbalized telescope designations?
15:29
<
GregroxMun >
oh yeah, here it is
15:30
<
Sigma88 >
!g kopernicus/stellarator
15:30
<
GregroxMun >
I kind of don't like how many there are in retrospect.
15:30
<
GregroxMun >
It makes the odds of getting the same one too small imo
15:31
<
GregroxMun >
How about SPACEMAP, STELL, STARSCOPE, SLIPPIST, KSCO, and KMAP.
15:32
<
GregroxMun >
s/KMAP/KMASS
15:32
<
Qboid >
GregroxMun meant to say: How about SPACEMAP, STELL, STARSCOPE, SLIPPIST, KSCO, and KMASS.
15:32
<
Qboid >
GregroxMun meant to say: How about SPACEMAP, STELL, STARSCOPE, SLIPPIST, KSCO, and KMASS.
15:32
<
GregroxMun >
s/it/test
15:32
<
Qboid >
GregroxMun meant to say: test makes the odds of getting the same one too small imo
15:32
<
Qboid >
GregroxMun meant to say: Thomas: The game crashes when I try to use KtesttopiaTech
15:32
<
GregroxMun >
awhat?
15:33
<
GregroxMun >
Thomas: something broke
15:37
<
Sigma88 >
seems fine to me
15:37
<
Sigma88 >
s/fine/about fine
15:38
<
Qboid >
Sigma88 meant to say: seems about fine to me
15:38
<
Qboid >
Sigma88 meant to say: I wonder how many option you can deabout fine
15:38
<
GregroxMun >
it's doing it twice
15:38
<
GregroxMun >
it shouldn't do it twice
15:38
<
GregroxMun >
"seems about fine to me" and then a second later "I wonder how many option you can deabout fine"
15:47
<
GregroxMun >
Galileo88: have you given any thought to what sort of planet/planets you want to make for the Ultimate Solar System?
15:52
<
Galileo88 >
I haven't yet, as i have been really busy. In the next few weeks though i should be able to come up with some ideas
15:54
<
GregroxMun >
I need to finish up SLIPPIST-1e and some more features with its system and call it 1.0, so I can move on to other projects.
15:55
<
GregroxMun >
In the long term I'd like to add more red dwarf systems available to Galactic Neighborhood users.
15:55
<
KillAshley >
GregroxMun: how did you break qboid
15:55
<
GregroxMun >
I don't kno
15:55
<
GregroxMun >
I just used it normally afaict
15:55
<
Sigma88 >
!wa earth radius
15:55
<
Qboid >
Sigma88: Earth | average radius: 6371.0088 km (kilometers)
16:50
StochasticRaptor is now known as DeterministicRaptor
17:33
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GregroxMun >
Sigma88: Here are the plans for 5 M-dwarf systems.
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18:12
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Sigma88 >
GregroxMun: cool
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18:38
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Qboid >
Thomas meant to say: foo
18:39
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18:45
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DeterministicRaptor >
Thomas: bar!
19:06
<
GregroxMun >
Fun possibility (impractical in KSP due to lighting): Red dwarf, Ice Giant, Habitable Planet
19:07
<
GregroxMun >
if it's set up right, you can have eclipses done by a different planet
19:07
<
GregroxMun >
instead of a moon
19:09
<
GregroxMun >
Here's SLIPPIST-1 e
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20:23
DeterministicRaptor is now known as UmbralRaptor
21:47
KillAshley is now known as KillAshley|ZZzzz
21:47
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Sigma88 >
sorry caps
21:47
<
Sigma88 >
god it took a while to fix this crappy thing
23:43
<
Sigma88 >
GregroxMun: which one do you like more?