Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<JPLRepo> Sigma88: Having fun? you said yesterday you don't read the forums?
<JPLRepo> ;p
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<Sigma88> Jplrepo I meant that I don't follow ksp news and stuff like that
<Sigma88> I do follow the threads of my mods
<Sigma88> And some more
<Sigma88> Also I'm not sure if RIC was referring to me in his post
<Sigma88> But I've seen what the kopernicus thread can become and I don't think I did anything wrong honestly
<KillAshley|SEMI> what did you do this time?
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<Sigma88> KillAshley|SEMI: http://forum.kerbalspaceprogram.com/index.php?/topic/140580-122-kopernicus-release-6-may-22/&do=findComment&comment=3069276
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<Sigma88> Thomas: should we add displayName in here?
<Thomas> I wouldn't
<Sigma88> does the name change before "useTheInName" ?
<Thomas> I would keep cbNameLater as it is, but deprecate it and replace it with the displayName config option
<Sigma88> but what if you need to change kerbin to "Earth" and "The Earth" ?
<Sigma88> you can't use displayName for both
<Sigma88> right?
<Sigma88> and you can't rename kerbin
<Thomas> But why would you want to rename it internally?
<Thomas> bodyName (so Earth) is never showed
<Sigma88> what is shown in the tracking station?
<Thomas> display name
<Sigma88> so "The Mun" ?
<Thomas> Yes
<Sigma88> so they changed it
<Sigma88> >_>
<Sigma88> I didn't know
<Sigma88> let me check quickly
<Sigma88> ok, they removed "The" completely
<Sigma88> it just says "Mun"
<Sigma88> everywhere
<Thomas> Wait
<Thomas> I am confused
<Thomas> I see "The Mun" everywhere
<Sigma88> ?
<Sigma88> what's going on?
<Sigma88> >_>
<Sigma88> ah wait
<Sigma88> I may have kopernicus installed
<Thomas> Yes, Kopernicus might cause this
<Sigma88> we need to add useTheInName = true to Mun and Sun
<Sigma88> to the templates
<Sigma88> that's the problem right?
<Thomas> No, I need to fix the code that resets the display name :D
<Sigma88> let me check what happens if I add "useTheInName" to Mun
<Sigma88> btw, all my mods work out of the box
<Sigma88> which is weird to say the least
<Sigma88> the only change I needed to make was putting a (Texture2D) cast in front of a texture which I was loading from the list of loading screens
<Sigma88> because now that array is a Object[] as opposed as a Texture2D[]
<Sigma88> even tho it contains basically only Texture2Ds
<Sigma88> thomas, also the cfgs from "Kopernicus/Config" are loading weirdly on windows' notepad because they are formatted for linux
<Sigma88> not sure if that's intentional
<Thomas> to hell with windows notepad
<Thomas> :D
<Sigma88> I just mentioned because I noticed it always loaded fine untill now
<Thomas> The config was always formatted for linux
<Sigma88> really?
<Sigma88> that's how little I open it then :D
<Thomas> I remember a post from 2014 complaining about it because it didnt work in windows notepad
<Sigma88> possibly from me
<Sigma88> :D
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<Sigma88> Thomas: btw, adding useTheInName fixed the mun
<Gameslinx> o/
<Thomas> Yeah, but thats not the solution I want
<Thomas> o/
<Sigma88> how are you going to approach it?
<Gameslinx> Quick question about modulemanager configs: If I'm adding an entry to a config using " % ", do I need to add the % for everything inside the node?
<Sigma88> no
<Gameslinx> Alright
<Sigma88> thomas: I mean, since you leave the "useTheInName" option, I would expect cloning the Mun would give the new body the same behaviour,
<Sigma88> unless you want to deprecate usetheinname in favor of displayname
<Thomas> Sigma88: Well, the Mun is called "The Mun" when Kopernicus clones it. In the past Kopernicus resetted useTheInName when you changed the name of the body (so bodyname != tempate name). Now it seems to ingnore this and simply resets "useTheInName", so displayName always
<Sigma88> thomas, what?
<Sigma88> I distinctly remember inheriting the usetheinname from the template
<Sigma88> is that another wrong thing I remember?
<Sigma88> lol
<Thomas> It only did that for the stock system
<Thomas> if you changed the name, you lost it
<Sigma88> no I remember cloning the sun in GN and getting The for all the stars
<Thomas> At least it was supposed to work like that
<Thomas> :D
<Sigma88> weird
<Gameslinx> Is this valid syntax: "@Kopernicus:AFTER[Kopernicus]:FOR[ModName]
<Sigma88> no
<Sigma88> I mean
<Sigma88> yes but that's not a good idea
<Sigma88> use
<Sigma88> @Kopernicus:FOR[ModName]
<Gameslinx> Ah alright
<Gameslinx> Thank you
<Sigma88> you can add :NEEDS[Kopernicus] but it's pointless
<Sigma88> since if there is no kopernicus it means there is no node to edit
<Kopernicus> [Kopernicus] Sigma88 pushed 1 new commit to master: https://git.io/vHngN
<Kopernicus> Kopernicus/master 259ff7d Sigma88: you don't need this ;)
<Kopernicus> [Kopernicus] Sigma88 pushed 1 new commit to master: https://git.io/vHn2e
<Kopernicus> Kopernicus/master 1bf2ef0 Sigma88: but you might need this
<Sigma88> thomas, now that I think about it
<Sigma88> I would suggest against using MM to patch the solar panels
<Sigma88> I would make a ConfigNode fixer in the dll
<Sigma88> there might be part mods that add the solar panel module after kopernicus edits them
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHn2f
<Kopernicus> Kopernicus/master 993f646 Dorian Stoll: Fix displayName resetting
<Thomas> Sigma88: I would like to avoid making things overly complex
<Sigma88> as it is you wouldn't patch all solar panels
<Sigma88> I don't think that's a good solution
<Sigma88> but if you want to leave it like that, it's your call
<Thomas> Sigma88: Couldn't we just add :FINAL to the MM patch? :D
<Gameslinx> Hmm. I'm trying to remove Kerbin's spaceCenter by doing " !SpaceCenter {} ", but it doesn't seem to have worked
<Sigma88> Thomas: I'd like to avoid using FINAL, it's a bit frowned upon, and I don't want to give the wrong example to ppl
<Sigma88> but yes
<Sigma88> you can use final
<Thomas> What about :FOR[zKopernicusSolarPanels]?
<Sigma88> I rather give the wrong example
<Sigma88> than using that abomination
<Sigma88> :D
<Sigma88> but it's your call
<Thomas> :FINAL with a special "kill switch"?
<Thomas> So a field inside the MODULE node that stops the replacement
<Sigma88> the kill switch is the module name
<Sigma88> ah ok
<Sigma88> yes
<Sigma88> useKopernicusSolarPanels = False
<Sigma88> that can work
<Sigma88> let me write it down for your
<Sigma88> you*
<Sigma88> Thomas:
<Sigma88> wait
<Sigma88> here you go
<Sigma88> you can remove the first @MODULE if you don't care about case sensitivity
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHn2G
<Kopernicus> Kopernicus/master a61dba4 Dorian Stoll: Config inside of the config
<Sigma88> there's still a case in which the cfg could cause issues
<Sigma88> but it's so dumb that I would blame the other modder that set up the system so that this issue can occur
<Sigma88> (basically, the kopernicus cfg will trigger on MODULES that have "name = ModuleDeployableSolarPanel", even if that is not the first "name" key in the node)
<Sigma88> so if the first name is different, and the second name is ModuleDeployableSolarPanel, kopernicus will change the first name
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<Sigma88> but that's on whoever added the second name without deleting the first one
<Thomas> @name,* ^= :ModuleDeployableSolarPanel:KopernicusSolarPanel:
<Sigma88> !tell Gameslinx you can't remove the space center from kerbin
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> Thomas: I thought about that
<Sigma88> but that's worse
<Thomas> I know :D
<Sigma88> say there is a custom mod that uses "SigmaModuleDeployableSolarPanel"
<Sigma88> :D
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<SigmaNomz> Thomas: is the MFI shipped with kopernicus a custom one?
<Thomas> No, it is the 1.2.2 version :D
<SigmaNomz> cool
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<Sigma88> thomas is there something you still need me to test before releasing kopernicus 1.3-1?
<Sigma88> hmmm, 1.3.0-1 ?
<Sigma88> not sure
<Sigma88> whatever you want to call it
<Sigma88> :D
<Sigma88> also, do you want me to add a .version file to kopernicus?
<Thomas> Do it if you want, I dont really care
<Sigma88> I think it's a good feature
<Sigma88> we just need to remember to update the file before release :D
<Sigma88> I will take care of it
<Thomas> Remember that I automated the release process? :D
<Thomas> Adding the version file to it isnt hard
<Sigma88> ok then
<Sigma88> do you usually have a specific place where you write a changelog?
<Sigma88> if it's a txt file we can include that in the version file
<Thomas> I write the changelog in jenkins, and it gets included into Release.md
<Thomas> s/Release/Readme
<Qboid> Thomas meant to say: I write the changelog in jenkins, and it gets included into Readme.md
<Sigma88> let's see if it works
<Sigma88> this one?
<Thomas> both
<Sigma88> ok
<Sigma88> let's see if it works
<Kopernicus> [Kopernicus] Sigma88 pushed 1 new commit to master: https://git.io/vHnwo
<Kopernicus> Kopernicus/master 9c0f89f Sigma88: add KSP-AVC version file
<Sigma88> ok it works
<Sigma88> when you release you just need to change the numbers
<Sigma88> pretty self explanatory
<Sigma88> thomas, if you need me to test anything let me know ;)
<Thomas> Sigma88: I think I will release 1.3.0-1
<Sigma88> cool
<Sigma88> we can change the color of "kopernicus" in the KSP-AVC window if you want
<Sigma88> what's your favorite color? :D
<Sigma88> lol that's what I was trying right now
<Sigma88> too dark?
<Sigma88> better
<Sigma88> there you go
<Kopernicus> [Kopernicus] Sigma88 pushed 1 new commit to master: https://git.io/vHnrm
<Kopernicus> Kopernicus/master 7f44013 Sigma88: kopernicus' planet color
<Thomas> Hmm, something is weird about the lights
<Sigma88> which lights?
<Sigma88> starlight?
<Thomas> Starlights yes
<Sigma88> tell me if I need to test anything
<Thomas> when I install ohiobobs test config, and cheat a vessel around the sun, I get no light from the sun
<Thomas> When I orbit TestStar, I get lights
<Sigma88> did you save/reload?
<Sigma88> cheating messes up the tracker
<Sigma88> when you save-reload it should work
<Thomas> I quicksaved and quickloaded and nothing happened
<Sigma88> let me check
<Thomas> Ohh
<Thomas> I know whats wrong
<Thomas> I set an orbit around sun, but TestStar caugh my vessel
<Thomas> .. But sun is still the nearest star
<Thomas> !slap Starlightswitcher
* Qboid puts Starlightswitcher as a stamp on his next application letter
<Sigma88> what?
<Sigma88> are you pointing to the closest?
<Sigma88> shouldn't you point to the one with the highest flux?
<Thomas> No the light is only enabled for the closest star
<Thomas> I am not talking about flux
<Thomas> I am talking about light
<Sigma88> ahhh so the lighting effect?
<Sigma88> that's a bit more complex as a choice
<Sigma88> there's still space to argue that the biggest flux should be the one displayed as ambient light
<Sigma88> but that's your choice
<Sigma88> Thomas: does your code correctly adjust for eclipses?
<Thomas> ... what?
<Sigma88> i don't remember, does stock ksp stop solar panels when there's a planet between them and the sun?
<Sigma88> I would assume so
<Sigma88> I don't think you get light when behid a planet
<Thomas> ah, yes
<Sigma88> so if there are two star, and the best one is temporarily hidden behind a planet, the solar panels will turn to the second star?
<Sigma88> that would be cool
<Thomas> yes, they should do that
<Sigma88> cool
<Sigma88> and now that I think about it, I think there are two choices when you are considering light
<Sigma88> the lighting effect I mean
<Sigma88> 1- the star that has the biggest flux (solar panels will point there, so it makes sense that you see them illuminated by that star)
<Sigma88> 2- the star that is illuminating whatever body you are orbiting (that planet will be illuminated by that star, so it makes sense that the craft has the same lighting)
<Sigma88> unless you are changing lighting for planets as well
<Sigma88> in which case always #1
<Qboid> [#1] title: Missing variable in PQSMod_CelestialBodyTransform. | Should have the 'body' var set to the planet's Celestialbody component.... | https://github.com/Kopernicus/Kopernicus/issues/1
<Sigma88> you silly qboid
<Thomas> Hmm, I blame the config. The debugger says that the light is enabled
<Sigma88> can you show me the cfg?
<Sigma88> well
<Sigma88> it seems fine
<Thomas> Hmm, ok, apparently, the light of the sun doesnt work at all when orbiting the sun
<Thomas> when the vessel orbits kerbin, everything is fine
<Sigma88> what?
<Sigma88> no I tried that
<Sigma88> it worked
<Sigma88> let me re-check
<Thomas> With the config?
<Sigma88> not the same as yours
<Sigma88> but basically the same
<Thomas> Removed the config and it worked
<Thomas> Can I see your config?
<Sigma88> sure
<Sigma88> it worked
<Sigma88> oh wait
<Sigma88> I put the star in orbit around jool for some reason
<Sigma88> let me try with it around the sun
<Sigma88> ok
<Sigma88> so
<Sigma88> I forgot to limit the soi
<Sigma88> so when trying to orbit the sun I got captured by the star
<Sigma88> and it was not displaying any light
<Sigma88> trying with a limited soi
<Sigma88> Thomas: limiting the soi worked
<Thomas> \o/
<Thomas> The conclusion is: Screw starlightswitcher
<Sigma88> so you are using the closest star in terms of orbital parent tree?
<Thomas> No, in terms of distance
<Sigma88> ah
<Sigma88> so, could it be the the error comes because of how you calculate distance
<Sigma88> I was escaping the sun
<Sigma88> so the orbit parameters might be outside what you expect
<Thomas> I dont use the orbit
<Thomas> I simply use the vessel transform
<Sigma88> I have no idea then
<Sigma88> the situation was this
<Sigma88> I was in orbit around the sun at 13e9 meters
<Sigma88> changed with the stock orbit cheat
<Thomas> Yeah, but if it works when you fix the soi, everything is ok
<Sigma88> k
<Sigma88> if there are issues they will come up in GN for sure :D
<Sigma88> Thomas: ping me when you release so I can release my mods as well
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHnKa
<Kopernicus> Kopernicus/master 25e2356 Dorian Stoll: Update the MFI version file, when there is a proper update, I will replace it
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHnKi
<Kopernicus> Kopernicus/master 51dc720 thomas-jenkins: Kopernicus 1.3.0-1 - "Delocalized edition"
<Sigma88> delocalized?
<Sigma88> lol
<SigmaBinary> [Sigma-Binary] Sigma88 opened pull request #31: Sigma Binary v1.6.3 (master...Development) https://git.io/vHnKx
<SigmaBinary> [Sigma-Binary] Sigma88 pushed 1 new commit to master: https://git.io/vHn6v
<SigmaBinary> Sigma-Binary/master d571ab8 Sigma88: Merge pull request #31 from Sigma88/Development...
<SigmaBinary> [Sigma-Binary] Sigma88 opened pull request #32: fix changelog (master...Development) https://git.io/vHn6l
<SigmaBinary> [Sigma-Binary] Sigma88 pushed 1 new commit to master: https://git.io/vHn68
<SigmaBinary> Sigma-Binary/master 330e9f1 Sigma88: Merge pull request #32 from Sigma88/Development...
<SigmaDimensions> [Sigma-Dimensions] Sigma88 opened pull request #39: Sigma Dimensions v0.7.8 (master...Development) https://git.io/vHn6H
<SigmaDimensions> [Sigma-Dimensions] Sigma88 closed pull request #39: Sigma Dimensions v0.7.8 (master...Development) https://git.io/vHn6H
<SigmaDimensions> [Sigma-Dimensions] Sigma88 pushed 1 new commit to master: https://git.io/vHn65
<SigmaDimensions> Sigma-Dimensions/master c425046 Sigma88: Merge pull request #39 from Sigma88/Development...
<Sigma88> !tell Gregrox* a bunch of stuff released for 1.3 :)
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> thomas, idk why but kittopia exports display name like this:
<Sigma88> displayName = Bop^N
<Sigma88> not sure if that's intended
<Sigma88> jplrepo, how do I get the text linked to this? #autoLOC_910001
<Thomas> Localizer.Format iirc
<Thomas> But it is integrated with config node
<Sigma88> is there a cfg somewhere?
<Thomas> so you can do "value = #autoLOC_778" and it will get the value "#autoLOC_778" and insert it into "value = "
<Sigma88> I just wanted a quick way to export all planets descriptions
<Thomas> Squad/Localisation/dictionary.cfg
<Sigma88> ty
<Sigma88> what does ^N mean
<Sigma88> ?
<Thomas> Ctrl + N
<Thomas> Well, in theory
<Thomas> What it means here: No idea
<Sigma88> all planets have those at the end of their displayName
<Sigma88> >_>
<Sigma88> even in the dictionary
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<Sigma88> Thomas: github won't let me commit this character
<UmbralRaptor> Some sort of carriage return or line feed thing?
<Sigma88> hmmm
<Sigma88> !u '
<Qboid> U+0027 APOSTROPHE (')
<Sigma88> weird
<Galileo88> hey guys, With GPP, im getting only main bodies and stars but0 moons
<Sigma88> do you have logs?
<Sigma88> both output_log.txt and the Log folder
<Galileo88> Yeah let me upload them
<Sigma88> so weird
<Sigma88> Thomas: can I force a character onto github?
<Sigma88> specifically: [ALT][0][1][4][5] and [ALT][0][1][4][6]
<Galileo88> heres the output log https://thepasteb.in/p/48hQcWgMrQm01Ul
<KillAshley|SEMI> Galileo88: most of your planets fail to load in the same spot
<KillAshley|SEMI> cfg error most likely
<Galileo88> i was hoping it was on my end, but where? Its only the mons lol
<Galileo88> moons
<KillAshley|SEMI> "ridgedMode" in VertexRidgedAltitudeCurve
<Galileo88> strange. Worked fine last Kopernicus version
<KillAshley|SEMI> [LOG 10:49:23]: Exception Was Recorded: The requested value 'Medium' was not found.
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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [27.05.2017 15:04:12]: "a bunch of stuff released for 1.3 :)"
<GregroxMun> more info please
<Sigma88> kopernicus / SD / SB
<Sigma88> Galileo88: name has changed
<GregroxMun> KittopiaTech?
<Sigma88> still works
<GregroxMun> How does Solar Flux work now?
<GregroxMun> Do I need to change my configs?
<Sigma88> Galileo88: now it's ridged instead of rigged
<Qboid> [e4d34] title: noise update by Sigma88 | Additions: 10 | Deletions: 10 | https://github.com/Kopernicus/kittopia-dumps/commit/e4d3463d01b9a62a16c1698f75845a4f7df2735c
<Galileo88> ah ok
<Sigma88> Galileo88: it was a ksp change
<Sigma88> for 1.3
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<GregroxMun> Oh boy, we got to make some config name changes?
<Sigma88> GregroxMun: luminosity is the variable which indicates the light produced by a star
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<Sigma88> stock sun is 1360, other stars have to be adapted to that
<Sigma88> so, if you want to get half the light at a certain distance, just use 1360/2 = 680
<GregroxMun> It scales with luminosity, right?
<GregroxMun> like real luminosity?
<GregroxMun> or Sqrt Luminosity?
<GregroxMun> has the syntax changed?
<Sigma88> no
<Sigma88> (hasn't changed)
<Sigma88> it scales how I just described
<Sigma88> if you double the luminosity, you get double Ec/s
<Galileo88> My configs dont use that noise type Sigma88
<Sigma88> KillAshley|SEMI: said that it was the cause and I told you the correct name
<Galileo88> oh
<Sigma88> Galileo88: lines 16-24
<Sigma88> has some ridged stuff in there
<Sigma88> Thomas: could it be that the loader is using wrong names?
<Galileo88> ridged is the correct right?
<KillAshley|SEMI> yes ridged is correct afaik
<Galileo88> so my cfgs are ok
<Thomas> Squad updated libnoise
<KillAshley|SEMI> like i said ^^
<Thomas> And maybe libnoise has changed the values
<KillAshley|SEMI> 00:00] <KillAshley|SEMI> "ridgedMode" in VertexRidgedAltitudeCurve
<Thomas> :D
<Galileo88> So im changing "medium" to "RidgedMode"?
<KillAshley|SEMI> Galileo88: if you readthe logs is pretty obvious
<Thomas> Galileo88: It's either High, Low or Standard now
<Galileo88> ugh
<Galileo88> ok
<Thomas> Galileo88: No, dont touch the value name
<KillAshley|SEMI> Galileo88: RidgedMode = Standard
<Galileo88> thank you
<Thomas> *ridgedMode
<Thomas> (Kopernicus is case sensitive :D)
<KillAshley|SEMI> yeah, ridgedMode....my bad. but before you do that, have a look at the logs, they say exactly whats wrong.
<KillAshley|SEMI> then you'll know for next time
<KillAshley|SEMI> it stops loading the planets where the error is (at ridgedMode) and tells you that "medium is an incorrect value
<Galileo88> I will thanks!
<KillAshley|SEMI> np
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<GregroxMun> I feel like making a Stock Kerbol Rekerjiggered, just a set of stockalike improvements to the system that doesn't change the overall feel of the system so heavily.
<GregroxMun> Duna Restoration Project, a new skin for Jool, more realistic atmospheres (visually and otherwise), a Sol-like Sun, and maybe a few more improvements.
<GregroxMun> Maybe even a couple new bodies.
<GregroxMun> But without such a huge emphasis on realism.
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<Sigma88> Galileo88: you can stay logged in :)
<Galileo88> Yeah?
<Galileo88> that would be nice
<GregroxMun> I think I'm getting tired of RevSSS and how realistic it is. Maybe it's alright if Kerbal planets are really colorful.
<GregroxMun> But I want to make it look a bit better.
<Galileo88> Ok i made the changes. Also removed cbNameLater and added displayName in the properties for bodies that needed it. Now I hear the main menu music but all i get is the spinning loading texture
<Sigma88> output log might have suggestions
<Sigma88> or kopernicus.log
<KillAshley|SEMI> check kopernicus.log, see if any body errors
<Galileo88> I did and i see this for each body https://thepasteb.in/p/oYhLc6lolM8kgc8
<Galileo88> I think its because i have this: ridgedSubOctaves = 3000 in each body
<GregroxMun> RidgedMultifractal is working for my Dunar Restoration Project, if that's worth anything.
<Galileo88> I think Kittopia changed the values on me again
<KillAshley|SEMI> Galileo88: check the line above that, the last parsed target in the log shows which value failed
<Galileo88> I checked but i dont know what it means exactly https://thepasteb.in/p/qjhPcE0r00kALcp
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<Galileo88> I made more changes: made all octaves between 0 and 30. Same issue. I give up.
<KillAshley|SEMI> hmmm pastebin the cfg for me
<Galileo88> I pushed my changes to github if you want to look at them there.
<Galileo88> im done messing with Kopernicus and GPP today. So if you decide to look into it and see what the issue is just let me know i guess
<KillAshley|SEMI> kk
<Galileo88> thanks again
<Galileo88> for whatever reason it looks like Gael isnt loading at all
<Galileo88> well, its at least not producing a kopernicus log for it
<Galileo88> I reverted back to cbNameLater in my configs as well
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<Sigma88> I'm back
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<Sigma88> 0/
<Sigma88> hi NathanKell
<Thomas> o/ NathanKell
<NathanKell> o/
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<GregroxMun> o/
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<Galileo88> Hey guys i got it figured out. I reverted all of my changes and started fresh. making the changes one system at a time. Works great. Sorry for fussin' at you guys earlier
<Sigma88> np Galileo88
<Sigma88> GregroxMun:
<Sigma88> nevermind
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egg is now known as egg|df|egg