Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-5 - https://git.io/v0Gg5 | Pictures: http://git.io/vWxD6 | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vwsX1 | <Sigma88> how to politely tell people to shut up: link them a post that describes how to post a proper bug report
<GregroxMun> I like it
<GregroxMun> that works
<Sigma88> GregroxMun: ^
<GregroxMun> Oh god
<GregroxMun> Can't say I'm a fan
<GregroxMun> try red or blue for the Australian background
<GregroxMun> its good
<GregroxMun> a tad generic
<GregroxMun> but then I suspect so is the country that generated it
<Sigma88> yup
<Sigma88> actually I like the cross
<Sigma88> but it's not a very recognizeable flag
<Sigma88> better?
<Sigma88> any other cool flags I am forgetting?
<GregroxMun> Soviet
<Sigma88> (one circle for each continent)
<GregroxMun> its just a single circle
<GregroxMun> of course
<GregroxMun> XD
<Sigma88> :D
<Sigma88> should be green probably
<Sigma88> it's a crap symbol anyways
<Sigma88> soviet.... hmmm
<GregroxMun> I would keep the red/yellow scheme
<GregroxMun> It's so iconically communist.
<Sigma88> it's weird how the communist flag is ok
<GregroxMun> Yeah a bit
<GregroxMun> It's not really offensive
<Sigma88> it's as offensive as the swastika for those countries that were affected
<Sigma88> ;D
<Sigma88> GregroxMun^
<GregroxMun> In america showing a communist russian flag is the same as showing a russian federation flag, but with more memes
<GregroxMun> Which is weird because Americans hated the soviets
<GregroxMun> OK that's brilliant
<GregroxMun> Blur the antinormal insignia a bit to match the scaled half-radial out.
<Sigma88> I'll do
<Sigma88> now it's time to sleep
<Sigma88> :)
<Sigma88> night
<GregroxMun> o/
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<Qboid> SigmaAway: I'll redirect this as soon as they are around.
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<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<Sigma88> !tell Gregrox* to be politically correct we need to trigger everybody: https://www.dropbox.com/s/9dkbt27dtnfnn9a/JPE.png?dl=0
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<GregroxMun> o/
<Qboid> GregroxMun: SigmaAway left a message for you in #Kopernicus [10.05.2017 07:24:54]: "https://www.dropbox.com/s/yw25x1lpo9ijc67/West%20Korea.png?dl=0"
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [10.05.2017 07:38:17]: "too much? :D https://www.dropbox.com/s/v518jgleuhq0x8n/BadJebs.png?dl=0"
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [10.05.2017 08:40:41]: "to be politically correct we need to trigger everybody: https://www.dropbox.com/s/9dkbt27dtnfnn9a/JPE.png?dl=0"
<GregroxMun> Those flags are all attractive in appearance and are various degrees of offensive but its fine. (I would recommend a few other less "evil" national flags)
<Sigma88> 0/ greg
<GregroxMun> o/
<Sigma88> I have a bunch of flags
<Sigma88> I'll link them to you later
<GregroxMun> Can you put them in an imgur album
<Sigma88> Now I'm not at the pc
<Sigma88> Sure
<Sigma88> I'll make a pastebin with dropbx links
<Sigma88> So if I edit a picture I don't need to reupload
<Sigma88> Ill make an album once I have the final ones
<Sigma88> If you have some recognizeable flags in mind tell me
<Sigma88> I lost the connection so if you replied I didn't read it
<GregroxMun> i didnt
<Sigma88> K
<GregroxMun> Cool feature idea: A plugin that reads the current real world time and sets that as the start date for any new save files.
<GregroxMun> So like for SASS, if I started a save today, all of the planets would be where they should be today in the sky.
<Sigma88> I probably can do that
<Sigma88> not 100% sure
<GregroxMun> would have to be an optional setting though, or else it might be confusing for people starting several saves and trying to remember when phase angles happen or whatever.
<Sigma88> of course
<Sigma88> the cool thing about SASS is that you can set the start year
<GregroxMun> that's true
<Sigma88> and reproduce real events
<Sigma88> like I did for the mercury transit
<GregroxMun> i remember
<GregroxMun> One day soon I'm gonna back a bunch of scientifically accurate star configs for public use.
<GregroxMun> For the USS star I actually used colors based on what the temperature of the star would be
<GregroxMun> (So it's actually brighter in color than the stock sun, further cementing my view that the stock sun is a K-type star)
<Sigma88> that's what I've got untill now
<GregroxMun> What if you tried a version of the JPE flag but with one of the navball symbols
<Sigma88> where would I put the symbols?
<GregroxMun> MREKa isn't on the list btw
<GregroxMun> put the symbol instead of the red hexagon
<GregroxMun> or red circle as it may be
<Sigma88> no?
<Sigma88> weird
<GregroxMun> ok
<Sigma88> ah it copied KSPP 2 times
<Sigma88> :D
<Sigma88> reload
<Sigma88> it's there now
<GregroxMun> good
<Sigma88> I think I will use radial in for brazil
<Sigma88> what do you think?
<GregroxMun> Should work.
<GregroxMun> wait
<GregroxMun> do the navball
<GregroxMun> if you can
<Sigma88> oh right!
<Sigma88> that's a great idea
<GregroxMun> :D
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<Thomas> o/
<Sigma88> 0/
<GregroxMun> I have to decide how many stars I'll do
<GregroxMun> I figure I'll do at least one, maybe two, for each spectral type (either a late, mid, or early type) in the main sequence
<GregroxMun> But I'd also like to do some for every luminosity class.
<GregroxMun> Supergiants, Giants, Subgiants, The Main Sequence (Dwarfs), Subdwarfs, White Dwarfs.
<GregroxMun> Subdwarfs only go from G to M, so they'd really just be a resize and a change of the way the rim looks.
<GregroxMun> Oh, I forgot Bright Giants, between subgiants and dwarfs.
<GregroxMun> They go from late-B to mid-K
<GregroxMun> I'll just start with doing one star for each spectral type in the main sequence, and extend from there.
<GregroxMun> And I'll include a config to put the stock system around each ofc.
<GregroxMun> Something I might do for RevSSS is an optional config that preserves the strange size of Kerbol by calculating the size it needs to be for the yellow temperature to have the same luminosity as a scaled down sun (so I dont have to scale the orbits at all) and then moving the Mun so it does eclipses
<GregroxMun> Sigma88: https://pastebin.com/EiCZGmPi
<Sigma88> cool
<GregroxMun> The navball's brown should be more orange
<GregroxMun> but otherwise it's good
<Sigma88> I copied it from the texture
<GregroxMun> surely not?
<GregroxMun> The navball is orange
<GregroxMun> It looks orange anyway, so my suggestion stands.
<Sigma88> do you have a screenshot?
<Sigma88> to be honest I remember it browm
<Sigma88> brown*
<Sigma88> yes it's probably too dark
<GregroxMun> Better.
<GregroxMun> Do you know why stars need to Coronae?
<Sigma88> two?
<GregroxMun> yes
<Sigma88> no
<GregroxMun> oops
<GregroxMun> oh dang
<Sigma88> ?
<GregroxMun> I wanted to know
<Sigma88> have you tried with only 1
<Sigma88> ?
<GregroxMun> no
<Sigma88> try
<Sigma88> maybe it works
<GregroxMun> later
<Sigma88> I always copied ka code
<GregroxMun> omg
<GregroxMun> I calculated the luminosity for my M class star
<GregroxMun> in solar luminosities, it's 0.001337.
<Sigma88> yup
<Sigma88> it changes drastically
<GregroxMun> Not the order of magnitude is cool
<GregroxMun> the number itself
<Sigma88> lol
<Sigma88> -.-
<GregroxMun> 1337
<GregroxMun> :D
<GregroxMun> I wonder if there's a way to calculate visual luminosity
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<GregroxMun> I assume the T^4*R^2 relationship is for bolometric luminosity on all wavelengths.
<Sigma88> I remember there was a limit below which you use one formula
<Sigma88> and above you use another one
<GregroxMun> AFAIK, Bolometric ≈ Visual after the temperature of ~5800 K, because at that point the wavelengths of light that we can see raise at the same rate as the higher wavelengths we can't
<GregroxMun> but that might be bullshit
<Sigma88> I think that's a bit overkill anyways
<GregroxMun> Isn't someone here in some relatively advanced class about Stars?
<GregroxMun> Not for me
<Sigma88> I mean, I like to research stuff and I get you, but at a certain point even if you get it slightly wrong in ksp it's not the end of the world
<Sigma88> :D
<GregroxMun> I know but what if I think its fun to get things as right as possible.
<Sigma88> sure
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<GregroxMun> I read the afterword essay of Hal Clemet's Mission of Gravity. I'm paraphrasing, but he thinks of writing hard science fiction as a game. The author's goal is to get as little wrong as possible, and the reader's goal is to find as many scientific inconsistencies as possible.
<Sigma88> I just meant that if you can't find the right solution, it's already a pretty good one
<Sigma88> 0/ gyrfalcon
<GregroxMun> This mindset made hard science fiction more fun for me.
<gyrfalcon> Hello
<GregroxMun> to make, that is
<GregroxMun> o/
<GregroxMun> Sure most people won't care if I use an actual color-temperature relationship to define the colors of my stars, but that just means I'm that much further ahead of the game. :P
<GregroxMun> It also helps me to have a better understanding of the objects themselves, in an effort to replicate them accurately.
<Sigma88> oh, using the color-temperature relationship is totally a great idea
<Sigma88> I'm just saying, the standard relationship you have already found will be fine in case you can't find a more precise one
<GregroxMun> Well I was using that as an example for all of the extra stuff I do.
<Sigma88> most of the stuff I do for my mods will probably go unnoticed
<GregroxMun> That's probably true.
<GregroxMun> But it's fun, and that's why we do it
<Sigma88> yup
<GregroxMun> what is Insolation?
<UmbralRaptor> Amount of sunlight hitting an area.
<GregroxMun> Why would it be a property of the stock Sun's light then? :/
<GregroxMun> Does it scale with luminosity or sqrt Luminosity or what?
<GregroxMun> Does it even do anything in-game?
<UmbralRaptor> Not sure in-game. I'm mainly familiar with it as a physical property. =\
<Sigma88> insolation means "insolation at home planet"
<GregroxMun> ok
<Sigma88> it's the amount of light that arrives to kerbin
<Sigma88> iirc
<GregroxMun> So that should scale with the sqrt of luminosity
<Sigma88> no idea
<GregroxMun> I'm pretty sure it does
<Sigma88> luminosity is luminosity at home
<Sigma88> so the percieved luminosity at kerbin
<Sigma88> iirc
<GregroxMun> Which should scale linearly?
<GregroxMun> Whatever, few people will notice if I get it wrong
<Sigma88> lol
<Sigma88> I think luminosity goes with Ec/s
<Sigma88> and insolation with overheating
<Sigma88> but not sure
* Sigma88 pings Thomas
<Thomas> It had solar in its name so I added it
<Thomas> :P
<GregroxMun> o
<Thomas> Also, it is used in calculations related to the atmosphere of planets
<GregroxMun> Not ones done in real time by the game though, right? Things that are defined in the config only. Right?
<Thomas> The calculations are done every physics tick
<gyrfalcon> Hey if I want to edit the Sun do I do the Kopernicus:FOR[NAME] or @Body and @Properties and stuff like that?
<GregroxMun> I thought the atmosphere curves did all of the calculations for temperature and stuff, regardless of what the sun's config said.
<GregroxMun> But I guess that doesen't work for airless bodies
<GregroxMun> gyrfalcon, give me a moment.
<gyrfalcon> ok
<Thomas> GregroxMun: It calculates a multiplier for solar flux
<GregroxMun> ^falcon
<gyrfalcon> Thanks
<GregroxMun> Thomas: OK
<gyrfalcon> And I do that for every other catagory. right?
<GregroxMun> Oh boy
<gyrfalcon> Oops
<gyrfalcon> I forgot about those
<gyrfalcon> sorry
<GregroxMun> For the M-Dwarf Sun mod, I'll have to move Gilly, Mun, and Minmus. Otherwise these objects are outside of their parent body's SOI! Bop and Pol and Ike should be moved for "stability" too
<gyrfalcon> Yes, but I just want the Star to work first
<GregroxMun> talking about my own stuff
<gyrfalcon> Ok
<GregroxMun> I'll probably tidally lock Eve, Kerbin, and Dres. Eeloo and Moho will be 3:2 spin-locked, and Duna will remain locked to Ike.
<gyrfalcon> One last question: Is there a calculator or equation to find the pressureCurve/tempuratureCurve of atmospheres?
<GregroxMun> Yes.
<GregroxMun> !g OhioBob Make your own atmospheres for ksp automatically
<Qboid> GregroxMun: http://forum.kerbalspaceprogram.com/index.php?/topic/158163-make-your-own-atmospheres-for-ksp-automatically/ [Make your own Atmospheres for KSP (automatically) - Tools and ...] (6 results found, took 0.57s)
<GregroxMun> there
<GregroxMun> it's an excel spreadsheet
<gyrfalcon> Thank you
<GregroxMun> Ask KillAshley if you want a simplified version
<Sigma88> GregroxMun: now I remember
<Sigma88> I think insulation is how much light gets to the KSC
<GregroxMun> Sigma88: s/sul/sol
<Qboid> GregroxMun thinks Sigma88 meant to say: I think insolation is how much light gets to the KSC
<GregroxMun> OK
<GregroxMun> Any clue what units?
<UmbralRaptor> Any default listed?
<GregroxMun> 0.15 iirc
<UmbralRaptor> odd
<GregroxMun> random thought: Habitable earth-like planets could support more moons if the planets orbit stars that are more luminous than our sun.
<GregroxMun> Their hill spheres would be bigger
<Sigma88> more moons? like mars? :D
<GregroxMun> No, more big moons
<gyrfalcon> Um...does anybody know how to find the adiabatic index?
<GregroxMun> it's a chemistry thing I think
<GregroxMun> related to atmospheric composition
<GregroxMun> I could be wrong
<gyrfalcon> Hmmm, well I have to get it for a star
<GregroxMun> stock value should be fine
<GregroxMun> and it would get filled in automatically.
<Sigma88> stars have a placeholder atmosphere, you don't need to bother with it
<Sigma88> just leave the standard stock values
<GregroxMun> I don't think it's placeholder actually.
<gyrfalcon> Wait, wait
<gyrfalcon> I found a chart
<GregroxMun> But you don't need to mess with it
<Sigma88> it's for overheating when getting too close
<gyrfalcon> hmmm, so I can just leave the Atmosphere part out entirely?
<GregroxMun> yes
<gyrfalcon> That makes my life SO much easier then!
<gyrfalcon> And If I want to replace the sun, I don't need an Orbit part either, correct?
<GregroxMun> correct
<Sigma88> don't change the name of the sun
<GregroxMun> use cbNameLater to change the name
<GregroxMun> name = Sun
<Sigma88> KSP needs to have a Body with name = Sun
<Sigma88> what greg said
<Sigma88> add "cbNameLater = xxxxxxxxx"
<gyrfalcon> Yes, I have that down
<gyrfalcon> But thanks you anyway
<Sigma88> k
<Sigma88> if you have problems just link us your cfg and we'll see if we can help
<gyrfalcon> Ok
<Sigma88> if you don't get replies here post the links on the forums
<GregroxMun> Red Dwarf Sun
<gyrfalcon> ooooo
<GregroxMun> In some of the pics it looks like it's just Kerbin, but if you look closely you can see the other planets.
<gyrfalcon> Also, is shadowStrength important? What should I set it too?
<GregroxMun> it's just how dark the shadows should be
<GregroxMun> I usually set it to 0.9 or 1 because I like it that way
<gyrfalcon> Well, I have a bright star
<GregroxMun> Set to 1
<GregroxMun> default is 0.7 or so
<gyrfalcon> Ok so 0.2 is ill definied and 1 is well defined, or the other way around?
<GregroxMun> http://imgur.com/a/ifcau Red Dwarf Sun, up close. Colors defined with an actual Temperature-To-RGB calculator. This is what a star like Proxima Centauri would actually look like.
<GregroxMun> It's one of the most realistic depictions in terms of color I've ever seen, if I say so myself.
<GregroxMun> I want to do custom sunspot textures too so the sunspots are larger in comparison to the star for smaller stars
<gyrfalcon> That would be cool!
<gyrfalcon> Get it?
<gyrfalcon> Because Dwarf stars
<gyrfalcon> hehe
<GregroxMun> haha
* GregroxMun does a golf clap
<GregroxMun> Classic joke. :P
<GregroxMun> Pickup line but for if you want to be friends with someone: Hello there are you a star with the spectral class of M8V? Because you're really cool but you still light up people's worlds.
<GregroxMun> Pickup line for if you want to be in a relationship with someone: Hey baby are you a star with spectral class of G2V? Because you're far hotter than average and you light up my world.
<gyrfalcon> whats the difference between ambientLightColor and sunLightColor?
<GregroxMun> ambient light is the shadow, sun light is the light
<gyrfalcon> I see
<GregroxMun> set ambientLight to 0,0,0,1 or leave blank
<GregroxMun> You don't have to define everything, it gets set to default for the Sun.
<GregroxMun> note: you should set sunLightColor and scaledSunColor to the same
<GregroxMun> scaledSunlightColor
<gyrfalcon> Ok
<gyrfalcon> What about sunLensFlareColor? I reckon white or light blue would be good for what Im doing?
<GregroxMun> Light blue.
<gyrfalcon> Alright
<gyrfalcon> Hmmm, is there a calculator for brightness curve to?
<GregroxMun> Sigma88, you tackle brightness curve
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<Sigma88> brightness curve is crazy
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<Sigma88> my suggestion is to multiply the sunAU by this number:
<Sigma88> (radius of your star) / (radius of stock sun)
<Sigma88> if you do that you will get the same brightness curve as stock
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<Sigma88> GregroxMun: I've made a flag that I think you might not like
<GregroxMun> what is it
<Sigma88> promise you won't get all triggered :D
<GregroxMun> oh no
<Sigma88> I mean, after the nazi flag, everything else can't be that bad right?
<GregroxMun> XD
<GregroxMun> It's a good flag
<GregroxMun> but a terrible symbol
<GregroxMun> Shouldn't have as many stars though
<GregroxMun> make it 5.
<Sigma88> should be the same number of the stripes in the MREKa flag
<Sigma88> MREKa has 8
<Sigma88> this has 9
<Sigma88> I tried removing the center but it looks crap
<Sigma88> I also tried 5, but it looks kind of a weird mix of scotland and US
<Sigma88> this has the square stars tho
<Sigma88> the MREKa has diamonds
<GregroxMun> Red Dwarf Stars tend to be covered in starspots. A lot more by percent than the Sun.
<Sigma88> GregroxMun: have you noticed how all the cool flags are bad ones?
<Sigma88> almost all
<GregroxMun> Yeah that's the problem isn't it.
<Sigma88> let me rephrase
<Sigma88> all "bad" flags are cool
<GregroxMun> yes
<Sigma88> even north korea
<GregroxMun> And I think it's a fundamental property of the flags, not just the "forbidden" factor that makes them that way.
<GregroxMun> What if designing good flags makes you evil.
<GregroxMun> Sigma you should keep an eye on your cruelty over the next few days
<Sigma88> I think it's more like
<Thomas> What if bad countries have more money so they can hire the best flag designers
* Thomas hides
<Sigma88> if you are a bad person and bad at politics you won't go anywhere
<Sigma88> if you are a bad person and good at politics, that includes picking a symbol
<Sigma88> which then translates to a flag
<Thomas> <Sigma88> if you are a bad person and bad at politics you won't go anywhere -> wrong
<Sigma88> example?
* GregroxMun coughs in the general direction of Trumpo
<Thomas> Just talk enough crap and they will elect you as president
<Sigma88> sure, that's politics sadly
<GregroxMun> I disagree on that definition
<GregroxMun> !g definition of politics
<Qboid> GregroxMun: https://www.merriam-webster.com/dictionary/politics [Politics | Definition of Politics by Merriam-Webster] (34400000 results found, took 0.74s)
<Sigma88> to be good at politics you don't need to make good politics
<Thomas> So you can then fire all people who try to investigate you :P
<GregroxMun> I hate my nation's politics
<GregroxMun> I love my country. I just hate the people who run it
<Thomas> Sigma88: Yes, and trump has no idea about politics
<Sigma88> depends how broadly you consider the term
<Sigma88> he does know enough to get elected with the minority of the votes
<GregroxMun> Trump knew how to get elected. His politics, in use and practice, are 1st grade level.
<Thomas> Sigma88: It is not a sign of being good at politics that the FBI director got the news that he was fired from the tv
<Sigma88> gtg catch the train
<Sigma88> see ya later
<GregroxMun> I need to stop fooling around with the M-Dwarf Kerbol System and move on to just the stars for other spectral types.
<GregroxMun> Maybe I'll release a full-blown M-Dwarf Kerbol System with planets modified to have ice caps and all that jazz.
<GregroxMun> For the project I should also make some atmosphere configs for a standard blue atmosphere to represent the change in color that you'd have.
<GregroxMun> Without blue in the star's spectrum, there would be no blue skies.
<GregroxMun> And since the yellow and orange are scattered out of most of the sky, you would expect the sky to be rather dark.
<GregroxMun> Maybe dim orange-yellow.
<GregroxMun> For stars hotter than 5800 K, this shouldn't matter because blue stars still have plenty of red, so they probably have sunsets which look similar to Earth's. Maybe a tad more deep blue or violet. Such a shame we can't define both normal and sunset color instead of having just one color that turns to complimentary at sunset
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<SigmaTrain> 0/
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<SigmaTrain> The red dwarf looks pretty cool
<gyrfalcon> Oops I got disconnected
<gyrfalcon> So Sigma, tell me about brightnessCurve
<SigmaTrain> Greg can you paste what I wrote before?
<gyrfalcon> Yeah sorry
<SigmaTrain> Np
<SigmaTrain> But I'm on the train with my phone now
<GregroxMun> gtg catch the train
<GregroxMun> see ya later
<GregroxMun> oh wait derp
<SigmaTrain> Lol
<GregroxMun> you meant about brightness curve
<gyrfalcon> pffft
<gyrfalcon> yes
<SigmaTrain> Yes
<gyrfalcon> Thank you
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<gyrfalcon> Now what is sunAU?
<GregroxMun> says how big the flare is
<SigmaTrain> !g kittopia-dumps Sun.cfg
<Qboid> SigmaTrain: http://forum.kerbalspaceprogram.com/index.php?/profile/113164-thomas-p/ [Thomas P. - Kerbal Space Program Forums] (2 results found, took 0.35s)
<SigmaTrain> Qboid?
<SigmaTrain> Not even close
<GregroxMun> Apparently Proxima Centauri should appear 34 times dimmer than the sun when it orbits in the habitable zone. That's because of how much lower visual luminosity is compared to bolometric
<GregroxMun> I happen to have it open right now
<gyrfalcon> The flare in meters?
<SigmaTrain> There is no way to explain what it does
<gyrfalcon> ok
<SigmaTrain> The brightnesscurve
<SigmaTrain> But if you change the radius of the star
<SigmaTrain> You should change the sunAU by the same parameter
<gyrfalcon> so like x2 for a x2 size star compared to stock?
<SigmaTrain> Exactly
<SigmaTrain> If you want a brighter star use a multiplier a tad higher for sunAU
<gyrfalcon> ok, what is the stock sunAU then?
<SigmaTrain> It's in the cfg greg linked
<gyrfalcon> ok
<SigmaTrain> I don't remember
<SigmaTrain> I think it's kerbin sma
<gyrfalcon> well
<gyrfalcon> My star is 22 times the size of Kerbol
<gyrfalcon> Very fun math
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<GregroxMun> o/
<Gameslinx> Hey all :D
<Gameslinx> I have a question
<Gameslinx> If I would like to speed up the orbit of a planet without increasing the gravity of whatever it orbits or its distance from whatever it orbits, how would I do that?
<GregroxMun> You can't.
<GregroxMun> It breaks physics.
<GregroxMun> You wouldn't ever be able to rendezvous with the planet.
<Gameslinx> Ah fair enough
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<SigmaTrain> To be fair you can do that
<SigmaTrain> But you need a plugin
<SigmaTrain> SB does that
<GregroxMun> But that's not really a planet
<GregroxMun> it's an abstract point
<GregroxMun> You break physics too, to be fair
<GregroxMun> It's just keplerian physics that you break :)
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<GregroxMun> When I get around to G2V I'm gonna make a pull request to change the RSS sun to be more realistic.
<GregroxMun> Heck I might even try to find an accurate map of the real sun's sunspots for RSS-textures.
<UmbralRaptor> Feature request: sunspot cycle.
* UmbralRaptor is being silly. I think.
<GregroxMun> That doesn't seem that unreasonable actually.
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<GregroxMun> 6600 Kelvin is a true white star
<GregroxMun> it would be spectral type of F4 or F5.
<SigmaTrain> UmbralRaptor don't sunspots already do that?
<SigmaTrain> Ah you meant realistic cycle?
<SigmaTrain> Good luck :)
<GregroxMun> My Kerbol (K-type star) has a peak wavelength in visible slightly-orange red. But its color is pale yellow.
<GregroxMun> You could cheat and have the Sun's sidereal rotation period be nearly a year (enough that its synodic period is 11 years) and have all the sunspots on one side.
<SigmaTrain> Isn't the peak of our sun on the green region?
<GregroxMun> Yes
<GregroxMun> sloghtly bluish green
<GregroxMun> #00ff92
<GregroxMun> This color is the peak wavelength of the sun.
<gyrfalcon> @SigmaTrain what does a brightnessCurve number have to look like to make it work?
<GregroxMun> actually its this because sun temp is slightly under 5800
<SigmaTrain> Gryrfalcon use the stock curve
<GregroxMun> That's the difference between 30 degrees
<SigmaTrain> And change sunAU like I explained before
<GregroxMun> Gyrfalcon, don't define the brightnessCurve. Then it will automatically be stock
<SigmaTrain> You don't even need to define it
<SigmaTrain> Exactly
<SigmaTrain> Stupid phone
<SigmaTrain> Takes ages to write
<gyrfalcon> ok Igot it now
<SigmaTrain> Sure? :)
<gyrfalcon> I guess I can skip right to Materials and Coronas now
<gyrfalcon> What is rimPower?
<GregroxMun> Mess around with it
<GregroxMun> it's a surface thing
<GregroxMun> you are using KittopiaTech, right?
<gyrfalcon> Yes
<GregroxMun> just play with it then
<gyrfalcon> Ok
<GregroxMun> Thomas: Didn't you make a plugin to change sun flares?
<gyrfalcon> And emitcolor1 and 2 are just the star color I assume
<GregroxMun> If true, any chance you could add it to Kopernicus?
<GregroxMun> yes
<gyrfalcon> ok
<gyrfalcon> Im going to have to play around with colors to get the perfect mix
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<GregroxMun> The only other place I can find that changes sun flares is Scatterer, which I don't want to be a prerequisite.
<SigmaTrain> Greg have you ever tried setting the colors of a star to 2 completely different rgb?
<GregroxMun> Sort of
<GregroxMun> just now I tried the orange red dwarf with a blue sunspot
<GregroxMun> but never emitColor0 different frim emitColor1 signifiacntly
<SigmaTrain> Try
<SigmaTrain> It helps understanding how those 2 color work
<GregroxMun> Really great, boy
<GregroxMun> actually no
<GregroxMun> s/oy/ro
<Qboid> GregroxMun meant to say: Really great, bro
<GregroxMun> that works and doesn't sound as awkward
<GregroxMun> emitColor0 = red. emotColor1 = blue Sunspot = green
<GregroxMun> should be a white star from far away enough
<Thomas> GregroxMun: IIRC, I did
<GregroxMun> How
<GregroxMun> I mean
<GregroxMun> how to use it
<GregroxMun> it's not in the kittopia export
<GregroxMun> or KittopiaTech
<Thomas> Yup, ScaledVersion { Light { sunFlare = <path to unity3d asset bundle>:<name of the object inside the bundle> } } iirc
<Thomas> GregroxMun: Because I cant export it
<Thomas> I cant even load it on my own
<Thomas> I need to serialize it with Unity
<GregroxMun> is sunFlare a texture?
<Thomas> No, a Unity3d Flare object
<GregroxMun> well dang I don't know how to use that.
<Thomas> If it was a texture I wouldnt do all the crap to load it from an asset bundle :)
<Thomas> Make a flare texture like the stock one and I will export it
<GregroxMun> I need the stock texture first.
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<gyrfalcon> my internet loves to falter :(
<gyrfalcon> I dont know if this is entirely realistic, but my new star is going to be slightly purpler because of oxygen-based plasma
<GregroxMun> That's unrealistic.
<GregroxMun> The light you'd get from plasma would be so miniscule compared to the light, it would make no difference.
<GregroxMun> s/the light/the light from the sun
<GregroxMun> s/sun/star
<Qboid> GregroxMun meant to say: the light from the sun you'd get from plasma would be so miniscule compared to the light, it would make no difference.
<Qboid> GregroxMun meant to say: is starFlare a texture?
<GregroxMun> no that's
<GregroxMun> whatever
<GregroxMun> O class stars have no detectable emission lines in their spectra. Though they do have the strongest Hydrogen absorbtion lines. If anything that'd make them just ever so slightly greener. (It doesn't though because it's so tiny a difference)
<GregroxMun> Also oxygen plasma is green
* UmbralRaptor blinks.
<UmbralRaptor> Stars are very much dominated by blackbody emission, yes.
<GregroxMun> why
<GregroxMun> If I was right then you wouldn't have blinked
<GregroxMun> well not typed that you did anyway
<GregroxMun> so I expect a further explanation of how I'm wrong?
<UmbralRaptor> O stars can have emission lines, since they sometimes have lots of mass loss.
<UmbralRaptor> Nor importantly, their absorption lines (while limited) are note of things like ionized helium.
<UmbralRaptor> Hydrogen peaks with A stars, and is basically all ionized with O.
<UmbralRaptor> s/Nor /More /
<GregroxMun> Oh wait I'm thinking of the lowest hydrogen lines
<GregroxMun> oops
<Qboid> UmbralRaptor meant to say: More importantly, their absorption lines (while limited) are note of things like ionized helium.
<GregroxMun> weakest
<gyrfalcon> Oh so what plasma is purple then? Nitrogen?
<GregroxMun> Hydrogen plasma is purple iirc
<gyrfalcon> Oh
<gyrfalcon> Well, from a sort of realistic but not perspective, the outer layers of O stars are hydrogen iirc
<gyrfalcon> It only partially makes sense ;)
<GregroxMun> WR stars like the one i recall you're trying to make do have a strange spectrum.
<GregroxMun> It's not actually "O" class
<gyrfalcon> Yeah, thats my mistake
<GregroxMun> The nebula around a WR star would be red/purple for hydrogen plasma I suspect, with the blue star in the middle. I can't find numbers for the size of the nebula, but I figure it's something under but not too far from a lightyear maybe?
<GregroxMun> UmbralRaptor
<GregroxMun> Do you know
<UmbralRaptor> Uh, it varies. I think that's a good guess?
<gyrfalcon> Question: If I set scaleSpeed up higher, will there be an illusion of mass being ejected?
<GregroxMun> I have no clue what scaleSpeed does
<GregroxMun> mess around with it
<gyrfalcon> hmmm
<gyrfalcon> well I guess i'll find out
<gyrfalcon> What about inverseFade?
<GregroxMun> no clue
<GregroxMun> Coronae in KSP are a mystery
<gyrfalcon> A new frontier....
<gyrfalcon> Kind of like really life lol
<gyrfalcon> real*
<gyrfalcon> Coronal heating, specifically
<GregroxMun> The sun's "Corona" is a bit of a misnomer I think
<GregroxMun> in KSP I mean
<GregroxMun> The corona is faint and white, the object in KSP is bright and yellow.
<GregroxMun> It resembles a chromosphere sort of because it's short and colorful, but the chromosphere is specifically purple plasma IRL, unless I'm mistaken
<GregroxMun> pink
<GregroxMun> hydrogen-colored
<gyrfalcon> Yeah
<gyrfalcon> I've finished the config, I think it's time for some kittopia tweaking
<gyrfalcon> if it works :/
<GregroxMun> http://2divineways.com/ I'm using this instead of wikipedia from now on.
<GregroxMun> ./s
<gyrfalcon> When I am editting a body, every single catagory needs a "@" in front, correct?
<GregroxMun> no
<GregroxMun> go to GameData/Kopernicus/Configs/System.cfg
<GregroxMun> only put @ on categories there
<GregroxMun> @ is a Module Manager thing that means "modify this thing from another mod."
<gyrfalcon> ok, just making sure before starting up the game
<GregroxMun> (Obviously if you're modding another mod, then put @s where they have things)
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<Sigma88> I'm back
<Sigma88> did I lose anything?
<KillAshley|AWAY> your mind Sigma88 ?
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<Sigma88> lol
<Sigma88> thomas, how do I replace one of the stock textures?
<Sigma88> I've tried this
<Sigma88> but it doesn't seem to work
<Sigma88> I checked and the textures are found in both cases
<Sigma88> there are no errors
<Sigma88> as far as I can tell everything goes ok
<Sigma88> except that ingame I don't see any difference
<Sigma88> KillAshley|SEMI: I need some feedback
<Sigma88> I'm making country flags for SASS
<Sigma88> they are meant to look like real flags, but not be exactly identical
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<Sigma88> here are my australian flags, which one do you like more?
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<KillAshley|SEMI> Sigma88: either 3 or 4
<Sigma88> any suggestion ?
<Sigma88> stuff that you didn't see that you think might work
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<gyrfalcon> I'm having troubles with colors. What configuration do I put in?
<gyrfalcon> Everytime I put in one color, i get a different one
<Sigma88> which color?
<Sigma88> show the cfg you use
<gyrfalcon> ok
<gyrfalcon> give me a minute
<gyrfalcon> Ok here it is but the X's are filled in now
<Sigma88> so what good is it to me if you don't show me what actually you are inputting into kopernicus?
<gyrfalcon> oops sorry
<gyrfalcon> you want the logs or the system.cfg?
<gyrfalcon> wait i missunderstood
<gyrfalcon> hang on let me grab a updated version
<Sigma88> no
<gyrfalcon> ?
<Sigma88> I want the config you are using to define the planet or star
<Sigma88> or whatever it is you are having problems with
<gyrfalcon> nevermind, I'll just start tweaking in kittopia and adjust the colors
<Sigma88> so you want help, but you prefere not getting help over sharing the cfg you are writing that is giving you problems?
<gyrfalcon> Ok, im sorry
<gyrfalcon> Lets start over
<gyrfalcon> Which config do you want to see?
<Sigma88> which config are you having problems with?
<Sigma88> that one is the one I want to see
<Sigma88> so I can understand what is breaking
<gyrfalcon> give me a minute
<Sigma88> sure
<gyrfalcon> The problem is that if I type in a color (0.2,0.2,0.2,1) it turns out a completely different color
<gyrfalcon> I think this area is the culprit
<Sigma88> which color?
<Sigma88> which color is it the one that gives you a weird result?
<gyrfalcon> I think its the emitColor's because I can fix them in kittopia but they turn out as much different numbers
<Sigma88> your emitcolors are 1,1,1,1
<Sigma88> which means the star is white
<gyrfalcon> really?
<gyrfalcon> pffffff
<gyrfalcon> im stupid
<Sigma88> that's what's written in the cfg
<gyrfalcon> Im sorry for that
<Sigma88> emitColor0 = 1,1,1,1
<Sigma88> emitColor1 = 1,1,1,1
<gyrfalcon> Hmmm, I could have sworn id changed them
<gyrfalcon> well
<gyrfalcon> thanks for putting up with me
<gyrfalcon> sorry for wasting time
<Sigma88> next time that you have an issue, upload your modulemanager.configcache and link that, and tell us which specific lines you are having trouble with,
<gyrfalcon> ok
<Sigma88> you have to be clear otherwise we need to waste a bunch of time just to understand what you want
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<gyrfalcon> Does it matter whether or not the corona texture is a png or dds?
<Sigma88> no, but remember that dds are flipped vertically
<gyrfalcon> ok, my corona might be upside-down as a png
<Sigma88> the part that goes close to the sun surface has to go at the bottom
<Sigma88> and the part away from the sun as to go at the top
<Sigma88> for a png
<gyrfalcon> Yeah, its upside down as a png
<gyrfalcon> dds it is then
<gyrfalcon> what dds format should it be?
<Sigma88> DTX5
<gyrfalcon> premultiplied?
<Sigma88> I don't know to be honest
<gyrfalcon> ok Ill wing it
<Sigma88> I just use the default export settings
<Sigma88> DTX5 is for colored textures
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<Sigma88> 0/ JPLRepo
<Sigma88> I have a question for you when you have time
<Sigma88> :)
<JPLRepo> o/
<JPLRepo> shoot
<JPLRepo> now my bouncer is behaving... for how long I dunno.
<JPLRepo> might have to find a new one.
<JPLRepo> it keeps crashing.
<Sigma88> :)
<Sigma88> I know the feeling
<Sigma88> thank god for thomas
<JPLRepo> I;m not in the inner circle. ;p
<Sigma88> JPLRepo: so, for a mod I am making I'd like to change the skin color of kerbals in the loading screen pictures
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<JPLRepo> ouch. that could hurt.
<Sigma88> I suppose I am not allowed to redistribute those images
<Sigma88> is it fine if I just distribute a plugin that goes through the pixels of the image and changes the hues?
<JPLRepo> Oh the loading screen static pictures?
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<Sigma88> sure
<JPLRepo> yeah probably not. I can ask.
<Sigma88> wait
<Sigma88> I have an example
<JPLRepo> can't see any reason why you can't do a mod that alters the image at run time though
<Sigma88> good
<Sigma88> something like this
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<Sigma88> also, JPLRepo do you have any idea how to avoid a texture to get destroyed? eg, if I create a new Texture2D(512,512) at start, by the time we reach mainmenu it has been destroyed
<JPLRepo> what are you attaching it to?
<JPLRepo> scene change would destroy objects.
<JPLRepo> unless you tell Unity not to.
<JPLRepo> Your kerbals are the wrong colour btw. What is that awful pink colour?
<JPLRepo> ;p
<Sigma88> it's just a test
<GregroxMun> o/
<Sigma88> do you remember my SASS mod?
<Sigma88> stockalike solar system (so like the real solar system, but looks stockalike and has 1/10 size)
<Sigma88> so I need pink kerbals :D
<JPLRepo> yupp
<JPLRepo> still think they are the wrong colour.
<Sigma88> yes that's too pink
<JPLRepo> dunno what universe you are from. but isn't everyone green. ;p
<Sigma88> :D
<Sigma88> 0/ GregroxMun
<Sigma88> I'm trying to trick TR to take the textures from my folder instead of the standard TR folder
<Sigma88> but I am failing
<Sigma88> >_>
<GregroxMun> Bah.
<gyrfalcon> Im getting some wierd glitchy effects around the edge of my star. Could this be because I have 2 coronas?
<Sigma88> gyrfalcon: put a black band in the texture near where the surface of the sun would be
<gyrfalcon> There is one. Maybe its not big enough
<KillAshley|ZZzzz> Sigma88: ew
<Sigma88> try increasing it
<Sigma88> KillAshley|ZZzzz: wut?
<KillAshley|ZZzzz> ewwwwwwww
<KillAshley|ZZzzz> ew
<KillAshley|ZZzzz> ew
<KillAshley|ZZzzz> ew
<KillAshley|ZZzzz> ew
<gyrfalcon> ?
<Sigma88> wuuuut?
<KillAshley|ZZzzz> black band
<Sigma88> it's what you did
<gyrfalcon> So how do you recommend that I fix the glitchy edges?
<KillAshley|ZZzzz> ive never done that
<Sigma88> you did for those you sent me for GN
<JPLRepo> why trick TR? why don't you ask them to add ability to load from another folder in GameData?
<KillAshley|ZZzzz> hmmmmm
<Sigma88> already done that JPLRepo
<Sigma88> multiple times
<KillAshley|ZZzzz> that was aso long ago i cant even find the textures on my pc
<KillAshley|ZZzzz> lol
<Sigma88> !g github galactic-neighborhood
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/116058-wip121-galactic-neighborhood/ [[WIP][1.2.1] Galactic Neighborhood - Add-on Development - Kerbal ...] (5410 results found, took 0.69s)
<gyrfalcon> So what is this non-black band black magic you speak of?
<GregroxMun> !g Galactic Neighborhood Sigma88 Github
<Qboid> GregroxMun: https://github.com/Sigma88 [Sigma88 · GitHub] (5 results found, took 0.47s)
<KillAshley|ZZzzz> ill try and revive my old hdd with the backups, theres shouldnt have been any on there afaik, but i need sleep, its 7am now :/
<Sigma88> :)
<gyrfalcon> Alright, black bar it is then
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