Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Kopernicus> [Kopernicus] Monchoman45 commented on issue #158: I also have this problem in 1.3.0 with release-1.3.0-2 using only Kopernicus (no OPM or anything else). Interestingly, everything is fine if you have a level 1 tracking station; NREs only show up when you upgrade to level 2.... https://git.io/vHDnu
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<Kopernicus> [Kopernicus] StollD commented on issue #158: Please try it with this build and send me your logfiles. Just copy the files in the zip in GameData/Kopernicus/Plugins... https://git.io/vHDzd
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHDal
<Kopernicus> Kopernicus/master 74e15e3 Dorian Stoll: Update parser
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<TonyC> hi
<Thomas> hi
<TonyC> hi Thomas, i'd like to thank you very much for having updated Kopernicus so quickly, you are bae <3
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<Thomas> wb KillAshley|SEMI
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<Sigma88> thomas, how do I check if MM is installed?
<Sigma88> because I want my plugin to run even if MM is not installed
<Thomas> AssemblyLoader.loadedAssemblies
<Thomas> Check if this contains MM
<Sigma88> thanks
<Qboid> [fc70d] title: Rewrote ModularNoise to use the LibNoise Modifier System instead of a custom one by Dorian Stoll | Additions: 1493 | Deletions: 0 | https://github.com/StollD/KopernicusExpansion-Continued/commit/fc70d9e52b60ea8aa05b5726d1a78c3ffdda2d90
<Sigma88> what does it do?
<Thomas> You can compose your own noise function
<Thomas> For example you could take a perlin and multiply it with a ridged multifractal
<Sigma88> ah interesting
<Sigma88> I guess killashley might like the idea as well
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<GregroxMun> Idea: remake the stock system from scratch as an example.
<GregroxMun> Basically, take the kittopia exports and make them functional in-game
<GregroxMun> Essentially, without using the template at all (or at least all using a single template) build the stock system.
<Sigma88> sounds very boring :D
<Sigma88> and I made SD
<GregroxMun> yes
<Sigma88> :D
<GregroxMun> that's why I said it was an idea instead of showing up with a new Github repository
<Sigma88> SD sounded very boring
<Sigma88> :D
<Sigma88> that's fair
<Sigma88> btw I just added MM compatibility to TR
<GregroxMun> <3
<Qboid> [#1] title: MM compatibility ;) | | https://github.com/HaArLiNsH/TextureReplacerReplaced/issues/1
<GregroxMun> I just found out that Alternis Moho was totally broken and I pretty much have to redo it.
<GregroxMun> I wish I had done more testing before 2.0.
<GregroxMun> This is what it's like right now
<Sigma88> it's an axiom of coding/modding
<Sigma88> the probability of something being horrificly broken with your latest release is directly proportional to how "round" the number of the release is
<GregroxMun> I KNOW WHAT I DID WRONG
<GregroxMun> I had a [ where I should have had a {
<GregroxMun> how fucking stupid can I be?!
<Sigma88> lol
<Sigma88> don't you check your code with notepad ++ ?
<GregroxMun> is that a feature?
<Sigma88> little tip: if you go to Language and set "C"
<Sigma88> you can then close and open nodes
<GregroxMun> DUDE.
<Sigma88> and there's also a plugin that auto-indents the file
<Sigma88> wait
<GregroxMun> I wish you had told me that earlier.
<GregroxMun> oh btw I refined the Alternis clock
* UmbralRaptor has been hit by parens errors despite vim's syntax hilighting. >_>
<Sigma88> plugin is called "Indent by fold"
<Sigma88> UmbralRaptor: I usually get the number of [] wrong in MM cfgs like PART:HAS[@Module[name]:HAS[#whatever]]
<Sigma88> lol this time I got it right >_>
<Sigma88> s/]]/]
<Qboid> Sigma88 meant to say: UmbralRaptor: I usually get the number of [] wrong in MM cfgs like PART:HAS[@Module[name]:HAS[#whatever]
<UmbralRaptor> Sigma88: hah. Bonus points if you get an error message several lines later.
<Sigma88> no MM error messages are usually pretty good
<Sigma88> :)
<UmbralRaptor> \o/
* Thomas is now testing modular noise
<GregroxMun> what does modular noise do?
<Thomas> You can compose your own noise function
<Thomas> For example you could take a perlin and multiply it with a ridged multifractal
<GregroxMun> So you could make how high the RMF is based upon the level of the Perlin?
<Thomas> Yeah
<GregroxMun> DUDE.
<Thomas> And much more
<GregroxMun> Can you put that in Kopernicus instead of KopX?
<GregroxMun> no
<GregroxMun> bc the license
<Qboid> [fc70d] title: Rewrote ModularNoise to use the LibNoise Modifier System instead of a custom one by Dorian Stoll | Additions: 1493 | Deletions: 0 | https://github.com/StollD/KopernicusExpansion-Continued/commit/fc70d9e52b60ea8aa05b5726d1a78c3ffdda2d90
<Sigma88> you still link to StupidFace thread
<Sigma88> :D
<Thomas> Feel free to rewrite the readme, I wont do it right now :P
<Sigma88> Initially I just confused him with StupidChris, but now I have to say I'm starting to like the name
<Sigma88> you'll need to make the thread tho :D
<Thomas> Yeah, I think I got everything that is useful
<Thomas> Maybe I will add the particle grass and the refractive atmosphere later
<Sigma88> the footprints?
<Sigma88> those seemed like a cool feature
<GregroxMun> particle grass?
<GregroxMun> and what does refractive atmosphere do?
<Thomas> Sigma88: I got thise
<Thomas> *those
<Sigma88> nice
<Thomas> But urgh I need to release a new Kopernicus before I release KopernicusExpansion
<Sigma88> GregroxMun: do you have the color link again? :D
<Sigma88> sorry
<GregroxMun> bookmark it
<Sigma88> I did
<Sigma88> :D
<GregroxMun> Thomas, if you release KopX and Kopernicus update today, I can release comets for Alternis and be happy.
* Thomas curses Unity Serialization
<GregroxMun> Well I've got to go to a hotel because of a water leak, see y'all later.
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<Sigma88> lol
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<GregroxMun> still not gone yet
<GregroxMun> I had an idea.
<GregroxMun> I might do this in a while:
<Sigma88> GregroxMun: some screenshots are incoming for automatically generated stars
<GregroxMun> Eventually I want to do Sentar Rekerjiggered.
<Sigma88> oh I'd love that
<GregroxMun> Realistic comet for ascension, slower rotation for inaccessible (?)
<GregroxMun> Not sure what I'd do for Joker, it's really just insane.
<GregroxMun> Ablate could have a comet shader too.
<GregroxMun> Better terrain for it too.
<Sigma88> the whole point of inaccessible is that it spins fast
<Sigma88> :)
<GregroxMun> Yes.
<GregroxMun> But I don't want it spinning faster than orbital velocity.
<GregroxMun> That doesn't make any sense.
<GregroxMun> Sentar will be an ringed ice giant.
<GregroxMun> Skelton will be given more stockalike terrain, probably.
<Sigma88> make it ringed and don't put inaccessible at all :D
<Thomas> GregroxMun: Good luck with getting ablate working like it should, lol
<GregroxMun> why?
<Thomas> When BorisBee and I messed with Sentar, Ablate was cancer.
<Sigma88> what was ablate supposed to do?
<Thomas> At some point I just messed together Kittopia so we could guess values that made it look like it did in PF
<GregroxMun> low orbit, with near side flat
<GregroxMun> Ringle's rings will be thin and possibly diffuse, and the terrain will be remade using the original heightmap as a base.
<GregroxMun> Erin's oceans will be made into methane seas, maybe? New land control to differentiate it from Laythe
<GregroxMun> Pock'
<GregroxMun> pock can have new craters I guess
<GregroxMun> maybe a new shape
<Thomas> And then mail Krag a copy :D
<GregroxMun> mail it?
<GregroxMun> like write the whole config down on letter paper?
<GregroxMun> and then send it to his mailbox?
<GregroxMun> :P
<Thomas> URL's exist yo'
<Thomas> :P
<Thomas> and so does dropbox
<Thomas> and email attachments
<GregroxMun> No I like my idea better.
<Thomas> and zip files
<GregroxMun> I'll have to contact some shady people to find his mailing adress though
<Thomas> Or you check if the adress he used on git is valid
<Thomas> KerbalKragrathea@mailinator.com
<Thomas> Damm, thats fakemail :D
<GregroxMun> that's email
<GregroxMun> I need to mail it
<Thomas> it's 2017, I use the term "mail" for "email" :P
<GregroxMun> dont do that bc mail still exists
<GregroxMun> I just remembered I said I would make a planet in a day, yesterday
<GregroxMun> I guess I'm gonna have to see about trying to make a planet without any original art assets.
<GregroxMun> I don't have photoshop.
<GregroxMun> on my laptop
<Thomas> Well, yeah, it exists. And if I speak german I don't do that. :D
<GregroxMun> It shall be a blue star orbited by a blue planet.
<GregroxMun> Thomas: when you release KopX, can you call it Kopernicus Expansion Rekerjiggered
<Thomas> Why not
<GregroxMun> :)
<GregroxMun> I just remembered I'm totally in competition with New Horizons mod.
<GregroxMun> bc it also moves Kerbin to orbit another planet. Only NH has a LOT more bodies.
<GregroxMun> and it keeps stock bodies the same.
<Thomas> And a lot less development
<Thomas> *whistle*
<GregroxMun> who cares about that.
<GregroxMun> not players
<Thomas> They do, when it breaks :P
<GregroxMun> Is NH unstable right now?
<Thomas> I have no idea
<Sigma88> haven't tried
<Thomas> But it could be
<Sigma88> but it works good enough for sass
<Thomas> Due to the LibNoise things that happened
<Sigma88> KillAshley|SEMI: updated it iirc
<GregroxMun> yes
<Thomas> Ah
<GregroxMun> it's 1.3 right now
* Thomas doesnt visit the forums
<Thomas> And when I do I find nothing :D
<Thomas> http://forum.kerbalspaceprogram.com/index.php?/topic/161649-can-someone-do-aliens/ D:
<GregroxMun> I really would like an A.I. space program to play against
<GregroxMun> one that actually launches things into space and sometimes space missions that change their trajectories instantaneously and get freaked out if you try to approach their ship.
<Thomas> If someone writes an A.I. of myself, that A.I. would have to use mechjeb to launch anything
<GregroxMun> lol
<GregroxMun> huh, Thud apparently isn't in Sentar Expansion.
<GregroxMun> Thud is another super-tylo.
<GregroxMun> I would move it to be its own planet, no way that monster would fit around a gas giant system with any other moons.
<GregroxMun> Pi gees, 600K radius. That won't do.
<GregroxMun> The description says it's made of core material.
<GregroxMun> I presume they mean "the stuff that makes Kerbal planets super-dense"
<Thomas> https://i.imgur.com/KpzlW9M.png Checkerboard noise xD
* GregroxMun facepalms
<Sigma88> interesting
<Sigma88> :D
<GregroxMun> Now to be fair, Jupiter's core is something like 5 Earth masses in something a tad larger than Earth. Around 25 g/cm^3. But that's because of all the hydrogen and helium above it.
<GregroxMun> If you took H and He away, Jupiter's core would expand into a superearth.
<Kopernicus> [Kopernicus] StollD pushed 2 new commits to master: https://git.io/vHyvN
<Kopernicus> Kopernicus/master 27a553c Dorian Stoll: Set _distMult in solar panels
<Kopernicus> Kopernicus/master 6676d6f Dorian Stoll: Update parser
<GregroxMun> 5 Jupiter masses at 3 g/cm^3 is only 1.14 gee.
<GregroxMun> if the whole thing is iron it gets up to 2.668 gee.
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<KillAshley|SEMI> GregroxMun: Nh is just as stable as it's always been....kinda funky coz well ksp, but it works
<Qboid> KillAshley|SEMI: Sigma88 left a message for you in #Kopernicus [04.06.2017 14:24:16]: "ask KillAshley, she knows! http://forum.kerbalspaceprogram.com/index.php?/topic/102776-13-kopernicus-new-horizons-v201-2jun17-its-back/&do=findComment&comment=3080122"
<KillAshley|SEMI> huh i swear i got that message a few days ago
<Thomas> o/ KillAshley|SEMI
<GregroxMun> Do you use post orbit spawn?
<GregroxMun> KA?
<GregroxMun> no
<GregroxMun> post spawn orbit
<KillAshley|SEMI> yeah i do
<GregroxMun> ok
<KillAshley|SEMI> i mean theres still bugs because ksp is ksp
<Thomas> KillAshley|SEMI: https://i.imgur.com/KpzlW9M.png Modular Noise :D
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<KillAshley|SEMI> cool
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* Thomas found the voxel code from Mr. Happy Face
* Thomas evil laugh
<KillAshley|SEMI> lol
<Sigma88> :)
<Sigma88> hi KillAshley|SEMI
<Sigma88> GregroxMun: some procedural stars
<GregroxMun> That's pretty good.
<Sigma88> nice
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<Thomas> o/ NathanKell
<Thomas> GregroxMun: Sigma88: I just thought about something: I wonder what would happy if you apply the procedural gas giant shader from HappyFace to a star
<Thomas> *happen
<NathanKell> o/
<Sigma88> Thomas: try :D
<Sigma88> 0/ NathanKell
<Sigma88> thomas, could you remind me the syntax to load multiple nodes in a list?
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<Thomas> Sigma88: Hmm, what do you mean? ParserTargetCollection?
<Sigma88> the thing you added the other day
<Sigma88> wait
<Sigma88> just explain what the namesignificance thing does
<Sigma88> for now
<Thomas> Ah, I know what you mean
<Thomas> You want ParserTargetCollection, with nameSignificance = Key and a List<String> or List<Numericparser>
<Sigma88> no I'm doing another thing now
<Sigma88> suppose I want to load biomes
<Sigma88> so a bunch of "Biome" nodes stored inside a "Biomes" node
<Sigma88> kopernicus doesn't look for "Biome" any node will do
<Sigma88> I need to specify the name
<Sigma88> of the node
<Sigma88> how would I do that?
<Thomas> Yeah, what I said was junk
<Sigma88> what you said now or back the other day? :D
<Thomas> You want [ParserTargetCollection("<something>", nameSignificance = NameSignificance.Key, key = "<nodename>")]
<Thomas> What I said now
<Sigma88> k
<Sigma88> thanks
<Sigma88> is this a new feature?
<Sigma88> unreleased
<Sigma88> ?
<Thomas> Yes
<Sigma88> it doesn't work
<Sigma88> says "key" doesn't exist
<Thomas> Do you use the latest build from jenkins?
<Sigma88> no the latest release
<Sigma88> that's why I asked if it was released
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<GregroxLaptop> o/
<GregroxLaptop> can you kick GregroxMun?
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<GregroxLaptop> o/ NK
<GregroxLaptop> Thomas ^
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<Sigma88> damn
<Sigma88> you were quicker
<Sigma88> :D
<Sigma88> now I kinda want to kick somebody :D
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<GregroxLaptop> You get to kick two people, wow
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<KickMeSigma> kick me
<KickMeSigma> kick me
<KickMeSigma> kick me
<Sigma88> wut
<GregroxLaptop> idk
<Sigma88> I don't understand
<GregroxLaptop> I was still able to type after being kicked
<GregroxLaptop> and then I closed the tab
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<GregSux> hmmm
<GregSux> this is weird
<GregroxLaptop> well that's strange.
<UmbralRaptor> Uh, some sort of channel mode?
<UmbralRaptor> Something about sending to a channel you're not in.
<GregSux> I can't see
<GregSux> what ppl say
<GregSux> but I can still bother ppl
<GregSux> this is fantastic
<GregroxLaptop> oh no.
<Thomas> UmbralRaptor: Yeah, that mode is set here
<GregSux> !slap Thomas
* Qboid stabs Thomas.
<Thomas> !slap world
* Qboid zaps world
<GregroxLaptop> Thomas, you can use the comet code from Alternis.
<GregSux> !tell GregSux you suck
<Qboid> GregSux: I'll redirect this as soon as they are around.
<Qboid> GregSux: GregSux left a message for you in #Kopernicus [10.06.2017 21:24:32]: "you suck"
<Sigma88> woah
<Sigma88> inception
<Thomas> Why should I? The KopernicusExpansion code is better
<teabot> Bettear.
<Thomas> It's license is crap but I can live with that
<GregroxLaptop> Comet tail logic.
<GregroxLaptop> so the tails go in different directions.
<Thomas> Ah
<Thomas> Yeah I can do that
<Thomas> But not now
<Thomas> Maybe tomorrow
* Thomas is messing with voxel patterns
<GregroxLaptop> I'd have to send you the source later anyway, I don't have it on this PC, and the DL link is broken
<GregroxLaptop> unless you still have a copy.
<Thomas> I have one
<GregroxLaptop> ok
<Thomas> It's in a folder called "Alternis Kerblol"
<Thomas> Typo'd it and liked it :P
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<Thomas> Voxels \o/ https://i.imgur.com/1u5L2Vz.png :D
<Sigma88> what's that?
<Thomas> A hollow cube
<Thomas> to test happyfaces voxels
<Sigma88> he was working on voxels?
<Thomas> Yes
<Sigma88> I had no idea
<Thomas> https://i.imgur.com/MocFDNw.png That's one object :D
<Sigma88> so, can you have caves now?
<Thomas> Well, yeah, if a) someone writes the alogrithm (the cube took me 30 minutes), and b) if I cant implement this in KSP
<Thomas> http://imgur.com/qMXsNVB random crappy planet pack confirmed
<Sigma88> !g random crappy planet pack for ksp
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/155740-122-gameslinxs-planet-overhaul-199-ram-improvements-faster-performance-bug-fixes/&page=3 [[1.2.2] Gameslinx's Planet Overhaul 1.99! RAM improvements, faster ...] (7160 results found, took 0.68s)
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<Sigma88> thomas, I can't get a collectionparser to work
<Sigma88> can you take a look at the code?
<Sigma88> wait
<Sigma88> I might have found the issue
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<Sigma88> in bodies that have ScaledVersion/GNCoronas it crashes between Appy and PostApply
<Sigma88> and I get this error
<Sigma88> DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
<Thomas> Thats not an error thats unity being whiny
<Sigma88> ok
<Sigma88> but I never get the debug spam from PostApply
<Sigma88> it goes directly to the next body
<Thomas> And there is no exception in the bodylog?
<Sigma88> no
<Sigma88> ah wait
<Sigma88> body
<Sigma88> let me see
<Thomas> You might need a [RequireConfigType(ConfigType.Node)] on GNCorona
<Sigma88> cool
<Thomas> Hahaha
<Sigma88> I didn't know external parser was putting stuff there
<Sigma88> ?
<Sigma88> what's funny?
<Thomas> You just need a constructor in GNCorona
<Sigma88> that?
<Sigma88> I tried that
<Sigma88> didn't work
<Thomas> o.O
<Thomas> Try to make it public
<Sigma88> what's a constructor?
<GregroxLaptop> Thomas
<GregroxLaptop> in case someone tries to take you down for disobeying licenses
<Sigma88> ah yes
<Sigma88> that must be it
<Thomas> GregroxLaptop: Yeah, I dont think that little bit of math is really licensable, but thanks :D
<Thomas> Sigma88: Also, you arent using the latest version of the parser
<Thomas> :D
<Sigma88> I'm using the one released with kopernicus
<Sigma88> I will update the parser when kopernicus updates
<Sigma88> btw
<Sigma88> that went well...
<Sigma88> >_>
<Sigma88> oh wait
<Sigma88> I'm dumb
<Sigma88> thomas I found the issue
<Sigma88> I can't get and set to the same string
<Sigma88> otherwise it goes loop set > get > set > etc
<Sigma88> but I can use { get; set; } apparently
<Sigma88> coding is werid
<Sigma88> weird
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<GregroxLaptop> what's the difference between a vehicle and a guy who fights bulls?
<GregroxLaptop> one's a dodge charger and the other's a charge dodger
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