Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-2 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<GregroxLaptop> cool
<Sigma88> I'll dump everything on github so you can take a look if you want
<GregroxLaptop> No good computer.
<Sigma88> ah right
<Sigma88> well, everything is up anyways
<Sigma88> good night
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<SigmaAway> !tell Thomas* http://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-biome-overhaul-more-biomes-more-interesting-names-better-looking-etc-17-nov/&do=findComment&comment=3092226
<Qboid> SigmaAway: I'll redirect this as soon as they are around.
<Sigma88> !tell Gregrox* Alternis in GN is listed as having the sun as analogue. this would make it a yellow dwarf. are you ok with that? or do you want to change star? if so let me know which analogue you want to have (possibly send me a wiki page)
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<Sigma88> !tell Gregrox* now I am kinda tempted to replace Algok >_> https://en.wikipedia.org/wiki/AE_Aquarii
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> !tell KillAshley* also, since now all the stars are generated by GN, you can choose an analogue for UL star as well. right now I have listed it as "Sun analogue" so it has copy of the stock sun as star...
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<Sigma88> 0/ KillAshley|SEMI
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Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-3 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<Thomas> o/
<Qboid> Thomas: SigmaAway left a message for you in #Kopernicus [15.06.2017 08:26:57]: "http://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-biome-overhaul-more-biomes-more-interesting-names-better-looking-etc-17-nov/&do=findComment&comment=3092226"
<KillAshley|SEMI> ^lol
<Qboid> KillAshley|SEMI: Sigma88 left a message for you in #kspmodding [14.06.2017 10:48:35]: "I am in the process of overhauling the star generation process in GN, right now NH uses a blue star listed as an analogue of this star: https://en.wikipedia.org/wiki/Mu_Columbae are you happy with that analogue? or do you prefere to change it?"
<Qboid> KillAshley|SEMI: Sigma88 left a message for you in #Kopernicus [15.06.2017 11:30:12]: "also, since now all the stars are generated by GN, you can choose an analogue for UL star as well. right now I have listed it as "Sun analogue" so it has copy of the stock sun as star..."
<Sigma88> what?
<Sigma88> !c 1+1
<Qboid> 2
<Sigma88> Thomas: what does the field "modName" do in the parser thingy?
<Thomas> When a mod asks the parser to load external targets, it needs to supply and identifier
<Thomas> and the parser will only load parser targets with the same identifier
<Sigma88> wait what?
<KillAshley|SEMI> btw the stars are fine by me, whatever you want to di with them im cool with....just try not to change the ambient lighting from the sun in UL, as i have it where i like it.
<Sigma88> Thomas: what do you mean "only parser targets with the same identifier" ?
<Thomas> Well, parser target externals
<Sigma88> could you give me an example?
<Thomas> [ParserTargetExternal("Body", "Something", "Kopernicus")]
<Sigma88> yes
<Thomas> Kopernicus is the identifier
<Sigma88> yes but what does it do?
<Thomas> I just described that
<Sigma88> I am telling you I don't understand
<Thomas> when Kopernicus calls the external parser it will only load those with "Kopernicus"
<Sigma88> what happens if I write "Banana"
<Sigma88> I still don't understand
<Sigma88> what does it mean "those with Kopernicus" ?
<Sigma88> with kopernicus what?
<Thomas> [ParserTargetExternal("Body", "Something", "Kopernicus")] <<<<<<<<<
<Thomas> The last element is the identifier
<Thomas> Of the mod that is able to load this ParserTargetExternal
<Sigma88> I still don't understand what that means
<Sigma88> I'll just use "Kopernicus"
<Sigma88> Kopernicus doesn't work of course
<Sigma88> could you PLEASE
<Sigma88> tell me what that field does?
<Sigma88> not using the same words as before
<Sigma88> clearly that's not clear enough for me to understand
<Thomas> Kopernicus will only accept types that have Kopernicus as the value for that field
<Sigma88> ok so I need to write "Kopernicus" ?
<Thomas> ModXY will only accept types with ModXY
<Thomas> Yes
<Sigma88> so If I want to bundle the parser in my mod I can change that field?
<Sigma88> for example in mods that don't require kopernicus, but just the parser
<Thomas> Yes
<Sigma88> like kronometer
<Sigma88> ?
<Sigma88> ok
<Sigma88> now it makes sense
<Sigma88> thanks
<Sigma88> still get NRE spam
<Sigma88> >_>
<Thomas> Also, the mod can define the field freely, it doesnt depend on the modname
<Sigma88> yes I get that
<Sigma88> you just pick a value for that and go with it
<Sigma88> I suppose it's hardcoded when compiling the plugin?
<Sigma88> or is there a setting in a cfg?
<Thomas> hardcoded
<Sigma88> ok, so if someone wants to use it he needs to recompile?
<Sigma88> do I need to fork the parser for kronometer?
<Sigma88> oh, and I guess having more than one parser in the same gamedata folder would make only one work
<Sigma88> unless you change assembly names?
<Thomas> It is hardcoded, but not in the parser :D
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHNqP
<Kopernicus> Kopernicus/master c25f671 Dorian Stoll: Fix ring shader loading
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHNmI
<Kopernicus> Kopernicus/master 6d46eac thomas-jenkins: Kopernicus 1.3.0-4 - "Moo-ing around Edition"
<Sigma88> >_>
<Sigma88> and SB is already outdated
<Sigma88> xD
<Thomas> Dont worry, 1.3.0-3 and 1.3.0-4 are basically the same
<Thomas> except that 4 contains a shader loading fix
<SigmaMobile> Thomas I know
<SigmaMobile> But I'll still release sb as "updated to 1.3.0-4"
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