<Kopernicus>
[Kopernicus] frencrs commented on issue #158: That build prints '4' to the log before each NullRefException. The first '4' is printed to the log before the first NullRefException.... https://git.io/vHyZm
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<Kopernicus>
[Kopernicus] Monchoman45 commented on issue #158: Here it is. The magic number is 4, apparently.... https://git.io/vHy4M
<Kopernicus>
[Kopernicus] Monchoman45 commented on issue #158: Here it is. The magic number is 4, apparently.... https://git.io/vHy4M
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<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/vHyE5
<Kopernicus>
Kopernicus/master a24f54e Dorian Stoll: Trying to fix the NRE's on Linux (an probably on Win32 as well)
<Kopernicus>
[Kopernicus] StollD commented on issue #158: I hope my last commit fixed this issue. Here is the build for you, so you can test it.... https://git.io/vHyuU
<Thomas>
Btw: Kopernicus passed 1000 commits :D
<Sigma88>
\0/
<Sigma88>
also 0/
<Sigma88>
back to work on GN stars
<Sigma88>
I decided to them myself since I don't like the realistic stuff from greg
<Sigma88>
I mean, I like it as an option
<Sigma88>
but not the default one
<Sigma88>
!tell Gregrox* I decided to use a different technique to generate star colors. I'll move it to the plugin and use a spectrum texture to define the colors
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
<Sigma88>
how complicated would it be to edit the material of a star?
<Sigma88>
specifically, edit the emitcolor
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<GregroxLaptop>
o/
<Qboid>
GregroxLaptop: Sigma88 left a message for you in #Kopernicus [11.06.2017 13:29:21]: "I decided to use a different technique to generate star colors. I'll move it to the plugin and use a spectrum texture to define the colors"
<GregroxLaptop>
Using only what you draw on paper, and what you can write down on a piece of paper for config, build a planet.
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<Kopernicus>
[Kopernicus] Monchoman45 commented on issue #158: LGTM, no more NREs. https://git.io/vHyb0
<GregroxLaptop>
o/ NK
<Kopernicus>
[Kopernicus] frencrs commented on issue #158: Awesome that works, would that fix be easy to add to the 1.2.2 backport? https://git.io/vHyAm