Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-3 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Sigma88> 0/
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<GregroxMun> o/
<KillAshley|SEMI> hello
<GregroxMun> KillAshley|SEMI give me a planet idea
<KillAshley|SEMI> erm.....like what
<GregroxMun> Explain Mars in a short sentence: Reddish desert planet, cold, thin atmosphere.
<GregroxMun> but explain a planet that I'll make
<GregroxMun> ah screw it.
<KillAshley|SEMI> lol
<GregroxMun> I just remembered I have an idea
<KillAshley|SEMI> i can give you something if you want
<GregroxMun> go ahead
<KillAshley|SEMI> wait is this for a pack or for a general fuck around
<GregroxMun> could be
<GregroxMun> the first idea is "blue ocean planet with blue rocks and blue grass orbiting a blue star."
<KillAshley|SEMI> thats very blue
<KillAshley|SEMI> lol
<GregroxMun> I'm hoping to spawn a hoovooloo
<GregroxMun> hooloovoo
<KillAshley|SEMI> ok i give up, my ideas are running out today
<GregroxMun> a sentient shade of the color blue.
<KillAshley|SEMI> i need more caffiene
<GregroxMun> The Schreer is a white dwarf star glowing blue-hot at 20K Kelvin. Maybe. If orbital mechanics turn out to be too difficult, I'll just replace it with an early-A main sequence star.
<KillAshley|SEMI> can white dwarfs go as high as 20K?
<KillAshley|SEMI> i thought they were generally in the mid-high teens
<GregroxMun> Sirius' dwarf is thought to be fairly new
<GregroxMun> 25,000 K
<KillAshley|SEMI> hmmmm
<KillAshley|SEMI> odd never noticed that
<GregroxMun> "white" is a bit of a misnomer for most of these dwarfs.
<GregroxMun> "blue" is more accurate
<KillAshley|SEMI> yeah i figured that
<GregroxMun> but "blue dwarf" is already taken by a hypothetical red dwarf stage of evolution
<GregroxMun> _IDEA_
<Sigma88> isn't a blue dwarf just a blue main sequence star?
<GregroxMun> I would think so
<GregroxMun> but there's that naming conflict
<GregroxMun> So anything above "yellow dwarf" I just call "main sequence star" or "sun."
<GregroxMun> (i.e., Procyon is a white sun)
<Sigma88> so you would use, "red dwarf" "orange dwarf" "yellow dwarf" and "white main sequence star" "blue main sequence star" ?
<GregroxMun> yes
<Sigma88> that sounds better than what I was doing
<teabot> Bettear.
<GregroxMun> I think Space Engine does this
<Sigma88> I'll use that one
<Sigma88> GregroxMun: do you think you might have some interesting textures for brown dwarfs?
<Sigma88> for GN
<GregroxMun> Check the stellarator gas giant textures.
<Sigma88> I was thinking to merge 2 of those
<Sigma88> to have more bands
<Sigma88> not sure if a brown dwarf should have more bands or less
<GregroxMun> It should have about the same I would think
<Sigma88> even if it's much bigger?
<GregroxMun> It's not much bigger though.
<GregroxMun> Brown dwarfs are barely larger than Jupiter.
<GregroxMun> Smaller if they're cool.
<Sigma88> oh
<GregroxMun> Far more massive of course.
<GregroxMun> But just really really dense.
<Sigma88> are the textures on stellarator greyscale?
<GregroxMun> Same with superjupiter planets.
<GregroxMun> no.
<GregroxMun> If you want I guess I could make you a brown dwarf texture.
<Sigma88> well
<Sigma88> I could try jool's texture first
<Sigma88> let's see what happens
<Sigma88> ok, loading it right now
<Sigma88> (all GN stars as seen from the galactic core)
<Sigma88> !c 24/5
<Qboid> 4
<Sigma88> GregroxMun: also, what do you think brown dwarfs should look like? for now I am using the standard colors generated by the algorithm, I've added a jool noisemap which looks ok
<Sigma88> not great
<Sigma88> I think coronas should probably be removed
<Sigma88> or very small
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<Sigma88> I'd say it looks pretty good
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<Thomas> Hi
<Sigma88> 0/
<Sigma88> now I just need to implement red giants in GN and then all star types should be pretty much covered
<Sigma88> thomas, if you have some time could you take a look at #184 and #186 ?
<Qboid> [#184] title: attempt to solve #183 | | https://github.com/Kopernicus/Kopernicus/issues/184
<teabot> Teatle.
<Qboid> [#186] title: tracking station camera zooms across multiple planets | when entering the tracking station, sometimes it happens that the camera quickly changes focus between multiple planets before settling on the homeplanet... | https://github.com/Kopernicus/Kopernicus/issues/186
<Kopernicus> [Kopernicus] StollD commented on pull request #184 eaced1c: Please revert that. It isn't actually needed, but it will break those mods who use different names https://git.io/vQJ4h
<Sigma88> there are no mods using different names
<Sigma88> but there are people who assume "Biome" is the required name of the node
<Thomas> Yeah, but it isnt, and they can use different names
<Sigma88> I think it's bad code
<Thomas> We can change it later, but add a warning that it will be changed now in the thread
<Sigma88> but if you like it
<Sigma88> that's fine
<Sigma88> I don't think anyone will care
<Sigma88> I've checked a ton of mods (basically all those in GN
<Sigma88> none use anything other than "Biome"
<Sigma88> there
<Sigma88> reverted
<Qboid> [#184] title: attempt to solve #183 | | https://github.com/Kopernicus/Kopernicus/issues/184
<Sigma88> :D
<Thomas> apparently, Banana == Biome, no but Biomes { Banana { } } makes no sense :P
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vQJRR
<Kopernicus> Kopernicus/master 70e145c Dorian Stoll: Merge pull request #184 from Kopernicus/biome-displayName...
<Sigma88> Thomas: that's what I think
<Sigma88> but kopernicu will accept that
<Sigma88> s/nicu/nicus
<Qboid> Sigma88 meant to say: but kopernicus will accept that
<Sigma88> so Banana == Biome is a true statement
<Sigma88> :D
<Sigma88> I'm loading Boris system right now
<Sigma88> I wonder how many errors it will have
<Thomas> yes, but it is silly to expect that you will get a banana instead of a biome
<Sigma88> no of course
<Sigma88> but my actual problem is
<Sigma88> some devs (nathankell included) are used to change the name of the node to "exclude" it from loading
<Sigma88> like Charon for a long time was defined in a "zBody" node
<Sigma88> so if someone uses that reasoning with their biomes, it could use zBiome to exclude that biome (without deleting the code)
<GregroxMun> Sigma88: re: brown dwarfs. Try using Jool's texture as a sunspot texture.
<GregroxMun> and no coronas.
<GregroxMun> Actually I would expect that M-type brown dwarfs would look the same as M-type red dwarfs, just slightly redder. I would think they would still have sunspots and coronae. It's the cooler dwarfs that would have gas-giant like banding.
<GregroxMun> s/expect/suspect
<Qboid> GregroxMun meant to say: Actually I would suspect that M-type brown dwarfs would look the same as M-type red dwarfs, just slightly redder. I would think they would still have sunspots and coronae. It's the cooler dwarfs that would have gas-giant like banding.
<Sigma88> well
<Sigma88> that went well
<GregroxMun> :\
<Sigma88> :D
<Sigma88> weird that gpp failed
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<Sigma88> Thomas: if I get this error in the body log
<Sigma88> what could be the issue?
<Thomas> the config could be the issue
<GregroxMun> Sigma88: I need the final version of the MM-only Star maker config, do you still have it?
<Sigma88> yes
<Sigma88> I need to look for it
<Sigma88> in half an hour I will be on the road to go back home
<Sigma88> so I can look for them then
<Sigma88> my Logs folder has 256 files in it
<Sigma88> o.o
<Sigma88> 265*
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<SigmaBus> is GPP not updated to 1.3.0?
<SigmaBus> huh
<SigmaBus> that's odd
<SigmaBus> oh
<SigmaBus> I was missing the textures
<SigmaBus> >_>
<SigmaBus> derp
<SigmaBus> didn't notice they separated the textures out alla RSS
<SigmaBus> GregroxMun: I have found the cfgs
<SigmaBus> they might need a bit of curation tho
<SigmaBus> but feel free to ask me whatever you might need
<SigmaBus> am I still online?
<SigmaBus> !c "Gregrox" + "Mun"
<Qboid> GregroxMun
<SigmaBus> yup
<SigmaBus> here you go
<SigmaBus> stupid dropbox
<SigmaBus> there's probably stuff missing, just tell me what you need and I will look for that cfg
<SigmaBus> or write you a new one
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<Sigma88> 0/
<Sigma88> GregroxMun: still there?
<GregroxMun> now
<GregroxMun> thank you
<Sigma88> any suggestions about red giants?
<GregroxMun> Regarding what specifically
<Sigma88> how to make them
<Sigma88> (look cool)
<GregroxMun> Billows noise, test it on a planet until it looks cool, export the map, and use it as SunspotTex.
<GregroxMun> As for figuring out how to make colors look good, the one time I did it I did it on a case-by-case basis.
<Sigma88> hmmmm
<Sigma88> and what about the colors?
<Sigma88> red for the lower bits and yellow-orange for the higher bits?
<Sigma88> or the opposite?
<GregroxMun> cooler colors in the lower bits, hotter colors in the higher bits.
<Sigma88> yeah that's what I thought
<Sigma88> but I don't like the idea of using textures, I can generate a random one using the temperature as seed
<Sigma88> let me see
<Sigma88> meh
<Sigma88> nevermind
<Sigma88> I'll just add the textures when I need them
<GregroxMun> Wernher "Well we put every single Flight-U.I. Fuel Gauge on the planet inside our rocket engines so I guess we gotta put an Ant on our engineless drop tanks" von Kerman.
<Sigma88> :D
<Sigma88> <<Also, I discovered that female don't have tongues and the teeth are the same as the eyes>>
<Sigma88> http://forum.kerbalspaceprogram.com/index.php?/topic/161898-13texturereplacerreplaced-v03/&do=findComment&comment=3098344
<Sigma88> -.-
<Sigma88> http://forum.kerbalspaceprogram.com/index.php?/topic/161898-13texturereplacerreplaced-v03/&do=findComment&comment=3098354
<Sigma88> HaArLiNsH 1, sense of humor 0
<Sigma88> >_>
<GregroxMun> Sigma88:
<Sigma88> 404
<Sigma88> image not found
<GregroxMun> try again
<Sigma88> still
<Sigma88> oh god
<Sigma88> lol