Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-3 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Kopernicus> [Kopernicus] ApolluZed opened issue #185: Can't view Space Center https://git.io/vHjKZ
<Kopernicus> [Kopernicus] ApolluZed commented on issue #185: Neverm https://git.io/vHjKB
<Kopernicus> [Kopernicus] ApolluZed closed issue #185: Can't view Space Center https://git.io/vHjKZ
<Kopernicus> [Kopernicus] ApolluZed commented on issue #185: Nevermind, it turns out when i set the orbit farther out it fixed. https://git.io/vHjKB
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<Kopernicus> [Kopernicus] Sigma88 commented on issue #185: You should not change kerbin referenceBody... https://git.io/vHjDj
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<KillAshley|SEMI> Sigma88
<KillAshley|SEMI> !tell Sigma88 I fell asleep lol...changing the SMA of the planets to fit the giant is fine, the current positions are for the stock system, so editing them to fit is all good
<Qboid> KillAshley|SEMI: I'll redirect this as soon as they are around.
<Sigma88> arriving at work on a monday morning to discover that the fridge that should be at -80°C has beet at -8°C for the whole weekend
<Qboid> Sigma88: KillAshley|SEMI left a message for you in #Kopernicus [19.06.2017 09:35:47]: "I fell asleep lol...changing the SMA of the planets to fit the giant is fine, the current positions are for the stock system, so editing them to fit is all good"
<KillAshley|SEMI> lol
<KillAshley|SEMI> bye bye any shit you keep in there
<Sigma88> just the last five years of my work
<KillAshley|SEMI> ....ouch
<Sigma88> and it's just five because that's when I started
<KillAshley|SEMI> but knowing you its not much work then :P
<Sigma88> lol yeah
<Sigma88> >_>
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<Sigma88> !wa sun mass / kg
<Qboid> Sigma88: M_☉/kg (solar mass per kilogram): 1.988435×10^30
<KillAshley|SEMI> god dammit
<KillAshley|SEMI> spent 20 mins rendering an image and discovered i had the texture upside down
<KillAshley|SEMI> fml
<Sigma88> lol
<Sigma88> that's karma
<KillAshley|SEMI> pffft
<Sigma88> btw, KillAshley|SEMI I ended up making UL's sun a red subdwarf
<Sigma88> specifically, this one: https://en.wikipedia.org/wiki/Kapteyn%27s_Star
<KillAshley|SEMI> very cool
<KillAshley|SEMI> and btw my render finished http://i.imgur.com/NnQv6Wr.jpg
<KillAshley|SEMI> that took longer than id like to admit to make the rings
<Thomas> Sigma88: Sounds like my karma
<Sigma88> Thomas: what did you do wrong? other than being german
<Thomas> If something can go wrong, it goes wrong for me :P
<Sigma88> that's murphy, not karma
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<Sigma88> Breaking news
<Sigma88> Gameslinx is copying amarius' configs
<Sigma88> Lol
<KillAshley|SEMI> srsly?
<KillAshley|SEMI> fuck sake
<Sigma88> Wanna know how I know?
<KillAshley|SEMI> how
<Sigma88> A couple of planets cfgs start with: @Kopernicus:FOR[KerbolOrigins]
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<KillAshley|SEMI> ..........
<Sigma88> Yeah lol
<Sigma88> I was trying to add his mod to gn
<Sigma88> And kerbol origins cfgs were triggering
<Sigma88> Lol
<KillAshley|SEMI> lol what an idiot
<KillAshley|SEMI> i like how his pack is almost a gig
<KillAshley|SEMI> probably becaus ehe packages all those other mods without credit
<Sigma88> !g random crappy planet pack for ksp
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/155740-13-and-122-gameslinxs-planet-overhaul-v20/&page=3 [[1.3 and 1.2.2] Gameslinx's Planet Overhaul v2.0] (6430 results found, took 0.76s)
<Sigma88> ;)
<Thomas> Wahaha
<Thomas> Amarius should feel honoured
<KillAshley|SEMI> lol
<Sigma88> I'm torn
<Sigma88> Should I tell amarius?
<Thomas> Yes
<Sigma88> I haven't checked how much of the cfg comes from origins tho
<KillAshley|SEMI> na dont, his head is bug enough
<KillAshley|SEMI> *big
<KillAshley|SEMI> the layout of his system makes me really freaking angry
<KillAshley|SEMI> ......and he still manually lists FGI's
<Thomas> At some point I will delete the loader and replace it with a mechanism that spams the end user with memes
<KillAshley|SEMI> lol
<KillAshley|SEMI> spam them with just a picture of me and the text "KillAshley is displeased with your terrible cfgs"
<KillAshley|SEMI> this is one of his cfgs....like seriously included from his pack https://pastebin.com/JJ9qyMsD
<KillAshley|SEMI> "geeASL = 1 //Almost as heavy as ya mom. Yeah, I'm so mature." pulling his cfgs apart shows some strange things
<KillAshley|SEMI> i want to set up a page where i just rip apart people's packs, but i feel i would make some people cry
<Thomas> Twitter
<Thomas> :P
<KillAshley|SEMI> oooooh good idea
<Thomas> Send me the link when you are done :P
<Sigma88> I'm back
<Sigma88> KillAshley|SEMI: to be fair it's actually useful to define the FGI manually
<KillAshley|SEMI> only for advanced things really
<Sigma88> since adding planets will change the FGIs of bodies that don't have FGI manually defined
<Sigma88> you can end up loading crafts on different planets
<Sigma88> it's not a clean solution
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<Kopernicus> [Kopernicus] Sigma88 opened issue #186: tracking station camera zooms across multiple planets https://git.io/vQvM0
<Sigma88> hi GregroxMun
<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: ok, I've done some tests and this is what I found out:... https://git.io/vQv53
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<KillAshley|SEMI> Sigma88
<KillAshley|SEMI> that bugs been there since like pre alpha, pretty much a golden rule that you use laythe templates
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<KillAshley|SEMI> is cause using the template also applies the ksc to the Kerbin template resulting in the bug
<Sigma88> I have removed all PQSCity
<KillAshley|SEMI> doesnt seem to matter
<KillAshley|SEMI> always been that way
<KillAshley|SEMI> i figured that out in the very first ever kopernicus release
<Sigma88> that doesn't make it less of a bug
<Sigma88> :)
<KillAshley|SEMI> yeah i know, just saying its known :P
<Sigma88> it doesn't happen always
<KillAshley|SEMI> really? iven always had it
<Sigma88> I think it happens only when the new planet is closer to the sun
<Sigma88> or farther away
<Sigma88> one of the two
<Sigma88> yes
<Sigma88> I think so
<KillAshley|SEMI> its been pretty much a given since day one that ocean worlds need to use laythe and oceaan-less use duna
<Sigma88> farther away
<Sigma88> if it's closer it doesn't happen
<KillAshley|SEMI> thats weird
<KillAshley|SEMI> maybe thats why ive always got it, as i have never really put kerbin templates closer to the sun
<Sigma88> you don't need to use laythe
<Sigma88> you can use eve
<KillAshley|SEMI> na eve is buggy
<KillAshley|SEMI> at least laythes bugs dont stand after nuking teh PQS
<Sigma88> anyways
<Sigma88> I can't use laythe for GN
<Sigma88> actually I could be it would be a pain in the ass
<KillAshley|SEMI> damn
<Sigma88> for now I am forcing them to be laythe templates
<Sigma88> but it's not the best solution by any means
<Sigma88> even with just kerbin it freaks out
<Sigma88> >_>
<Sigma88> the camera focus changes from kerbin to mun to kerbin again
<Sigma88> wtf
<KillAshley|SEMI> lol
<Sigma88> I guess this is a reparenting issue
<KillAshley|SEMI> well when i find lots of annoying bugs theres only one thing you can really do......
<KillAshley|SEMI> blame amarius
<Sigma88> lol
<KillAshley|SEMI> trust me, it works
<KillAshley|SEMI> although i guess these days we should blame gameslinx
<Sigma88> or GregroxMun
<KillAshley|SEMI> lol
<Sigma88> oh wait
<Sigma88> he left
<Sigma88> >_>
<KillAshley|SEMI> well i gotta sleep, its 6am...catch ya
<Sigma88> 0/
<Sigma88> morning
<Sigma88> :)
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<Sigma88> 0/ GregroxMun
<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [18.06.2017 08:39:06]: "I wasn't able to find any stars with the parameter you requested... did you have one specific in mind or are those parameters just random?"
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [18.06.2017 20:01:39]: "oblate star https://www.dropbox.com/s/oupepdbkilzk5ek/Screenshot%202017-06-18%2021.58.33.png?dl=0"
<GregroxMun> Just make it a Sun analogue.
<GregroxMun> oh is that an oblate corona?
<GregroxMun> how?
<Sigma88> :)
<Sigma88> magic
<Sigma88> I change it with GN.dll
<Sigma88> I'd rather not use a sun analogue if it's possible
<Sigma88> there are already a ton of them
<Sigma88> but if you want a sun analogue I'll make it a sun analogue
<GregroxMun> Alpha Centauri B would be my next choise
<GregroxMun> choice
<Sigma88> which is already in GN :D
<Sigma88> wait, let me see
<Sigma88> GregroxMun: https://en.wikipedia.org/wiki/54_Piscium does this look good?
<GregroxMun> Yeah I guess that'll do.
<Sigma88> there are other KV stars
<GregroxMun> Do you remember what the characteristics I gave you were?
<Sigma88> yes
<Sigma88> wait
<Sigma88> 17:25 <GregroxLaptop> Temp: 5180 K
<Sigma88> 17:25 <GregroxLaptop> Radius: 1.082 Rsol
<Sigma88> 17:28 <GregroxLaptop> Mass: 0.88 Msol
<GregroxMun> I'd like to preserve the lighting, if that's alright?
<GregroxMun> so 5180 K is important
<GregroxMun> which is spectral class
<GregroxMun> K1V
<Sigma88> ok
<Sigma88> so let's find a 5180 star
<GregroxMun> K0.5V really
<GregroxMun> I'd say anything between G7 and K1 should be fine.
<Sigma88> sounds like a disease :D
<GregroxMun> Yeah that'll do
<GregroxMun> actually wait
<GregroxMun> I like this one better
<Sigma88> I was thinking to steal the RSS star description for GN
<Sigma88> piscium it is
<GregroxMun> why
<Sigma88> I didn't know there was a constellation called piscium
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<GregroxMun> what
<Sigma88> oh wait
<Sigma88> it's pisces
<Sigma88> why do they use the singular in the name of the star?
<Sigma88> pisces means "fishes" while piscium means "fish"
<Sigma88> oh
<Sigma88> it's the genitive
<Sigma88> whatever that means :D
<GregroxMun> If it's plural, make it singular.
<GregroxMun> if its singular, make it plural
<Sigma88> that's genitive?
<GregroxMun> i dont know
<GregroxMun> that's just what I've seen with constellations and star names
<Sigma88> I just noticed
<Sigma88> GregroxMun: do you think it would be possible to use just pqsmods to create a red giant with bumps and colors? or do we need to export textures?
<Sigma88> OH
<Sigma88> I had a crazy idea for Kerbin Recolor
<Sigma88> Sun Kerbin, a star which uses kerbin's scaledspace colormap as noisemap
<GregroxMun> We need exported textures.
<GregroxMun> also I had that Sun Kerbin idea and told it to you a while ago
<Sigma88> ah really?
<Sigma88> how did it turn out?
<Sigma88> I don't remember
<GregroxMun> I never tried it, I just suggested it.
<Sigma88> ah
<Sigma88> according to the vega coloring system
<Sigma88> G is yellow
<Sigma88> so the sun is a yellow dwarf
<Sigma88> A is white
<Sigma88> does this mean that A2V is a "white dwarf" ?
<Sigma88> a main sequence dwarf which is also white
<Sigma88> but not a white-dwarf
<Sigma88> it's confusing
<Sigma88> :)
<Sigma88> is brown dwarf part of the main sequence?
<GregroxMun> No
<GregroxMun> well
<GregroxMun> maybe?
<GregroxMun> I guess they don't fit into any other spectral type.
<GregroxMun> sorry,
<GregroxMun> luminosity class
<Sigma88> Unlike the stars in the main-sequence, brown dwarfs are not massive enough to sustain nuclear fusion of ordinary hydrogen (1H) to helium in their cores.
<Sigma88> so I guess not