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<Thomas>
SigmaAway: Yes
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<SigmaAway>
Thomas: I managed to do it :)
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<Sigma88>
I still have to work out some kinks
<Sigma88>
it works \0/
<Sigma88>
Thomas: do you think it would be useful for Kopernicus to have the ability to switch between 2 different flares (one used when the star is active, and one used when it's not active)
<Sigma88>
depending how hard it turns out to be, I'd say either tonight (5-6 hrs) or tomorrow night (30hrs) or maybe more
<GregroxMun>
thank you
<GregroxMun>
Do you know if it's possible to remove all ore from a body?
<GregroxMun>
so you can't use ISRU on it?
<GregroxMun>
I found it
<GregroxMun>
I feel like allowing ISRU on MoonletBop makes it kind of overpowered
<GregroxMun>
because you can just go up and set a mining station up there and since it's so small you can easily bring the fuel back to LKO.
<GregroxMun>
This way it encourages going to Pol or Minmus for mining.
<GregroxMun>
I suspect Pol would be the better choice on account of its more distant orbit requiring less delta-v to climb to and from compared to Minmus.
<GregroxMun>
And I realized that most people didn't really have a reason to go to Pol
<GregroxMun>
It will probably help when I actually modify Pol to be a non-stock body.
<Sigma88>
GregroxMun: sorry was afk
<Sigma88>
there's a field in the ISRU experiment
<GregroxMun>
To be clear I only need biomes for Duna, Dres, Kerbin, and Mun.
<Sigma88>
"only" :D
<GregroxMun>
wait no
<GregroxMun>
I also need Moho and Eve
<Sigma88>
is kerbin different from stock?
<GregroxMun>
yes
<GregroxMun>
Everything except Pol is different from stock.
<GregroxMun>
And Pol will be soon
<GregroxMun>
I can do Eeloo and Vall at least
<Sigma88>
somehow I don't think the biomes for pol will be difficult
<Sigma88>
:D
<Sigma88>
I assume you want to keep the same biomes, just change the map so that the colors match with the surface
<GregroxMun>
yes
<GregroxMun>
Well except for the Mun, where the named craters are all different
<GregroxMun>
Dres can just be a height-based map.
<GregroxMun>
Maybe with a few of the larger craters as separate biomes
<Sigma88>
out of curiosity, does it work for you?
<Sigma88>
the color map?
<Sigma88>
I thought png files didn't store the colors of invisible pixels
<Sigma88>
no ok, it works
<Sigma88>
had to fiddle a lot to get them to show
<Sigma88>
what a weird map
<Sigma88>
for some reason it feels like it's upside down
<GregroxMun>
what does?
<GregroxMun>
which map?
<GregroxMun>
Kerbin and Laythe's oceans do you mean?
<Sigma88>
kerbin
<Sigma88>
kerbin color map
<GregroxMun>
It's exported with Kittopia, that does transparent textures now
<Sigma88>
yes but whenever I save transparent png I loose the info of the invisible pixels
<Sigma88>
I think it's just a function of the compression probably
<Sigma88>
!c string.format("{0:x}",255)
<Qboid>
(1,9): error CS0117: `string' does not contain a definition for `format'/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Qboid>
(1,2): error CS0103: The name `XKCDColors' does not exist in the current context
<Sigma88>
:)
<GregroxMun>
Sigma88: is the clock/calendar changer in Kopernicus still?
<Sigma88>
nope
<Sigma88>
!g ksp kronometer
<Qboid>
Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/131405-wip130-stock-alike-solar-system/ [[WIP][1.3.0] Stock-alike Solar System - Add-on Development - Kerbal ...] (7 results found, took 0.43s)
<Sigma88>
you can distribute it, but you should not edit the cfg manually
<Sigma88>
use a mm patch
<GregroxMun>
ok
<Sigma88>
like you would for kopernicus
<GregroxMun>
You know what I'll just make it optional.
<Sigma88>
and of course my adversion towards mods that redistribute other mods still stands
<Sigma88>
but that never stopped anybody :D
<Sigma88>
but I will not complain for kronometer, I don't consider it "my mod"
<Sigma88>
even tho the thread is mine
<GregroxMun>
I really wish I could add comets back to AKR>
<GregroxMun>
I mean the tails
<GregroxMun>
the bodies themselves are still there
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<GregroxMun>
Sigma88, are you there? I have an MM question
<Thomas>
GregroxMun: I could rip out the comet feature of Kopernicus Expansion and update it :P
<GregroxMun>
will you do that?
<GregroxMun>
I know you "could,"
<GregroxMun>
but it's a question of if you "would.
<GregroxMun>
"
<Thomas>
Well, if you want it and I have the time I will do it
<Thomas>
And I have some time this week
<GregroxMun>
I would like you to do that, yes, please do it this week.
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<GregroxMun>
This would open up possibilities greater than just comets
<GregroxMun>
You could have dwarf planets thrown out of their orbit, or gas giants too close to the sun visibly evaporating, or even low-orbiting rocky planets vaporizing.
<Sigma88>
I'm here now GregroxMun
<Sigma88>
sorry, was afk before
<GregroxMun>
if you put "name" in any config node, will you always be able to modify it with MM by doing @confignodename[name]{}
<GregroxMun>
?
<Sigma88>
yes
<Sigma88>
well
<Sigma88>
generally yes
<Sigma88>
sometimes it breaks
<Sigma88>
for example
<Sigma88>
if you create a node with a certain name
<Sigma88>
and then change the name later
<Sigma88>
@NODE[name] might fail
<Sigma88>
but usually it works
<GregroxMun>
thanks
<Sigma88>
GregroxMun: what is the relationship between mass and temperature?
<GregroxMun>
very loosely, it's about M^0.505
<GregroxMun>
but it's better to use an HR diagram whenever possible