Thomas changed the topic of #Kopernicus to: #Kopernicus | Release 1.2.2-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Thomas> SigmaAway: Yes
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<SigmaAway> Thomas: I managed to do it :)
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<Sigma88> I still have to work out some kinks
<Sigma88> it works \0/
<Sigma88> Thomas: do you think it would be useful for Kopernicus to have the ability to switch between 2 different flares (one used when the star is active, and one used when it's not active)
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> works like a charm :D
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<Kopernicus> [Kopernicus] radistmorse edited wiki page Properties https://github.com/Kopernicus/Kopernicus/wiki/Properties
<Kopernicus> [Kopernicus] radistmorse edited wiki page Properties https://github.com/Kopernicus/Kopernicus/wiki/Properties
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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [05.06.2017 09:44:59]: "good news :) https://www.dropbox.com/s/qkxknhewzgjmz7j/Screenshot%202017-06-05%2011.40.06.png?dl=0"
<GregroxMun> what's that?
<GregroxMun> Sigma88 ^
<Sigma88> GregroxMun: you know how the camera ghose looks crap from far away
<Sigma88> but I liked to have it when close
<Sigma88> that's the solution
<Sigma88> now I can change the sunflare of the active star
<Sigma88> live
<Sigma88> which means I can have the camera ghost on the active star, and all the others no
<Sigma88> I'm exporting the flares right now
<Sigma88> if unity decides to start
<Sigma88> exported
<Sigma88> very cool
<Sigma88> is that procedural?
<GregroxMun> no
<GregroxMun> I kept running into problems
<GregroxMun> part of it is procedural
<GregroxMun> and the map is based off of what I did procedurally
<Sigma88> it still looks cool
<Sigma88> how does it look up close?
<GregroxMun> Like the Mun
<GregroxMun> not exactly like it obviously
<GregroxMun> I dread making biome maps for Kerbin and Mun.
<Sigma88> why is that?
<GregroxMun> I hate making biome maps
<Sigma88> I like it
<GregroxMun> you like making biome maps?
<Sigma88> yup
<GregroxMun> make mine. :P
<Sigma88> sure
<GregroxMun> really? Cool.
<GregroxMun> OK give me a minute.
<Sigma88> what kind of biome maps do you want?
<Sigma88> height based?
<Sigma88> or more location based?
<GregroxMun> location based
<Sigma88> kk
<GregroxMun> I want the same biomes as stock for Kerbin
<GregroxMun> and similar ones for Mun
<Sigma88> send me a folder that I can paste into stock KSP and that will create the planet
<Sigma88> so I can mess around with the pqs mods
<GregroxMun> can I just send you the whole mod?
<Sigma88> if that's easier yes
<Sigma88> but if you have a lot of planets, maybe send me just the ones I need with a mm patch that deletes uneeded cfgs
<Sigma88> Body nodes*
<Sigma88> I can't do them immediately
<GregroxMun> ok
<Sigma88> are the planets finished?
<GregroxMun> can you give me an approximate ETA?
<GregroxMun> they should be
<Sigma88> ok
<Sigma88> depending how hard it turns out to be, I'd say either tonight (5-6 hrs) or tomorrow night (30hrs) or maybe more
<GregroxMun> thank you
<GregroxMun> Do you know if it's possible to remove all ore from a body?
<GregroxMun> so you can't use ISRU on it?
<GregroxMun> I found it
<GregroxMun> I feel like allowing ISRU on MoonletBop makes it kind of overpowered
<GregroxMun> because you can just go up and set a mining station up there and since it's so small you can easily bring the fuel back to LKO.
<GregroxMun> This way it encourages going to Pol or Minmus for mining.
<GregroxMun> I suspect Pol would be the better choice on account of its more distant orbit requiring less delta-v to climb to and from compared to Minmus.
<GregroxMun> And I realized that most people didn't really have a reason to go to Pol
<GregroxMun> It will probably help when I actually modify Pol to be a non-stock body.
<Sigma88> GregroxMun: sorry was afk
<Sigma88> there's a field in the ISRU experiment
<GregroxMun> To be clear I only need biomes for Duna, Dres, Kerbin, and Mun.
<Sigma88> "only" :D
<GregroxMun> wait no
<GregroxMun> I also need Moho and Eve
<Sigma88> is kerbin different from stock?
<GregroxMun> yes
<GregroxMun> Everything except Pol is different from stock.
<GregroxMun> And Pol will be soon
<GregroxMun> I can do Eeloo and Vall at least
<Sigma88> somehow I don't think the biomes for pol will be difficult
<Sigma88> :D
<Sigma88> I assume you want to keep the same biomes, just change the map so that the colors match with the surface
<GregroxMun> yes
<GregroxMun> Well except for the Mun, where the named craters are all different
<GregroxMun> Dres can just be a height-based map.
<GregroxMun> Maybe with a few of the larger craters as separate biomes
<Sigma88> out of curiosity, does it work for you?
<Sigma88> the color map?
<Sigma88> I thought png files didn't store the colors of invisible pixels
<Sigma88> no ok, it works
<Sigma88> had to fiddle a lot to get them to show
<Sigma88> what a weird map
<Sigma88> for some reason it feels like it's upside down
<GregroxMun> what does?
<GregroxMun> which map?
<GregroxMun> Kerbin and Laythe's oceans do you mean?
<Sigma88> kerbin
<Sigma88> kerbin color map
<GregroxMun> It's exported with Kittopia, that does transparent textures now
<Sigma88> yes but whenever I save transparent png I loose the info of the invisible pixels
<Sigma88> I think it's just a function of the compression probably
<Sigma88> !c string.format("{0:x}",255)
<Qboid> (1,9): error CS0117: `string' does not contain a definition for `format'/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Sigma88> !c XKCDColors.ColorTranslator.FromHtml("#FF00FF")
<Qboid> (1,2): error CS0103: The name `XKCDColors' does not exist in the current context
<Sigma88> :)
<GregroxMun> Sigma88: is the clock/calendar changer in Kopernicus still?
<Sigma88> nope
<Sigma88> !g ksp kronometer
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/131405-wip130-stock-alike-solar-system/ [[WIP][1.3.0] Stock-alike Solar System - Add-on Development - Kerbal ...] (7 results found, took 0.43s)
<Sigma88> not
<GregroxMun> http://forum.kerbalspaceprogram.com/index.php?/topic/161218-130plugin-kronometer-v130-2/
<Sigma88> http://forum.kerbalspaceprogram.com/index.php?/topic/161218-130plugin-kronometer-v130-2/
<Sigma88> yea
<Sigma88> !link -help
<GregroxMun> can I redistribute it with AKR?
<Qboid> This link doesnt exist.
<Sigma88> same rules as kopernicus
<Sigma88> you can distribute it, but you should not edit the cfg manually
<Sigma88> use a mm patch
<GregroxMun> ok
<Sigma88> like you would for kopernicus
<GregroxMun> You know what I'll just make it optional.
<Sigma88> and of course my adversion towards mods that redistribute other mods still stands
<Sigma88> but that never stopped anybody :D
<Sigma88> but I will not complain for kronometer, I don't consider it "my mod"
<Sigma88> even tho the thread is mine
<GregroxMun> I really wish I could add comets back to AKR>
<GregroxMun> I mean the tails
<GregroxMun> the bodies themselves are still there
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<GregroxMun> Sigma88, are you there? I have an MM question
<Thomas> GregroxMun: I could rip out the comet feature of Kopernicus Expansion and update it :P
<GregroxMun> will you do that?
<GregroxMun> I know you "could,"
<GregroxMun> but it's a question of if you "would.
<GregroxMun> "
<Thomas> Well, if you want it and I have the time I will do it
<Thomas> And I have some time this week
<GregroxMun> I would like you to do that, yes, please do it this week.
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<GregroxMun> This would open up possibilities greater than just comets
<GregroxMun> You could have dwarf planets thrown out of their orbit, or gas giants too close to the sun visibly evaporating, or even low-orbiting rocky planets vaporizing.
<Sigma88> I'm here now GregroxMun
<Sigma88> sorry, was afk before
<GregroxMun> if you put "name" in any config node, will you always be able to modify it with MM by doing @confignodename[name]{}
<GregroxMun> ?
<Sigma88> yes
<Sigma88> well
<Sigma88> generally yes
<Sigma88> sometimes it breaks
<Sigma88> for example
<Sigma88> if you create a node with a certain name
<Sigma88> and then change the name later
<Sigma88> @NODE[name] might fail
<Sigma88> but usually it works
<GregroxMun> thanks
<Sigma88> GregroxMun: what is the relationship between mass and temperature?
<GregroxMun> very loosely, it's about M^0.505
<GregroxMun> but it's better to use an HR diagram whenever possible
<Sigma88> I assume M in solar masses
<GregroxMun> yes
<GregroxMun> and T in solar temperatures
<Sigma88> !c Math.Pow(2.1519247871595, 0.505)
<Qboid> 1.47257586906521
<GregroxMun> so multiply by 5772 K
<Sigma88> !c Math.Pow(2.1519247871595, 0.505)*5772
<Qboid> 8499.70791624441
<Sigma88> wasn't there a different number for high mass stars compared to low mass stars?
<Sigma88> !c Math.Pow(2.76, 0.505)*5772
<Qboid> 9637.96642084876
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<GregroxMun> not that I'm aware of, though I wouldn't be surprised if there was a better law
<Sigma88> UmbralRaptor posted a paper yesterday, let me get that
<Sigma88> god bless the logs thomas :D
<Sigma88> page 15
<Sigma88> GregroxMun: ^
<Sigma88> if you are interested
<GregroxMun> thanks
<Sigma88> 5603*M^0.41
<Sigma88> but only for stars cooler than 7000something kelvin
<UmbralRaptor> Yeah, in part because of the paper's focus.
<GregroxMun> I was about to say that it makes the Sun to cool, but then I remembered the Sun's a bit hot for its mass.
* UmbralRaptor blames metals.
<Sigma88> UmbralRaptor: is there a different rule for higher mass stars?
<Sigma88> or higher temperature
<Sigma88> or even better, do you have a database that lists mass, radius and temperature of all the stars we know those parameter
<UmbralRaptor> SIMBAD maybe?
<Sigma88> !c 261600000/69570000
<Qboid> 3
<Sigma88> !c 261600000/69570000d
<Qboid> 3.76024148339802
<Sigma88> thanks UmbralRaptor
<Sigma88> !c 1.75656696858329e28/1.988435e28
<Qboid> 0.883391696778265
<Sigma88> GregroxMun: what was the color site again?
<Sigma88> UmbralRaptor: how do I read this? >_>
<Sigma88> I think that's the star I'm looking for
<UmbralRaptor> Blarg. Might need to dig up a different catalog.
<Sigma88> don't worry
<UmbralRaptor> Granted, getting the UBVRIJHK fluxes is nifty. But I think the answer involves figuring out VizieR. >_>;;
<UmbralRaptor> Oh, come on. Why is there no catalog with radius, mass, *and* effective temperature?
<Sigma88> ikr
<Sigma88> :D
<Sigma88> the best thing I've found is this
<Sigma88> GregroxMun: how is trappist more famous than this? https://en.wikipedia.org/wiki/HD_10180
<Sigma88> trappist-1
<GregroxMun> only g and h are potentially habitable
<GregroxMun> that's assuming they have moons
<Sigma88> yes ok, but it's basically the same as our system
<GregroxMun> not really
<Sigma88> the star at least
<Sigma88> same age and mass/radius
<Sigma88> roughly
<GregroxMun> 7.6 instead of 4.6? yeah, the same.
<GregroxMun> (Gyears of age)
<Sigma88> says 4.335 on my list
<GregroxMun> huh
<GregroxMun> wiki says 7.6
<Sigma88> >_>
<Sigma88> I blame wikipedia
<Sigma88> you know what?
<Sigma88> I want to try to generate the coronas in a different way
<Sigma88> let's see if I can manage that
<UmbralRaptor> Hm. SPOCS has all of those for 1615 FGK stars. But for hotter/cooler… ¯\_(ツ)_/¯
<Sigma88> :)
<Sigma88> thomas
<Sigma88> ah darn
<UmbralRaptor> Currently stabbing file formats. You want it as CSV, FITS, one of those weird ASCIIish things, or something else?
<Sigma88> csv would be lovely
<Sigma88> but I can manage the conversion
<UmbralRaptor> ^as a CSV.
<UmbralRaptor> Note that it has both main sequence and giants.
<Sigma88> <3
<Sigma88> even better
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<Sigma88> UmbralRaptor: what's the difference between Rstar and eRstar?
<Sigma88> e_Rstar
<UmbralRaptor> e_Rstar is the error in the radius calc
<Sigma88> ah makes sense
<UmbralRaptor> Distance is in ly, radius and mass in solar units. logg is cgs.
<Sigma88> GregroxMun: no more flickering coronas :D
<Sigma88> UmbralRaptor: it's a ton of data
<Sigma88> thanks a lot
<UmbralRaptor> \o/
<UmbralRaptor> Let's see… Teff should be Kelvin, velocities in km/s
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<GregroxMun> Sigma88: did you ever finish any biomes?
<Sigma88> nope
<Sigma88> it's going to take longer than expected
<GregroxMun> Can you tell me why?
<Sigma88> I can't make the landcontrol do what I wnat
<Sigma88> want
<Sigma88> it's just a matter of time, don't worry
<GregroxMun> ok
<GregroxMun> Then in that case, I'm going to send you the updated maps and configs for Eve.
<Sigma88> k
<GregroxMun> here it is:
<GregroxMun> Sigma88 ^
<GregroxMun> just the textures and config for Eve
<Sigma88> can you put in the shared folder?
<Sigma88> I'm going to bed now
<GregroxMun> ok
<Sigma88> ty
<GregroxMun> thank youi
<GregroxMun> s/ui/u
<Qboid> GregroxMun meant to say: thank you
<Sigma88> on the bright side, I had an idea to remove the flickering from coronas
<Sigma88> :D
<GregroxMun> how
<Sigma88> I use a plugin to replace the texture
<Sigma88> kopernicus deletes the corona and creates a new one
<GregroxMun> neat.
<Sigma88> I'll talk to thomas to see if he wants me to add it into ksp
<Sigma88> kopernicus*
<Sigma88> I'm tired
<Sigma88> night :D
<GregroxMun> o/
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