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<GregroxMun>
o/
Thomas|AWAY is now known as Thomas
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: For me, Kopernicus don't load configuration file if configurations are in folder without Plugins and Shaders. I test KopernicusExample for see the problem but doesn't work. I put Kopernicus and KopernicusExample to GameData folder. I restart the game but nothing.... https://git.io/vHr9W
<GregroxMun>
o/
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: For me, Kopernicus don't load configuration file if configurations are in folder without Plugins and Shaders. I test KopernicusExample for see the problem but doesn't work. I put Kopernicus and KopernicusExample to GameData folder. I restart the game but nothing.... https://git.io/vHr9W
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: Yes but if I use the ModuleManager.2.8.0, the game crash if I use. Here the output_log.txt :... https://git.io/vHrQh
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: Yes but if I use the ModuleManager.2.8.0, the game crash. Here the output_log.txt :... https://git.io/vHrQh
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: Yes but if I use the ModuleManager.2.8.0, the game crash. Here the output_log.txt :... https://git.io/vHrQh
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: Yes but if I use the ModuleManager.2.8.0, the game crash. Here the output_log.txt :... https://git.io/vHrQh
<Kopernicus>
[Kopernicus] StollD commented on issue #179: You are running out of memory because you run the 32-bit executable. Use KSP_64.exe https://git.io/vHr5V
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<GregroxMun>
o/
<Kopernicus>
[Kopernicus] Quarior commented on issue #179: Thanks, is work. https://git.io/vHrFa
<SigmaAway>
0/
<SigmaAway>
Thomas: is there a way, using the config-parser, to get multiple keys of the same type?
<Thomas>
Do you mean same name?
<SigmaAway>
yes
<Thomas>
No, but I can add one
<SigmaAway>
something that generates an array (or List)
<SigmaAway>
would be perfect
<SigmaAway>
also, there's a way to fix the coronas in kopernicus
<SigmaAway>
I notice that you delete the originals
<SigmaAway>
and create new ones
<SigmaAway>
if you edit the fields in the originals, they won't z-stack through the star
<SigmaAway>
at least that's what I did and it worked
<Thomas>
But then you have a mess when people want to add or remove coronas
<SigmaAway>
that's why I would suggest having an alternative way to change the coronas
<SigmaAway>
just a texture loader in ScaledVersion
<Thomas>
Meh
<Thomas>
We should figure out how to set the values correctly
<Thomas>
when creating them
<SigmaAway>
that's fair
<Thomas>
(or rather I should do that)
<SigmaAway>
yeah, it's probably out of my league
<SigmaAway>
gtg
<SigmaAway>
I'll connect again from the train :D
<Kopernicus>
[Kopernicus] Quarior opened issue #181: Problem if I move "the Sun" (Kerbol) around a another object (star) https://git.io/vHoJ0
<Thomas>
SigmaAway: Actually, it is possible. You can set the getAll option in the parser target to "," and store the value in a string collection parser
<Thomas>
Hacky, but it works
<SigmaAway>
Thomas gotcha
<SigmaAway>
I did see the getall
<Thomas>
But I will add something better
<SigmaAway>
But I didn't realize it was working like that
<SigmaAway>
Would it also be possible to specify the name of the node for the collection parser whatever it is called?
<SigmaAway>
The one used to load biomes
<SigmaAway>
If you know what I mean
<Thomas>
Well, the getAll works inside of the current node
<Thomas>
So you would need an extra parser class
<Thomas>
Like BiomeBulkParser
<Thomas>
That contains your StringCollectionParser
<SigmaAway>
ParserTargetCollection
<Thomas>
Now I dont understand what you want
<Thomas>
:D
<SigmaAway>
Right now if I create Biomes/Banana
<SigmaAway>
Kopernicus will load Banana as a biome
<SigmaAway>
Biome* (capital B)
<SigmaAway>
I think adding an optional input string "name ="
<SigmaAway>
And then you get all nodes by nane
<SigmaAway>
Name
<SigmaAway>
Should be pretty easy fix as far as I can tell
<SigmaAway>
You can make it optional so it won't break other plugins
<Thomas>
I still dont understand what you want to get out of this
<Thomas>
This will get all values from the node "Test" and add them to the list
<Thomas>
If you set name significance to "Key" and set the key field in the attribute, only the values with the matching key will get added
<Thomas>
same applies for node collections
<SigmaAway>
<3
<SigmaAway>
I'll try when I get home
<SigmaAway>
Apparently they abandoned me at the station :(
<teabot>
Statean.
<Thomas>
SigmaAway: Also, if you set the fieldName of the ParserTargetCollection to "self" instead of "Test" or so, it will fetch its values from the current node
<Thomas>
And not from one named "Test"
<Thomas>
And you should be able to load dictionaries now
<GregroxMun>
How did aliens work/what did they do?
<Thomas>
They were dumb and silly and I never bothered to touch them
<Thomas>
But they were basically giant black discs floating around
<Thomas>
Based on the pictures I saw
<Thomas>
I am sure KillAshley|SEMI can deliver a high-quality rant about them
<SigmaAway>
Typical of astralians rant about aliens :')
<GregroxMun>
is that a stereotype?
<GregroxMun>
Never heard of that
SigmaAway is now known as Sigma88
<Sigma88>
0/
<Sigma88>
finally
<GregroxMun>
o/
Thomas is now known as Thomas|AWAY
<GregroxMun>
Pet peeve. If you do this, your mod probably sucks. Using some random google image result as the main picture for your mod instead of a screenshot.
<GregroxMun>
It shows that you don't know how to make a mod that looks good enough in its own right to show.
<GregroxMun>
some exceptions exist of course, like GN's Spore galaxy.
<GregroxMun>
Fun planet idea:
<GregroxMun>
"Dichotomy"
<GregroxMun>
One side looks similar to Kerbin, the other one looks like Duna.
<GregroxMun>
actually maybe a better name would be Juxtaposition
<GregroxMun>
Idk
<GregroxMun>
not literally the same terrain, but same shapes and colors and such
<GregroxMun>
Maybe the other side is the Mun, and it's raised above the atmosphere so it's like space.
<Sigma88>
GregroxMun: sone kerbin
<Sigma88>
done
<GregroxMun>
neato
<Sigma88>
I've kept the textures separate
<Sigma88>
so you can edit them if you want
<Sigma88>
or just paste them one over the other
<GregroxMun>
can you send me a final map?
<GregroxMun>
Oh it is there now
<GregroxMun>
looks good, thank you
<Sigma88>
I've been generous with the tundra
<Sigma88>
:D
<Sigma88>
I'm not sure I can do all planets
<Sigma88>
it's more tiring than I remember :D
<GregroxMun>
And I have some really rather bad news
<Sigma88>
like?
<GregroxMun>
I don't know how
<GregroxMun>
but that's the wrong map.
<Sigma88>
-.-
<Sigma88>
what?
<GregroxMun>
ok so here's what I'm going to do.
<Sigma88>
LOL greg ffs
<GregroxMun>
I am so sorry
<GregroxMun>
I think what I'll have to do
<GregroxMun>
is I'll just use the map that you used
<GregroxMun>
even though it's not quite what I wanted.
<Sigma88>
show me the correct one
<Sigma88>
I can tweak it maybe
<GregroxMun>
it's in the biomes folder
<Sigma88>
I still have the layers opened
<Sigma88>
do you have a colormap as well?
<GregroxMun>
yes
<GregroxMun>
there
<Sigma88>
there
<Sigma88>
fixed
<GregroxMun>
Well that was fast
<GregroxMun>
thank you
<Sigma88>
I've sent you the pspimage file
<Sigma88>
if you ever want modifications send me that file
<Sigma88>
so I can get the separate layers
<Sigma88>
and if you could take them out of dropbox that would be the best :D
<GregroxMun>
ok
<Sigma88>
thanks :D
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<GregroxMun>
Sigma88, remember the Delta-V map creator you were working on?
<Sigma88>
yeah
<Sigma88>
abandoned it
<Sigma88>
too much work
<GregroxMun>
Do you know what the formula for calculating delta-v for a hohmann transfer is?