<GregroxMun>
Damn it it seems that I have drastically underestimated the luminosity of Red Giant Branch tip Sun.
<GregroxMun>
My mod idea is thus running into a problem.
<GregroxMun>
I need Jool to be around as hot as modern Mercury or Moho for the story to work.
<GregroxMun>
But with this setup, all of the planets are scorched, none are just hot.
<GregroxMun>
Even Eeloo is scorched.
<GregroxMun>
The paper doesn't show a nice graph of Luminosity or Temperature over time.
<GregroxMun>
Changing to a different period in time would, unfortunately, ruin the nice orange-red sun. Now it must be an orange-yellow sun.
<GregroxMun>
I guess since they are after all stars, which tend to have some wriggle-room, I can just make up some educated guesses and then modify later if I get better data.
<GregroxMun>
But I am a little upset I didn't end up with the nice reddish sun I wanted.
<GregroxMun>
New numbers, informed and modified from Arcturus, are T = 3400, R = 25, M = 0.78, and L = 75.2.
<GregroxMun>
no, no. I want at least Eve to be swallowed.
<GregroxMun>
darn it I don't think there's a way to do this.
<Sigma88>
!c 5<null
<Qboid>
(1,2): warning CS0464: The result of comparing type `int?' with null is always `false'
<Qboid>
(1,2): warning CS0464: The result of comparing type `int?' with null is always `false'
<GregroxMun>
We need exposure with the implementation of star light intensity curves in Kopernicus.
<GregroxMun>
probably just a manual thing.
<Sigma88>
I don't understand how a friggin grass texture can be so difficult to find
<GregroxMun>
ksc_exterior_terrain_ground ?
<Sigma88>
already tried
<Sigma88>
it doesn't seem to be the correct one
<Sigma88>
unless the texture is stored somewhere else
<Sigma88>
not in material.mainTexture
<Sigma88>
(which could be very possible)
<TonyC>
GregroxMun, that would be interesting indeed. by the way, do you think bloom could be properly implemented in KSP like in the pictures ?
<GregroxMun>
I don't know.
<GregroxMun>
I know KSP used to have crappy bloom though.
<GregroxMun>
In 0.16 and 0.15, there was bloom.
<GregroxMun>
But it's the same kind that SE currently has, and didn't look good enough.
<TonyC>
interesting
<TonyC>
i wonder actually in what way the current SE bloom is worse and the newer one seems better. I mean, i can notice the difference, but i wonder what makes it specifically improved
<Sigma88>
I don't think I've ever visited the VAB so many times
<Sigma88>
>_>
<TonyC>
Sigma88, you're revamping the VAB textures ?
<Sigma88>
I'm just trying to change them for now
<Sigma88>
the textures of the view outside the VAB actually
<Qboid>
(1,6): error CS0037: Cannot convert null to `bool' because it is a value type
<Sigma88>
!c bool.TryParse("ccc", b)
<Qboid>
(1,7): error CS1502: The best overloaded method match for `bool.TryParse(string, out bool)' has some invalid arguments/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Qboid>
(1,23): error CS1620: Argument `#2' is missing `out' modifier
<Sigma88>
!c bool.TryParse("ccc", out b)
<Qboid>
false
<Sigma88>
!c b
<Qboid>
false
<Sigma88>
!c b = true
<Sigma88>
!c b
<Qboid>
true
<Sigma88>
!c bool.TryParse("ccc", out b)
<Qboid>
false
<Sigma88>
!c b
<Qboid>
false
<Sigma88>
!c bool.TryParse("true", out b)
<Qboid>
true
<Sigma88>
!c bool.TryParse("false", out b)
<Qboid>
true
<Sigma88>
!c b
<Qboid>
false
regex has quit [Remote host closed the connection]