Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> o/
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<Sigma88> I think qboid lost some data
<Sigma88> 0/
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<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: I don't suppose this is related to my use of the BUILTIN_kerbin_height_new texture in LandControl to make a clone Kerbin, and then being unable to reuse this in VertexHeightMap? If I attempt this in 1.3.0-4 I get an [exception](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-4-june-15/&do=findComment&comment=3106714) telling me there's a problem with th
<Sigma88> #189
<Qboid> [#189] title: Land Control issue | As you may have read the conversation between me an @Sigma88 on the forum thread, the last two versions of kopernicus (1.3.0-3 and 1.3.0-4) have essentially disabled the LandControl PQS. I have donr multiple tests to see if it was on my end and nothing I do has solved it. Sigma88 looked through the logs and has determined that its beyond him as well as the
<Qboid> re is nothing in the logs showing an error and asked me to create this issue for you.... | https://github.com/Kopernicus/Kopernicus/issues/189
<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: I don't suppose this is related to my use of the BUILTIN_kerbin_height_new texture in LandControl to make a clone Kerbin, and then being unable to reuse this in VertexHeightMap? If I attempt this in 1.3.0-4 I get an [exception](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-4-june-15/&do=findComment&comment=3106714) telling me there's a problem with th
<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: I don't suppose this is related to my use of the BUILTIN/kerbin_height_new texture in LandControl to make a clone Kerbin, and then being unable to reuse this in VertexHeightMap? If I attempt this in 1.3.0-4 I get an [exception](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-4-june-15/&do=findComment&comment=3106714) telling me there's a problem with th
<Kopernicus> [Kopernicus] Sigma88 commented on issue #189: the correct syntax is:... https://git.io/vQuUd
<Kopernicus> [Kopernicus] Sigma88 commented on issue #189: the correct syntax is:... https://git.io/vQuUd
<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: Ya, just noticed and edited the post. Sorry. https://git.io/vQuUA
<Kopernicus> [Kopernicus] Sigma88 commented on issue #189: it's also possible that squad changed the name of the texture... https://git.io/vQuTT
<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: I think I caused a distraction actually; Galileo's original problem was the LandControl PQS not working and no scatter objects showing up. I just wondered if LandControl was messing with the built-in texture so no other PQS could use it. https://git.io/vQuTu
<Kopernicus> [Kopernicus] gordonfpanam commented on issue #189: I don't suppose this is related to my use of the BUILTIN/kerbin_height_new texture in LandControl to make a clone Kerbin, and then being unable to reuse this in VertexHeightMap? If I attempt this in 1.3.0-4 I get an [exception](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-4-june-15/&do=findComment&comment=3106714) telling me there's a problem with th
<Kopernicus> [Kopernicus] Sigma88 commented on issue #189: the name is correct, maybe there's an issue in how the texture is loaded https://git.io/vQuk9
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<GregroxMun> o/
<Sigma88> 0/
<Sigma88> elowiny wants to get shot :D
<GregroxMun> Is this about "Kerbol"
<Sigma88> yes
<Sigma88> :D
<GregroxMun> Does the Sun appear as StockSun in-game?
<GregroxMun> It has displayName = The Sun.
<Sigma88> no
<Sigma88> it might be that he is loading v0.4 on KSP 1.2.2
<GregroxMun> Ah yeah.
<GregroxMun> Would it be worth adding "cbNameLater = Sun" and "Properties{useTheInName = true
<GregroxMun> "
<GregroxMun> for people using 1.2.2?
<GregroxMun> or would more than just that break?
<Sigma88> it would force the use of cbNameLater on 1.3.0 as well
<Sigma88> which I don't want to do
<Sigma88> plus GN has a plugin that does not work on 1.2.2
<GregroxMun> oh right.
<Sigma88> so yeah, he can use v0.3.1
<Sigma88> if that's the case
<Sigma88> it's totally possible he has some different issue
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<GregroxMun> Sigma88: what if you gave Kerbin Recolor compatibility with Galactic Neighborhood. Put it around some yellow or orange star and turn that star into a Sun Kerbin. Then put the various Kerbins into orbit around the star. I'm thinking MunKerbin, EveKerbin, DesertKerbin, AntiKerbin and MinmusKerbin, DunaKerbin, JoolKerbin and LaytheKerbin and VallKerbi
<GregroxMun> n
<Sigma88> OH THAT'S COOL
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<GregroxMun> Call the Star Kerbinol.^tm
<GregroxMun> Kerbinol: when you're feeling homesick, try Kerbinol brand brain relaxant.
<Sigma88> Kerbeve, Kerbin, Kerbun, Kerbinmus, Kerbuna, Kerbool, Kerbythe, Kerbakis (am I forgetting some?)
<GregroxMun> Kerbakis?
<Sigma88> Desert Kerbin
<GregroxMun> ah
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<Sigma88> Nibrek
<Sigma88> :D
<GregroxMun> Or you could call them Evebin, Dunbin, Arrabin etc
<Sigma88> Kerball
<GregroxMun> Kervall
<GregroxMun> Kervall Svace Pvrogram?
<Sigma88> Vrogram
<GregroxMun> Each planet is inhabited by genetically engineered Kerbals. The biochemically alien Evebals, the underground Dunbals, The Merbals on Nibrek...
<GregroxMun> Floatbals of Jool
<Sigma88> the problem with that naming is that Dunballs would not come from Kerbuna
<GregroxMun> Merbals have also colonized Kerlaythe and the subkervallian seas.
<Sigma88> but rather from Dunbin?
<Sigma88> Dubin?
<Sigma88> Evbin, Mubin, Minbin, Dubin, Joobin, Valbin, Arrabin
<GregroxMun> yes
<Sigma88> Laybin
<Sigma88> sounds a bit trashy
<Sigma88> (badum-tish)
<GregroxMun> don't quit your day job. :)
<Sigma88> yeah
<Sigma88> :)
<Kopernicus> [Kopernicus] Sigma88 commented on issue #189: using this cfg on a stock install (+Kopernicus) I don't get any errors and the logs are clean... https://git.io/vQuRM
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<GregroxMun> o/
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<GregroxMun> Shouldn't Arkas have the star analogue of Canopus instead of 1 Pi3 Orionis? I was under the impression it was named after Arrakis.
<Sigma88> idk why I choose that one
<Sigma88> they probably didn't ask for a specific star so I got one at random
<Sigma88> they probably just asked for a FxV star
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<Kopernicus> [Kopernicus] StollD pushed 2 new commits to master: https://git.io/vQuDI
<Kopernicus> Kopernicus/master e89e16c Dorian Stoll: FGI 1 for home
<Kopernicus> Kopernicus/master bddabf9 Dorian Stoll: Intensity curves
<Qboid> Starting build #90 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #90: SUCCESS in 21 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/90/
<Qboid> * dorian: FGI 1 for home
<Qboid> * dorian: Intensity curves
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vQuDC
<Kopernicus> Kopernicus/master 7cf2911 Dorian Stoll: Don't disable the lights if the star isn't the current one
<Qboid> Starting build #91 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #91: SUCCESS in 21 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/91/
<Qboid> dorian: Don't disable the lights if the star isn't the current one
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<GregroxMun> what's all that?
<GregroxMun> Thomas
<Thomas> Do you mean the commits or the jenkins message?
<GregroxMun> the commits
<Thomas> It allows you to set the starlight intensity based on the distance of the vessel
<GregroxMun> I could kiss you, except we're on the internet and we're both men.
* Thomas could make a joke about recent german legislation, but he wont do it
<GregroxMun> What about the possibility of multiple star lighting?
<Thomas> I enabled that too
<GregroxMun> Neat.
<Thomas> it was disabled because the lights got too intense
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<GregroxMun> Actually you know, since we have the possibility to do this, we should have a plugin to enable manual exposure changing.
<GregroxMun> That way when we're all the way out at Sarnus or Neidon we won't be blind.
<GregroxMun> Or blinded at Moho.
<GregroxMun> Is it done automatically or do I need to write a config for this functionality?
<GregroxMun> Thomas
<GregroxMun> Thomas would it be possible or practical to give a planet more than one AFG, so that each star can light the atmosphere?
<Thomas> No
<Thomas> One AFG is barely practical :P
<GregroxMun> As far as I can tell there is no default intensity curve
<GregroxMun> do you have an example of one that would work nicely?
<Thomas> There is
<GregroxMun> Is it enabled by default?
<Thomas> 0 <sunlightIntensity>
<Thomas> 1 <sunlightIntensity>
<Thomas> :P
<GregroxMun> what does the first number represent?
<Thomas> GregroxMun: There is nothing else, I just use a fake curve as the default
<Thomas> distance
<GregroxMun> in what units
<Thomas> meters.. i think
<Thomas> unity is weird
<Sigma88> lol Thomas did you germans finally outlaw gay men kissing over the internet?
<Sigma88> :D
<Thomas> no we allowed gay marriage, but the junior partner of our coalition broke the coalition contract and voted for it
<Thomas> our majority party is against it
<Sigma88> marriage marriage or civil union?
<Thomas> marriage marriage
<Sigma88> cool
<Sigma88> here they are still calling the civil unions "gay marriage"
<Thomas> and the situation is kinda funny because the majority party would have to end the coalition normally, but they can't, because soon we will have elections and breaking up the government wouldn't be the signal they want to send
<Sigma88> they should be happy
<Sigma88> well, I guess it depends on how much this will perceived as a political defeat
<Sigma88> will be*
<GregroxMun> Thomas, have I got the config correct here? https://pastebin.com/JMAkL5BS
<Sigma88> but yeah, now this is on less point the opposition can use in their electoral campaign
<Sigma88> :)
<Thomas> And they put themselves into that situation. After every possible partner said that gay marriage is a requirement for a coalition after the elections, our chancelor (merkel) changed the position she maintained for more than 12 years and said that it would be possible with her, so the other parties were like "Well, why not do it now" :D
<Thomas> GregroxMun: Capitalize those two node names
<Sigma88> yes but I think this is the best solution for the party against gay marriage, because now the party for gay marriage will not be able to use that card for the next elections
<Thomas> But they can use the card that the CDU (party against it) changes their opinion whenever it is useful for them :D
<GregroxMun> I'm willing to bet the first number isn't meters.
<Sigma88> but I know nothing about german politics
<Thomas> Especially as a conservative party
* Thomas knows too much about politics, sadly
<Thomas> GregroxMun: Try km
<GregroxMun> oh wait
<GregroxMun> look at the config again
<GregroxMun> there's an obvious problem
<Sigma88> lol so you have left leaning parties accusing right leaning parties to change their opinions whenever is useful for them?
<Thomas> yes :D
<Sigma88> germans are weird
<Sigma88> :D
<Thomas> conservatives are weird :P
<Thomas> And then we have right leaning (or rather already falling) parties who thing 5% in the polls of 4 different organisations makes 20% in total :D
<Thomas> It's funny here :DF
<Thomas> *:D
<Sigma88> lol
<Sigma88> to be fair it's not unheard of for polls to have been spectacularly wrong in the past
<Thomas> Yeah
<Sigma88> so it could happen that a party gets 20% if the 5% polls were biased against them
<Thomas> o/
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<Sigma88> 0/
<Sigma88> night :)
<Sigma88> are you feeling better today?
<Sigma88> (forgot to ask)
<Sigma88> GregroxMun: you have made suit packs for TR right?
<GregroxMun> Yes
<GregroxMun> I haven't made any since before Alternis Rekerjiggered.
<Sigma88> np
<Sigma88> I need some context
<GregroxMun> What do you mean?
<Sigma88> what's the difference between IVA and EVA suits?
<Sigma88> other than the obvious fact that they are used inside or Eutside
<GregroxMun> IVA suits are grey and are only seen in the crew portraits and cockpit views
<GregroxMun> EVA suits are white and are used outside.
<Sigma88> ok
<Sigma88> so they are two different suits for all intents and purposes
<GregroxMun> Two different textures, two different locations
<GregroxMun> same model
<GregroxMun> Why do you need this info?
<Sigma88> I'm working on tr
<Sigma88> TRR*
<Sigma88> did you watch who?
<Sigma88> starting now
<GregroxMun> Yes
<GregroxMun> It's a hell of a show
<GregroxMun> You know I'm not entirely convinced the intensity curve is actually a curve. I can't find a curve that results in differing lighting conditions anywhere.
<GregroxMun> wait I might have now
<GregroxMun> With the second point of the curve at 1E+07 for the distance, the changeover happens somewhere between Dres and Jool.
<GregroxMun> I think the units are two kilometers
<GregroxMun> that's kind of a strange unit.
<GregroxMun> Perhaps not two kilometers.
<UmbralRaptor> 1.609344 km?
<GregroxMun> Why would it be a mile.
<GregroxMun> I'll try a mile if a single kilometer doesn't work.
<UmbralRaptor> Random guess.
<GregroxMun> It doesn't appear to be miles, kilometers or doublekilometers.
<GregroxMun> Or perhaps it is just behaving oddly.
<GregroxMun> I'm giving up for now.
<Sigma88> GregroxMun: have you ever seen the british version of Life on Mars?
<Sigma88> the tv series
<GregroxMun> Isn't David Bowie already british? :P
<GregroxMun> no, I don't think I saw any version of that show.
<Sigma88> the actor who plays the master is the main protagonist
<GregroxMun> John Simm?
<GregroxMun> Did you finish the episode of Doctor Who?
<Sigma88> no
<Sigma88> I had to pause it
<Sigma88> I'm 10 min in
<Sigma88> yeah john simm
<Sigma88> god it annoys me that dalek and cybermen have the same voice
<GregroxMun> I'm pretty sure that's not true
<GregroxMun> cyberman is duller and deeper
<Sigma88> in the spectrum of all possible voices they are pretty close
<Sigma88> even if you restrict your search on "cyber-sounding" voices
<GregroxMun> Yeah I guess you're right.
<Sigma88> also, "exterminate-exterminate-exterminate" vs "delete-delete-delete"
<Sigma88> LOL this is funny
<Sigma88> also, I don't get why missy doesn't remember being john simm
<Sigma88> did she lose her memory?
<Sigma88> maybe it is true after all that a man's brain is his penis:D
<GregroxMun> Just like in Day of the Doctor, they can't remember it due to wibbly wobbly stuff.
<GregroxMun> that's mentioned in the episode.
<Sigma88> ah
<Sigma88> !c x = new string[2] {}
<Qboid> (1,6): error CS0847: An array initializer of length `2' was expected
<Qboid> (1,2): error CS0103: The name `x' does not exist in the current context
<Sigma88> oh god
<Sigma88> the scene after he got shot
<Sigma88> his scream was so fake >_>
<Sigma88> bill was much better
<Sigma88> lol so bill is alex mack now? :D
<Sigma88> hahaha lol I love how moffat is trolling everybody
<GregroxMun> did you ifinish the episode?
<Sigma88> yes
<GregroxMun> My brother and I screamed out in agony when we realized we wouldn't see the next Doctor until christmas.
<Sigma88> can you imagine if moffat leaves doc who with capaldi making a big fuss about the fact that he will never regenerate anymore
<Sigma88> ?
<Sigma88> lol
<Sigma88> that would be awesome
<GregroxMun> He's got to regenerate eventually.
<GregroxMun> I think the Christmas special will be thematically similar to A Christmas Carol, with the Doctor visiting past regenerations and the TARDIS convincing the Doctor that he has to move on.
<Sigma88> yeah, but the next person in charge will need to find a way to make it look natural and not just forced
<GregroxMun> Is Moffat not doing the christmas special?
<Sigma88> he is
<Sigma88> I think
<Sigma88> and everybody is expecting he will make the doctor regenerate
<Sigma88> I'm saying, what if he doesnt
<Sigma88> but goes out of his way to establish important character reasons for the doctor to refuse to change
<Sigma88> that would screw his successor pretty bad
<Sigma88> he/she will be "sonically screwed" :D
<GregroxMun> Oh damn
<GregroxMun> And we know Capaldi is definitely leaving Doc Who.
<GregroxMun> So they can't just keep him on another season.
<Sigma88> I don't think moffat will be such a dick tho
<Sigma88> but it would be funny
<GregroxMun> My brother wants me to design a spaceship for a science fiction story he's writing.
<Sigma88> he likes sci fi?
<GregroxMun> Of course.
<GregroxMun> He loves Star Trek: The Next Generation.
<GregroxMun> There's a problem though: he wants me to make the spaceship cube-shaped.
<Sigma88> ah, did you get my voy tell?
<GregroxMun> I don't think so.
<Sigma88> lol cube spaceship?
<Sigma88> bad idea
<GregroxMun> Yes.
<Sigma88> you can get away with spherical, but cube? it's too iconic
<Sigma88> I mean, you could make it work maybe, but I'd be very curious
<Sigma88> send me the pics if you make one
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<GregroxMun> Yeah I saw thatr
<GregroxMun> but because I follow Junkball
<GregroxMun> Ike: "It's a spaceship, not a rocketship!"
<GregroxMun> Me: "Spaceships ARE rocketships"
<Sigma88> I don't understand how Voyager can be considered sub-par for a star trek series. it's the only one I've been able to watch without being bored to death
<Sigma88> well, you could have solar sails :D
<GregroxMun> That's true
<UmbralRaptor> !g site:youtube.com nextgen in 10
<Qboid> UmbralRaptor: https://www.youtube.com/watch?v=gH7GAKbJBP8 [Star Trek TNG 108: The Battle in 10 minutes! - YouTube] (28100 results found, took 0.82s)
<UmbralRaptor> ^silly channel that edited down a bunch of TNG season 1 and 2 episodes to 10 minutes.
<GregroxMun> interesting
<UmbralRaptor> A pure cube ship does seem like a bad idea, given that everyone will think Borg.
<UmbralRaptor> Polyhedral silliness could work?
<UmbralRaptor> Alternatively, some regular framework with pods attached/removed as needed, assuming a utilitarian bent.
<Sigma88> UmbralRaptor: that was my point
<Sigma88> cube = borg
<Sigma88> but then I started to think
<Sigma88> and I think it would be a cool challenge to come up with something that is cube but you would never think borg when you see it
<UmbralRaptor> Sigma88: ooh...
<Sigma88> you would need a pretty defined style
<Sigma88> maybe very clean and futuristic
<GregroxMun> I was thinking "Enterprise D, if it was a cube."
<GregroxMun> Because that's probably where my brother is getting much of his inspiration.
<Sigma88> whereas borg cubes look like a bunch of old rusted iron crap welded together
<Sigma88> and death
* UmbralRaptor is reminded of hearing that the shape of the origional enterprise was defined in part by the flying saucer idea.
<UmbralRaptor> Sigma88: hrm. Something explicitly fractal?
<UmbralRaptor> Maybe inspired by a Menger sponge?
<GregroxMun> IIRC the backstory for the ship was something like
<GregroxMun> U.S.A. builds an incredible interplanetary or interstellar spaceship.
<GregroxMun> Then years later it becomes older and replaced by newer models
<GregroxMun> rather than mothball them, they sell it to the highest bidder.
<GregroxMun> The U.K. bought it.
<Sigma88> UmbralRaptor: the holes make it look even more like a borg ship
<GregroxMun> And it's being operated by a contract with the Europa corporation, a mining company that operates in the Jupiter system.
<GregroxMun> The current iteration takes some inspiration from the Vehicle Assembly Building.
<GregroxMun> lol
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<Sigma88> I guess a cube version of the heart of gold might work
<GregroxMun> I assume you mean the movie version
<GregroxMun> instead of the TV show/book version
<Sigma88> yeah
<Sigma88> it's the only one I remember how it looks
<GregroxMun> movie/book version
<GregroxMun> book describes it as looking like a shoe
<GregroxMun> he didn't like my designs
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<GregroxMun> Idea: A science fiction setting where interstellar travel is possible via the use of a network of natural, stable, asteroid-mass wormholes.
<UmbralRaptor> Sure, why not. The question becomes: where do you put them?
<GregroxMun> Random orbits in a solar system.
<UmbralRaptor> I'd semi-randomly suggest that they hang out near a star
<UmbralRaptor> er
<UmbralRaptor> near a star's gravity focus.
<UmbralRaptor> (ie: 550 AU for the sun)
<UmbralRaptor> *au
<GregroxMun> You mean the location of gravity lensing?
<UmbralRaptor> yeah
<GregroxMun> Wait, is there a reason you corrected AU to au?
<UmbralRaptor> The capitalization is apparently wrong, and will invoke the wrath of the egg|df|egg.
<GregroxMun> I'm thinking more along the lines of within the planetary system.
<GregroxMun> Some of them could be captured satellites
<GregroxMun> some of them could be free floating.
<GregroxMun> There would be between 5 and 15 per system. A really really good "hub" system might have as many as a hundred. Some systems don't have wormholes at all, or they might have one in a really obscure and distant location. If live evolves on one of these worlds, they may be forever isolated.
<UmbralRaptor> ah
<egg|df|egg> UmbralRaptor: the wrath of the egg has been invoked!
<GregroxMun> This would allow for a nice space-opera like mechanic in an otherwise fairly hard sci fi universe.
* egg|df|egg strikes GregroxMun and UmbralRaptor with Resolution B2 of the XXVIII General Assembly of the IAU
<GregroxMun> The requirement to join a wormhole-based civilization would be interplanetary travel and either luck or some kind of spacetime-curvature detector. If we knew of any wormholes in the solar system then NASA could send an interstellar mission as easily as they could get funding for a Jupiter probe.
<egg|df|egg> "La XXVIIIe
<egg|df|egg> Assemblée générale de l’Union astronomique internationale [...] Recommande [...] 5. que le seul symbole “au” soit utilisé pour l’unité astronomique."
* egg|df|egg slinks back into the shadows
<GregroxMun> Really lucky civilzations might arise on moons that share an orbital parent with a wormhole, or on planets with captured wormhole moons.
<GregroxMun> An analogue of this could be the Trek universe's planet Bajor, which is only hours away from the Gamma Quadrant wormhole by impulse. (Probably equivalent in position to the Earth/Mars relationship)
<GregroxMun> Speaking of Bajor, it's the 11th planet of its system, and the largest.
<GregroxMun> It has five moons, including a really large and really close Ceres-like moon.
<GregroxMun> https://vignette2.wikia.nocookie.net/memoryalpha/images/2/2f/Bajoran_system.jpg/revision/latest?cb=20130219174527&path-prefix=en here's a LCARS graphic, making it the most well-described system in all of Star Trek aside from the Solar System and IIRC a background system from TOS trek.
<GregroxMun> There are 14 planets in total, and if they are shown to scale it looks like most of them would be comparable to dwarf planets in size and mass.
<GregroxMun> They are also burning up, with most of the orbits being much lower than Bajor.
<GregroxMun> It looks like two or three worlds could be in the habitable zone.
<UmbralRaptor> o_O
<GregroxMun> There's a "plasma field" which I imagine is some kind of thin superheated gas torus caused by the wormhole.
<GregroxMun> Bajor appears from the surface to be a single-biome planet: a warm-temperate lush planet. From space, deserts can be seen.
<GregroxMun> Bajor's fifth moon, Jeraddo, is apparently an atmospheric body, implying that the planet Bajor is in a binary system with this object. In order for Bajor to hold onto four other moons this would seem to imply that Jerado is fairly distant, meaning Bajor probably has a big SOI.
<GregroxMun> (At least as big as Earth's) This tells us that the sun is probably not much less massive than the Sun, Bajor is further from its star, or that Bajor is more massive than Earth (but lower in density to account for livable gravity and the close moon)
<GregroxMun> https://vignette4.wikia.nocookie.net/memoryalpha/images/9/92/Bajoran_sun.jpg/revision/latest?cb=20100206224811&path-prefix=en this picture of the Bajoran Sun would seem to indicate the star is near the temperature of the real world Sun, perhaps a bit cooler.
<GregroxMun> Comparing the blue value of the bright part of this image to the equivalent blue value you would get from the color-temperature relationship finder, the star glows at 5318 Kelvin.