Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Sigma88> 0/
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<Sigma88> 0/ GregroxMun
<GregroxMun> oh my
<GregroxMun> I have mixed feelings
<GregroxMun> I figure the map should be raised a bit such that the Kerbin sea floor is still mostly white
<Sigma88> it's a lot of brown
<GregroxMun> with brown cuts into it
<Sigma88> I tried that
<Sigma88> it's too much white
<Sigma88> that's the best compromise I could find
<Sigma88> I'm starting to have gameslinx's pack
<Sigma88> :D
<GregroxMun> have?
<GregroxMun> what do you mean by that?
<Sigma88> s/ve/te
<Qboid> Sigma88 meant to say: I'm starting to hate gameslinx's pack
<GregroxMun> oh ok
<GregroxMun> why
<GregroxMun> aside froM THE DAMN PURPLE SUN
<Sigma88> because he keeps changing stuff and breaking GN compatibility
<GregroxMun> oh yes, I see
<Sigma88> I'm fine with weird looking stuff if it's done well
<Sigma88> rainbow planetary rings? no thankyou
<Sigma88> purple stars? ok, I see what you want to do
<GregroxMun> I've been thinking about the purple star
<GregroxMun> and I'm not actually as mad about the idea, just the execution
<GregroxMun> it would be cool to have some anomalous star, with really strange properties and science definitions
<GregroxMun> I'm thinking something like "This star is only emitting hydrogen emission spectrum"
<GregroxMun> but to have it just be a brown dwarf with a weird color, :(
<Sigma88> I think, as long as it doesn't look like crap (see amarius) I leave the artistic choices to the devs
<Sigma88> If I don't like the aestetics I just don't use the pack
<Sigma88> I rather have an extremely unrealistic pack but done well, rather than a realistic pack done crappily
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<Sigma88> 0/
<Sigma88> I'm back
<Sigma88> GregroxMun: did it ever happen to you that the exported scaled version map does not match pqs of the planet?
<Sigma88> Thomas: what could cause the kittopia exported map to be different from the pqs color?
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<GregroxMun> o/
<GregroxMun> re: map mismatch, it could be the scaledspace material mismatch
<GregroxMun> no
<GregroxMun> pqs material
<GregroxMun> sorry
<Sigma88> I guess
<Sigma88> it's a bit annoying that they don't match >_>
<GregroxMun> just change the pqs material
<GregroxMun> how different is it?
<GregroxMun> change the scaledspace material to the one from Eeloo
<GregroxMun> and
<Sigma88> scaledspacematerial is the one from eeloo
<GregroxMun> damn me again
<GregroxMun> I really like the word scaledspace today
<GregroxMun> I mean PQS
<GregroxMun> I don't know how I made that mistake twice
<GregroxMun> PQS material should be Eeloo's, right?
<GregroxMun> have you also set PQS/materialType = Vacuum ?
<Sigma88> both materials are from eeloo
<GregroxMun> do you have materialType = Vacuum though?
<Sigma88> no
<GregroxMun> that goes in PQS, not Material
<Sigma88> is that a thing?
<Sigma88> kittopia doesn't export it
<GregroxMun> yeah, but it's a thing
<Sigma88> oh
<GregroxMun> I had to trial-and-error my way through
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<Sigma88> do you know the materialType of all planets?
<GregroxMun> no.
<GregroxMun> Tylo and Minmus are both vacuum
<GregroxMun> Kerbin is AtmosphericOptimized
<GregroxMun> I suspect Mun, Vall, Bop, Pol, Gilly, Moho, and Eeloo are vacuum
<GregroxMun> not sure what Duna, Eve, and Laythe all have
<Sigma88> I'll take a look
<Sigma88> maybe I can write a plugin to check
<Sigma88> ok now it looks identical
<Sigma88> problem is I liked it better before :D
<Sigma88> the ground looked better
<GregroxMun> show me the config
<GregroxMun> and a pic of how it looks now
<Sigma88> now it looks exactly identical to the scaled space
<Sigma88> you can't even notice the shift between pqs and scaledspace
<Sigma88> which is neat
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<Sigma88> !tell Gregrox* https://pastebin.com/f2iFphBz
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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