Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> o/
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<GregroxMun> Artist: *shows picture of really neat render of a dwarf moon based upon a small section of the lunar heightmap*
<GregroxMun> Me: can you do one lit by two stars, one blue and one orange?
<GregroxMun> artist: yes, easily. Why do you ask?
<GregroxMun> me: because I want to see what it looks like.
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<Sigma88> 0/
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Thomas> o/
<Sigma88> 0/
<Sigma88> Thomas: I made my first PQS_Mod
<Sigma88> :D
<Sigma88> (you can see the result on the pic)
<Sigma88> !tell Gregrox* ¿ Nıqɹǝʞ ?
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> !u ɹǝʞ
<Qboid> U+0279 LATIN SMALL LETTER TURNED R (ɹ)
<Qboid> U+01DD LATIN SMALL LETTER TURNED E (ǝ)
<Qboid> U+029E LATIN SMALL LETTER TURNED K (ʞ)
<Sigma88> I wonder why they encoded some turned letters but not all
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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [14.07.2017 12:56:26]: "https://www.dropbox.com/s/xq0oyr9uomfejeq/Screenshot%202017-07-14%2014.51.20.png?dl=0"
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [14.07.2017 13:06:39]: "¿ Nıqɹǝʞ ?"
<GregroxMun> Very nice.
<GregroxMun> does it have the smiley "mountains"
<GregroxMun> Fun fact: For the latest version of Kerbulus, I turned that smile upside down and added angry eyebrows
<GregroxMun> Now when people ask how to make gas giant textures I have a video instead of a livestream.
<GregroxMun> However, because I was sick and listening to music, the audio is mute.
<GregroxMun> I intended to make this a "speedpaint" but Youtube editor doesn't do that.
<Kopernicus> Stellarator/master a09a2e2 GregroxMun: New gas giant...
<Kopernicus> [Stellarator] GregroxMun pushed 1 new commit to master: https://git.io/vQ7ym
<Sigma88> 0/ greg
<GregroxMun> \o
<Sigma88> I had to write a new pqsmod just for that
<GregroxMun> Well that's unfortunate
<Sigma88> why?
<GregroxMun> Because Num uses negative PQSmods.
<GregroxMun> It loads fine, but I've not visited it
<GregroxMun> what happens with negative deformity in your experience?
<GregroxMun> I think RevSSS Vall also uses it.
<Sigma88> idk which of the mods broke
<Sigma88> but with all reversed, I only had the ocean
<Sigma88> I can release the PQSMod separately if you want to try use it for your mods
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<GregroxMun> Sigma88, you there?
<GregroxMun> MM question.
<GregroxMun> @Kopernicus:HAS[@AlienSpaceProgramSettings:HAS[#Homeworld[Eve]]]:HAS[@AlienSpaceProgramSettings:HAS[#EveStockAtmosphere[True]]]:FOR[StockAtmosphere]
<GregroxMun> first of all, will this result in the config being applied when Homeworld = Eve AND EveStockAtmosphere = True? AFAIK it should.
<GregroxMun> Second,
<GregroxMun> how can I make a config that is applied when Homeworld is anything other than Eve, AND EveStockAtmosphere = true.
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<Sigma88> GregroxMun: I am now
<Sigma88> let me read
<Sigma88> @Kopernicus:HAS[@AlienSpaceProgramSettings:HAS[#Homeworld[Eve],#EveStockAtmosphere[True]]]:FOR[StockAtmosphere]
<Sigma88> use this
<Sigma88> keep in mind that True is case sensitive
<GregroxMun> yes I know
<Sigma88> so true is not True
<Sigma88> you can use the trick I use for case sensitivity
<GregroxMun> what do I use if I want to negate the following config if homeworld is Eve, but not if it is anything else?
<Sigma88> so the patch needs to fail if homeworld = Eve ?
<GregroxMun> yes
<Sigma88> @Kopernicus:HAS[@AlienSpaceProgramSettings:HAS[~Homeworld[Eve]]]
<Sigma88> this will fail if Homeworld is Eve
<GregroxMun> should the ~ be a ! or was that intentional?
<Sigma88> nodes use !
<Sigma88> keys use ~
<GregroxMun> ok
<Sigma88> just like nodes use @
<Sigma88> and keys use #
<GregroxMun> so it would be HAS[~Homeworld[Eve],#EveStockAtmosphere[True]] if I want it to work only if EveStockAtmosphere = True and Homeworld Isn't Eve.
<Sigma88> yes
<Sigma88> do you want it to fail if Homeworld doesn't exist?
<Sigma88> btw GregroxMun did you see my EveTweet?
<GregroxMun> I did see it
<GregroxMun> It's nice.
<Sigma88> it's purple
<GregroxMun> What color are you using for the space center ground?
<GregroxMun> it matches better than the color I'm using.
<Sigma88> I wonder how Eve-ified Earth would look like
<GregroxMun> Sigma: Earth Recolor
<Sigma88> Sigma: RSS
<Sigma88> (Recolored Solar System)
<GregroxMun> have you tried making any progress with your U.S.S. planet?
<Sigma88> nope I got annoyed by the fact that I'm completely shit at making new planets
<GregroxMun> re: eve space center texture: thanks
<GregroxMun> re: nope I got annoyed: :/
<Sigma88> I'm sorry
<Sigma88> I thought it was going to be more fun
<Sigma88> plus I wasted a week coding stuff for TRR
<Sigma88> and then that ****** told me he rather go with a completely stupid setup
<Sigma88> that kills compatibility and customizeability
<GregroxMun> Are you going to expand the VAB texture swapper to be a full Texture Replacer Replaced Replacer?
<GregroxMun> What I really want is a Texture Replacer that I can distribute along with my mods and can access textures from places other than the TR folder, using a config.
<Sigma88> TRR does that
<Sigma88> I coded it
<Sigma88> the problem is with the suits
<Sigma88> actually
<Sigma88> also TR does that
<Sigma88> the only issue with TR is that you cannot edit the cfgs using MM
<GregroxMun> I need the MM
<Sigma88> then TRR
<GregroxMun> wait TRR does that? I could have sworn you said a while ago that they didn't do that.
<Sigma88> I added it
<GregroxMun> oh terrific.
<GregroxMun> what exactly kills compatibility and customizeability then?
<Sigma88> what they don't do is have a proper system for suits
<Sigma88> basically, you need to have the files named in a specific way
<Sigma88> so if you want to use the same texture for 2 different suits you end up needing 2 textures
<Sigma88> identical textures
<Sigma88> so stupid
<Sigma88> KillAshley|SEMI: are you there?
<Sigma88> GregroxMun: btw, I'm setting up KerbinRecolor so that I can add GN compatibility like you suggested
<GregroxMun> neat
<Sigma88> :D
<GregroxMun> Eleoin is a bit strange
<Sigma88> Eeloin
<GregroxMun> thats what I meanrt
<GregroxMun> Eelobin?
<Sigma88> Eelorbin
<Sigma88> why is Eeloin strange?
<GregroxMun> ah nevermind
<GregroxMun> it just looks weirds
<Sigma88> those names will only be in GN anyways
<Sigma88> and I'm setting the system up such as
<Sigma88> if you use just KR
<Sigma88> the planet will be kerbin
<Sigma88> just recolored
<Sigma88> so 600km radius, 1g asl
<Sigma88> 70km atmo, 1 atm asl
<Sigma88> but in GN
<Sigma88> it will have a different template
<Sigma88> so Everbin will have eve's radius, atmosphere and geeasl
<Sigma88> so, joolbin will be huge :D
<Sigma88> gtg, cya later
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<GregroxMun> Damnit, Kittopia exports don't list what material type the PQS uses.
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