<GregroxMun>
That would be G9V, with a mass of 0.84 Msol and a luminosity of about 0.6Lsol. Habitable zone would be from 0.736 to 1.06 au.
<GregroxMun>
Confusingly, Memory Alpha says that Bajor 8 is habitable, with Bajor 11 being the homeworld. Bajor 8 appears to be a Mars-sized world orbiting where Mercury might in our solar system.
<GregroxMun>
We could retcon Bajor 8 into Bajor 10, which could be in the inner habitable zone if Bajor 11 is towards the outer edge.
<GregroxMun>
Alright I'm done with Bajorspam.
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<Kopernicus>
[Kopernicus] gordonfpanam opened issue #190: Cannot use BUILTIN map in more than one PQS mod: "Operation is not valid due to the current state of the object" https://git.io/vQzZs
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #189: OK I submitted my problem under a different issue, #190, to avoid confusing my problem with Galileo's missing scatter objects problem. These do appear to be different problems, because I can reproduce Galileo's problem whether I use a BUILTIN heightMap or not. Scatter objects appear up to 1.3.0-2, and stop appearing with 1.3.0-3 and 1.3.0-4. https://git.io/vQzZR
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<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: @gordonfpanam could you try this version of Kopernicus and let me know if it solves your issue?... https://git.io/vQgvZ
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<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: This is definitely an improvement. I can access BUILTIN/kerbin_height_new and BUILTIN/desertplanet_height more than once now.... https://git.io/vQgq3
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: This is definitely an improvement. I can access BUILTIN/kerbin_height_new and BUILTIN/desertplanet_height more than once now.... https://git.io/vQgq3
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: This is definitely an improvement. I can access BUILTIN/kerbin_height_new and BUILTIN/desertplanet_height more than once now.... https://git.io/vQgq3
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<GregroxMun>
o/
<KillAshley|SEMI>
hello
<GregroxMun>
http://forum.kerbalspaceprogram.com/index.php?/topic/162866-star-treks-bajor-system-in-detail/&do=findComment&comment=3110699 I'm trying to figure out a way of explaining to this asshole that I know Trek isn't realistic and I don't care without getting banned from the forums.
<KillAshley|SEMI>
lol
<Sigma88>
GregroxMun:
<Sigma88>
just tell him to fuck off with the initials
<Sigma88>
something like....
<GregroxMun>
How about "You can just go right to the Vault of Eternal Destitution with that attitude.
<GregroxMun>
"
<Sigma88>
nah it's clearly an insult
<Sigma88>
make it look like you agree with him, but capitalize the insult
<Sigma88>
like: blah blah Forum blah blah Under blah blah Conditioned blah blah Kerbals blah blah You blah blah Over blah blah Using... blah blah
<Sigma88>
or alternatively, OFF
<Sigma88>
instead of YOU
<Sigma88>
off sounds better
<KillAshley|SEMI>
or, you can just ignore the cunt
<Sigma88>
I don't think cunt is so bad as an insult for americans
<KillAshley|SEMI>
itns not an insult here
<Sigma88>
I used it once in england and it was like I had taken a dump on the queen's head
<KillAshley|SEMI>
its like saying guy here
<GregroxMun>
Oh Sigma, do not ever say cunt in America.
<KillAshley|SEMI>
cunt = not bad, sick cunt = good, shit cunt = bad
<Sigma88>
I've heard multiple americans say that
<GregroxMun>
In what context?
<Sigma88>
insults
<Sigma88>
you are a cunt
<Sigma88>
but it's a bland insult
<Sigma88>
the equivalent in england would be "dickhead" I suppose
<Sigma88>
in england is a very bad word
<Sigma88>
people react to it like americans react to the N word
<Sigma88>
they even call it the "C" word
<GregroxMun>
some people react to the C word similarly to the N word in southern US.
<Sigma88>
I had no idea, I guess most exposition I get from US is NYC and California
<Sigma88>
I follow the Texans but it's not like they will say those words during a commentary of a football game :D
<Sigma88>
GregroxMun: there, gave them something else to go look at
<Sigma88>
:D
<GregroxMun>
:D
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: @gordonfpanam yes I applied the fix only to greyscale textures but that error is triggered by colored ones... https://git.io/vQgsV
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: @gordonfpanam yes I applied the fix only to greyscale textures but that error is triggered by colored ones... https://git.io/vQgsV
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: @gordonfpanam yes I applied the fix only to greyscale textures but that error is triggered by colored ones... https://git.io/vQgsV
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<Sigma88>
!c x = banana
<Qboid>
(1,6): error CS0103: The name `banana' does not exist in the current context
<Qboid>
(1,2): error CS0103: The name `x' does not exist in the current context
<Sigma88>
!c x = (string)banana
<Qboid>
(1,14): error CS0103: The name `banana' does not exist in the current context
<Qboid>
(1,2): error CS0103: The name `x' does not exist in the current context
<Sigma88>
!c string x = "banana"
<Sigma88>
!c x.Skip(3)
<Qboid>
{ 'a', 'n', 'a' }
<Sigma88>
x = x.Skip(3)
<Sigma88>
x
<Sigma88>
!c x = x.Skip(3)
<Qboid>
(1,8): error CS0266: Cannot implicitly convert type `System.Collections.Generic.IEnumerable<char>' to `string'. An explicit conversion exists (are you missing a cast?)
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: You sure you gave me an updated test version? I'm getting the same behaviour failing to load the colour biome and texture maps. The file sizes for the plugin DLLs don't appear to be different. https://git.io/vQgWh
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: You sure you gave me an updated test version? I'm getting the same behaviour failing to load the colour biome and texture maps. The file sizes for the plugin DLLs don't appear to be different.... https://git.io/vQgWh
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: -.-... https://git.io/vQg8u
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: -.-... https://git.io/vQg8u
<Sigma88>
!c Enum x = new Enum { A, B, C }
<Qboid>
(1,11): error CS0144: Cannot create an instance of the abstract class or interface `System.Enum'/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Qboid>
(1,20): error CS1922: A field or property `System.Enum' cannot be initialized with a collection object initializer because type `System.Enum' does not implement `System.Collections.IEnumerable' interface
<Sigma88>
!c x = new Enum { A, B, C }
<Qboid>
(1,6): error CS0144: Cannot create an instance of the abstract class or interface `System.Enum'/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Qboid>
(1,15): error CS1922: A field or property `System.Enum' cannot be initialized with a collection object initializer because type `System.Enum' does not implement `System.Collections.IEnumerable' interface
<Sigma88>
!c Enum x = { A, B, C }
<Qboid>
(1,11): error CS0622: Can only use array initializer expressions to assign to array types. Try using a new expression instead
<Sigma88>
!c Enum x = new Enum() { A, B, C }
<Qboid>
(1,11): error CS0144: Cannot create an instance of the abstract class or interface `System.Enum'/usr/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
<Qboid>
(1,22): error CS1922: A field or property `System.Enum' cannot be initialized with a collection object initializer because type `System.Enum' does not implement `System.Collections.IEnumerable' interface
<Sigma88>
oh comeon
<Sigma88>
!c enum x { A, B, C }
<Sigma88>
!c enum y { A, B, C }
<Sigma88>
!c x.A == y.A
<Qboid>
(1,4): error CS0019: Operator `==' cannot be applied to operands of type `x' and `y'
<Sigma88>
!c x.A.ToString() == y.A.ToString()
<Qboid>
true
<Sigma88>
!c (int)x.A == (int)y.A
<Qboid>
true
<Sigma88>
nice
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<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: I'm sorry, but I get the same end result.... https://git.io/vQg4X
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<Kopernicus>
[Kopernicus] Sigma88 commented on issue #190: forgive me, there was a stupid error in the code... https://git.io/vQguj
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<Thomas>
lol, I forgot to change my nick xD
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<Kopernicus>
[Kopernicus] StollD commented on pull request #191 5d2d8ad: Umm, this is the same as `s = s.Substring(8);`, since s.Substring(s.Length) returns "".... https://git.io/vQg2w
<Kopernicus>
[Kopernicus] StollD commented on pull request #191 5d2d8ad: Umm, this is the same as `s = s.Substring(8);`, since s.Substring(s.Length) returns "".... https://git.io/vQg2w
<Thomas>
!wpn egg
* Qboid
gives egg a rotary surjection
<Sigma88>
!c x = "banana"
<Qboid>
(1,2): error CS0118: `x' is a `type' but a `variable' was expected
<Qboid>
(1,2): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
<Sigma88>
!c string x = "banana"
<Sigma88>
!c x.Substring(6)
<Qboid>
(1,4): error CS0117: `x' does not contain a definition for `Substring'(1,7): (Location of the symbol related to previous error)
<Sigma88>
!c x.Substring(4)
<Qboid>
(1,4): error CS0117: `x' does not contain a definition for `Substring'(1,7): (Location of the symbol related to previous error)
<Sigma88>
>_>
<Sigma88>
!c x
<Qboid>
(1,2): error CS0118: `x' is a `type' but a `variable' was expected
<Qboid>
(1,2): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
<Sigma88>
wat
<Sigma88>
!c string x
<Sigma88>
!c x
<Qboid>
(1,2): error CS0118: `x' is a `type' but a `variable' was expected
<Qboid>
(1,2): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
<Sigma88>
!c x = "banana"
<Qboid>
(1,2): error CS0118: `x' is a `type' but a `variable' was expected
<Qboid>
(1,2): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
<Sigma88>
what the hell
<Sigma88>
!c "banana".Substring(4)
<Qboid>
na
<Sigma88>
!c "banana".Substring(6)
<Sigma88>
ok
<Sigma88>
0/ thomas
<Thomas>
You have an enum named x
<Thomas>
you cant have a type and a variable with the same name
<GregroxMun>
I wonder if you could build an airport on top of a city. Like, attached to a bridge between and on top of skyscrapers in a city.
<GregroxMun>
It would probably be a bad idea even if it was possible
<GregroxMun>
I mean, what if an aircraft has a problem and runs off the runway?
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<Thomas>
GregroxMun: That idea could come from @BoredElonMusk :P
<Qboid>
* Sigma88: apparently VS reindented the whole thing
<Qboid>
* Sigma88: stupid error, now it works, probably a bit excessive
<Qboid>
* Sigma88: substring
<Sigma88>
ear-rape
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: That's much better. I have working configs, at least for DunaSpaceProgram, that use BUILTIN textures only. I want to test the others (Laythe and Eve) later on, but if they're anything like this they should respond better, too.... https://git.io/vQg6i
<Kopernicus>
[Kopernicus] gordonfpanam commented on issue #190: That's much better. I have working configs, at least for DunaSpaceProgram, that use BUILTIN textures only. I want to test the others (Laythe and Eve) later on, but if they're anything like this they should respond better, too.... https://git.io/vQg6i
<Sigma88>
GregroxMun: what's the difference between GroundEVA and SpaceEVA suits?
<GregroxMun>
I have no clue
<GregroxMun>
Never knew there was a difference
<GregroxMun>
Can you see if there's an associated difference in the texture?
<GregroxMun>
It sounds like a feature that never got fully implemented.
<Sigma88>
I'll ask that guy whos "maintaining" it now
<GregroxMun>
it's since replaced with the NASA Meatball
<Sigma88>
that looks worringly like something I would expect to see on a space center from a universe where nazi won ww2
<Sigma88>
(except for the american flag of course)
<Sigma88>
the stripe is probably blue, but it looks black
<GregroxMun>
Yeah
<GregroxMun>
in some pictures the whole thing is black
<GregroxMun>
Idea: setting where star systems are linked by wormholes. Planet A on one end of a long chain of wormholes wants resources or land or whatever on Planet B. It would take decades to reach Planet B through the wormhole network, and word of their convoy would probably reach Planet B long before Planet A's fleet reaches them. So instead, Planet A build
<GregroxMun>
s a faster than light ship and simply travels the 3.2 lightyear journey to Planet B, which just so happens to be around the nearest star in space-normal. It still takes decades, but no one could have seen them coming. Planet A's fleet conquers Planet B with ease.
<GregroxMun>
Many years later, super secret agents from the resistance decide to try to steal one of the interstellar ships and publish the schematics of the torch engine, with the express purpose of trying to disable wormhole station monopolies and bring a new era of astropolitics.
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<GregroxMun>
Wormhole Hub systems of 30 or more wormholes might have several chains that end up looping back around to themselves.
<GregroxMun>
Say you want to get from Earth to the Betelgeuse Megahub. You would need to do Earth-Sirius-LuytenHub. The LuytenHub could get you to Betelguese by Luyten-Procyon-Betelgeuse. Or you could do Luyten-Procyon-Ross47-Pi3Orionis-Luyten-DeepSpaceBinary12-Ross359-Betelgeuse. Now what if the former option has wormholes in inclined, eccentric, far apart orb
<GregroxMun>
its the whole way, and the other option has mostly close-by low-inclination transfers between wormholes. If you've got low delta-v you might want to do the really long chain.
<Sigma88>
>_> got disconnected
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