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<SigmaAway>
0/
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<EveRecolor>
[Sigma-EveRecolor] Sigma88 opened pull request #10: Development (master...Development) https://git.io/vQiGl
<EveRecolor>
[Sigma-EveRecolor] Sigma88 closed pull request #10: Development (master...Development) https://git.io/vQiGl
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<Sigma88>
thomas, I was thinking to add to the Texture2DParser the ability of finding a MAPSO and return a Texture2D
<Sigma88>
specifically
<Sigma88>
if no Texture2D with the provided name are found
<Sigma88>
look through the MapSo
<Sigma88>
and if one is found (eg, biomes)
<Sigma88>
create a new texture2d with the same colors of the mapso
<Sigma88>
and return that texture2d
<Sigma88>
that texture2d will now have the same name as the mapso, meaning if you try to use the parser again to get a texture2d with that name, it will return the new texture (instead of creating a new one again)
<GregroxMun>
I'm gonna call it "Now It's Over" For now.
<Sigma88>
Let it rip
<Sigma88>
:D
<GregroxMun>
?
<Sigma88>
the outer layers
<GregroxMun>
It's not quite at that stage yet.
<Sigma88>
that's your next mod :D
<GregroxMun>
lol
<GregroxMun>
actually my next mod is Alien Space Programs. I want to get a basis for Red Giant Sun finished so I don't end up never doing it after spending time on ASP.
<Sigma88>
that paper has interesting math
<Sigma88>
if you find out what type RGS will be, please let me know
<Sigma88>
in GN I used M2 III
<GregroxMun>
I want to show it at its coolest, at 2602 K according to the paper, in the Red Giant Branch.
<GregroxMun>
That's apparently also when it's at its biggest.
<GregroxMun>
That would be M6 II if I'm not mistaken.
<Sigma88>
this is what I used
<Sigma88>
mass = 0.668
<Sigma88>
radius = 256
<Sigma88>
temperature = 2602
<GregroxMun>
That should be M6, not M2.
<GregroxMun>
Sorry, M6 III, not M6 II, as I had said earlier.
<GregroxMun>
It's an edu site, so I assume it's accurate.
<Sigma88>
nice
<Sigma88>
thanks
<GregroxMun>
According to the arxiv paper, Mars is really only briefly in the habitable zone. It only takes the sun two billion years to go from 1.84 Lsol to 2000 Lsol, so I assume it would be in the habitable zone for just a few million years. It just enters the habitable zone at the end of the main sequence.
<GregroxMun>
And that's the cold end.
<GregroxMun>
I don't think Earth and Mars ever coexist in the habitable zone.
<Sigma88>
isn't mars in the habitable zone right now?
<GregroxMun>
The numbers I use are 0.97 to 1.37 AU
<GregroxMun>
Oh wait
<GregroxMun>
Mars is 1.5.
<GregroxMun>
I thought it was more like 1.8.
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<GregroxMun>
So it's not in the zone now, but I think there might be a brief period where they share the zone.
<Sigma88>
so there's no way mars could be habitable?
<GregroxMun>
Earth is likely to become Venusian during that period without a starshade system at the L1 point.
<GregroxMun>
No.
<GregroxMun>
That's not what I said.
<GregroxMun>
Mars would be habitable for a few million years.
<Sigma88>
no I mean now
<Sigma88>
right now
<GregroxMun>
No not now.
<GregroxMun>
Not without terraforming, and that's a temporary thing for the next few billion years.
<Sigma88>
assuming we magically increase greenhouse effect
<Sigma88>
well, mars is probably too small for an atmosphere
<Sigma88>
but assume you have something like venus out there
<GregroxMun>
I'm not a climate expert, but in my opinion I would say that if we swapped Venus and Mars, both would have a better chance at habitablility.
<GregroxMun>
Venus, maybe not.
<GregroxMun>
Mars, also maybe not.
<GregroxMun>
But with the current solar system setup, Mars right now definitely has a shot at the hab zone for several million years.
<GregroxMun>
And assuming Earth has a technological civilization at the time, (fingers crossed), sunshades can be set up to keep Earth cool enough for habitability, and terraforming can turn Mars warm enough early.
<GregroxMun>
Basically, if life in the solar system is to continue past Earth, it will rely on a technological civilization acting as a very long term protector.
<Sigma88>
they won't be humans so who cares :D
<GregroxMun>
True.
<GregroxMun>
Nothing on Earth will be the same.
<GregroxMun>
It's basically an alien planet.
<Sigma88>
I wonder what is the longest living species known
<GregroxMun>
Eventually, even with no extinction events, a species will become so different from its progenitors that if you time-traveled one backwards to breed with a member of its ancestors, you wouldn't get fertile offspring.
<GregroxMun>
I guess that would be "temporal speciation."
<GregroxMun>
But there's probably an official term for it.
<Sigma88>
yup that's what I meant
<GregroxMun>
Perhaps some species of avians could have continued from the original avian dinosaurs?
<Sigma88>
what do you mean?
<GregroxMun>
idk
<Sigma88>
lol
<Sigma88>
seems like the mammal species that lasted the longest was around for 23My
<GregroxMun>
that's really rather long.
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<Sigma88>
yup
<GregroxMun>
For some reason the config is preventing the game saves from being loaded.
<Qboid>
(1,2): error CS0103: The name `MathD' does not exist in the current context
<Sigma88>
!c Mathd.PI
<Qboid>
(1,2): error CS0103: The name `Mathd' does not exist in the current context
<Sigma88>
I think ksp doesn't accept negative deformity anymore
<Sigma88>
>_>
<GregroxMun>
wat
<GregroxMun>
no
<GregroxMun>
i am not a fan of that concept
<Sigma88>
I'm trying to remake antikerbin
<Sigma88>
it's not working
<Sigma88>
maybe I need to add an offset
<GregroxMun>
Sigma, what's the MM syntax to multiply parts of a key?
<GregroxMun>
Sigma88 ^
<Sigma88>
what do you need?
<GregroxMun>
I want to just have key = 1 1 and modify the first one to be 2266640.04 or that times sqrt luminosity for other stars.
<Sigma88>
so you want to multiply the first number by something you decide?
<GregroxMun>
yes
<GregroxMun>
for all keys
<Sigma88>
@key,*[0, ] *=
<Sigma88>
keep in mind that if you want to do that, you might as well create a standard curve from 1 1
<Sigma88>
with derivatives
<Sigma88>
and then modify the derivatives
<Sigma88>
if you multiply the first, you need to divide the derivatives
<Sigma88>
if you multiply the second, you need to multiply the derivatives
<GregroxMun>
I'm not worrying about derivatives for now, I'm tired and lazy and in the mood that has been known to cause egg some form of stress in the past.
<Sigma88>
if you don't have proper derivatives the curve will be very weird
<GregroxMun>
It should be linear decreases between curve points