Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> o/
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<GregroxMun> http://i.imgur.com/CT4Ihkx.png Gameslinx' latest planet made for Ultimate Solar System isn't bad.
<GregroxMun> I can tell he's improving a lot.
<GregroxMun> Thomas are you there?
<Thomas> GregroxMun: Yes
<GregroxMun> Do you have a working config for Kopernicus Expansion glowing?
<GregroxMun> config example
<Thomas> No, sorry
<GregroxMun> could you tell me how to make a working config?
<GregroxMun> i found the old example config
<GregroxMun> i assume that should work
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<GregroxMun> SigmaIT are you there?
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<GregroxMun> !tell Sigma* if you're not already gone to UK when you get this message, can you convert the texture EelooEmissive from the dropbox folder to be transparent such that it is its own alpha map? As in, the darker it is, the more solid it is, and the lighter it is, the more transparent it is.
<Qboid> GregroxMun: I'll redirect this as soon as they are around.
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<Qboid> 2d 0h 0m 0s left to event #0: H-2A • Michibiki 3 [at 2017-08-11 07:00:00]. Say '!koundown 0' for details
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<GregroxMun> o/
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<SigmaUK> 0/
<Qboid> SigmaUK: GregroxMun left a message for you in #Kopernicus [09.08.2017 02:00:53]: "if you're not already gone to UK when you get this message, can you convert the texture EelooEmissive from the dropbox folder to be transparent such that it is its own alpha map? As in, the darker it is, the more solid it is, and the lighter it is, the more transparent it is."
<GregroxMun> o/
<SigmaUK> I'll do that
<SigmaUK> I have my laptop
<SigmaUK> But you'll need to wait tonight or tomorrow morning (CEST)
<SigmaUK> So you want a full white texture with the alpha map that you provided me
<SigmaUK> I assume
<GregroxMun> Yes
<SigmaUK> Ok
<SigmaUK> How do you want it?
<GregroxMun> it's for Lava Laythe's glow map
<GregroxMun> i mean Lava Eeloo
<GregroxMun> what do you mean by that question?
<SigmaUK> Png? Dds rgb? Dds something else?
<GregroxMun> png would be nice
<GregroxMun> as long as it's transparent
<SigmaUK> Ok
<GregroxMun> Making heightmaps for terrestrial planets are the hardest.
<GregroxMun> i mean
<GregroxMun> earthlike
<GregroxMun> not just rocky
<GregroxMun> terrestrial mountains, continents, etc
<GregroxMun> They're not easy to paint
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<GregroxMun> SigmaUK, I wonder if you would like to take the Kerbin from KerbinIsReal for Stockalike Solar System?
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<szyzyg> well I experimented with Walking on the ceiling and… the animation bugs out
<GregroxMun> walking on the ceiling?
<GregroxMun> like, having a planet with negative gee or high rotation or something?
<szyzyg> increas kerbin's rotation rate to < orbital period and things fall up
<GregroxMun> right
<szyzyg> Then use kerbal konstructs to have inverted runways
<szyzyg> next step is to make a tiny planet, and make a ring of runways around it
<GregroxMun> I've experimented with that
<GregroxMun> fun stuff
<GregroxMun> well, those separately
<szyzyg> I want a proper sizes ring station and parts with physics just don't give the scale I need.
<GregroxMun> Oh I see
<szyzyg> So I can build a mini ringworld
<GregroxMun> I guess kerbals will need wheel chairs to get around on such a world if they can not walk. :P
<szyzyg> they stand on their head and can walk by tapping the keys, but if you hold them down they fall over.
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<GregroxMun> I guess that makes sense. Same way to walk on Gilly without having to go through the whole walk cycle.
<szyzyg> Does Kopernicus work if gravity is set to negative? I imagine it would break patched conics.
<GregroxMun> It does break
<GregroxMun> We also tried negative and imaginary semi-major-axes once, broke in interesting and boring ways respectively.
<GregroxMun> imaginary was done using ModuleManager math, and iirc it just wouldn't load the body that had it done to it. Negative did some weird patched conics business that I don't remember the details of.
<GregroxMun> if you try negative GeeASL, iirc, your soi ends up a negative number so when you launch you're flung into solar orbit.
<szyzyg> SOmeone suggested you could decouble GeeASL and SOI in Korpernicus but didn't explain how.
<GregroxMun> I'm trying this now
<GregroxMun> kerbin is invisible
<GregroxMun> in tracking station
<szyzyg> I don't really care about negative gravity, but I do want low gravity + large SOI + large spin
<GregroxMun> that can be done, yes
<szyzyg> then I can build my ringworld.
<GregroxMun> same config as what I've done, but with whatever geeASL and radius you want
<szyzyg> atmosphere would still be broken though, wonder if there's a way to add latitude dependency to atmosphere
<GregroxMun> no
<GregroxMun> would have been great for Mesklin
<szyzyg> The game doesn't like loading spacecraft parked on the ceiling though, they spontaneously explode when you stop time acceleration.
<GregroxMun> are ceiling-parked ships considered "landed at Kerbin?"
<szyzyg> yep
<GregroxMun> i guess you couldn't timewarp if they weren't.
<GregroxMun> There are some things, particularly with the planet system, that simply don't work when pressed to their limits.
<szyzyg> well we're braking assumptions here
<GregroxMun> What happens if you have the part invincibility cheats on?
<szyzyg> didn't try
<SigmaUK> Szyzyg the sphere of influence is set in
<SigmaUK> Kopernicus/Body/Properties/sphereOfIngluence
<SigmaUK> I'm on mobile so I cant write a config
<SigmaUK> s/glue/flue
<Qboid> SigmaUK meant to say: Kopernicus/Body/Properties/sphereOfInfluence
<Qboid> 4d 0h 0m 0s left to event #1: Falcon 9 • SpaceX CRS 12 [at 2017-08-13 18:57:00]. Say '!koundown 1' for details
<SigmaUK> Basically, the same place where you define "rotationPeriod"
<SigmaUK> You also define "sphereOfInfluence"
<SigmaUK> You set the radius of the soi, in meters, from the center of the planet.
<GregroxMun> Only 11 planets left open in the Ultimate Solar System
<GregroxMun> though I don't know how many of the planets TWG reserved he's actually made yet.
<GregroxMun> He's reserved the entire GP4 system, which I'm not sure is a good idea.
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<szyzyg> Ultimate Solar System?
<GregroxMun> Yes
<GregroxMun> give me a minute
<GregroxMun> 36 habitable-zone planets in a single system
<GregroxMun> A bit too much for one modder to accomplish, so I have enlisted help from some other planet pack creators
<szyzyg> oh right
<szyzyg> hope there's some machine words in there to illustrate the fact that this is artificial
<GregroxMun> I hadn't considered that, good idea.
<GregroxMun> I might implement that as tiny worlds with high gravity, something I've long wanted to implement in a full scale planet pack.
<GregroxMun> but it is Raymond's view that the type i and ii systems are possible to form naturally.
<szyzyg> Angular terrain, lots of right angles and city lights visible in daylight
<GregroxMun> I'd probably do city lights as Kopernicus Expansion glow map instead of E.V.E.
<szyzyg> I think we can't rule out that they wouldn't form, but that's a long way from suggesting it's realistic that they could naturally form.
<szyzyg> Have it with no atmosphere and an equatorial trench you can orbit in if you're a steely eyed missile man
<GregroxMun> I like it.
<GregroxMun> Instead of the Death Star, it's the Life Star.
<GregroxMun> Genesatellite
<GregroxMun> I think I could do four, each with a unique design.
<GregroxMun> forced SOI so it's obvious the high gravity is an artificial phenomenon.
<szyzyg> actually you could have one rotating at its own orbital velocity
<szyzyg> since it's artificual and not shaped by gravity
<GregroxMun> very good
<szyzyg> shape one of them much closer to a cube, after all PQS implements them as cubes right
<GregroxMun> PQS uses equirectangular maps, so I would need to find the old cube map export that Krag made ages ago
<szyzyg> these don't need to be in main system, they can be interior or exterior, shepherding everything with their tech
<GregroxMun> I'm not sure what you mean by that
<szyzyg> they don't need to be habitable zone planets.
<GregroxMun> ah right
<GregroxMun> SigmaUK, is there a way with Kopernicus to hide an object's orbit line AND keep it from being selected by tabbing through the tracking station objects?
<GregroxMun> or Thomas
<GregroxMun> A heat ray rests exterior to the habitable zone, a (presently retracted) starshield rests interior to the habitable zone. Two terraforming satellites of less specific description orbit somewhere within the habitable zone, orbiting planets.
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<pkmniako> Hey!
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<GregroxMun> hey!
<pkmniako> Hello!
<pkmniako> It's been a long time
<GregroxMun> I could make the tiny mecha-planets represent the classical elements: Air, Water, Earth, Fire.
<GregroxMun> yes it has
<GregroxMun> how is it going?
<pkmniako> Back to planet creation
<pkmniako> And I'm going to study maths at university starting this september :D
<GregroxMun> cool
<pkmniako> I've already done the planets textures
<pkmniako> The next thing on the checklist are the configs
<GregroxMun> what planet mods have you worked on in the past?
<pkmniako> Other_Worlds
<pkmniako> The only one
<pkmniako> Bad quality
<pkmniako> Some planets had 1024x512 height maps
<GregroxMun> How would you like to join a multi-modder project called Ultimate Solar System?
<pkmniako> I've seen that
<pkmniako> But I want first to finish my new mod
<pkmniako> That's actually a reboot
<GregroxMun> very well
<pkmniako> An amazing idea
<pkmniako> Can you check out the textures for my planets?
<GregroxMun> sure
<GregroxMun> and here's something which will be useful if you're dealing with alien stars of different spectral types: https://academo.org/demos/colour-temperature-relationship/ Given the temperature, this calculator will compute the color of the star. Finding the accurate temperature for the star mass and radius is left to the user.
<GregroxMun> I like Vassa, though I would suggest darkening the ocean.
<GregroxMun> Pequar's yellow rings look really strange.
<pkmniako> The ocean is temporal
<pkmniako> Also, most of Vassa's ocean are going to be covered by a tidal lock storm
<GregroxMun> I like Disole, Kevari, and Crons
<GregroxMun> Niko is a bit too cluttered and grainy from the image, I worry it won't translate well to KSP.
<pkmniako> I can always lower the contrast
<GregroxMun> Prima and Secunda look good, Prima more so than Secunda.
<GregroxMun> I look forward to seeing your implementation in-game.
<pkmniako> Thanks! :D
<pkmniako> I'm going outdoors tomorrow, so I was here to try getting in contact with Sigma
<GregroxMun> You can use Kopernicus Expansion Rekerjiggered's emissiveFX to get the glowing lava on Troni.
<GregroxMun> SigmaUK
<pkmniako> Why is he now UK?
<GregroxMun> He's visiting his SO if I'm not mistaken
<pkmniako> huh
<pkmniako> Well, I need to create a star config
<GregroxMun> I can help with that
<pkmniako> Is there an example anywhere that's not Nemesis?
<GregroxMun> yes
<GregroxMun> give me a minute
<pkmniako> thanks
<GregroxMun> https://pastebin.com/FCRu4A6m This is the basis Sigma and I developed for GN's stars.
<pkmniako> Lots of variables
<GregroxMun> It automatically figures the color and scaledspace appearance based upon the temperature you set,
<GregroxMun> the only thing you should change is what's in the Properties node
<GregroxMun> or orbit
<GregroxMun> or name
<GregroxMun> Actually you do need to define the corona textures
<GregroxMun> they're right at the bottom of the config.
<pkmniako> So only propreties, orbit, name and corona texture?
<GregroxMun> correct
<pkmniako> a.k.a. everything that doesn't have a @
<GregroxMun> pretty much
<pkmniako> Thanks
<GregroxMun> you can mess with scaledversion bits and pieces if you want, but be careful not to break things
<GregroxMun> rimBlend and rimPower
<pkmniako> ok
<GregroxMun> and the multiplier for sunspot color
<pkmniako> How come that you guys haven't migrated to other types of chat software?
<GregroxMun> i dont know, ask Thomas
<GregroxMun> I'm perfectly content with IRC
<pkmniako> I'm also happy with IRC
<pkmniako> Is different to others like Discord
<pkmniako> What is Kerbol's Temperature btw?
<GregroxMun> Kerbol isn't at all a real star
<GregroxMun> its temperature best matches something like 2800 Kelvin for its surface color, or 6000 for its lighting color
<pkmniako> What aabout the energy it gives out to the solar panels?
<GregroxMun> consistent with roughly 2800 Kelvin, BUT
<GregroxMun> that's because Kerbol is GIANT compared to the rest of the system
<pkmniako> Yeah, I know it's like 1/3 of the real Sun
<GregroxMun> everywhere I've used this realistic star config, I've also modified the Sun to be realistic too
<GregroxMun> 1/10 solar radius, 1/100 solar mass, and 5772 Kelvin
<pkmniako> I'll try different settings
<pkmniako> Thanks so much
<GregroxMun> you're welcome
<pkmniako> I also made a logo for the mod
<pkmniako> Why is %Corona{ %Material{ texture= twice at the end?
<GregroxMun> i dont know
<GregroxMun> its in the stock config
<pkmniako> Squad fix your game
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<pkmniako> What a surprise
<pkmniako> I can't get it to work
<pkmniako> Nevermind, Kopernicus wasn't properly installed
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<GregroxMun> szyzyg, http://i.imgur.com/HcYKMnD.png
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<szyzyg> Seems strangely familiar
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