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11:06
<
Sigma88 >
thomas, a guy reported an issue on NH thread
11:07
<
Sigma88 >
I checked it out and it doesn't seem to be a bad cfg
11:07
<
Sigma88 >
it seems to me like it's breaking when trying to load the deformity of vertexplanet
11:07
<
Sigma88 >
specifically in the ContinentalSimplex node
11:08
<
Sigma88 >
this is the cfg
11:08
<
Sigma88 >
supposedly it works in 1.3.0-4
11:08
<
Sigma88 >
but not 5
11:08
<
Sigma88 >
I have tried only on 5
11:16
<
Sigma88 >
could it be that you missed one of those "requires config type" stuff
11:17
<
Thomas >
No, but I know whats causing this
11:27
<
Sigma88 >
do I need to open an issue?
11:27
<
Sigma88 >
or will you fix it now?
11:28
<
Thomas >
Fixing it right now
11:29
<
Kopernicus >
Kopernicus/master ba44135 Dorian Stoll: Fix issues in VertexPlanet
11:30
<
Qboid >
Starting build #107 for job Kopernicus-Dev (previous build: SUCCESS)
11:30
<
Qboid >
dorian: Fix issues in VertexPlanet
11:33
<
Kopernicus >
Kopernicus/master ae379f4 Dorian Stoll: Revert "Fix issues in VertexPlanet"...
11:34
<
Qboid >
Starting build #108 for job Kopernicus-Dev (previous build: FAILURE -- last SUCCESS #106 7 days 19 hr ago)
11:35
<
Qboid >
Yippee, build fixed!
11:35
<
Qboid >
dorian: Revert "Fix issues in VertexPlanet"
11:36
<
Kopernicus >
Kopernicus/master 02224ff Dorian Stoll: Fix issues in VertexPlanet
11:36
<
Qboid >
Starting build #109 for job Kopernicus-Dev (previous build: FIXED)
11:36
<
Qboid >
dorian: Fix issues in VertexPlanet
12:41
<
Kopernicus >
Kopernicus/master 4e31986 Dorian Stoll: Update Module Manager
12:41
<
Qboid >
Starting build #110 for job Kopernicus-Dev (previous build: SUCCESS)
12:41
<
Qboid >
dorian: Update Module Manager
12:45
<
Sigma88 >
thomas, I checked the dev version and the problem is fixed
12:48
<
Kopernicus >
Kopernicus/master 57d252d thomas-jenkins: Kopernicus 1.3.0-6 - "Too much holiday Edition"
12:49
<
Qboid >
Starting build #111 for job Kopernicus-Dev (previous build: SUCCESS)
12:49
<
Qboid >
jenkins: Kopernicus 1.3.0-6 - "Too much holiday Edition"
13:06
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14:53
<
Sigma88 >
GregroxMun: season 1 is not that bad
14:56
<
Sigma88 >
thomas if I want to add a new parameter to an existing PQSMod
14:56
<
Sigma88 >
can I do that?
14:57
<
Thomas >
You can create a new PQSMod that extends the old one
14:57
<
Sigma88 >
but will that replace the old PQSMod?
14:58
<
Thomas >
You will have a new PQSMod with a new name
14:58
<
Sigma88 >
yeah that's my point
14:58
<
Sigma88 >
I need to change the behaviour of an existing pqsmod
15:02
<
Thomas >
There is no way to do that, without creating a new one
15:08
<
Sigma88 >
man, the sex planet episode is WEIRD
15:40
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15:42
<
Sigma88 >
thomas, if I want to edit the parameters of a Material, but I don't know what kind of Material it is.
15:42
<
Sigma88 >
is there a quick way to find out?
15:42
<
Thomas >
check the name of the shader?
15:43
<
Sigma88 >
it's the PQS material and fallbackmaterial
15:44
<
Thomas >
Well, fallback material is always the same
15:51
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17:26
<
Kopernicus >
[Kopernicus] Sigma88 commented on issue #186: tested this in 1.3.0-6 and it's still there
https://git.io/v5Ydg
17:26
<
Sigma88 >
that's just an update for others that might be interested in this issue ^
17:56
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18:53
<
Sigma88 >
what does it do?
18:54
<
Thomas >
When a savegame is loaded it reads a seed from the save and modifies pqs mods based on that seed
18:54
<
Sigma88 >
all mods?
18:54
<
Thomas >
currently it just changes the seed of voronoi craters (needed something to test it)
18:54
<
Thomas >
all modifications are hardcoded
18:54
<
Thomas >
the user can decide which tweaks he wants to load
18:55
<
Sigma88 >
my point is that changing the seed of some mod could mean having scaledspace not match pqs
18:56
<
Thomas >
And I have an idea for that
18:56
<
Thomas >
When the savegame is loaded first the scaled space it built and cached
18:56
<
Sigma88 >
just allow to choose which pqsmods can be changed and which cannot?
18:56
<
Thomas >
that lags a bit but it is only one time
18:56
<
Thomas >
The user can do that
18:57
<
Thomas >
But I dont want to limit it to mods that dont influence scaled space
18:57
<
Sigma88 >
I just think there should be the option to blacklist some mods
18:58
<
Sigma88 >
so if you have huge craters that are clearly visible in the colormap, you don't get screwed
18:58
<
Thomas >
You can disable each tweak seperately
18:58
<
Sigma88 >
I'm assuming it is not integrated with kopernicus
19:08
<
Sigma88 >
how do you plan to manage the settings?
19:14
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19:16
<
Thomas >
Sigma88: .cfg file
19:17
<
Sigma88 >
yeah, I get that :D
19:17
<
Sigma88 >
but right now I can see just the "VoronoiCraters = true"
19:18
<
Sigma88 >
which I assume will affect all VoronoiCraters on all planets
19:18
<
Sigma88 >
do you plan to allow to affect a specific mod on a specific planet (not all of a specific type)
19:19
<
Thomas >
Currently not
19:20
<
Sigma88 >
sounds a good mod, for someone that actually plays the game :D
19:23
<
SigmaDimensions >
[Sigma-Dimensions] Sigma88 opened pull request #45: Overhaul (Development...overhaul)
https://git.io/v5Okc
19:23
<
SigmaDimensions >
[Sigma-Dimensions] Sigma88 closed pull request #45: Overhaul (Development...overhaul)
https://git.io/v5Okc
19:38
<
Sigma88 >
GregroxMun: SD now should be compatible with a bunch of those new PQSMods from TWG
19:42
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19:48
<
GregroxLaptop >
s/o/o/
19:48
<
Qboid >
GregroxLaptop meant to say: o
19:53
<
GregroxLaptop >
sigma88, what star is the the analog for Alternis in GN?
19:54
<
Sigma88 >
<Sigma88> GregroxMun: SD now should be compatible with a bunch of those new PQSMods from TWG
19:54
<
Sigma88 >
let me check
19:54
<
GregroxLaptop >
also what's this I hear/spy about a procedural mod changer?
19:54
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19:55
<
Sigma88 >
first link is the star
19:55
<
GregroxLaptop >
wait why though
19:55
<
Sigma88 >
second link the procedural thing
19:55
<
GregroxLaptop >
that's a horrible star
19:55
<
Sigma88 >
you chose it
19:56
<
GregroxLaptop >
I could have sworn there was a better analogue
19:56
<
GregroxLaptop >
oh well
19:56
<
GregroxLaptop >
This does give me a good idea: Add a brown dwarf to orbit Alternis.
19:56
<
Sigma88 >
I can change it
19:57
<
GregroxLaptop >
That procedural thingy sounds like it would be amazing with Uncharted Lands
19:58
<
Sigma88 >
I think that feature would be interesting mainly if you can manage to do stuff that jumps to the eye
19:59
<
Sigma88 >
it needs to be visible enough to notice upclose, but not big enough to be seen from space
20:02
<
Thomas >
Or, you use my idea, have laghell when you load the save the first time, and then you can see stuff from space :P
20:04
<
GregroxLaptop >
That's better I think
20:04
<
Sigma88 >
sais the one who complains it takes ages to export textures from kittopia
20:05
<
GregroxLaptop >
I haven't complained about that since the Kittopia rebuild.
20:05
<
Thomas >
Also, this would be once per save. Not 10 times because you keep changing stuff :D
20:06
<
Thomas >
Well.. the code works.. but it seems to ignore the changed seed xD
20:06
<
GregroxLaptop >
Would it be 2/3 faster if you don't have to build the heightmap as well?
20:06
<
Sigma88 >
not 2/3 faster
20:07
<
Sigma88 >
1/3 faster
20:07
<
Thomas >
No, it would be a bit less than 1/2 faster
20:07
<
Thomas >
Normalmap generation is much cheaper than generating maps from the pqs
20:07
<
GregroxLaptop >
1/3 faster then?
20:07
<
GregroxLaptop >
oh ok
20:07
<
Thomas >
but since you need the heightmap for the normalmap...
20:07
<
GregroxLaptop >
can you add that functionality to Kittopia then?
20:08
<
GregroxLaptop >
that is,choose which maps to export
20:10
<
Sigma88 >
that actually sounds like a good idea
20:10
<
Sigma88 >
most of the times I just need the color map
20:10
<
Thomas >
Could you open an issue for that?
20:10
<
Sigma88 >
GregroxLaptop: do you want to do that?
20:10
<
Sigma88 >
I guess not :D
20:10
<
Thomas >
Apparently not
20:11
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20:12
<
MartinX3 >
and thomas, don't forget my pull request :D
20:12
<
MartinX3 >
and hi O/
20:13
<
Kopernicus >
[Stellarator] StollD closed pull request #15: Fixing and ReSharper things (master...master)
https://git.io/v5f0x
20:13
<
Sigma88 >
GregroxLaptop: tng is growing on me
20:13
<
Thomas >
MartinX3: hi o/
20:13
<
GregroxLaptop >
oh joy
20:13
<
GregroxLaptop >
are you through S1 yet
20:13
<
MartinX3 >
@Thomas hi :D
20:13
<
MartinX3 >
why is the text green?
20:15
<
MartinX3 >
MyName then a double dot ":" and then the text. in green
20:15
<
MartinX3 >
thats weird
20:16
<
Sigma88 >
irc usually highlights your name
20:16
<
MartinX3 >
"<Thomas> MartinX3: hi o"
20:16
<
Thomas >
Yeah, thats the ping highlighting
20:16
<
Sigma88 >
it is cliend dependent
20:16
<
MartinX3 >
thats what he said, a text message with my name in it. and the whole message is in green letters
20:17
<
Sigma88 >
it is cliend dependent
20:17
<
MartinX3 >
oh. then this message will be greentoo?
20:17
<
MartinX3 >
Sigma88: Hi
20:17
<
MartinX3 >
no. it is grey
20:17
<
MartinX3 >
i use hexchat on my ubuntu
20:18
<
Thomas >
MartinX3: because it only highlights your name
20:18
<
Thomas >
it should play some kind of sound too
20:18
<
Thomas >
so you know when someone wants something from you
20:18
<
MartinX3 >
not only my name. the whole message too. if you write the message with my name in it. cool feature
20:19
<
MartinX3 >
thanka you for the information Thomas
20:19
<
MartinX3 >
thx sigma. in your client. only my name is colored
20:19
<
MartinX3 >
in my client, the full message is colored
20:20
<
MartinX3 >
but the @Name isn't colored at my side
20:21
<
Sigma88 >
notice that when you say my name it highlights the whole line
20:22
<
MartinX3 >
wow, nice
20:35
<
Sigma88 >
GregroxLaptop: I didn't know the ferengi were bad guys in tng
20:36
<
MartinX3 >
like jews?
20:36
<
Sigma88 >
I always thought they were goofy
20:36
<
MartinX3 >
i like them
20:36
<
GregroxLaptop >
There's a misconception that Ferengi are meant to be space jews
20:36
<
GregroxLaptop >
they're actually meant to be american capitalists
20:37
<
MartinX3 >
american capitalists are not jews?
20:37
<
Sigma88 >
I don't think so
20:37
<
MartinX3 >
Remember Toschild
20:37
<
MartinX3 >
*Rotschild
20:38
<
GregroxLaptop >
some jewish folks may be in american corporate culture, but that's not important. The stereotype that the Fernengi are based upon has nothing to do with religion.
20:38
<
MartinX3 >
it is hard to define if jew is a religion or a culture
20:38
<
GregroxLaptop >
it's irrelevant to Ferengi tho
20:38
<
MartinX3 >
ferengi are egoistic humans
20:38
<
MartinX3 >
erm i mean they are like
20:39
<
Sigma88 >
also, I don't think it's american capitalism
20:39
<
GregroxLaptop >
Anyway Quark was meant as a neutral character with some redeeming qualities in DS9, but were overwhelmingly depicted as bad in TNG.
20:39
<
GregroxLaptop >
It's meant to be american corporate culture in the 80s. Sexism, Racism, Obsession with profit.
20:40
<
GregroxLaptop >
that's not my just interpretation, that's more or less official.
20:40
<
Sigma88 >
is it specifically american tho? I think many other countries had that as well
20:40
<
MartinX3 >
yep, capitalism is a world wide problem
20:40
<
MartinX3 >
but i like the idea of space jews :D
20:41
<
Sigma88 >
capitalism is not the problem
20:41
<
Sigma88 >
d***kheads are the problem
20:41
<
MartinX3 >
its a sympthome
20:41
<
MartinX3 >
egoistic spermheads are the problem
20:43
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20:45
<
GregroxLaptop >
one day there shall be a war
20:45
<
GregroxLaptop >
between the left handed greeters and the right handed greeters
20:45
<
Sigma88 >
are there people that actually greet with the left hand?
20:46
<
GregroxLaptop >
not in the real world
20:46
<
GregroxLaptop >
\o/
20:46
<
Sigma88 >
MartinX3: that's the right hand
20:46
<
MartinX3 >
sorry, i am a german :D
20:47
<
Sigma88 >
no, I mean, the one you use
20:47
<
Sigma88 >
is the right, not the left
20:47
<
MartinX3 >
Yeahr, we germans only use the right hand
20:47
<
MartinX3 >
it is the right one. in every situation
20:47
<
MartinX3 >
we only to the right choice
20:47
<
GregroxLaptop >
o/ this is the right side of the o, but the left hand if you're looking at the front of the person
20:52
<
SigmaDimensions >
[Sigma-Dimensions] Sigma88 opened pull request #46: Development (master...Development)
https://git.io/v5OZf
20:52
<
SigmaDimensions >
[Sigma-Dimensions] Sigma88 closed pull request #46: Development (master...Development)
https://git.io/v5OZf
20:53
<
SigmaDimensions >
Sigma-Dimensions/master 20f54d8 Sigma88: Merge pull request #46 from Sigma88/Development...
21:15
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22:25
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23:30
<
Sigma88 >
now I'm rooting for Q
23:34
<
UmbralRaptor >
Q vs Picard et al. is endless fun.
23:34
<
Sigma88 >
I thought he killed off tasha
23:34
<
Sigma88 >
it was just a "penalty box"
23:35
<
Sigma88 >
and the penalty is already finished
23:37
<
Sigma88 >
it's really surprising seeing all these races/entities I know from voyager, they are completely different in tng
23:46
<
UmbralRaptor >
Heh. TNG Ferengi are way less interesting than DS9 ones. TNG Cardassians and Maquis are okay, though.
23:47
<
Sigma88 >
I've yet to see those
23:47
<
Sigma88 >
Q particularly is very different
23:48
<
Sigma88 >
he is trying to recruit people to the continuum
23:48
<
Sigma88 >
in voyager it was completely the opposite :D
23:48
<
UmbralRaptor >
Borg are also different (and IMO better)
23:49
<
Sigma88 >
weird, I thought voyager was the main series for borgs
23:50
<
Sigma88 >
I thought there were just some cameos in the other series
23:50
<
Sigma88 >
much like Q
23:50
<
Sigma88 >
I guess that doesn't mean they would be better tho
23:56
<
UmbralRaptor >
Not sure which series had more, but Borg were somewhat big plotwise in TNG.
23:57
<
Sigma88 >
one more reason to watch :D