Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Sigma88> 0/
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<Sigma88> thomas, a guy reported an issue on NH thread
<Sigma88> I checked it out and it doesn't seem to be a bad cfg
<Sigma88> it seems to me like it's breaking when trying to load the deformity of vertexplanet
<Sigma88> specifically in the ContinentalSimplex node
<Sigma88> this is the cfg
<Sigma88> supposedly it works in 1.3.0-4
<Sigma88> but not 5
<Sigma88> I have tried only on 5
<Sigma88> could it be that you missed one of those "requires config type" stuff
<Sigma88> ?
<Thomas> No, but I know whats causing this
<Sigma88> perfect
<Sigma88> do I need to open an issue?
<Sigma88> or will you fix it now?
<Thomas> Fixing it right now
<Sigma88> ok
<Sigma88> :)
<Kopernicus> Kopernicus/master ba44135 Dorian Stoll: Fix issues in VertexPlanet
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5Ymy
<Qboid> Starting build #107 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #107: FAILURE in 42 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/107/
<Qboid> dorian: Fix issues in VertexPlanet
<Thomas> huh
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5Ymj
<Kopernicus> Kopernicus/master ae379f4 Dorian Stoll: Revert "Fix issues in VertexPlanet"...
<Qboid> Starting build #108 for job Kopernicus-Dev (previous build: FAILURE -- last SUCCESS #106 7 days 19 hr ago)
<Qboid> Yippee, build fixed!
<Qboid> Project Kopernicus-Dev build #108: FIXED in 1 min 47 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/108/
<Qboid> dorian: Revert "Fix issues in VertexPlanet"
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5YY3
<Kopernicus> Kopernicus/master 02224ff Dorian Stoll: Fix issues in VertexPlanet
<Qboid> Starting build #109 for job Kopernicus-Dev (previous build: FIXED)
<Qboid> Project Kopernicus-Dev build #109: SUCCESS in 30 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/109/
<Qboid> dorian: Fix issues in VertexPlanet
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5YZP
<Kopernicus> Kopernicus/master 4e31986 Dorian Stoll: Update Module Manager
<Qboid> Starting build #110 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #110: SUCCESS in 37 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/110/
<Qboid> dorian: Update Module Manager
<Sigma88> thomas, I checked the dev version and the problem is fixed
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5YnK
<Kopernicus> Kopernicus/master 57d252d thomas-jenkins: Kopernicus 1.3.0-6 - "Too much holiday Edition"
<Qboid> Starting build #111 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #111: SUCCESS in 39 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/111/
<Qboid> jenkins: Kopernicus 1.3.0-6 - "Too much holiday Edition"
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<Sigma88> 0/
<Sigma88> GregroxMun: season 1 is not that bad
<Sigma88> thomas if I want to add a new parameter to an existing PQSMod
<Sigma88> can I do that?
<Thomas> You can create a new PQSMod that extends the old one
<Sigma88> but will that replace the old PQSMod?
<Thomas> No
<Thomas> You will have a new PQSMod with a new name
<Sigma88> yeah that's my point
<Sigma88> I need to change the behaviour of an existing pqsmod
<Thomas> There is no way to do that, without creating a new one
<Sigma88> ok
<Sigma88> man, the sex planet episode is WEIRD
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<Sigma88> thomas, if I want to edit the parameters of a Material, but I don't know what kind of Material it is.
<Sigma88> is there a quick way to find out?
<Thomas> check the name of the shader?
<Sigma88> it's the PQS material and fallbackmaterial
<Thomas> Well, fallback material is always the same
<Sigma88> thanks
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<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: tested this in 1.3.0-6 and it's still there https://git.io/v5Ydg
<Sigma88> that's just an update for others that might be interested in this issue ^
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<Thomas> https://github.com/StollD/Planetary-Diversity in case anyone is interested in savegame specific PQS seeds (and maybe more)
<Sigma88> what does it do?
<Thomas> When a savegame is loaded it reads a seed from the save and modifies pqs mods based on that seed
<Sigma88> all mods?
<Thomas> currently it just changes the seed of voronoi craters (needed something to test it)
<Thomas> no
<Thomas> all modifications are hardcoded
<Thomas> the user can decide which tweaks he wants to load
<Sigma88> my point is that changing the seed of some mod could mean having scaledspace not match pqs
<Thomas> I know
<Thomas> And I have an idea for that
<Thomas> When the savegame is loaded first the scaled space it built and cached
<Sigma88> just allow to choose which pqsmods can be changed and which cannot?
<Thomas> that lags a bit but it is only one time
<Thomas> The user can do that
<Sigma88> ok
<Thomas> But I dont want to limit it to mods that dont influence scaled space
<Sigma88> sure
<Sigma88> I just think there should be the option to blacklist some mods
<Sigma88> so if you have huge craters that are clearly visible in the colormap, you don't get screwed
<Thomas> You can disable each tweak seperately
<Sigma88> I'm assuming it is not integrated with kopernicus
<Thomas> It isnt
<Sigma88> how do you plan to manage the settings?
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<Thomas> Sigma88: .cfg file
<Sigma88> yeah, I get that :D
<Thomas> :P
<Sigma88> but right now I can see just the "VoronoiCraters = true"
<Sigma88> which I assume will affect all VoronoiCraters on all planets
<Thomas> yes
<Sigma88> do you plan to allow to affect a specific mod on a specific planet (not all of a specific type)
<Thomas> Currently not
<Sigma88> ok
<Sigma88> sounds a good mod, for someone that actually plays the game :D
<SigmaDimensions> [Sigma-Dimensions] Sigma88 opened pull request #45: Overhaul (Development...overhaul) https://git.io/v5Okc
<SigmaDimensions> [Sigma-Dimensions] Sigma88 closed pull request #45: Overhaul (Development...overhaul) https://git.io/v5Okc
<Sigma88> GregroxMun: SD now should be compatible with a bunch of those new PQSMods from TWG
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<GregroxLaptop> o
<GregroxLaptop> s/o/o/
<Qboid> GregroxLaptop meant to say: o
<GregroxLaptop> no
<GregroxLaptop> o/
<Thomas> \o
<Sigma88> 0/
<GregroxLaptop> sigma88, what star is the the analog for Alternis in GN?
<Sigma88> <Sigma88> GregroxMun: SD now should be compatible with a bunch of those new PQSMods from TWG
<Sigma88> let me check
<GregroxLaptop> also what's this I hear/spy about a procedural mod changer?
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<Sigma88> first link is the star
<GregroxLaptop> wait why though
<Sigma88> second link the procedural thing
<GregroxLaptop> that's a horrible star
<Sigma88> you chose it
<GregroxLaptop> I could have sworn there was a better analogue
<GregroxLaptop> oh well
<GregroxLaptop> This does give me a good idea: Add a brown dwarf to orbit Alternis.
<Sigma88> I can change it
<GregroxLaptop> That procedural thingy sounds like it would be amazing with Uncharted Lands
<Sigma88> I think that feature would be interesting mainly if you can manage to do stuff that jumps to the eye
<Sigma88> it needs to be visible enough to notice upclose, but not big enough to be seen from space
<Thomas> Or, you use my idea, have laghell when you load the save the first time, and then you can see stuff from space :P
<GregroxLaptop> That's better I think
<Sigma88> sais the one who complains it takes ages to export textures from kittopia
<GregroxLaptop> I haven't complained about that since the Kittopia rebuild.
<Thomas> Also, this would be once per save. Not 10 times because you keep changing stuff :D
<Thomas> Well.. the code works.. but it seems to ignore the changed seed xD
<GregroxLaptop> Would it be 2/3 faster if you don't have to build the heightmap as well?
<Sigma88> not 2/3 faster
<Sigma88> 1/3 faster
<Thomas> No, it would be a bit less than 1/2 faster
<Thomas> Normalmap generation is much cheaper than generating maps from the pqs
<GregroxLaptop> 1/3 faster then?
<Sigma88> ah
<GregroxLaptop> oh ok
<Thomas> but since you need the heightmap for the normalmap...
<Sigma88> lol
<GregroxLaptop> can you add that functionality to Kittopia then?
<GregroxLaptop> that is,choose which maps to export
<GregroxLaptop> o
<Sigma88> that actually sounds like a good idea
<Sigma88> most of the times I just need the color map
<Thomas> Could you open an issue for that?
<Sigma88> sure
<Sigma88> GregroxLaptop: do you want to do that?
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<Sigma88> I guess not :D
<Thomas> Apparently not
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<GregroxLaptop> o/
<MartinX3> and thomas, don't forget my pull request :D
<MartinX3> and hi O/
<Sigma88> 0/
<Kopernicus> [KittopiaTech] Sigma88 opened issue #6: choose which textures to export https://git.io/v5OYP
<Kopernicus> [Stellarator] StollD closed pull request #15: Fixing and ReSharper things (master...master) https://git.io/v5f0x
<Sigma88> GregroxLaptop: tng is growing on me
<MartinX3> xD thx
<Thomas> MartinX3: hi o/
<GregroxLaptop> oh joy
<GregroxLaptop> are you through S1 yet
<MartinX3> @Thomas hi :D
<MartinX3> why is the text green?
<Thomas> green?
<MartinX3> MyName then a double dot ":" and then the text. in green
<MartinX3> thats weird
<Sigma88> irc usually highlights your name
<MartinX3> "<Thomas> MartinX3: hi o"
<Thomas> Yeah, thats the ping highlighting
<Sigma88> it is cliend dependent
<MartinX3> thats what he said, a text message with my name in it. and the whole message is in green letters
<Sigma88> it is cliend dependent
<MartinX3> oh. then this message will be greentoo?
<MartinX3> Sigma88: Hi
<MartinX3> no. it is grey
<MartinX3> *gray
<MartinX3> i use hexchat on my ubuntu
<Thomas> MartinX3: because it only highlights your name
<Thomas> it should play some kind of sound too
<Thomas> so you know when someone wants something from you
<MartinX3> not only my name. the whole message too. if you write the message with my name in it. cool feature
<MartinX3> thanka you for the information Thomas
<MartinX3> ohh
<MartinX3> thx sigma. in your client. only my name is colored
<MartinX3> in my client, the full message is colored
<MartinX3> but the @Name isn't colored at my side
<Thomas> Thats how it looks for me https://i.imgur.com/XcfJ5DQ.png
<Sigma88> notice that when you say my name it highlights the whole line
<Sigma88> for me
<MartinX3> wow, nice
<Sigma88> GregroxLaptop: I didn't know the ferengi were bad guys in tng
<MartinX3> like jews?
<Sigma88> I always thought they were goofy
<Sigma88> what?
<MartinX3> i like them
<GregroxLaptop> There's a misconception that Ferengi are meant to be space jews
<GregroxLaptop> they're actually meant to be american capitalists
<MartinX3> american capitalists are not jews?
<Sigma88> I don't think so
<MartinX3> Remember Toschild
<MartinX3> *Rotschild
<GregroxLaptop> some jewish folks may be in american corporate culture, but that's not important. The stereotype that the Fernengi are based upon has nothing to do with religion.
<MartinX3> it is hard to define if jew is a religion or a culture
<GregroxLaptop> it's irrelevant to Ferengi tho
<MartinX3> yeahr
<MartinX3> ferengi are egoistic humans
<MartinX3> erm i mean they are like
<Sigma88> also, I don't think it's american capitalism
<GregroxLaptop> Anyway Quark was meant as a neutral character with some redeeming qualities in DS9, but were overwhelmingly depicted as bad in TNG.
<GregroxLaptop> It's meant to be american corporate culture in the 80s. Sexism, Racism, Obsession with profit.
<GregroxLaptop> that's not my just interpretation, that's more or less official.
<Sigma88> is it specifically american tho? I think many other countries had that as well
<MartinX3> yep, capitalism is a world wide problem
<MartinX3> but i like the idea of space jews :D
<Sigma88> capitalism is not the problem
<Sigma88> d***kheads are the problem
<MartinX3> its a sympthome
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<MartinX3> egoistic spermheads are the problem
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<GregroxLaptop> o/
<Sigma88> 0/
<Thomas> \o
<MartinX3> \o
<GregroxLaptop> one day there shall be a war
<GregroxLaptop> between the left handed greeters and the right handed greeters
<Sigma88> wait
<Sigma88> are there people that actually greet with the left hand?
<MartinX3> here
<MartinX3> o/
<GregroxLaptop> not in the real world
<GregroxLaptop> \o/
<Sigma88> ah
<Sigma88> MartinX3: that's the right hand
<Sigma88> :D
<MartinX3> sorry, i am a german :D
<Sigma88> no, I mean, the one you use
<Sigma88> is the right, not the left
<MartinX3> Yeahr, we germans only use the right hand
<MartinX3> it is the right one. in every situation
<MartinX3> we only to the right choice
<GregroxLaptop> o/ this is the right side of the o, but the left hand if you're looking at the front of the person
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<SigmaDimensions> [Sigma-Dimensions] Sigma88 opened pull request #46: Development (master...Development) https://git.io/v5OZf
<SigmaDimensions> [Sigma-Dimensions] Sigma88 closed pull request #46: Development (master...Development) https://git.io/v5OZf
<SigmaDimensions> [Sigma-Dimensions] Sigma88 pushed 1 new commit to master: https://git.io/v5OZU
<SigmaDimensions> Sigma-Dimensions/master 20f54d8 Sigma88: Merge pull request #46 from Sigma88/Development...
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<Sigma88> YES
<Sigma88> ah no
<Sigma88> now I'm rooting for Q
<Sigma88> :D
<UmbralRaptor> Q vs Picard et al. is endless fun.
<Sigma88> I thought he killed off tasha
<Sigma88> it was just a "penalty box"
<Sigma88> and the penalty is already finished
<Sigma88> >_>
<UmbralRaptor> Hah
<Sigma88> it's really surprising seeing all these races/entities I know from voyager, they are completely different in tng
<UmbralRaptor> Heh. TNG Ferengi are way less interesting than DS9 ones. TNG Cardassians and Maquis are okay, though.
<Sigma88> I've yet to see those
<Sigma88> Q particularly is very different
<Sigma88> he is trying to recruit people to the continuum
<Sigma88> in voyager it was completely the opposite :D
<UmbralRaptor> Borg are also different (and IMO better)
<Sigma88> in tng?
<Sigma88> weird, I thought voyager was the main series for borgs
<Sigma88> I thought there were just some cameos in the other series
<Sigma88> much like Q
<Sigma88> I guess that doesn't mean they would be better tho
<UmbralRaptor> Not sure which series had more, but Borg were somewhat big plotwise in TNG.
<Sigma88> oh good
<Sigma88> one more reason to watch :D