Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Sigma88> 0/
<Sigma88> Thomas: did you manage to find the reason for the nullref?
<Thomas> Yes. I tried to access the pqs on all bodies
<Thomas> even gas planets :D
<Sigma88> and stars :D
<Sigma88> I have a question for you
<Sigma88> would it be possible to override the SpaceCenter scene so that the ambient light and the sky are fixed ?
<Sigma88> as a workaround for the crappy sky in GN
<Thomas> Well, we would need to know why it breaks
<Thomas> if we know why, we can fix it
<Sigma88> I think it thinks the planet is in a different place
<Sigma88> something like that
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<Sigma88> thomas I noticed you have 3 new curves
<Sigma88> IntensityCurve, ScaledIntensityCurve, IVAIntensityCurve
<Sigma88> if I set one, are the other 2 set from that one? or do I need to set all of them?
<Sigma88> I'm a bit confused by the code
<Sigma88> also, I guess the "distance from star" is in meters?
<Sigma88> and the intensity is in the same weird units as the normal intensity?
<Sigma88> ah no sorry
<Sigma88> I was thinking about luminosity
<Sigma88> sunlightIntensity is 0.9
<Sigma88> I don't understand how the light curve works
<Sigma88> figured it out
<Sigma88> it's in scaledspace units I guess
<Sigma88> oh wow
<Sigma88> looks gorgeous
<Sigma88> hmmm
<Sigma88> duna looks weird tho
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<Sigma88> 0/
<GregroxMun> o/
<GregroxMun> It's ECLIPSE PREPARATION WEEKEND
<GregroxMun> THE MOON GETTIN' IN THE WAY OF THE SUN
<GregroxMun> I GOTTA SEE THAT
<GregroxMun> any americans here right now?
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<GregroxMun> ferram are you american
<ferram4> Yes.
<GregroxMun> are you going to see the eclipse
<ferram4> No.
<GregroxMun> oh no
<ferram4> I shall be satisfied with a partial.
<GregroxMun> that's still going to see the eclipse, just a different definition for "going"
<GregroxMun> I'll be travelling from mid-NC to mid-SC with my astronomy club.
<ferram4> "Going" in this case means "staying in the same place"
<egg> ferram4: it takes all the running you can do
<GregroxMun> going can be a filler word which refers to "will the thing happen"
<GregroxMun> like, "are you going to see the new TV episode?"
<GregroxMun> You need not travel to see it.
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<Sigma88> I'm going to watch a video most likely
<GregroxMun> I'm in an observational astronomy class this semester, so in addition to watching the eclipse I have to write a log and draw pictures and I get to make observations through telescope during totality.
<GregroxMun> filterless telescope
<GregroxMun> filtered as soon as bailey beads show up
<GregroxMun> well, before then
<GregroxMun> Basically, if we see bailey beads our eyes are done.
* UmbralRaptor 's plans to see totality went up in smoke this spring/summer
<GregroxMun> oh no
<GregroxMun> where do you live?
<UmbralRaptor> Fairfax, VA as of this morning.
<UmbralRaptor> Previous year was Springfield MO, and before that was a suburb of KC.
<UmbralRaptor> So, going to mess around with projecting via pinholes and an old pair of binoculars,
<GregroxMun> Our observatory/astro-club had made some custom solar glasses which we sold in the bookstore and other places.
<GregroxMun> On tuesday we ran out.
<GregroxMun> We made a LOT of money
<UmbralRaptor> Ooh…
<GregroxMun> On wednesday, my teachers came to me and asked if I could get a deal to get a lot of glasses for a reduced price. No. No I couldn't. I couldn't even get them a single pair because my teacher had 10 left for sale and I needed all 10.
<GregroxMun> I should clarify, the second "my teacher" is the astro instructor
<GregroxMun> This semester I have class during the scheduled stellar society meeting. Which is a real shame, given I'm the vice president.
<Sigma88> on their defense, it's not like anyone could have predicted something this huge would happen
<GregroxMun> is that sarcasm?
<GregroxMun> I can see it going either way
<Sigma88> yes it is sarcasm
<GregroxMun> I mean it did explode into a media sensation fairly late in the game.
<Sigma88> I have been harassed with this frigging eclipse since 2 months ago
<Sigma88> and I'm not even in the right continent
<UmbralRaptor> o_O
<GregroxMun> If you're in UK in August 11 2018 you may see a partial eclipse.
<GregroxMun> northern british isles
<GregroxMun> partial eclipse in Europe, october 25th 2022
<GregroxMun> but yeah you'd pretty much have to travel to see a total eclipse within 10 years, Sigma.
<GregroxMun> "
<GregroxMun> oh no
<GregroxMun> that's my job
<GregroxMun> On the bright side, now my mod is added to the list of mods that have already been done before Making History
<Sigma88> I wonder if SASS has the eclipse
<Sigma88> probably not since the orbit of the moon is inclined correctly
<Sigma88> is not*
<GregroxMun> is it inclined relative to the equator?
<GregroxMun> or the ecliptic?
<Sigma88> no idea
<Sigma88> but I did remember that I couldn't get the correct inclination so I had to do some changes
<GregroxMun> inclination = 5.16
<Sigma88> !wa moon orbit inclination
<Qboid> Sigma88: Moon | orbital inclination: 5.16° (degrees)
<GregroxMun> relative to the eclipsitc
<Sigma88> uhm
<GregroxMun> so it should work if the LAN, AoP, and MAE are right as well, I would think
<Sigma88> looks like it is correct
<GregroxMun> try it
<Sigma88> I'll try
<GregroxMun> maybe add in E.V.E. and edit the eclipsing bodies part of the config
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<Sigma88> what do you mean?
<Sigma88> ah you mean to see the shadow?
<GregroxMun> E.V.E. simulates eclipses, but only if you tell which bodies cast shadows and which bodies recieve shadows in the config
<Sigma88> yeah I got that
<Sigma88> I'll try after I've fixed GN
<GregroxMun> what broke
<Sigma88> nothing
<Sigma88> but new kopernicus has multiple light sources
<GregroxMun> oh right
<Sigma88> so I need to add the curves
<GregroxMun> I need to steal your curves because I lost the config I made earlier
<Sigma88> my curves don't follow the inverse square law
<GregroxMun> What do they follow then
<GregroxMun> are you trying to match them to brightnessCurve?
<Sigma88> the inverse square root law :D
<Sigma88> no
<Sigma88> basically if you use the inverse square law duna looks like this: https://www.dropbox.com/s/wwqqzmvyd97bi4n/Screenshot%202017-08-18%2017.05.55.png?dl=0
<Sigma88> and at jool everything is black
<GregroxMun> I noticed that
<Sigma88> so I used the "inverse square root"
<Sigma88> which gives 1.6 at moho
<Sigma88> 1 at kerbin
<Sigma88> 0.16 at plock
<GregroxMun> Since I intend to solve the same problems as you, I see no reason why I too should not use this method.
<Sigma88> 0.08 at the soi of the star (2e12)
<GregroxMun> I think this or an inverse linear relationship is probably more natural to the way the eye works
<GregroxMun> but what we really need is a plugin to increase or decrease the camera's exposure
<Sigma88> eh
<Sigma88> :)
<GregroxMun> Part of the reason Duna is so dark I feel is because it was darkened in the first place to make it look further from the sun.
<GregroxMun> but then again, the whole system was darkened in 0.21
<Sigma88> I think everything was darkened because it felt less "cartoony" that way
<GregroxMun> It was because grey things were whited out.
<GregroxMun> But the game is meant to be a bit cartoony.
<Sigma88> GregroxMun: what part of the cfg defines how dark the darkside of a planet is?
<GregroxMun> It's no longer controlled by Kopernicus in color or intensity
<GregroxMun> it's an in-game setting
<Sigma88> what?
<Sigma88> what setting?
<GregroxMun> You can control the color of ambient light in an atmosphere still
<GregroxMun> the setting is...
<GregroxMun> AMBIENTLIGHT_BOOSTFACTOR = -1
<GregroxMun> AMBIENTLIGHT_BOOSTFACTOR_MAPONLY = -1
<GregroxMun> AMBIENTLIGHT_BOOSTFACTOR_EDITONLY = 0
<GregroxMun> defaults are 1, 1, and 1
<GregroxMun> sorry
<GregroxMun> 0,0,and 0
<Sigma88> what about -1 -1 ?
<Sigma88> are those your settings?
<GregroxMun> yes
<GregroxMun> I like it dark
<Sigma88> so the ambientcolor thing is useless?
<GregroxMun> in light node, yes
<GregroxMun> in stars
<Sigma88> >_>
<GregroxMun> still should work for atmospheric color
<GregroxMun> I know, I liked that feature
<Sigma88> when did they remove it?
<GregroxMun> 1.3.
<GregroxMun> when they added this setting
<GregroxMun> Thomas might be able to bring it back some how, but I haven't been able to get it to work since 1.3.
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<GregroxMun> o/
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<Sigma88> 0/
<Sigma88> GregroxMun: I took a look at the eclipse
<Sigma88> it happens a bit early
<Sigma88> 7 august more or less
<Sigma88> do you have an example code for the shadow thing from EVE ?