Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> it was fucking awesome
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<Kopernicus> [Kopernicus] Galileo88 closed issue #189: Land Control issue https://git.io/vQ8ht
<Sigma88> 0/
<Sigma88> !c Int32.MaxValue
<Qboid> 2147483647
<Sigma88> JPLRepo: any news on this? https://bugs.kerbalspaceprogram.com/issues/13101
<Sigma88> !c Int64.MaxValue
<Qboid> 9223372036854775807
<Sigma88> !c Int16.MaxValue
<Qboid> 32767
<Sigma88> huh
<Sigma88> why is it that int16 has maxvalue = 2^16-1
<Sigma88> int 32 has maxvalue = 2^32-1
<Thomas> !c int.MinValue
<Qboid> -2147483648
<Sigma88> but int64 has maxvalue = 2^63-1
<Thomas> One bit is for the sign
<Sigma88> !c Math.Pow(2,16)-1
<Qboid> 65535
<Sigma88> oh
<Sigma88> I'm dumb
<Thomas> !c Math.Pow(2, 63)
<Qboid> 9.22337203685478E+18
<Thomas> Looks correct to me
<Sigma88> yeah I thought the first two were powers of the correct number
<Sigma88> I did a mistake in my calculation
<Thomas> !c UInt16.MaxValue
<Qboid> 65535
<Thomas> U<datatype> is without sign
<Sigma88> btw, what type of number does the PQS order use?
<Sigma88> I assume int32
<Thomas> I think so
<Sigma88> so if I want my pqsmod to always load last I can use 2147483647
<Thomas> Yeah, but even then it is not guaranteed that he loads last
<Sigma88> that's enough for me
<Thomas> because I dont know what the sorting thing does if two mods have int.MaxValue
<Sigma88> with the same order they load in order
<Sigma88> so the one defined before goes first and the second goes second
<Sigma88> but I'd say I can trust that nobody is using 2147483647
<Sigma88> I want to see if I can make a pqsmod that resizes the ground for SD
<Sigma88> I'm not sure it will work, but you never know
<Sigma88> data.vertHeight = sphere.radius * Resize + (data.vertHeight - sphere.radius) * Resize * landscape;
<Sigma88> this should do the trick, but I'm not sure colors and all those other stuff will interact correctly with this
<Thomas> I think this can be reduced to data.vertHeight *= Resize * landscape
<Thomas> Also, colors are defined seperately, they should be ok
<Sigma88> no
<Sigma88> landscape should not multiply the radius of the planet
<Sigma88> just the distance from the surface of the planet
<Thomas> k
<Sigma88> resize instead multiplies both
<Sigma88> I could split the calculation in two lines tho
<Sigma88> data.vertHeight *= Resize;
<Sigma88> data.vertHeight = data.vertHeight * landscape + sphere.radius * (1-landscape);
<Sigma88> it doesn't really look much better
<Sigma88> thomas, if I do this (see link below) can I avoid defining the order in the cfg?
<Sigma88> mod.order (sorry)
<Thomas> You can do that
<Thomas> And order should work too
<Thomas> You would set the setter which sets mod.order
<Sigma88> oh nice
<Thomas> (yes that sounds interesting)
<Sigma88> what sounds interesting?
<Thomas> <Thomas> You would set the setter which sets mod.order
<Sigma88> hehe
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<Sigma88> I'm back
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<GregroxMun> o/
<Sigma88> 0/
<Kopernicus> [Kopernicus] SamBelanger opened issue #207: Light bug https://git.io/v5kUI
<Sigma88> GregroxMun: did you notice that the voyager title sequence has a total eclipse :D
<Sigma88> ?
<GregroxMun> yes
<GregroxMun> I have never seen anything as beautiful as the total solar eclipse I witnessed yesterday
<Kopernicus> [Kopernicus] GregroxMun commented on issue #207: It looks fine to me, aside from the wrong color. Any stars will need to have their intensitycurve and scaledintensitycurve figured out to make them not too bright from a distance, and have their sunlightcolor changed to the proper color as well.... https://git.io/v5kUu
<Kopernicus> [Kopernicus] SamBelanger commented on issue #207: I know one thing is a graphical bug https://git.io/v5kTf
<Kopernicus> [Kopernicus] GregroxMun commented on issue #207: that doesn't help at all. Describe, in detail, what you expect to happen and what is different from the way it actually happened. https://git.io/v5kTl
<Kopernicus> [Kopernicus] Sigma88 commented on issue #207: this is a new kopernicus feature and not a bug, you will need to wait for whoever is developing the planet pack you are using to add proper IntensityCurves to their planet pack.... https://git.io/v5kkI
<Kopernicus> [Kopernicus] Sigma88 closed issue #207: Light bug https://git.io/v5kUI
<Sigma88> !link logs
<Qboid> http://forum.kerbalspaceprogram.com/index.php?/topic/140580-121-kopernicus-release-1-november-3/&page=27#comment-2793409
<Kopernicus> [Kopernicus] Sigma88 commented on issue #207: if you have other bugs you would like to report feel free to open a new issue,... https://git.io/v5kkW
<Kopernicus> [Kopernicus] SamBelanger commented on issue #207: Opps... https://git.io/v5kIL
<Kopernicus> [Kopernicus] SamBelanger commented on issue #207: I promise you the next time I pay attention https://git.io/v5kIn
<Kopernicus> [Kopernicus] Sigma88 commented on issue #207: don't worry, it's a brand new features so we expect it will take some time before every developer gets the hang of it https://git.io/v5kIr
<Kopernicus> [Kopernicus] SamBelanger commented on issue #207: Thanks a lot for your help https://git.io/v5kI9
<Sigma88> thomas, it would appear that not all problems can be solved with the pqsmod I told you before
<Sigma88> but it should help reducing the number of cfgs required
<Kopernicus> [Kopernicus] SamBelanger commented on issue #207: But I find it very interesting for binary stars systems https://git.io/v5kLe
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<Sigma88> thomas, if I need to go through all pqsmods just before kopernicus generates the cache, how can I do that?
<Sigma88> oh god I had forgot how annoying was kes
<GregroxMun> kes?
<Sigma88> voyager
<Sigma88> the okampa or how it's written
<GregroxMun> oh right
<GregroxMun> I saw "k" and no capitalization context and thought you were talking about a kerbal thing
<Sigma88> :D
<Sigma88> GregroxMun: did you watch tng?
<GregroxMun> I watch TNG yes
<Sigma88> what's the general theme of tng?
<Sigma88> I mean
<Sigma88> voyager is the story of voyager going back to earth
<GregroxMun> ok here's this
<Sigma88> a very quick description, the least spoilers possible
<Sigma88> please :D
<GregroxMun> TOS is the story of rugged explorers charting new space. TNG is the story of classy explorers charting newer space. Voy is the story of rugged explorers trying to get back home. DS9 is the story of rugged officers at a political and economical hub in what eventually ceases to be the middle of nowhere. Enterprise is the story of rugged low tech expl
<GregroxMun> orers charting old space.
<GregroxMun> TNG is a lot like VOY, but classier, without any resource problems, and without the problem of being lost in space
<GregroxMun> and of course with very different characters
<GregroxMun> The Galaxy Class Enterprise is the pride of the fleet, a cruise ship, a science ship, and a warship all rolled into one.
<GregroxMun> As opposed to the more practical and subtle (though newer) Intrepid Class Voyager
<GregroxMun> Unlike Voyager and especially DS9, there's not really very much of a series long plot, it's a very episodic show like Ent and TOS
<GregroxMun> So spoilers are only available on a per-episode basis
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<Sigma88> sounds like something I might enjoy
<Sigma88> voyager was still pretty episodic, even if it had a nice overall story
<GregroxMun> you probably would enjoy tng if you liked voy
<Sigma88> I think I'll start watching it
<GregroxMun> ok but wait
<GregroxMun> watch the pilot episode first if you want
<GregroxMun> and then skip to season 2 or 3
<GregroxMun> you can come back to season 1 later if you want
<Sigma88> why?
<GregroxMun> season 1 and parts of 2 are from before it really found its foot
<GregroxMun> before it
<GregroxMun> "grew its beard"
<Sigma88> ok
<Sigma88> I'll start from season one
<Sigma88> if I don't like it I'll skip ahead
<Sigma88> instead of abandoning it
<Thomas> Hmm, the only thing I remember about TNG season 1 and 2 is that I hated the uniforms :P
<GregroxMun> Patrick Stewart did too
<GregroxMun> that's why they changed them
<GregroxMun> so his back wouldn't break
<Sigma88> which ones?
<GregroxMun> which ones of what?
<Sigma88> uniforms
<GregroxMun> the uniforms appear very similar throughout the show
<GregroxMun> but the shape and cut was different in the first few seasons
<Sigma88> ah ok, so the appearance is the same?
<GregroxMun> the same black and color patterns
<Thomas> And your picture reminds me how much I hated wesley
<Sigma88> hahaha poor weaton
<GregroxMun> he gets better in his later appearances when he becomes a flaw instead of a Mary Sue
<GregroxMun> which is a weird term given that Mary Sue originates as a character in a Trek fanfic
<Sigma88> I guess he was a good actor for being credible in that role
<GregroxMun> Wesley is meant to be Gene Wesley Roddenberry as a kid, hence his wonder-kid superhuman perfection
<GregroxMun> then after roddenberry loses some grip on the show and/or dies, Wesley becomes a little more watchable
<Sigma88> you mean that he was designing a flawless character after himself
<Sigma88> ?
<GregroxMun> yes
<Thomas> I still like how wesley got its rank by taking over the enterprise, almost crashing it into an asteroid and then fixing the mess he had created :P
<GregroxMun> spoiler alert
<Sigma88> I managed to avoid the spoiler :D
<Sigma88> did killashley ever showed up?
<Sigma88> but wait, if they are not lost in TNG, where are they going?
<Sigma88> I mean, do they have a hub from where they depart each episode?
<UmbralRaptor> For TOS/TNG, they're just out exploring. Sometimes they stop back in Civilization.
<Sigma88> so they don't have a base?
<Sigma88> then I guess it's more or less the same as voyager then
<Sigma88> I really disliked ds9 for some reason
<UmbralRaptor> They don't have a single base.
<UmbralRaptor> Earth is visited a few times.
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<Sigma88> so the main hub is the ship
<Sigma88> like in voyager?
<Sigma88> or is it more outside-y
<Sigma88> like stargate
<UmbralRaptor> More of ship.
<Sigma88> oh
<Sigma88> the pilot has Q
<Sigma88> something tells me I'll enjoy it :D
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<Sigma88> the blonde is very annoying
<UmbralRaptor> Tasha Yar?
<UmbralRaptor> If so, I have good news for you!
<Sigma88> security officer that screams like a teenager
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<Sigma88> yes tasha yar :) I thought she was just a "red-shirt" for the pilot (even if she's wearing yellow)