01:29
<
Qboid >
0d 12h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
04:29
<
Qboid >
0d 9h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
07:05
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07:29
<
Qboid >
0d 6h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
07:53
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07:53
egg|zzz|egg is now known as egg|afk|egg
07:54
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08:39
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09:01
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09:29
<
Qboid >
0d 4h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
09:40
<
Sigma88 >
pkmniako: have you tried sigmabinary lately?
09:41
<
Sigma88 >
I think it might have something broken
09:52
<
pkmniako >
I haven't D:
09:52
<
pkmniako >
I'm trying to make Troni look good on the surface
09:52
<
pkmniako >
But I'll have to check it out someday
09:52
<
Sigma88 >
still having issues?
09:52
<
pkmniako >
Pixelation is still a thing
09:52
<
Sigma88 >
can I see your cfg?
09:52
<
pkmniako >
ScaledSpace is good tho
09:53
<
Sigma88 >
and a screenshot of the pixelation maybe
09:56
<
Sigma88 >
try removing the vertexcolormap
09:56
<
Sigma88 >
see how it looks like
09:57
<
pkmniako >
Exactly the same but a little bit darker
09:59
<
Sigma88 >
and try removing the vertexheightmap as well
10:03
<
Sigma88 >
maybe it's one of the noise mods you are using
10:04
<
Sigma88 >
I'd suggest removing all mods, then add 1 noise mod and look how "frequent" the "bumps" are
10:04
<
Sigma88 >
if they are too close it might give the impression of pixelation I guess
10:05
<
Sigma88 >
when you find a good noise pattern add the vertexheightmap back and see what it looks like
10:05
<
pkmniako >
Is there any way to just reload the .cfg instead of changing it on Kittopia?
10:06
<
Sigma88 >
yes, restarting KSP :D
10:22
<
Sigma88 >
but you can enable/disable the mods using kittopia
10:24
<
pkmniako >
That's how I test the PQSs
10:29
<
Qboid >
0d 3h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
10:42
<
pkmniako >
Let's try adding two different vertexsimplexnoise
11:08
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11:15
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11:29
<
Qboid >
0d 2h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
12:29
<
Qboid >
0d 1h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
12:38
<
Sigma88 >
try using very low parameters
12:39
<
Sigma88 >
like this:
12:59
<
Qboid >
0d 0h 30m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
12:59
<
pkmniako >
I can try
13:19
<
Qboid >
0d 0h 10m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
13:26
<
Qboid >
0d 0h 2m 30s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
13:29
<
Qboid >
0d 0h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
13:36
<
Thomas >
I just found the first and only planet pack I ever made
13:36
<
Thomas >
I think I am going to do a "you think you can't make planets? hold my beer" pack
14:03
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14:05
<
pkmniako >
*beer planet confirmed for ksp 1.8.53245*
14:13
<
UmbralRaptor >
This planet's extensive development of anerobic photosynthesis resulted in the heterotrophs specializing in fermentation.
14:23
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14:49
<
Sigma88 >
thomas, do you know if squad changed the method FindClosestPoints ?
14:49
<
Thomas >
I dont even know that method
14:54
<
Thomas >
Whats wrong with it?
14:58
<
Sigma88 >
I don't know yet, but I've received a bug report that looks like it might be the same issue I had before introducing that change
14:58
<
Sigma88 >
so I'm guessing the plugin is failing at updating the method
14:59
<
Sigma88 >
I haven't had time to debug it properly
15:20
<
Thomas >
and what is this issue?
16:06
<
Sigma88 >
haven't looked much into it
16:06
<
Sigma88 >
basically when the orbit gets in a binary system that formula freaks out and throws errors
16:06
<
Sigma88 >
I guess it happens because the SOI of the primary is bigger than the soi of the barycenter
16:16
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16:17
<
GregroxMun >
the forum changed shade
16:17
<
Qboid >
GregroxMun: Sigma88 left a message for you in #Kopernicus [30.08.2017 07:09:45]: "(Re: netflix) have you seen the show "Atypical" ?"
16:17
<
GregroxMun >
Yes I have seen it
16:17
<
GregroxMun >
the whole way through
16:17
<
GregroxMun >
binge-watched it with my momma
16:17
<
GregroxMun >
we both liked it
16:21
<
Thomas >
Oh dear. The forums look worse than they did before :P
16:21
<
Thomas >
And they replaced the default avatar
16:21
<
GregroxMun >
the default avatar kerbal insignia was so good
16:22
<
GregroxMun >
it was that little extra customization from the default person silhouette
16:22
<
Thomas >
This looks like someone loaded twitter in Unity
16:29
<
Sigma88 >
I like the new forum
16:29
<
GregroxMun >
its ok
16:29
<
pkmniako >
New forum¿?
16:30
<
Sigma88 >
I has a more slick interface
16:30
<
pkmniako >
I have to check it out
16:30
<
GregroxMun >
just a different skin as far as i can tell
16:30
<
pkmniako >
Just like the new YT UI
16:30
<
Sigma88 >
they fucked up my threads
16:30
<
pkmniako >
*goes to his threads*
16:31
<
pkmniako >
I got my password right! \o/
16:31
<
GregroxMun >
what happened to your threads?
16:33
<
Sigma88 >
the "code" feature doesn't hide the excess text
16:33
<
pkmniako >
It IS fucked up
16:33
<
Sigma88 >
it's just the code feature (for the changelog)
16:33
<
GregroxMun >
oh fuck
16:33
<
Sigma88 >
I guess I could just put everything into a spoiler
16:36
<
GregroxMun >
albums are gone?!
16:38
<
Sigma88 >
did they even work before?
16:38
<
GregroxMun >
sometimes
16:38
<
GregroxMun >
old albums, when edited, would disappear
16:38
<
GregroxMun >
but then they made new albums work again
16:43
<
Sigma88 >
I can make it to work
16:43
<
GregroxMun >
they implemented a fix for it
16:43
<
GregroxMun >
i dont know the specifics
16:43
<
GregroxMun >
that was a while ago
16:43
<
GregroxMun >
not the new today update
16:43
<
Sigma88 >
oh I misunderstood
16:43
<
Sigma88 >
I can't find a way to get the albums to show
16:43
<
Sigma88 >
I don't really care anymore
16:44
<
Sigma88 >
I managed to get my threads to look good without albums
16:44
<
GregroxMun >
i think albums are too small anyway
16:44
<
GregroxMun >
i usually link albums or pictures
16:44
<
GregroxMun >
*or show pictures
16:47
<
GregroxMun >
I'm planning a "real world" ksp mission
16:47
<
GregroxMun >
I'm going to lock my friends in a room for two days for a Mun mission at 1x timewarp
16:47
<
GregroxMun >
well I mean no time warp
16:48
<
GregroxMun >
They'll be locked into IVA mode
16:49
<
GregroxMun >
and they'll be able to communicate with a mission control, who will be able to help plan manuevers using Telemachus or something similar
16:51
<
GregroxMun >
change your signature for a few hours to say "PS it covers the signature"
16:51
<
GregroxMun >
(with a link to your bug report thread)
16:52
<
Thomas >
must. resist. posting. infinite. character.
16:52
<
Thomas >
There are characters that are infinite. If you write them, they are rendered until the page ends
16:52
<
Thomas >
like your code :P
16:54
<
Sigma88 >
how much time does it need to pass before my second post gets added as a different post?
16:54
<
Sigma88 >
instead of being merged
16:54
<
GregroxMun >
i don't know
16:55
<
Sigma88 >
Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰_Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭
16:55
<
Sigma88 >
̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰
16:56
<
GregroxMun >
you ruined the whole page
16:56
<
Sigma88 >
!u Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭̭̫̫̹̗̹͈̼̠̖͍͚̥͈̮̼͕̠̤̯̻̥̬̗̼̳̤̳̬̪̹͚̞̼̠͕̼̠̦͚̫͔̯̹͉͉̘͎͕̼̣̝͙̱̟̹̩̟̳̦̭͉̮̖̭̣̣̞̙̗̜̺̭̻̥͚͙̝̦̲̱͉͖͉̰̦͎̫̣̼͎͍̠̮͓̹̹͉̤̰̗̙͕͇͔̱͕̭͈̳̗̭͔̘̖̺̮̜̠͖̘͓̳͕̟̠̱̫̤͓͔̘̰̲͙͍͇̙͎̣̼̗̖͙̯͉̠̟͈͍͕̪͓̝̩̦̖̹̼̠̘̮͚̟͉̺̜͍͓̯̳̱̻͕̣̳͉̻̭̭̱͍̪̩̭̺͕̺̼̥̪͖̦̟͎̻̰
16:56
<
Qboid >
Sigma88: Too many characters! (Maximum: 10)
16:56
<
Thomas >
haha, greg has a font that renders that thing xD
16:56
<
Sigma88 >
Thomas: me too
16:56
<
GregroxMun >
ok it does cut off I thought it was one of those infinite ones
16:57
<
Sigma88 >
it is weird
16:57
<
Sigma88 >
I had never seen anything like that
16:57
<
Thomas >
Oh no, the update added reactions
16:57
<
Thomas >
(even though they disabled them for the moment)
16:58
<
Sigma88 >
that's why I couldn't see them
16:58
<
GregroxMun >
what's reactions?
17:00
<
Sigma88 >
I guess like on github
17:01
<
Thomas >
"GregroxMun :D's this"
17:01
<
Thomas >
"Thomas P. xD's this"
17:01
<
Thomas >
Yeah, a bit like github
17:01
<
Thomas >
But github has useful stuff, the IPS reactions looked rather silly
17:03
<
Sigma88 >
The only one that is really needed is the rick&morty "peace among worlds"
17:04
<
GregroxMun >
that's from the same illustration that regex's profile picture is from
17:06
<
Thomas >
we need regex profile pic as a reaction
17:18
<
Sigma88 >
Thomas is the issue fixed?
17:18
<
Thomas >
No, I made a custom CSS definition for the forums
17:18
<
Thomas >
hence my saying "stylish ftw"
17:18
<
Thomas >
stylish is a browser plugin that adds custom css
17:19
<
Thomas >
But I told squad about it
17:21
<
Sigma88 >
Yeah I saw your message
17:21
<
Sigma88 >
It seems reasonable that when liking a post you get a 3 seconds animatio
17:22
<
Sigma88 >
That's not going to get old in the slightest
17:23
<
Thomas >
The color of the new notifications indicator looks weird
17:24
<
GregroxMun >
thomas or sigma, @ me so I can see what thomas means with notifacaitejgrgihnrsinhbpitnpihns
17:30
<
Sigma88 >
Looks the same as before to me
17:30
egg|afk|egg is now known as egg
17:31
<
Sigma88 >
Egg I have some feedback for you
17:31
<
Sigma88 >
Youtube looks ?????????
17:32
* Qboid
gives Sigma88 an interferometer
17:32
* Qboid
gives Sigma88 a NFPA 704 dæmon
17:32
* Qboid
gives Sigma88 a Coxeter capacitor
17:32
<
pkmniako >
#MakeTheKSPforumsStableAgain
17:32
* Qboid
gives ? a cute Lévy–Прохоров falcon
17:40
* Qboid
gives ? a Peregrine fuse
17:40
* Qboid
gives ? an insulating moth
17:59
<
GregroxMun >
a Mun mission can be done, using relatively normal orbital mechanics (orbits similar to Hohmann Transfers) in 12 hours.
17:59
<
GregroxMun >
In-game time
17:59
<
GregroxMun >
this is by manuever node calculation, I haven't flown such a mission.
18:00
<
GregroxMun >
actually make that 13 hours
18:00
<
GregroxMun >
a rough approximation triples that time for the RSS scale stock Kerbin/Mun system, we'll say 40 hours
18:02
<
Thomas >
Sigma88: They fixed code
18:02
<
GregroxMun >
That still gives about 6-8 hours of shenanigans in the mean time, like orbital rendezvous, rover driving, EVAs, and sleep in a stable orbit.
18:03
<
GregroxMun >
the flight from Kerbin to Mun in real scale is roughly 15 hours (less for return potentially)
18:03
<
GregroxMun >
which means there's plenty of time for sleep
18:04
<
GregroxMun >
if it were done in stock scale it's only 5 hours, which means the crew will want to sleep by the time they're getting ready to land.
18:07
<
GregroxMun >
in 5x scale stock system, the basic mission lasts about a full day (~25 hours) and the crew would basically have to go to sleep right after the transmunar injection burn.
18:08
<
GregroxMun >
mission controllers would need sleep too
18:11
<
GregroxMun >
I think 5x to 7x scale system is probably the best bet
18:12
<
GregroxMun >
but these odd scales just don't feel right
18:23
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19:12
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20:09
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20:10
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20:14
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20:33
egg is now known as egg|zzz|egg
21:58
<
Sigma88 >
GregroxMun: finished season 1
21:58
<
Sigma88 >
I enjoyed the episodes more than I enjoyed the characters
22:02
<
GregroxMun >
That will eventually change
22:03
<
GregroxMun >
now for season 2, you'll meet/have already met Dr. Pulaski (crusher left that year). She is a very controversial character. Her relationship with data is trying and failing to invoke a mccoy-spock dynamic. I personally liked her because I found her more interesting that Crusher. I'll be curious to hear your impressions of her.
22:05
<
GregroxMun >
Thomas, those are some pretty bad worlds. :D
22:07
<
Sigma88 >
I saw some articles about the worst characters from star trek
22:07
<
Sigma88 >
wesley and this pulaski gal were always the 2 most hated
22:07
<
Sigma88 >
I have to say, tasha annoyed me SO MUCH MORE than wesley
22:12
<
Sigma88 >
my favourite I'd say was riker
22:12
<
Sigma88 >
followed by data and laforge
22:12
<
Sigma88 >
I didn't care much for picard
22:15
<
GregroxMun >
picard gets better
22:15
<
GregroxMun >
data is definitely my favorite
22:15
<
Sigma88 >
yes I've read that picard season 1 was awful
22:16
<
Sigma88 >
I would have apreciated data more if it wasn't for picardo :D
22:16
<
GregroxMun >
laforge becomes the chief engineer in season 2 (chief engineer in season 1 was just some random redshirt of the day) because picard realized he had a blind navigator
22:17
<
GregroxMun >
picardo, I'm assuming you're referring to The Doctor and not a misspelling of Picard
22:17
<
GregroxMun >
I like Data and The Doctor, but for different reasons
22:17
<
Sigma88 >
but I think the actor made the role greater
22:18
<
Sigma88 >
if it wasn't for him I would say the two characters would have been almost tied
22:18
<
Sigma88 >
but I think picardo was able to sell the idea of an hologram doctor very well
22:19
<
Sigma88 >
but I need to see the whole series before judging
22:20
<
Sigma88 >
for now this is only based on season 1
22:22
<
Sigma88 >
also, why would a blind mechanic be better than a blind navigator?
22:49
<
GregroxMun >
and here with description
23:03
<
Sigma88 >
so there isn't any kind of continuity between s01finale and s02premiere?
23:04
<
GregroxMun >
I mean it's the same show and universe
23:04
<
GregroxMun >
but afaik it's not a two-parter like other seasons
23:04
<
Sigma88 >
also, what are the chances worf winning miss universe 2 seasons in a row
23:05
<
GregroxMun >
a million to oooonnnne
23:05
<
GregroxMun >
but still they come!
23:05
<
GregroxMun >
dun dun dun!
23:05
<
GregroxMun >
danana nanana na na na na naaaaa
23:05
<
GregroxMun >
nanana naaaaa naaaa
23:06
<
GregroxMun >
oh lol
23:06
<
GregroxMun >
it's a klingon thing
23:06
<
Sigma88 >
so who's the pilot now?
23:06
<
GregroxMun >
random redshirt
23:06
<
GregroxMun >
or wesley sometimes too
23:06
<
GregroxMun >
redshirt means a different thing in TNG than TOS of course
23:07
<
GregroxMun >
so when I say redshirt I don't mean "expendable" I mean "is in the piloting and command field"
23:07
<
Sigma88 >
they have a bunch of ppl on deck at all times
23:07
<
Sigma88 >
it's weird that the pilot is not a main character
23:08
<
GregroxMun >
it's usually wesley who is the pilot
23:08
<
GregroxMun >
but not all the time
23:08
<
GregroxMun >
and enterprise has a LOT more crew than Voyager did
23:08
<
Sigma88 >
it's bigger as well I think
23:09
<
GregroxMun >
also note that data's job should grant him a blue uniform, but the gold paint on spiner's skin looks bad in a blue uniform
23:09
<
GregroxMun >
a lot bigger
23:09
<
GregroxMun >
Voyager is less than half the size of the Enterprise D
23:09
<
GregroxMun >
linear size to be clear
23:10
<
GregroxMun >
Voyager's population makes no sense. It has around 200 crew members on a ship the same length but much thicker than the TOS enterprise
23:10
<
GregroxMun >
400 crewed TOS enterprise
23:14
<
Sigma88 >
maybe they wanted to be more comfortable
23:14
<
GregroxMun >
they would have been with over twice the internal volume!
23:15
<
Sigma88 >
same difference between a queen size bed and a single
23:15
<
Sigma88 >
more or less