<Sigma88>
!tell Gregrox* have you ever tried this mod? https://forum.kerbalspaceprogram.com/index.php?/topic/159439-0/ the screenshots are not very promising tbh, but you never know...
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
<Qboid>
Sigma88: I'll redirect this as soon as they are around.
<Kopernicus>
[Kopernicus] Gerry1135 commented on issue #209: I suspect you're right about this now being a dead issue but, for the record, while I don't fully agree with all the reasons StollD gave, I would agree to my contributions being relicensed under the MIT license (as all my personal KSP mod projects are). https://git.io/v5sH5
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<Kopernicus>
[Kopernicus] Sigma88 opened issue #211: SpaceCenter compatibility https://git.io/v5Gfr
<SigmaAway>
thomas, is there a reason why you went with that approach instead of editing directly the pqsmods?
<Thomas>
I dont know, NathanKell wrote the code and it worked, so I never bothered
<Kopernicus>
[Kopernicus] LGhassen commented on issue #209: I'm okay with MIT license. https://git.io/v5GJD
<SigmaAway>
well, I was thinking to change it because of how SD now works, but I just realized it wouldn't solve my problem
<SigmaAway>
I'll stick with editing the cfgs
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<pkmniako>
Hello!
<Qboid>
3d 0h 0m 0s left to event #7: IRNSS 1H/PSLV-XL [at 2017-08-31 13:29:00]. Say '!kountdown 7' for details
<SigmaAway>
0/
<pkmniako>
Hi Sigma!
<SigmaAway>
long time no see
<pkmniako>
Yeah
<pkmniako>
I'm back into planet making
<SigmaAway>
good
<SigmaAway>
new mod?
<pkmniako>
I'm redoing the old one
<pkmniako>
Because of its low quality
<pkmniako>
I'm trying to get the surface to not look pixelated
<SigmaAway>
don't use vertexcolormap
<SigmaAway>
that's the biggest offender
<SigmaAway>
I mean, you can use a bit of it, to define the basic colors if you need