Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<GregroxMun> !tell Thomas* I really need you to figure out a way of letting Kopernicus users change the default ambient lighting conditions because AKR no longer looks right unless you tweak the graphics.
<Qboid> GregroxMun: I'll redirect this as soon as they are around.
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<Sigma88> 0/
<Sigma88> !tell Gregrox* stars in GN do not have fixed positions
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Kopernicus> [Kopernicus] Sigma88 commented on issue #223: I've tested this extensively and couldn't find any issues yet https://git.io/v56XC
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<Sigma88> 0/
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<GregroxMun> o/
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [09.09.2017 10:09:54]: "stars in GN do not have fixed positions"
<Sigma88> 0/
<GregroxMun> They do have fixed orbits, no?
<Sigma88> no
<GregroxMun> huh?
<GregroxMun> so the orbits change?
<Sigma88> yes
<GregroxMun> how?
<GregroxMun> why?
<Sigma88> after I reached a certain number of planet packs
<Sigma88> I realized that if you installed only 1 planet pack
<Sigma88> from the latest added
<Sigma88> you would have a system with the standard stars in the middle
<Sigma88> and one lonely star outside
<GregroxMun> oh i see
<Sigma88> so now the orbits are fixed, but the stars can occopy any of those orbits
<Sigma88> I could hardcode alternis kerbol position
<GregroxMun> eh it's ok
<Sigma88> but I think it would require a little better reason
<GregroxMun> could you hardcode TRAPPIST-1's position?
<GregroxMun> SLIPPIST i mean
<GregroxMun> it's at a specific distance
<Sigma88> if you can make it a good compelling reason to have a specific orbit I can definitely look into it
<GregroxMun> and it should be transit-detectable
<Sigma88> like RSS
<GregroxMun> I want SLIPPIST-1 to be an analogue of TRAPPIST-1 in space. Same distance relative to Alpha Centauri (Prok-Kseema), should be technically possible to observe transits
<GregroxMun> because TRAPPIST-1 was after all given its planetary system in our minds by transit method
<Sigma88> oh wait
<Sigma88> not I get what your question was
<Sigma88> that's definitely a compelling reason
<Sigma88> I didn't understand it the first time
<GregroxMun> Incidentally it occurs to me that with the scale of GN's interstellar distances, detecting exoplanets and even exomoons should be really easy.
<Sigma88> yes
<Sigma88> castor is pretty far in the sky
<Sigma88> AB and C
<Sigma88> it's like a full moon apart
<GregroxMun> yeah i rememeber
<Sigma88> I had to tweak the orbit so that C is behind AB :D
<GregroxMun> lol
<Sigma88> wow I upgraded to the HD netflix and you can really see a difference even in TNG episodes
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<Kopernicus> [Kopernicus] cclark7785 opened issue #224: Not installing or running or how do I use it https://git.io/v5ieS
<Kopernicus> [Kopernicus] Sigma88 commented on issue #224: this is not intended as a "easy to use editor"... https://git.io/v5ivk
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5iv9
<Kopernicus> Kopernicus/master f752e41 Dorian Stoll: Merge pull request #223 from Kopernicus/PQSOcean...
<Kopernicus> [Kopernicus] StollD closed pull request #223: fix cachefile generation (master...PQSOcean) https://git.io/v5ovK
<Qboid> Starting build #129 for job Kopernicus-Dev (previous build: SUCCESS)
<Kopernicus> [Kopernicus] StollD commented on commit 2ee04cc: Looks good to me https://git.io/v5ivQ
<Qboid> Project Kopernicus-Dev build #129: SUCCESS in 47 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/129/
<Qboid> * Sigma88: export mesh with ocean
<Qboid> * Sigma88: ocean pqs cachefile fix
<Qboid> * Sigma88: avoid nullrefs
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5iU6
<Kopernicus> Kopernicus/master 89b73fd Dorian Stoll: The Gameslinx commit...
<Qboid> Starting build #130 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #130: SUCCESS in 38 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/130/
<Qboid> Dorian Stoll: The Gameslinx commit
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5iUS
<Kopernicus> Kopernicus/master f299aa3 Dorian Stoll: Merge remote-tracking branch 'origin/proposedChange'
<Qboid> Starting build #131 for job Kopernicus-Dev (previous build: SUCCESS)
<GregroxMun> THIS WEEK.
<Qboid> Project Kopernicus-Dev build #131: SUCCESS in 37 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/131/
<Qboid> noreply: move cache generation at the end
<GregroxMun> This week I WILL release an official beta release of the HSoC mod.
<GregroxMun> I just need a new name for it since i'm abandoning the alien parts.
<Thomas> Call it "HSoC but without aliens", short HSoCbwa
<Qboid> Thomas: GregroxMun left a message for you in #Kopernicus [09.09.2017 03:12:42]: "I really need you to figure out a way of letting Kopernicus users change the default ambient lighting conditions because AKR no longer looks right unless you tweak the graphics."
<GregroxMun> lol
<GregroxMun> ok that message above
<GregroxMun> it's wrong
<Thomas> \o/
<Thomas> no work for me
<GregroxMun> just the T.S. and K.S.C. scenes have the wrong ambient lighting, and that's not very different from the way it always was
<Sigma88> GregroxMun: I had already fixed that
<Sigma88> I think
<Sigma88> Thomas: what recent events?
<Sigma88> !wpn
* Qboid gives Sigma88 a boiled conjugate symplectic Durandal
<Sigma88> (the gameslinx commit)
<Thomas> Gamelinx system went to hell after he set isHomeBody to false on kerbin
<Thomas> he tried to find the issue for 30 minutes
<Sigma88> lol
<GregroxMun> oh my god
<Thomas> then I checked his config cache and saw the issue
<Thomas> Kopernicus didn't error because it doesn't care
<Thomas> Only KSP died :P
<Sigma88> thomas there's a bug in scaledversion loader
<Sigma88> the bodytype
<Sigma88> want logs?
<Thomas> Yes
<Thomas> And maybe a description of the bug :P
<Sigma88> kopernicus dies
<Sigma88> I just added type = Vacuum to the cfg
<Sigma88> inside ScaledVersio
<Sigma88> n
<Sigma88> this is the cfg
<Thomas> A vacuum body and an atmosphere body dont use the same scaled space material
<Thomas> if you change the type, Kopernicus wants a new material definition from you
<Sigma88> ah
<Sigma88> ok
<Sigma88> idk how I came across that bug tbh
<GregroxMun> sigma88: do you have a plugin to replace the loading screen images?
<Sigma88> no
<Sigma88> I can make one for you
<GregroxMun> please do
<GregroxMun> :)
<Sigma88> ok but I want to make it hardcoded
<Sigma88> because I don't want other ppl to start using it
<Thomas> Make it ARR and sublicense it to Gregrox
<Sigma88> let me know which folder you want it in
<Thomas> Or make it a seperate download
<Sigma88> nah I can just give it to him compiled
<Sigma88> but I don't want it to be configurable via cfg
<Sigma88> so I'll hardcode gregrox's folder in the plugin
<Thomas> but but modularity :( :D
<GregroxMun> What if you hardcoded only the folder
<Sigma88> yes
<Sigma88> only the folder
<Sigma88> you can put any kind of textures in there
<GregroxMun> ok
<GregroxMun> I want it in the folder named "AlternisKerbolRekerjiggered/LoadingScreens"
<Sigma88> Thomas: the fact is that I don't want to have to account for other mods changing the loading screens
<Sigma88> because if everybody starts doing that, then I will have to account for those in my mods
<Sigma88> which is a nightmare
<GregroxMun> I really wish I could get the original comet shader from Alternis, the KopX shader just doesn't seem right. (And the comet tails all go the same direction too)
<Sigma88> I've already looked at that
<Sigma88> there's no source
<Sigma88> you can theoretically get GPP taken off the forums at any moments
<Thomas> decompile -> got source :P
<Sigma88> also, it doesn't work in 1.3.0 because SQUAD changed the array from Image to Object
<Thomas> ... wow, I applaud gallileo for shipping random crap that isn't working and probably violating the EULA and the addon guidelines
<Thomas> without anyone complaining
<Thomas> Whatever he bought, I want that too :P
<Sigma88> https://forum.kerbalspaceprogram.com/index.php?/topic/156064-122-loadingscreenmanager-v110-show-your-own-images-while-ksp-loads/
<Sigma88> O.o
<GregroxMun> jesus
<GregroxMun> that's pretty sketchy stuff on galileo's part
<Sigma88> what has happened to that guy???
<Sigma88> "the direction of ksp" what?
<Thomas> Nothing. But the EULA (or the addon guidelines) forbid removing any Squad credit from the Game (including the SQUAD loading screen image). His mod can do that (I think), so he probably took it down before anyone does sketchy stuff with his mod
<Sigma88> wait
<Sigma88> you can't do that?
<Sigma88> WHOOPS
<Sigma88> soooooo my SASS mod is breaking eula?
<Sigma88> >_>
<Sigma88> where can I find these guidelines?
<Kopernicus> [Kopernicus] cclark7785 commented on issue #224: Sigma
<Thomas> https://forum.kerbalspaceprogram.com/index.php?/topic/154851-add-on-posting-rules-march-8-2017/ section 5
<Sigma88> well,
<Sigma88> You shall not: 7.7 Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of the Licensed Application, in whole or in part.
<Sigma88> wouldn't that exclude all mods?
<Sigma88> aren't all mods derivative in some fashion?
<Thomas> No. They use an API that was exposed on purpose
<Thomas> A derivate is a modified version of the original code
<Sigma88> ah ok
<Sigma88> >>> Remove or modify Squad logo's or copyright notices.
<Sigma88> I'm safe
<Sigma88> I don't touch squad's monkey
<Thomas> Squad doesn't really care about the rules, as long as you don't make it too public (see: reflection and decompiling), but I have seen mods that were taken down because of that
<Thomas> heh
<Sigma88> I found out a long time ago that I should only play with my own monkey, never with those of others
<GregroxMun> oh my god do they actually change the squad logo
<Thomas> downloading gpp to check it ingame
<Sigma88> no
<Sigma88> they added a new one
<Sigma88> to the rotation of loading screens
<Sigma88> I don't think that's against the rules
<Sigma88> I checked with pood
<Sigma88> he says the plugin cannot remove the monkey
<Sigma88> (stupid pc disconnected)
<Sigma88> I remember it had the option, but I must be wrong
<Thomas> yeah, thats not against the rules
<Kopernicus> [Kopernicus] Sigma88 closed issue #224: Not installing or running or how do I use it https://git.io/v5ieS
<Sigma88> thomas you scared the crap out of me
<Sigma88> :D
<Sigma88> thomas, how does kopernicus decide if it needs a new material defined?
<Thomas> if you change the shader you need to redefine the material
<Thomas> because it cannot and should not try to copy the values
<Sigma88> I ddn't change the material but I still get the bug
<Sigma88> could it be because I changed the name of the planet?
<Sigma88> yeah that's it
<Sigma88> this causes a bug
<GregroxMun> hey i don't think I ever told y'all about this planet mod. I made it a couple weeks ago while I was sick
<Sigma88> did you use my lava thing and applied it to the mun or whatever planet that is?
<GregroxMun> Moho
<Sigma88> so yes? :)
<GregroxMun> yeah
<GregroxMun> that's not your jool recolor though
<Sigma88> that's fine
<Sigma88> just plz if you are using my cfgs mention it
<GregroxMun> ok
<GregroxMun> sorry about that
<Sigma88> np
<Sigma88> I'm happy to let you use the cfg I write
<Sigma88> just write in the license that you received permission from me to use them
<Sigma88> so if people steal it from you I can make them take it down
<Sigma88> I'm not saying that I would
<Sigma88> but I rather have the option
<Sigma88> :D
<Sigma88> Thomas: do you need logs again?
<Sigma88> basically I guess that if you change the name of the planet kopernicus wants you to define a new material
<Sigma88> but that seems a bit excessive
<Thomas> no
<Sigma88> yes
<Sigma88> do you want logs?
<Thomas> and re: logs: guess what I would reply
<Sigma88> it's the same as before
<Sigma88> I'll make new ones
<Sigma88> loading them right now
<Sigma88> I literally just change Duna's name to Mars
<Sigma88> ah wait
<Sigma88> I'm a dick
<Sigma88> don't load that
<Sigma88> >_>
<Sigma88> that's a different issue
<Sigma88> but I'm convinced the issue I am looking for still is a thing
<Sigma88> I just need to figure out what was triggering it
<Sigma88> Thomas: ok I figured it out
<Sigma88> it's when you "removeAtmosphere"
<Sigma88> does that force you to provide a new material as well?
<Sigma88> ok, you need to change the name and at the same time remove the atmosphere, does that make any sense to you?
<Sigma88> cfg I used
<Sigma88> GregroxMun: apparently you can just use this https://forum.kerbalspaceprogram.com/index.php?/topic/162397-130-loading-screen-manager/
<Sigma88> it looks legit
<Sigma88> I didn't find it way back when the other guy was in charge
<GregroxMun> ok
<Thomas> Sigma88: When you remove the atmosphere, Kopernicus automagically sets the scaled space material type to "Vacuum"
<Thomas> so you need to define a new material, yes
<Thomas> It shouldn't event be dependent on a name change
<Sigma88> it is
<Sigma88> I tried removing it
<Sigma88> wait, let me check again
<Sigma88> ah no
<Sigma88> is the atmosphere required for the material?
<Sigma88> because I find it silly that a lot of things are not done manually (e.g. removing "isHomeWorld" from multiple kerbins) but this works automatically
<Sigma88> s/manually/automatically
<Qboid> Sigma88 meant to say: because I find it silly that a lot of things are not done automatically (e.g. removing "isHomeWorld" from multiple kerbins) but this works automatically
<Thomas> The thing is: the scaled space material type is determined by Kopernicus. KSP doesn't have that
<Thomas> The method that determines it just checks if the body has an atmosphere
<Sigma88> yes, but why do you need to change the one from the template?
<Sigma88> that's my point, usually you would expect stuff to load as in the template
<Sigma88> but if this is how you want it to work there's no problem for me
<Sigma88> just another rule I have to keep in mind
<Thomas> Kopernicus uses this internally to do other stuff. And generally, the shaders should be used like they were intended
<Thomas> However, if you really want to force the atmosphere shader on a body without an atmosphere: Kopernicus wont check the value from the config
<Thomas> If you add type = Atmosphere to the config it will use it
<Sigma88> it's not that I want to force it
<Sigma88> it's just that I didn't know about this and I removed the atmosphere because I wanted to test something
<Sigma88> and I ended up wasting a lot of time to figure out what the issue was
<Sigma88> :D
<Sigma88> man, copying kerbin is always a pain
<Sigma88> :D
<Sigma88> ugh
<Sigma88> thomas, does Kopernicus remove PQSCity mods?
<Sigma88> removePQSMods = PQSCity2,PQSCity
<Sigma88> should that work?
<Thomas> Yes
<Sigma88> there's a weird base
<Sigma88> it's not listed on kittopia
<Sigma88> it's called Base00
<Sigma88> it has a pyramid
<Sigma88> and a dish
<Sigma88> and a runway
<GregroxMun> that is odd
<Sigma88> yes
<GregroxMun> screenshot?
<Sigma88> wait
<Sigma88> I only found it because I shrinked kerbin to 6 meters
<Sigma88> and put a craft in orbit at 100 meters
<Sigma88> the craft ended up hitting the base
<Sigma88> (what are the chances)
<GregroxMun> a new easter egg?
<Sigma88> idk
<Sigma88> it's a cloned kerbin
<GregroxMun> no lol
<GregroxMun> that's three things
<GregroxMun> that's the pyramids, a tracking/comms dish, and the island runway
<Sigma88> but what's "Base00"
<Sigma88> ?
<Sigma88> there are 15 Base00
<GregroxMun> they're probably the comm dishes
<GregroxMun> I think I'm releasing Alternis updates too quickly
<Sigma88> I think it's part of a mapdecaltangent
<Sigma88> O.o
<Sigma88> oh god, yes
<Sigma88> thomas, did you know this?
<GregroxMun> all of the pqscity things afaik have mapdecaltangents to flatten the terrain
<Sigma88> yes, but the models load even if the pqscity is removed
<Sigma88> I removed the flattenarea and the pyramid models disappeared
<Sigma88> that's weird
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<Sigma88> I don't think super small planets are possible anymore
<Sigma88> like the one from SD screenshot
<Sigma88> :(
<GregroxMun> oh np
<GregroxMun> i mean
<GregroxMun> oh no
<Sigma88> I'm desperately trying
<Sigma88> I just can't
<Sigma88> I don't understand
<Sigma88> GregroxMun:
<GregroxMun> fixed?
<Sigma88> no
<Sigma88> had to take a workaround
<Sigma88> but I think it's doable at least
<Sigma88> one big problem is that the models from the PQSCity don't get removed by Kopernicus