<GregroxMun>
!tell Thomas* I really need you to figure out a way of letting Kopernicus users change the default ambient lighting conditions because AKR no longer looks right unless you tweak the graphics.
<Qboid>
GregroxMun: I'll redirect this as soon as they are around.
<GregroxMun>
I want SLIPPIST-1 to be an analogue of TRAPPIST-1 in space. Same distance relative to Alpha Centauri (Prok-Kseema), should be technically possible to observe transits
<GregroxMun>
because TRAPPIST-1 was after all given its planetary system in our minds by transit method
<Sigma88>
oh wait
<Sigma88>
not I get what your question was
<Sigma88>
that's definitely a compelling reason
<Sigma88>
I didn't understand it the first time
<GregroxMun>
Incidentally it occurs to me that with the scale of GN's interstellar distances, detecting exoplanets and even exomoons should be really easy.
<Sigma88>
yes
<Sigma88>
castor is pretty far in the sky
<Sigma88>
AB and C
<Sigma88>
it's like a full moon apart
<GregroxMun>
yeah i rememeber
<Sigma88>
I had to tweak the orbit so that C is behind AB :D
<GregroxMun>
lol
<Sigma88>
wow I upgraded to the HD netflix and you can really see a difference even in TNG episodes
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<Kopernicus>
[Kopernicus] cclark7785 opened issue #224: Not installing or running or how do I use it https://git.io/v5ieS
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #224: this is not intended as a "easy to use editor"... https://git.io/v5ivk
<Kopernicus>
[Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5iv9
<GregroxMun>
This week I WILL release an official beta release of the HSoC mod.
<GregroxMun>
I just need a new name for it since i'm abandoning the alien parts.
<Thomas>
Call it "HSoC but without aliens", short HSoCbwa
<Qboid>
Thomas: GregroxMun left a message for you in #Kopernicus [09.09.2017 03:12:42]: "I really need you to figure out a way of letting Kopernicus users change the default ambient lighting conditions because AKR no longer looks right unless you tweak the graphics."
<GregroxMun>
lol
<GregroxMun>
ok that message above
<GregroxMun>
it's wrong
<Thomas>
\o/
<Thomas>
no work for me
<GregroxMun>
just the T.S. and K.S.C. scenes have the wrong ambient lighting, and that's not very different from the way it always was
<Sigma88>
GregroxMun: I had already fixed that
<Sigma88>
I think
<Sigma88>
Thomas: what recent events?
<Sigma88>
!wpn
* Qboid
gives Sigma88 a boiled conjugate symplectic Durandal
<Sigma88>
(the gameslinx commit)
<Thomas>
Gamelinx system went to hell after he set isHomeBody to false on kerbin
<Thomas>
he tried to find the issue for 30 minutes
<Sigma88>
lol
<GregroxMun>
oh my god
<Thomas>
then I checked his config cache and saw the issue
<Thomas>
Kopernicus didn't error because it doesn't care
<Thomas>
Only KSP died :P
<Sigma88>
thomas there's a bug in scaledversion loader
<Thomas>
A vacuum body and an atmosphere body dont use the same scaled space material
<Thomas>
if you change the type, Kopernicus wants a new material definition from you
<Sigma88>
ah
<Sigma88>
ok
<Sigma88>
idk how I came across that bug tbh
<GregroxMun>
sigma88: do you have a plugin to replace the loading screen images?
<Sigma88>
no
<Sigma88>
I can make one for you
<GregroxMun>
please do
<GregroxMun>
:)
<Sigma88>
ok but I want to make it hardcoded
<Sigma88>
because I don't want other ppl to start using it
<Thomas>
Make it ARR and sublicense it to Gregrox
<Sigma88>
let me know which folder you want it in
<Thomas>
Or make it a seperate download
<Sigma88>
nah I can just give it to him compiled
<Sigma88>
but I don't want it to be configurable via cfg
<Sigma88>
so I'll hardcode gregrox's folder in the plugin
<Thomas>
but but modularity :( :D
<GregroxMun>
What if you hardcoded only the folder
<Sigma88>
yes
<Sigma88>
only the folder
<Sigma88>
you can put any kind of textures in there
<GregroxMun>
ok
<GregroxMun>
I want it in the folder named "AlternisKerbolRekerjiggered/LoadingScreens"
<Sigma88>
Thomas: the fact is that I don't want to have to account for other mods changing the loading screens
<Sigma88>
because if everybody starts doing that, then I will have to account for those in my mods
<Sigma88>
which is a nightmare
<GregroxMun>
I really wish I could get the original comet shader from Alternis, the KopX shader just doesn't seem right. (And the comet tails all go the same direction too)
<GregroxMun>
that's pretty sketchy stuff on galileo's part
<Sigma88>
what has happened to that guy???
<Sigma88>
"the direction of ksp" what?
<Thomas>
Nothing. But the EULA (or the addon guidelines) forbid removing any Squad credit from the Game (including the SQUAD loading screen image). His mod can do that (I think), so he probably took it down before anyone does sketchy stuff with his mod
<Sigma88>
wait
<Sigma88>
you can't do that?
<Sigma88>
WHOOPS
<Sigma88>
soooooo my SASS mod is breaking eula?
<Sigma88>
>_>
<Sigma88>
where can I find these guidelines?
<Kopernicus>
[Kopernicus] cclark7785 commented on issue #224: Sigma
<Sigma88>
You shall not: 7.7 Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of the Licensed Application, in whole or in part.
<Sigma88>
wouldn't that exclude all mods?
<Sigma88>
aren't all mods derivative in some fashion?
<Thomas>
No. They use an API that was exposed on purpose
<Thomas>
A derivate is a modified version of the original code
<Sigma88>
ah ok
<Sigma88>
>>> Remove or modify Squad logo's or copyright notices.
<Sigma88>
I'm safe
<Sigma88>
I don't touch squad's monkey
<Thomas>
Squad doesn't really care about the rules, as long as you don't make it too public (see: reflection and decompiling), but I have seen mods that were taken down because of that
<Thomas>
heh
<Sigma88>
I found out a long time ago that I should only play with my own monkey, never with those of others
<Sigma88>
I didn't find it way back when the other guy was in charge
<GregroxMun>
ok
<Thomas>
Sigma88: When you remove the atmosphere, Kopernicus automagically sets the scaled space material type to "Vacuum"
<Thomas>
so you need to define a new material, yes
<Thomas>
It shouldn't event be dependent on a name change
<Sigma88>
it is
<Sigma88>
I tried removing it
<Sigma88>
wait, let me check again
<Sigma88>
ah no
<Sigma88>
is the atmosphere required for the material?
<Sigma88>
because I find it silly that a lot of things are not done manually (e.g. removing "isHomeWorld" from multiple kerbins) but this works automatically
<Sigma88>
s/manually/automatically
<Qboid>
Sigma88 meant to say: because I find it silly that a lot of things are not done automatically (e.g. removing "isHomeWorld" from multiple kerbins) but this works automatically
<Thomas>
The thing is: the scaled space material type is determined by Kopernicus. KSP doesn't have that
<Thomas>
The method that determines it just checks if the body has an atmosphere
<Sigma88>
yes, but why do you need to change the one from the template?
<Sigma88>
that's my point, usually you would expect stuff to load as in the template
<Sigma88>
but if this is how you want it to work there's no problem for me
<Sigma88>
just another rule I have to keep in mind
<Thomas>
Kopernicus uses this internally to do other stuff. And generally, the shaders should be used like they were intended
<Thomas>
However, if you really want to force the atmosphere shader on a body without an atmosphere: Kopernicus wont check the value from the config
<Thomas>
If you add type = Atmosphere to the config it will use it
<Sigma88>
it's not that I want to force it
<Sigma88>
it's just that I didn't know about this and I removed the atmosphere because I wanted to test something
<Sigma88>
and I ended up wasting a lot of time to figure out what the issue was
<Sigma88>
:D
<Sigma88>
man, copying kerbin is always a pain
<Sigma88>
:D
<Sigma88>
ugh
<Sigma88>
thomas, does Kopernicus remove PQSCity mods?
<Sigma88>
removePQSMods = PQSCity2,PQSCity
<Sigma88>
should that work?
<Thomas>
Yes
<Sigma88>
there's a weird base
<Sigma88>
it's not listed on kittopia
<Sigma88>
it's called Base00
<Sigma88>
it has a pyramid
<Sigma88>
and a dish
<Sigma88>
and a runway
<GregroxMun>
that is odd
<Sigma88>
yes
<GregroxMun>
screenshot?
<Sigma88>
wait
<Sigma88>
I only found it because I shrinked kerbin to 6 meters