Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<Sigma88> took me ages
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<Sigma88> 0/
<Qboid> Sigma88: I'll redirect this as soon as they are around.
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<Kopernicus> [Kopernicus] StollD closed issue #225: Colliders from PQSCity are not deleted https://git.io/v5i8O
<Qboid> Starting build #132 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #132: SUCCESS in 43 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/132/
<Qboid> * Dorian Stoll: Fix #225
<Qboid> * Dorian Stoll: Better error messages
<Qboid> * Dorian Stoll: Implement Sigmas suggestion from #214 + Manual Tracking
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<Kopernicus> [Stellarator] lajonat opened pull request #16: Small config fixes (master...master) https://git.io/v5del
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<Sigma88> GregroxMun: 0/
<Sigma88> Thomas: you added manual? Great!
<GregroxMun> I like it!
<Qboid> GregroxMun: Sigma88 left a message for you in #Kopernicus [16.09.2017 10:15:22]: "https://www.dropbox.com/s/yiseh48f3l2co7h/GNHR.png?dl=0"
<GregroxMun> What manual?
<Kopernicus> [Stellarator] lajonat opened pull request #17: Added oceans to some planets with atmosphere (master...AddOceans) https://git.io/v5deF
<Sigma88> 11:34 <Qboid> * Dorian Stoll: Implement Sigmas suggestion from #214 + Manual Tracking
<Qboid> [#214] title: Solar Panel Targetting | to test if there is an issue in solar panels targetting I did this:... | https://github.com/Kopernicus/Kopernicus/issues/214
<GregroxMun> Is the b-v index accurate to the fake color scheme or is it taken from the real value?
<GregroxMun> I would have used temperature instead of color index
<GregroxMun> But otherwise i really like the loading screen
<Sigma88> it uses the real value
<GregroxMun> I'd definitely change it to temperature then
<Sigma88> but usually you find white stars colored yellow in HR diagrams
<GregroxMun> yeah but in your mod the yellow stars on the diagram are actually *white stars*
<Kopernicus> Stellarator/master 5f53fa4 Dorian Stoll: Merge pull request #16 from lajonat/master...
<Kopernicus> [Stellarator] StollD pushed 3 new commits to master: https://git.io/v5deA
<Kopernicus> Stellarator/master b2f9f81 lajonat: Remove 'useTheInName' property - seems like it's existence causes 'The' to be added to all bodies, no matter the value
<Kopernicus> Stellarator/master 2330952 lajonat: Some capitalization irregularities in config keys
<GregroxMun> no
<GregroxMun> try that gain
<GregroxMun> are actually *yellow stars*
<GregroxMun> so their real analogue's b-v index would be wrong in-game and on the diagram
<Sigma88> yeah that's fair
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<GregroxMun> What's the one reddish star in the bottom right corner?
<Sigma88> let me check
<Sigma88> trans keptunian
<GregroxMun> is that a brown dwarf?
<GregroxMun> or red dwarf
<Sigma88> Thomas:
<Sigma88> [16:07] Poodmund: I just test the functionality of the manual panel tracking and sometimes coming out of timewarp, the Exposure value can be in the tens of thousands instantaneously and then rapidly drops down to what it should be, because of this, for that small time its giving WAY too much EC generation. For a couple of seconds I was generating l
<Sigma88> ike 0.2EC/s from Grannus when around Kerbin.
<Sigma88> I'll tell him to put logs on github
<Kopernicus> [Stellarator] lajonat opened pull request #18: Allow kerbin to be set as any body with an atmosphere - not only planets (master...SetMoonAsKerbin) https://git.io/v5dvL
<Thomas> Sigma88: Tbh, I would blame timewarp
<Sigma88> Thomas: well, it might be the timewarp's fault
<Sigma88> but if the solar panels are unusable in time warp
<Sigma88> then it's a pointless feature
<Sigma88> it will cause more bug reports
<Thomas> Problem is that I changed nothing
<Thomas> Except adding a button and a boolean :P
<Sigma88> hmmm
<Sigma88> weird
<Sigma88> GregroxMun: which star do you want me to use for otherworlds?
<GregroxMun> It was 16 Cygni A
<GregroxMun> or maybe 61
<GregroxMun> whichever is piazzi's flying star
<GregroxMun> and is a k-dwarf binary
<GregroxMun> yes
<GregroxMun> 61 Cygni A
<Sigma88> ok I need to add some new stars into GN
<Sigma88> 1- after kerbin
<Sigma88> 2- kolyphemus
<Sigma88> 3- suthe
<Kopernicus> [Stellarator] lajonat opened pull request #19: Better maps (master...BetterMaps) https://git.io/v5dv7
<GregroxMun> After Kerbin is another RGB sun, but it's meant to be beginning of the RGB.
<GregroxMun> so it's not full size yet
<GregroxMun> what's Suthe?
<GregroxMun> !g Suthe Planet Pack KSP
<Qboid> GregroxMun: https://forum.kerbalspaceprogram.com/index.php?/topic/152136-ksp-13-galileos-planet-pack-v151-8-sept-2017/ [[KSP 1.3] Galileo's Planet Pack [v1.5.1] [8 Sept 2017] - Add-on ...] (319000 results found, took 0.85s)
<GregroxMun> no my dude
<Kopernicus> [Stellarator] StollD closed pull request #17: Added oceans to some planets with atmosphere (master...AddOceans) https://git.io/v5deF
<Kopernicus> [Stellarator] StollD pushed 2 new commits to master: https://git.io/v5dfO
<Kopernicus> Stellarator/master e263322 Dorian Stoll: Merge pull request #17 from lajonat/AddOceans...
<Kopernicus> Stellarator/master ebf5144 lajonat: Added oceans to some planets with atmosphere
<Kopernicus> [Kopernicus] Poodmund commented on issue #214: Just tested the functionality on the new Manual Tracking and it seems I get runaway exposure in the values of thousands that can suddenly ramp up quickly then randomly start to drop back to the correct level. This can happen when coming out of time warp or just by simply spinning the craft around changing the angle of incidence between the panels and the tracked star.... https://git.io/v5df3
<Kopernicus> [Stellarator] StollD pushed 2 new commits to master: https://git.io/v5dfs
<Kopernicus> Stellarator/master 8404d9b lajonat: Allow kerbin to be set as any body with an atmosphere - not only planets
<Kopernicus> Stellarator/master e4f933c Dorian Stoll: Merge pull request #18 from lajonat/SetMoonAsKerbin...
<Kopernicus> [Kopernicus] Poodmund commented on issue #214: Just tested the functionality on the new Manual Tracking and it seems I get runaway exposure in the values of thousands that can suddenly ramp up quickly then randomly start to drop back to the correct level. This can happen when coming out of time warp or just by simply spinning the craft around changing the angle of incidence between the panels and the tracked star.... https://git.io/v5df3
<Sigma88> Thomas: could it be a "divide by zero" issue?
<Thomas> No
<Thomas> Division by zero would yield Infinity
<Thomas> and you would see Infinity
<Sigma88> yeah something like that
<Sigma88> well, maybe not zero
<Sigma88> but a very small number
<Thomas> Or maybe no division at all
<Thomas> i have an idea
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5dJf
<Kopernicus> Kopernicus/master 15513ab Dorian Stoll: Try to fix further issues with #214
<Qboid> Starting build #133 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #133: SUCCESS in 36 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/133/
<Qboid> Dorian Stoll: Try to fix further issues with #214
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<Sigma88> GregroxMun: do you want to choose a star for a planet pack in GN ?
<GregroxMun> why not
<Sigma88> the developer never replied to me
<GregroxMun> OK
<GregroxMun> which pack
<Sigma88> I will send you the HR diagram so you can find one that doesn't overlap with others
<Sigma88> https://forum.kerbalspaceprogram.com/index.php?/topic/160140-122-kolyphemus-system-the-kerbalized-polyhemus/
<Sigma88> this one
<GregroxMun> It's meant to be Polyphemus from Avatar. Therefore it should be Alpha Centauri
<Sigma88> I already have that
<GregroxMun> a cen A
<GregroxMun> yeah
<Sigma88> that's what I told the guy
<GregroxMun> what if you put it around Prok
<Sigma88> no third party mod around GN stars
<GregroxMun> ok
<Sigma88> Cercani from otherworlds is supposed to be the closest star to the sun
<Sigma88> (an other example of mods I changed for GN)
<GregroxMun> A G3V star
<GregroxMun> no G0V
<GregroxMun> not G3V, it's G0V
<GregroxMun> and there's also a K star around it irl, sort of mirroring a Cen
<GregroxMun> not that I expect you to add the K star
<Sigma88> cool
<Sigma88> wanna check in the HR if it fits?
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<Sigma88> ah lol
<Sigma88> I am already using Eta Cassiopeae B
<Sigma88> :D
<Sigma88> I can use A tho
<Poodmund> Testing it now... ;)
<Sigma88> oh hi pood
<Poodmund> o/
<Sigma88> GregroxMun: do you also have a name?
<GregroxMun> How about Ava Taur?
<Sigma88> too explicit
<GregroxMun> ok
<Sigma88> Avtur
<Sigma88> ?
<GregroxMun> Eh
<GregroxMun> Meh
<Sigma88> Avati
<Sigma88> ?
<Sigma88> Av'at
<GregroxMun> Avaticen
<Sigma88> doesn't really sound stock
<Sigma88> I think 3 syllables are too much
<Poodmund> @Thomas, using the latest commit, I now seem to be receiving only 0.5 exposure when the panels are directly facing the star.
<GregroxMun> Avtur i guess
<Poodmund> The runaway exposure issue seems to be resolve though. :D
<Sigma88> Avia?
<GregroxMun> nah
<Sigma88> Avia sounds like it should be a bluish star
<Sigma88> Vatar?
<Sigma88> GregroxMun: the HR diagram is a bit crowded in the region you chose
<GregroxMun> Alright fair
<GregroxMun> Is there a Procyon analogue?
<GregroxMun> Procyon could work
<Thomas> Poodmund: You only have 0.5 exposure because you have 2 stars and full exposure from one. 1 would be full exposure from both (yes, it is temporary).
<Poodmund> Ah I see, I can see on Line 165 is where this is being affected.
<Poodmund> Good stuff though, its really quite nice. :D
<Poodmund> One issue I've just come across though is that I can't select 'Auto' mode when setting the star tracking.
<Poodmund> The dialog box stays open and the mode does not change.
<Sigma88> GregroxMun: these are the regions I'd like to fill
<GregroxMun> How about Wolf 359
<GregroxMun> its analogue is also a nearby star
<GregroxMun> but a red dwarf
<GregroxMun> to fill up the lack of M-dwarfs
<Sigma88> yes that's fine
<Sigma88> with that one plus suthe the M-dwarf region should be filled
<Sigma88> I'm a bit sad to give such an iconic star to that pack :D
<Sigma88> but nobody seems to be using it anyways
<GregroxMun> I'll make a fleet of broken starships for you to put there
<GregroxMun> :P
<Sigma88> I can just make an asteroid field and spawn random parts :D
<GregroxMun> I can find other M-dwarfs ofc
<GregroxMun> wait
<GregroxMun> you should add W359 as a default star
<GregroxMun> and add the asteroid field spawning random parts
<Sigma88> does it have anything specific?
<GregroxMun> afaik it doesn't.
<GregroxMun> You should add the SASS borg cube to it also
<Sigma88> :D
<GregroxMun> as a non-random spawn (if that's a thing)
<Sigma88> yes
<GregroxMun> put it in an elliptical orbit so it's obvious that it's special
<Sigma88> actually there is no random spawn thing
<Sigma88> I would need to make one
<GregroxMun> you could have one or two broken starships spawn maybe
<Sigma88> :)
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5dmV
<Kopernicus> Kopernicus/master e16b5e4 Dorian Stoll: Fix the "Auto" button
<Qboid> Starting build #134 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #134: SUCCESS in 37 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/134/
<Qboid> Dorian Stoll: Fix the "Auto" button
<Thomas> Hmm, in the last months I have done more to make kopernicus more user friendly than I've ever done before :P :D
<Poodmund> Well... a few of us thank you greatly for it.
<Poodmund> :D
<GregroxMun> Sigma88: Sigma Binary doesn't support Barycentric orbits, does it?
<Sigma88> no
<GregroxMun> blast
<GregroxMun> i can see how it would be difficult anyway
<Sigma88> you go directly from reference to binary
<Sigma88> to primary*
<GregroxMun> reference to primary
<GregroxMun> Thomas, how does star heating work?
<GregroxMun> what do I change for heating and solar energy
<GregroxMun> so that i don't burn up my ship in high orbit around an M-dwarf
<Sigma88> the luminosity
<Sigma88> from light
<Sigma88> afaik
<GregroxMun> i found it in Galileo's Grannus config
<GregroxMun> The problem is the game doesn't know how temperature works
<GregroxMun> even if you get luminosity right, a red dwarf never gets to 5000 Kelvin so it makes no sense for a part that can withstand over 2800 K or so to explode even when right next to it
<GregroxMun> I don't suppose that's possible to fix without rewriting the temperature system.
<Sigma88> right next you mean inside the atmosphere?
<GregroxMun> no
<GregroxMun> i'm using the stock teleporter so it can't even go in the atmo
<Sigma88> are you sure you edited the luminosity correctly?
<Sigma88> also, is it another star?
<GregroxMun> no
<GregroxMun> it is a second star
<GregroxMun> but i noticed this with SLIPPIST when I was working on it
<GregroxMun> I got a luminosity I'm alright with
<Sigma88> it's possible that kopernicus didn't manage to change the parameters in time when you hyperedit to the new star
<GregroxMun> but I'm really skeptical of Grannus' luminosity
<GregroxMun> not using HE
<Sigma88> it's the same
<GregroxMun> ok
<Kopernicus> [Kopernicus] Sigma88 opened issue #226: PostSpawnOrbit https://git.io/v5dnw
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<GregroxMun> o/
<GregroxMun> My favorite star in the sky is Alberio (if i'm spelling it right) which is unfortunately near the zenith (AKA Dobson's Hole) for much of the night right now.
<GregroxMun> It's a colorful double star
<GregroxMun> red giant and blue M.S.
<UmbralRaptor> It's a good star for outreach.
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<GregroxMun> I was trying to show it to some observatory guests who had come as students from the AST-151 class
<GregroxMun> but I couldn't find it with the altitude-azimuth mount
<GregroxMun> Here's a cut and slightly edited Skype Rant setting up what I've been up to lately.
<GregroxMun> The Space Engine version is prettier than the Kerbal version
<GregroxMun> because Space Engine is already built to handle double-stars.
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<Sigma88> 0/
<Sigma88> GregroxMun: did you see the orville?
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<Thomas> I think I set a trend
<Thomas> On the forums
<Sigma88> regarding what?
<Thomas> I edited it to this and set it as my forum avatar https://imgur.com/a33Jg1i
<Thomas> Now the people from the discord are trying to create more emotes with planets and eclipses :D
<Sigma88> haha
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<GregroxMun> oh god
<Sigma88> wut?
<Sigma88> haha
<Sigma88> GregroxMun: I was looking at TNG
<Sigma88> they ended up in the delta quadrant
<GregroxMun> when
<Sigma88> I was like, WTF
<GregroxMun> is it the one with the wormhole?
<GregroxMun> and ferengi are there?
<Sigma88> yes
<GregroxMun> Yeah
<GregroxMun> they revisit that in a Voyager Episode
<GregroxMun> The ferengi become rulers of another planet
<GregroxMun> it looks so strange
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<Sigma88> that's probably the most disturbing thing I've seen on star trek
<Sigma88> GregroxMun: also, the distance between their intended position and the delta quadrant is 200 light years
<Sigma88> so not too much
<GregroxMun> IDEA
<GregroxMun> Oh man
<GregroxMun> I can merge the blue/red trojan system with the Sudric System!
<GregroxMun> That certainly cuts out a lot of work on my part in fleshing out the system :P
<GregroxMun> Otherwise Sudric System is Just Another Classical Planetary System.
<GregroxMun> But this way it can be an interesting and novel system!
<Sigma88> I remember the wormhole noew
<Sigma88> now
<Sigma88> the one with an end unstable
<GregroxMun> yes
<GregroxMun> Sigma88: when you converted the Earth map to dds I think you downscaled it significantly
<Sigma88> define downscale?
<GregroxMun> it's a smaller image size
<GregroxMun> 1260 by 680 i think
<GregroxMun> the original should have been 4096x2048
<Sigma88> the png is 4096x2048
<GregroxMun> oh i fixed it
<GregroxMun> i don't know what went wrong