<Sigma88>
Thomas, since you are messing with intensity curves
<Sigma88>
Can I propose a couple of changes?
<Thomas>
sure
<Sigma88>
1- use meters instead of 6km as distance units
<Sigma88>
2- make the curve a multiplier on the intensity value rather than a replacement
<Sigma88>
If it's possible
<GregroxMun>
i think 2 is what he's doing now
<GregroxMun>
or has just done
<Thomas>
It would be possible, but it would be unneeded calculations. And tbh I would like to avoid unneeded calculations in code that runs every frame
<Thomas>
No
<Thomas>
I am just actually applying the changes to the intensity now :P
<GregroxMun>
o
<Sigma88>
You just need to edit the curve once when loading it
<Sigma88>
It's the same for the brightness curve and sunAU
<Sigma88>
Except sunau multiplies the distance
<Sigma88>
But if you rather use the current method it's fine
<Sigma88>
It was just a suggestion to make it easier for deva
<Sigma88>
Devs*
<Sigma88>
I have pretty good understanding of those things so this doesn't affect me
<Sigma88>
Except for the bug reports I have to answer :D
<Sigma88>
Another useful option would be having a parameter called "lightAU" that multiplies the curves much like sunAU multiplies brightnesscurves
<Sigma88>
The problem with that is that there are 3 lightcurves so either all are multiplied by the same lightau or you need 3 different lightau
<Sigma88>
I personally would go for 1 lightau
<Sigma88>
But that's a matter of taste i guess
<Sigma88>
!wpn
* Qboid
gives Sigma88 a quartz McShipFace
<Sigma88>
Ok, I thought I was disconnected
<Sigma88>
GregroxMun any thoughts?
<GregroxMun>
seems about right to me
<GregroxMun>
one lightau
<GregroxMun>
i cant think of a reason why you'd want them to scale differently
<Sigma88>
Me neither, honestly, I can't think of a reason why you would want 3 different curves either
<Sigma88>
I would say having 1 curve with 1 lightau and the 3 stock multipliers would be enough for any imaginable use
<GregroxMun>
I almost intentionally neglected to test a tweak i made in AKR 2.0.3 because I wanted an excuse to make another update in the future
<GregroxMun>
I want to add more planets to AKR but I'm trying to decide if I want to add them to the mod itself or if I want to make Alternis Expansions which would add more planets to AKR but optional.
<Sigma88>
ever thought of doing something 100% yours?
<Sigma88>
not that AKR isn't basically all yours
<Sigma88>
but I would love to see a GregorXPlanetPack :D
<Sigma88>
:P
<GregroxMun>
I did that
<GregroxMun>
HSoV
<GregroxMun>
But I never released it
<Sigma88>
ah right
<GregroxMun>
and it slowly lost its appeal to me
<Sigma88>
you need a better acronym :D
<GregroxMun>
Honestly I think if the way to make it more motivating to work on it would just to make Sudric Kerbin-sized
<GregroxMun>
what's wrong with HSoV?
<Sigma88>
it's difficult to pronounce
<GregroxMun>
Ashe-Sahv
<Sigma88>
ah that's how you say it
<GregroxMun>
I guess that would become HSoK
<GregroxMun>
if I'm removing the alien parts of it
<GregroxMun>
Maybe just change the name to GregroX Planet Pack
<GregroxMun>
pronounced GrixPlap
<GregroxMun>
Or I guess GroxPlap
<GregroxMun>
idk
<GregroxMun>
Actually that does give me a silly idea, I could replicate a system from spore and put the homeworld on an unihabitable planet
<GregroxMun>
it would be a Grox planet pack
<Sigma88>
I didn't misstype
<Sigma88>
I really meant GregorXPlanetPack
<GregroxMun>
referencing Manley's pronounciation?
<Sigma88>
:D
<Sigma88>
yup
<GregroxMun>
lol
<Sigma88>
you could call it gregROX
<GregroxMun>
the Grox Planet Pack could be like every other planet was terraformed and thus rendered uninhabitable
<GregroxMun>
as opposed to the habitable planet with uninhabitable worlds everywhere else
<Sigma88>
all planets are purple borg cubes
<GregroxMun>
Actually spore did have cube planets
<GregroxMun>
so if i wanted to do a spore planet pack, I could use a cube shape
<GregroxMun>
I'd make it to Kerbal scale, but obviously there'd have to be a SD config to make it spore scaled. :P
<Sigma88>
:)
<Sigma88>
obviously
<Thomas>
I am currently rebuilding Qbik based on a 3 year old photo and a crappy augustus config
<Thomas>
So be prepared xD
<GregroxMun>
o boi
<GregroxMun>
here goes
<Sigma88>
lol
<GregroxMun>
basically every planet would use a slightly modified minmus vertexplanet. :P
<Thomas>
Make 20 minmus clones and depend on Planetary Diversity :P
<GregroxMun>
XD
<GregroxMun>
spore systems only have about 7-10 planets
<Sigma88>
GregroxMun: you might find interesting my PQSMod
<GregroxMun>
whatsitdo
<Sigma88>
"GroundStretch"
<Sigma88>
it's a set of 2 multipliers for terrain, one is applied over a certain altitude
<GregroxMun>
what
<Sigma88>
the other is applied under a certain altitude
<GregroxMun>
how might it be used?
<Sigma88>
altitude
<Sigma88>
overMult
<Sigma88>
underMult
<Sigma88>
altitude is the threshold altitude
<GregroxMun>
can you show me what it looks like?
<Sigma88>
undermult multiplies the terrain under the altitude
<Sigma88>
the distance from the altitude
<Sigma88>
so if you set undermult = 0
<Sigma88>
this becomes basically a "flattenocean"
<Sigma88>
if you leave undermult = 1 but set overmult = 0 it becomes "flattenmountains"
<Sigma88>
makes sense?
<Qboid>
1d 0h 0m 0s left to event #8: Intelsat 37e & BSAT 4a/Ariane 5 ECA [at 2017-09-05 21:51:00]. Say '!kountdown 8' for details
<Sigma88>
do I need to use my paint skillz?
<GregroxMun>
yes it makes sense
<GregroxMun>
can Thomas put it into Kopernicus or do I need to download it separately