Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Qboid> 1d 12h 0m 0s left to event #8: Intelsat 37e & BSAT 4a/Ariane 5 ECA [at 2017-09-05 21:51:00]. Say '!kountdown 8' for details
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<GregroxMun> o/
<Sigma88> 0/
<Sigma88> GregroxMun: can you load this page?
<Sigma88> I'm getting an error 504
<GregroxMun> yes
<GregroxMun> i can load it
<Sigma88> weird
<Sigma88> I had to use a download manager
<Sigma88> go figure
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<Thomas> GregroxMun: So, uh, I heard that you are sad that alternis doesn't get that much exposure https://i.imgur.com/dVDzThy.png
<GregroxMun> :D
<GregroxMun> <3
<GregroxMun> That makes me happy indeed
<GregroxMun> does Kopernicus Expansion care what version of Kopernicus you have?
<Thomas> No
<Thomas> Well, if will not work if the Kopernicus is fundamentally different than the one it was designed for, but apart from that it doesnt care
<GregroxMun> I only just now updated to the latest Kopernicus and I'm still using (I think) the first release version of KopX
<Thomas> There was only one :D
<GregroxMun> thats what i thought
<GregroxMun> Ultimate Solar System is broke then
<GregroxMun> none of the planets failed
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<GregroxMun> Thomas, AKR's lighting is broken in the latest Kopernicus
<GregroxMun> It looks like stock light intensity
<GregroxMun> do you NEED curves now to change intensity?
<Thomas> Yeah, I intended it to work differently but I think I messed up
<GregroxMun> can you fix it?
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5uoQ
<Kopernicus> Kopernicus/master 31c0fd0 Dorian Stoll: Fix constant intensities
<Qboid> Starting build #122 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #122: SUCCESS in 39 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/122/
<Qboid> Dorian Stoll: Fix constant intensities
<GregroxMun> tell me when you release the fix
<GregroxMun> please
<Sigma88> 0/
<GregroxMun> o/
<Sigma88> Thomas, since you are messing with intensity curves
<Sigma88> Can I propose a couple of changes?
<Thomas> sure
<Sigma88> 1- use meters instead of 6km as distance units
<Sigma88> 2- make the curve a multiplier on the intensity value rather than a replacement
<Sigma88> If it's possible
<GregroxMun> i think 2 is what he's doing now
<GregroxMun> or has just done
<Thomas> It would be possible, but it would be unneeded calculations. And tbh I would like to avoid unneeded calculations in code that runs every frame
<Thomas> No
<Thomas> I am just actually applying the changes to the intensity now :P
<GregroxMun> o
<Sigma88> You just need to edit the curve once when loading it
<Sigma88> It's the same for the brightness curve and sunAU
<Sigma88> Except sunau multiplies the distance
<Sigma88> But if you rather use the current method it's fine
<Sigma88> It was just a suggestion to make it easier for deva
<Sigma88> Devs*
<Sigma88> I have pretty good understanding of those things so this doesn't affect me
<Sigma88> Except for the bug reports I have to answer :D
<Sigma88> Another useful option would be having a parameter called "lightAU" that multiplies the curves much like sunAU multiplies brightnesscurves
<Sigma88> The problem with that is that there are 3 lightcurves so either all are multiplied by the same lightau or you need 3 different lightau
<Sigma88> I personally would go for 1 lightau
<Sigma88> But that's a matter of taste i guess
<Sigma88> !wpn
* Qboid gives Sigma88 a quartz McShipFace
<Sigma88> Ok, I thought I was disconnected
<Sigma88> GregroxMun any thoughts?
<GregroxMun> seems about right to me
<GregroxMun> one lightau
<GregroxMun> i cant think of a reason why you'd want them to scale differently
<Sigma88> Me neither, honestly, I can't think of a reason why you would want 3 different curves either
<Sigma88> I would say having 1 curve with 1 lightau and the 3 stock multipliers would be enough for any imaginable use
<Thomas> Sigma88: Tbh, I would suggest something like this https://hastebin.com/oyuhahasut
<Thomas> Disclaimer: I have no idea if this would work
<Sigma88> It won't
<Sigma88> You are forgetting the tangents :P
<Sigma88> Everytime you multiply the first term by n you need to divide the third and fouth term by the same number
<Thomas> Yeah, but you get the idea
<Sigma88> And every time you multiply the second term by n you need to multiply the third and fourth by the same n
<Sigma88> AND if you do that, but your curve doesn't have 4 terms, then MM will throw an error
<Sigma88> So what you need to do is this
<Sigma88> Lines 20-43
<Sigma88> 20-33
<Sigma88> As I said, it's possible, but ppl are too dumb to do it properly
<Sigma88> Which means the feature will probably never be used or it will be used inproperly
<Sigma88> But you are right in saying that it works
<Sigma88> So if you are ok with it I am as well
<Sigma88> ?
<Sigma88> Eh, a calculator is useful only if you know the proper way to use it :)
<Thomas> time for proper docs :P
<Sigma88> How many people do you think know the meaning of derivatives?
<Thomas> I know linux derivates...
* Thomas hides
<Sigma88> When they fail to understand the meaning of @ most of the times ?
<Thomas> ah
<Sigma88> Thomas derivatives are a very useful tool, when you know how to use them
<Sigma88> Possibly one of the most interesting math you will see in highscool
<Thomas> I think I know what you mean
<Sigma88> Provided that you can find math interesting
<GregroxMun> Calculus is terrific
<Thomas> I've just never seen the english word for them
<GregroxMun> I can't wait to finish precalc trig so I can take college calculus
<GregroxMun> high school calculus was fun
<Sigma88> d/dx
<GregroxMun> fun math, I mean. It wasn't like we were playing games all the time or anything
<GregroxMun> hax just realized who you are
<Sigma88> I think you should thomas
<GregroxMun> it would make poles easier to deal with...
<GregroxMun> :P
<Sigma88> Make all planets cubes
<GregroxMun> XD
<Thomas> Sigma88: Ok, deal. Get me the original Scaled Space shader source from Squad, and I modify it :P
<Thomas> Heh, I once wanted to make a cube planet PQS Mod, but my math failed me
<Sigma88> Nah, just use a plugin that converts cubemaps to rectangular and then feed it to the shader
<Sigma88> Easy peasy
<Thomas> Then why use cubemaps at all?
<Thomas> Thats just silly and wasting memory
<Sigma88> I'm not the one asking for it
<GregroxMun> I want a cube planet heightmap.
<GregroxMun> There was a planet that Krag made
<GregroxMun> it was a moon of Eeloo
<Thomas> Yes
<GregroxMun> It was cube
<Thomas> I still have the heightmap
<GregroxMun> :o
<GregroxMun> can I have it
<Thomas> Unfortunately I lost the config
<Thomas> and everything I tried produced junk
* Thomas liked Qbik
<Sigma88> Saru also has a cube-ish moon
<GregroxMun> So what
<GregroxMun> it was a dark grey moon with craters
<GregroxMun> So it does, I forgot
<Sigma88> How could you? It's one of the best SD pics
<Sigma88> From the album
<Sigma88> :D
<GregroxMun> If the map's deformity were just a little higher it would be a cube
<GregroxMun> but it's curved instead
<GregroxMun> I mean it's possible to use math to figure out EXACTLY how deformed it should be
<Sigma88> I think it should be possible to make a cube using math
<Sigma88> yup
<Sigma88> I'll try one of these days
<GregroxMun> Thomas,how do I use LAN and Thickness on the ring shader?
<GregroxMun> does Thomas,how ping the same as Thomas, how?
<Thomas> I have no idea, but it pings me
<Kopernicus> Kopernicus/master 8fec129 Dorian Stoll: I should probably add that
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5u13
<Qboid> Starting build #123 for job Kopernicus-Dev (previous build: SUCCESS)
<GregroxMun> what was that
<Qboid> Project Kopernicus-Dev build #123: SUCCESS in 39 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/123/
<GregroxMun> that commit
<Qboid> Dorian Stoll: I should probably add that
<Thomas> GregroxMun: I added code that activates the MM nyan cat when Kopernicus is loaded on an unsupported version
<Thomas> However, I forgot the check
<Thomas> So it activated the cat always
<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/v5u16
<Kopernicus> Kopernicus/master fe1e12f Dorian Stoll: Remove one event from OnDemand
<Qboid> Starting build #124 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #124: SUCCESS in 37 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/124/
<Qboid> Dorian Stoll: Remove one event from OnDemand
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<GregroxMun> github decided it doesn't want to be my friend today.
<GregroxMun> the desktop app literally won't even start,
<GregroxMun> .
<UmbralRaptor> Yay for CLI?
* UmbralRaptor is used to having computers that the github client explicitly does not support.
* Thomas uses gitkraken, which combines functionality and design. And occasional rage
<Sigma88> back on kiwi
<Sigma88> :D
<Sigma88> GregroxMun: what's your best episode from TNG seasons 1-2
<Sigma88> ?
<Sigma88> I didn't finish season 2
<UmbralRaptor> Was the Borg introduction in season 2?
<Sigma88> ok that might top my current favourite episode
<GregroxMun> I don't remember any individual episode of S2 well enough to say
<Sigma88> the one I liked the most is klingon riker
<Sigma88> for now
<UmbralRaptor> Fair enough
<UmbralRaptor> Ah, they were.
<Sigma88> and the more times passes the more I like riker
<Sigma88> much more than picard or any other character
<UmbralRaptor> It's the beard, right?
<Sigma88> actually no, I liked him also in season one
<Sigma88> but yeah, the beard is definitely an improvement
<Sigma88> and as a plus, I have a beard for the same reason
<GregroxMun> it's nautical
<Sigma88> "I'm too lazy to shave"
<Sigma88> :D
<GregroxMun> hey Thomas they want you to come to the r/KerbalSpaceProgram discord chat
<Thomas> Okay
<Thomas> Invite link?
<UmbralRaptor> Why bother when you have IRC?
<GregroxMun> ikr
<GregroxMun> i dont know why
<Sigma88> UmbralRaptor: that reminds me of xkcd
<GregroxMun> lol
<Sigma88> btw, I totally agree with that 1 guy
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<pkmniako> \o
<Sigma88> 0/
<GregroxMun> sigma88
<GregroxMun> this was in the ksp reddit
<GregroxMun> you might enjoy it
<GregroxMun> All of the GN supported planet packs
<GregroxMun> without GN installed
<GregroxMun> i wonder if i can spot my planets in there
<GregroxMun> he may ahve zoomed out so much that the innermost orbits aren't even hab zone orbits
<GregroxMun> but I think maybe I see Alternis Jool in there
<GregroxMun> But I don't see Tylo there to match
<Sigma88> hahahaha
<Sigma88> GregroxMun: how did he manage to load all those planets?
<GregroxMun> with difficulty
<Sigma88> no shit sherlock :D
<Sigma88> (no offense)
<Sigma88> I just like the saying
<Sigma88> could you explain to me the concept of the neutral zone?
<Sigma88> they called it "neutral zone" but they treat it more like "forbidden zone"
<Sigma88> also, why does every-effing-one of the aliens have cloacking technology
<GregroxMun> It's neutral because no one is allowed in it
<Thomas> wouldnt be dramatic enough if the enerprise could just hide and fly away if there is danger
<GregroxMun> but since romulans have cloaks they pretty much own it until they want to exploit any stars or planets in the region
<GregroxMun> and iirc only Klingons and Romulans have cloaks
<GregroxMun> presumably the klingons aquired it during their budget-forced alliance with the romulans in TOS
<GregroxMun> because they hate each other in TNG
<GregroxMun> Some treaty (I want to say it was the Khitomer Accords, I could be wrong) basically said "Federation y'all can't have cloaking devices."
<GregroxMun> But not every species has cloaks
<Thomas> That was something with Algeron
<GregroxMun> yeah that one
<GregroxMun> khitomer was klingon stuff
<GregroxMun> Treaty of Algernon
<Sigma88> \0/
<Sigma88> "China was considered a myth untill Marco Polo traveled there"
<Sigma88> I'm always happy when they talk about ppl from venice :)
<Sigma88> !wpn -add:item polenta
<Qboid> Sigma88: Invalid type
<Sigma88> !wpn -help
* Qboid gives -help an actinium 555 timer
<Sigma88> thomas, what was wpn syntax?
<Thomas> !help wpn
<Qboid> wpn: Creates weapons from a list of objects and adjectives
<Qboid> parameters: -add (Adds objects or adjectives), -remove (Removes objects or adjectives), -stats (Shows data about the weapons)
<Qboid> example: !weapon
<Sigma88> !wpn -add:obj polenta
<Qboid> Sigma88: Invalid type
<Thomas> its !wpn -add:wpn <wpn>
<pkmniako> That image
<Sigma88> !wpn -add:wpn polenta
<Qboid> Sigma88: Weapon added!
<pkmniako> wow
<Sigma88> !wpn -add:adj venetian
<Qboid> Sigma88: Adjective added!
<pkmniako> How's everyone going?
<Sigma88> fine
<Sigma88> :)
<Sigma88> pkmniako: did you see the new syntax for SB?
<pkmniako> SB?
<Qboid> pkmniako: [SB] => Sigma Binary
<pkmniako> That was quick
<pkmniako> No I didn't
<pkmniako> But there's already people on my post complaining about it!
<pkmniako> Any link?
<pkmniako> nvm just seen it
<pkmniako> Nice idea
<Sigma88> it's much simpler now
<pkmniako> Before it was also simple
<Sigma88> if you are fine with the default settings you just need to add SigmaBinary {}
<pkmniako> But there was a lot in the config
<Sigma88> true
<pkmniako> I'm crazy enough to do the calculations for Double Planets myself
<pkmniako> I should do it
<pkmniako> Then give up and use SigmaBinary
<egg|zzz|egg> or you could use Principia :-p
* egg|zzz|egg slinks back into the darkness
<pkmniako> I plan on having Principia support
* egg|zzz|egg looks at backlog
<egg|zzz|egg> Sigma88: polenta!!!!!
* egg|zzz|egg drools
<Sigma88> I should have used the venetian "połenta"
<egg|zzz|egg> :D
<egg|zzz|egg> aaaargh now I'm reminded that I didn't eat any saor last time I went to venezia >_<
<Sigma88> what about "bigoi in salsa" ?
<Sigma88> which are some kind of very thick spaghetti (fresh pasta) with salted anchovies and onions
<Sigma88> GregroxMun: do you know if galileo is on some discord somewhere?
<Sigma88> or irc
<GregroxMun> i dont
<Sigma88> I mean Galileo88 not Galileo Galilei
<Sigma88> :D
<GregroxMun> i know
<Sigma88> :P
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<Sigma88> lol
<Sigma88> riker preparing an omelette
<Sigma88> makes scrambled eggs
<Sigma88> >_>
<Sigma88> wtf
<Sigma88> hahaha, everybody is disgusted..... worf: <<delicious!>>
<GregroxMun> that is a good scene
<GregroxMun> i remember it
<Sigma88> the best part is that before tasting it everybody is very happy, and worf looks disgusted
<GregroxMun> :D
<GregroxMun> I almost intentionally neglected to test a tweak i made in AKR 2.0.3 because I wanted an excuse to make another update in the future
<GregroxMun> I want to add more planets to AKR but I'm trying to decide if I want to add them to the mod itself or if I want to make Alternis Expansions which would add more planets to AKR but optional.
<Sigma88> ever thought of doing something 100% yours?
<Sigma88> not that AKR isn't basically all yours
<Sigma88> but I would love to see a GregorXPlanetPack :D
<Sigma88> :P
<GregroxMun> I did that
<GregroxMun> HSoV
<GregroxMun> But I never released it
<Sigma88> ah right
<GregroxMun> and it slowly lost its appeal to me
<Sigma88> you need a better acronym :D
<GregroxMun> Honestly I think if the way to make it more motivating to work on it would just to make Sudric Kerbin-sized
<GregroxMun> what's wrong with HSoV?
<Sigma88> it's difficult to pronounce
<GregroxMun> Ashe-Sahv
<Sigma88> ah that's how you say it
<GregroxMun> I guess that would become HSoK
<GregroxMun> if I'm removing the alien parts of it
<GregroxMun> Maybe just change the name to GregroX Planet Pack
<GregroxMun> pronounced GrixPlap
<GregroxMun> Or I guess GroxPlap
<GregroxMun> idk
<GregroxMun> Actually that does give me a silly idea, I could replicate a system from spore and put the homeworld on an unihabitable planet
<GregroxMun> it would be a Grox planet pack
<Sigma88> I didn't misstype
<Sigma88> I really meant GregorXPlanetPack
<GregroxMun> referencing Manley's pronounciation?
<Sigma88> :D
<Sigma88> yup
<GregroxMun> lol
<Sigma88> you could call it gregROX
<GregroxMun> the Grox Planet Pack could be like every other planet was terraformed and thus rendered uninhabitable
<GregroxMun> as opposed to the habitable planet with uninhabitable worlds everywhere else
<Sigma88> all planets are purple borg cubes
<GregroxMun> Actually spore did have cube planets
<GregroxMun> so if i wanted to do a spore planet pack, I could use a cube shape
<GregroxMun> I'd make it to Kerbal scale, but obviously there'd have to be a SD config to make it spore scaled. :P
<Sigma88> :)
<Sigma88> obviously
<Thomas> I am currently rebuilding Qbik based on a 3 year old photo and a crappy augustus config
<Thomas> So be prepared xD
<GregroxMun> o boi
<GregroxMun> here goes
<Sigma88> lol
<GregroxMun> basically every planet would use a slightly modified minmus vertexplanet. :P
<Thomas> Make 20 minmus clones and depend on Planetary Diversity :P
<GregroxMun> XD
<GregroxMun> spore systems only have about 7-10 planets
<Sigma88> GregroxMun: you might find interesting my PQSMod
<GregroxMun> whatsitdo
<Sigma88> "GroundStretch"
<Sigma88> it's a set of 2 multipliers for terrain, one is applied over a certain altitude
<GregroxMun> what
<Sigma88> the other is applied under a certain altitude
<GregroxMun> how might it be used?
<Sigma88> altitude
<Sigma88> overMult
<Sigma88> underMult
<Sigma88> altitude is the threshold altitude
<GregroxMun> can you show me what it looks like?
<Sigma88> undermult multiplies the terrain under the altitude
<Sigma88> the distance from the altitude
<Sigma88> so if you set undermult = 0
<Sigma88> this becomes basically a "flattenocean"
<Sigma88> if you leave undermult = 1 but set overmult = 0 it becomes "flattenmountains"
<Sigma88> makes sense?
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<Sigma88> do I need to use my paint skillz?
<GregroxMun> yes it makes sense
<GregroxMun> can Thomas put it into Kopernicus or do I need to download it separately
<Sigma88> GregroxMun: http://imgur.com/a/BQVm4
<Sigma88> you can redistribute it
<GregroxMun> ok
<Sigma88> if thomas wants to put it into kopernicus he can
<GregroxMun> It could be used for replicating Minmus-like features outside of VertexPlanet
<Thomas> I wont put extra PQSMods in Kopernicus ;)
<Sigma88> GregroxMun: that's exactly why I wrote it
<Sigma88> Minmus-Kerbin
<GregroxMun> oh ok
<Sigma88> I could have used flatten mountains
<Sigma88> but I also needed one for inverting terrain
<GregroxMun> minmus doesnt have flat mountains anyway
<Sigma88> since using negative numbers doesn't work anymore
<GregroxMun> they're smoothed
<Sigma88> you don't need to use zero
<Sigma88> you can use higher values
<Sigma88> or use zero and add noise on top
<GregroxMun> exactly my point
<Sigma88> did you like my paint skillz?
<GregroxMun> 6/10 its ok
<Sigma88> :(
<Sigma88> wait
<Sigma88> https://forum.kerbalspaceprogram.com/index.php?/topic/163184-wip130-sigma-editorview-recolor/
<Sigma88> better? :D
<Sigma88> you know what
<Sigma88> why are there so many old ppl on tng?
<Sigma88> "older"
<SigmaDimensions> [Sigma-Dimensions] Sigma88 opened pull request #50: Development (master...Development) https://git.io/v5ujU
<SigmaDimensions> [Sigma-Dimensions] Sigma88 pushed 1 new commit to master: https://git.io/v5ujT
<SigmaDimensions> Sigma-Dimensions/master fa2fa73 Sigma88: Development (#50)...
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<SigmaDimensions> [Sigma-Dimensions] Sigma88 opened pull request #51: hotfix (master...Development) https://git.io/v5zfo
<SigmaDimensions> [Sigma-Dimensions] Sigma88 pushed 1 new commit to master: https://git.io/v5zfK
<SigmaDimensions> Sigma-Dimensions/master 4ae9262 Sigma88: hotfix (#51)...
<GregroxMun> sigma88
<Sigma88> yes?
<GregroxMun> theres so many old people because people live so much longer
<Sigma88> that's fair