<Qboid>
* Sigma88: allow to choose the psystembody of the loader
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #230: these changes are simple enough that I think there shouldn't be any problems in adding them... https://git.io/vdesI
<Kopernicus>
[Kopernicus] StollD commented on issue #230: I don't know if I like that currentBody stuff to be honest...... https://git.io/vdesW
<Kopernicus>
Stellarator/master ca7116c lajonat: Added biome generation - based on heightmap.
<Kopernicus>
[Stellarator] StollD pushed 5 new commits to master: https://git.io/vdesg
<Kopernicus>
Stellarator/master 4d41c2c lajonat: Create better texture maps - I noticed when creating bodies that aren't VertexPlanets, the texture map is completely blank....
<SigmaBinary>
[Sigma-Binary] Sigma88 opened pull request #36: Test (Development...test) https://git.io/vdesN
<SigmaBinary>
[Sigma-Binary] Sigma88 closed pull request #36: Test (Development...test) https://git.io/vdesN
<Kopernicus>
[KittopiaTech] StollD commented on issue #6: Added this feature https://git.io/vdeGT
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #230: gotcha https://git.io/vdeZO
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #230: can I change the generatedBody to be non-static? https://git.io/vdenj
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #230: I think this should do the trick... https://git.io/vdecY
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #230: alternatively we could use... https://git.io/vdecH
<Kopernicus>
[Kopernicus] Laurentyb commented on issue #214: Im also currently experiencing this issue, with only GPP and Kopernicus, planetshine, scatterer. Panels face the wrong way, or face the right way but dont have any energy flow even with exposure at .99... https://git.io/vdeBZ
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<Sigma88>
thomas, is there a way to change the generatedBody thing without having to change all files in the project?
<Sigma88>
I mean, if I change generatedBody to be non-static it would work
<Kopernicus>
[Kopernicus] Sigma88 commented on commit ea87f41: the more I think about it, the more I think it would probably be better to just remove the radius completely, and let the vector 3 use only the altitude as input https://git.io/vdePQ
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #231: merging this for now,... https://git.io/vdeXQ
<Kopernicus>
[Stellarator] lajonat opened pull request #23: Missed one useTheInName (master...master) https://git.io/vde9w
egg|zzz|egg is now known as egg|nomz|egg
egg|nomz|egg is now known as egg
<Thomas>
Sigma88: I would prefer if you wouln't merge pull requests that add actual features without giving me at least a chance to take a look at it (i.e. wait a day or two).
<Thomas>
Bugfixes are ok
<Thomas>
And o/
egg is now known as egg|tea|egg
egg|tea|egg is now known as egg
UmbralRaptor is now known as EigenRaptor
<Kopernicus>
[Kopernicus] StollD commented on issue #230: I like your first suggestion, but I would suggest to make both, generatedBody and currentBody protected instead of public https://git.io/vdvkX
<Sigma88>
Thomas: that's fine
<Sigma88>
I only did it to get the compiled version off of jenkins to see if it was working as the one I compiled myself