Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-4 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
<Sigma88> you mean changing the name on a special occasion?
<GregroxMun> i meant as an optional feature
<GregroxMun> I wonder if we discovered asteroids and comets orbiting other stars, if we'd just lump them into the same catalogue of objects we have in our solar system
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<Kopernicus> [Kopernicus] Sigma88 closed issue #215: Undocumented config node 'Experiment' in terrain scatter configuration https://git.io/v5EJ0
<Kopernicus> [Kopernicus] Sigma88 commented on issue #213: did you manage to solve your issue? https://git.io/v5a4P
<Kopernicus> [Kopernicus] Sigma88 closed issue #212: flightglobalsindex vol.2 https://git.io/v5BU4
<Kopernicus> [Kopernicus] Sigma88 commented on issue #208: if you don't have more questions on the topic I think we can close this issue https://git.io/v5a4H
<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: I think we can solve this (internally in Kopernicus) by loading the Laythe Template instead of the Kerbin template for all planets except for the HomeWorld... https://git.io/v5aBl
<Kopernicus> [Kopernicus] Sigma88 closed issue #109: PQS city location incorrect while in space centre scene https://git.io/vzFpz
<Kopernicus> [Kopernicus] Sigma88 commented on issue #109: I tried to check the position of PQSCities from different scenes and they always match, if you encounter this issue again feel free to reopen it https://git.io/v5aBP
<Kopernicus> [Kopernicus] StollD commented on issue #186:
<Kopernicus> [Kopernicus] Sigma88 opened issue #217: show progression during loading screens https://git.io/v5aR3
<Kopernicus> [Kopernicus] StollD commented on issue #186: No. Changing one value to mean something different is nothing I want to do. If the people cant get their stuff to work with Kerbin, they should write Laythe in their configs. But writing Kerbin and getting Laythe just doesn't feel right.... https://git.io/v5aBF
<Thomas> o/
<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: not changing the value, just load another planet template and replace the values with kerbin ones.... https://git.io/v5a0m
<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: not changing the value, just load another planet template and replace the values with kerbin ones.... https://git.io/v5a0m
<Sigma88> 0/
<Sigma88> Thomas: the solution I was proposing doesn't really have to get published in the release version
<Sigma88> it's at least something we can try to figure out what makes this issue appear
<Sigma88> I'm assuming it's probably something from the pqscontroller, but I have no way of knowing that
<Sigma88> and regarding the "we cannot know which one is the homeworld" issue, I think it should be enough to search for the first body with "ishomeworld = true" and if the result is null, search for the first body with a kerbin template and without "ishomeworld = false"
<Sigma88> once you have found the homeworld, you can consider all remaining ones as "non_homeworld"
<Sigma88> which would also solve the issue of having multiple "homeworld" planets in the same system (kind-of)
<Sigma88> and it would also allow to kill the custom system early in case there are issues with the homeworld
<Sigma88> which in my experience are not that uncommon
<Sigma88> thomas, by any chance do you already have a piece of code that prints out all components starting from a parent object?
<Sigma88> the whole tree
<Thomas> Utility.DumpObjectTree I think
<Sigma88> I can write something like that, but if you already have one it would save me time
<Sigma88> uh
<Sigma88> cool
<Sigma88> you mean Kopernicus.Utility right?
<Thomas> Yes
<Sigma88> I don't think these will print the whole tree
<Sigma88> but better than nothing
<Thomas> It was GameObjectWalk
<Sigma88> walk? :D
<Sigma88> thanks, maybe I can find whatever is causing the double kopernicus mess
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<Kopernicus> [Kopernicus] StollD edited wiki page Home https://github.com/Kopernicus/Kopernicus/wiki/Home
<Sigma88> thomas
<Sigma88> what do you think of that?
<Sigma88> might be easier to read
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<Thomas> Sigma88: Sure, I didn't thought you could do that with markdown
<Kopernicus> [Kopernicus] Sigma88 edited wiki page Home https://github.com/Kopernicus/Kopernicus/wiki/Home
<Sigma88> just put 2 spaces for each indentation level
<Sigma88> thomas, do you think it would be possible to print a message on the screen when running this method?
<Thomas> Sadly, this isn't possible. Kopernicus loader runs in a single frame, and we we would change it to load async, we would need to make sure, that PSystemSpawn.Start() isn't called before Kopernicus finished
<Sigma88> ah
<Sigma88> that's a shame
<Sigma88> could it be possible to add a "Kopernicus loading " message just before?
<Sigma88> and deleting it just after
<Sigma88> so that if the game freezes before or later you can see it?
<Thomas> Well, Kopernicus would need to run code at the end of the loading process, and I am not sure if that is so easy. I can try it later :)
<Sigma88> ah nevermind then
<Sigma88> actually it doesn't need to be at the end of that method
<Sigma88> you would only need that at startup
<Sigma88> not everytime you trigger that method
<Thomas> Which method?
<Thomas> Yeah, displaying anything inside of the loader wont work
<Sigma88> that's what I thought
<Sigma88> but I think the loops occur after kopernicus is finished
<Thomas> Which loops?
<Sigma88> sometimes even if the logs show that all planets loaded correctly, you still get stuck on the black loading screen
<Sigma88> it happens with weird stuff, like adding a planet with a referenceBody that doesn't exist
<Sigma88> I would need to try and break it on purpose to remember which errors behaved like this
<Thomas> This only happens if you do something KSP doesnt like
<Sigma88> yes
<Thomas> but Kopernicus cant predict that
<Sigma88> no
<Sigma88> but if there's a flag on the screen saying "kopernicus is loading the system"
<Sigma88> you know that's what's going on
<Sigma88> after the system is done, if you still are stuck you know that it's not waiting to generate cache files
<Thomas> Well, but thats wrong
<Sigma88> yeah well, I always go to the logs folder and look at the body log files
<Sigma88> as long as kopernicus is loading you can see new files being generated
<Sigma88> as soon as kopernicus is finished those files stop increasing, so I go back to the game, and if it's still stuck most likely it's a bug
<Sigma88> but there was a guy asking if it was possible to have a visual indication of when the generation of cache files ends
<Sigma88> if it's not possible, I don't think it's a major issue
<Sigma88> I thought it was something easy to do
<Thomas> It is possible
<Thomas> But it should disappear when Kopernicus finished
<Sigma88> yeah that was my point
<Sigma88> you either get a "kopernicus is loading" text that disappears after kopernicus is finished
<Sigma88> or you get a "kopernicus successfully loaded" text after kopernicus is done
<Sigma88> in either case if you get a loop after kopernicus is done you can easily spot the issue
<Sigma88> but as I said, not really a big priority
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<Kopernicus> [Kopernicus] Poodmund commented on issue #186: `Does MM have the capability to use an operator like % (makes change and adds if not present) but instead operates in the way of, doesn't change but adds if not present?... https://git.io/v5VTo
<Kopernicus> [Kopernicus] Poodmund commented on issue #186: `Does MM have the capability to use an operator like % (makes change and adds if not present) but instead operates in the way of, doesn't change but adds if not present?... https://git.io/v5VTo
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<Sigma88> Thomas is it just me or people on the Kopernicus thread are talking about masturbation?
<Sigma88> ?
<Thomas> Uhh
<Thomas> Nothing I want to know
<Sigma88> ???
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<Kopernicus> [Kopernicus] Sigma88 commented on issue #186: >`Does MM have the capability to use an operator like % (makes change and adds if not present) but instead operates in the way of, doesn't change but adds if not present?... https://git.io/v5ViN
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<GregroxMun> o/
<Sigma88> wait wait wait wait wait
<Sigma88> troy and riker are dating????????
<GregroxMun> troi
<GregroxMun> no
<GregroxMun> they arent in the 2nd season certainly
<GregroxMun> it's heavily implied that they dated on either Earth or Betazed
<GregroxMun> I don't remember which
<GregroxMun> they were gonna get engaged, but Riker left because starfleet duty
<Sigma88> in the episode with troi's mother turned nympho
<Sigma88> ryker sais "Troi warned me when we started seeing each other"
<GregroxMun> they had started seeing each other and stopped, is the explanation
<Sigma88> if you have neftlix
<Sigma88> ah
<Sigma88> yes but that's the first time they mention it
<GregroxMun> remember in the pilot when they were telepathic together even though Troi is only half-betazed and Riker is full-human?
<GregroxMun> i dont remember exactly what they thought to each other but it set it up
<Sigma88> it always seemed like they were into each other
<Sigma88> but I never thought there was anything to it
<GregroxMun> they're crewmates serving on the same ship
<GregroxMun> it would be impractical for them to date
<Sigma88> tell that to paris :D
<GregroxMun> this eventually changes, but saying any further would count as, like, B-plot spoilers
<Sigma88> and b'elanna
<GregroxMun> it was different on Voyager because they were in deep space and may never go home
<GregroxMun> iirc they were also the same rank
<GregroxMun> and they were a bit ashamed of it at first iirc
<GregroxMun> janeway basically tells them that they shouldn't be sneaking around, and that it's a long mission
<Sigma88> she also was a maquis or however you spell it
<GregroxMun> yeah but that never mattered in the show after season 1
<GregroxMun> unrealistically
<Sigma88> and she was half klingon so you know good ol tom knows how to pick a woman :D
<GregroxMun> :P
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