<Kopernicus>
[Kopernicus] Sigma88 opened issue #212: flightglobalsindex vol.2 https://git.io/v5BU4
<pkmniako>
Good enough for me
<Kopernicus>
[Kopernicus] StollD commented on issue #212: The current system has an advantage over this one: You can change the name of a planet without killing the whole savegame. Additionally, this approach has two rather big flaws:... https://git.io/v5BTI
<Kopernicus>
[Kopernicus] StollD commented on issue #212: The current system has an advantage over this one: You can change the name of a planet without killing the whole savegame. Additionally, this approach has two rather big flaws:... https://git.io/v5BTI
<pkmniako>
So when I try to edit VertexHeightNoiseVertHeightCurve2 with Kittopia, the planet turns black :/
<Kopernicus>
[Kopernicus] Sigma88 commented on issue #212: I agree that the switch to a new system would create a lot of issues for savegames... https://git.io/v5BIc
<pkmniako>
What dds I have to use for normal maps?
<pkmniako>
compression I mean
<Sigma88>
the NM one
<Sigma88>
DTX5_NM or something like that
<pkmniako>
Thanks
<pkmniako>
I wanted to be sure
<Sigma88>
but make sure you export it properly
<pkmniako>
Flipped?
<Sigma88>
I don't think you can simply take the kittopia output and export it
<pkmniako>
awww
<Sigma88>
at least, in my photoshop I need to:
<Sigma88>
1- separate RGBA
<Sigma88>
2- copy A and paste it over R
<Sigma88>
3- clear B (all white)
<Sigma88>
4- remove A
<pkmniako>
Yeah, I remember that
<Sigma88>
5- export as dtx_nm
<Sigma88>
that should be enough
<pkmniako>
How come KSP ended up with two different renders of planets, the close one and the SpaceSpace one?
<Thomas>
Because PQS calculation is expensive
<Thomas>
if the planet is just one pixel big, you dont need to generate the full PQS
<pkmniako>
Isn't that why we have LOD?
<Sigma88>
LOD is taking the concept of scaledversion to the extreme :D
<pkmniako>
lo
<pkmniako>
l
<Sigma88>
basically, when the planet is so small that you don't even need the textures, they are taken off the ram (or something like that, I'm don't have a very good grasp on how that stuff works)
<pkmniako>
Well, just taking the .png from exports and converting .dds "works", but neither the ocean nor the mesh gets into ScaledSpace
<Thomas>
No, LOD improves RAM usage, Scaled Space improves CPU speed
<Thomas>
Sigma88: When the planet isn't rendered anymore, the textures are unloaded, yes
<Sigma88>
I was thinking on a broader level, both features allow the game to run better
<Sigma88>
:D
<Thomas>
Sigma88: For the PQS it is similar, if the map wasn't used for some time, it is unloaded
<Thomas>
Yeah
<Thomas>
Sadly, more and more people seem to be deactivating LOD
<Sigma88>
I think it has issues with linux/mac
<Sigma88>
not necessarily LOD
<Sigma88>
but one of the requirements for LOD
<Sigma88>
and with 64bit I guess the RAM issue is less common
<pkmniako>
oh oh
ferram4_ has quit [Ping timeout: 383 seconds]
<Sigma88>
thomas, I took a look at the KSP code yesterday for the sigmabinary issue
<pkmniako>
Can't find the alpha channel
<Sigma88>
I think squad changed something
<Sigma88>
pkmniako: layers > new mask layer > from transparency
<Sigma88>
try that
<pkmniako>
true
<Sigma88>
for the sigmabinary issue, it seems like SQUAD changed the code for calculating closest approach
<Sigma88>
I will have to go through all the code >_>
<Sigma88>
comparing it to the old code to see what changed
<Kopernicus>
[Kopernicus] StollD pushed 2 new commits to master: https://git.io/v5BLK
<Kopernicus>
Kopernicus/master c3fe713 Dorian Stoll: Clean up some things
<Sigma88>
don't include dds files in the github repo
<Sigma88>
it gets very huge very quickly
<pkmniako>
But I want the download on github
<pkmniako>
Is there an alternative for uploading the textures somewhere else but be able to go there from github?
<pkmniako>
nvm i have an idea
GregroxMun has joined #Kopernicus
<GregroxMun>
o/
<GregroxMun>
Maybe I should make the moon mission happen in an alternate solar system in real scale so that I can fine tune the travel time to the moon and the surface characteristics of it
<Thomas>
pkmniako: Best would be to finish the textures and upload them when you are less likely to change them
<GregroxMun>
for instance, if I make it a smaller-than-moon object at 6 g/cm^3 it's still at possible density for a rocky/iron body but now orbital period around it if you're in a spacecraft is a lot shorter
<pkmniako>
I'm going to upload them onto Google Drive
Rokker has joined #Kopernicus
<pkmniako>
How do one adds a imgur album on the forum?
<GregroxMun>
probaly cant anymo
pkmniako has quit [Ping timeout: 180 seconds]
<Sigma88>
0/
<Sigma88>
I back
<Sigma88>
I'm*
<GregroxMun>
o/
<GregroxMun>
i made a thing with python
<GregroxMun>
I'm in a computer programming class this semester that uses python