<GregroxMun>
You should have an HR diagram of every star (including the mod stars) in GN as a loading screen
<GregroxMun>
yes i do
<Sigma88>
sizes are all scaled correctly
<GregroxMun>
It looks like it's real physics too
<GregroxMun>
not the fake spectrum
<Sigma88>
well
<Sigma88>
the sun is yellow
<GregroxMun>
oh so it is
<GregroxMun>
and Kpol is too
<Sigma88>
yup
<Sigma88>
most of them actually :D
<GregroxMun>
Yes but i only know for sure that polaris and sol are white
<Sigma88>
ironically, the sun is at the center of the pic :D
<Sigma88>
prok is based on aCen A
<Sigma88>
so it's white as the sun
<GregroxMun>
ok right
<GregroxMun>
can you do one with realistic stars?
<Sigma88>
it took 3 hours to do that :D
<Sigma88>
I might make the realistic one
<GregroxMun>
oh
<Sigma88>
I'm slow
<Sigma88>
I'm thinking about what kind of loading screen could be fine for SB
<GregroxMun>
Doing a Type III Trojan Star Ultimate Solar System would pose quite a challenge: 9 planets that have to have entirely different sides, except unlike the ice cap of a normal tidally locked planet, this time both sides would see the light of day.
<GregroxMun>
Even 9 planets with an ice cap would be annoying.
<GregroxMun>
(and on top of that there's another 7 worlds: a binary earth and 5 gas giant moons.
<GregroxMun>
Sigma88, can you convert a dds to a png for me?
<GregroxMun>
EarthHeight.dds in the shared folder
<Sigma88>
sure
<GregroxMun>
Unrelatedly, a second request: can you make an inverse-linear relationship intensity curve? That would work best, in my opinion, for SLIPPIST-1 compared to the inverse square root that GN uses.