Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-6 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<GregroxMun> o/
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<Gregrox> https://twitter.com/ESO/status/908012709580562432 I'm pretty sure this concept artist has been following my tutorials.
<Gregrox> :P
<Gregrox> Seriously though that's a really good gas giant texture, even though it doesn't fit how the planet is likely to actually look like.
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<GregroxMun> o/
<Sigma88> 0/
<Thomas> \o
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<GregroxMun> o/
<GregroxMun> o/
<GregroxMun> o/
<GregroxMun> o/
<GregroxMun> \o
<UmbralRaptor> \o/
<GregroxMun> \\oo//
<GregroxMun> _//\\oo//\\_
<UmbralRaptor> (;;_;;) Iä! Iä!
<GregroxMun> XD
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<Sigma88> GregroxCentipede ?
<GregroxMun> no pls
<UmbralRaptor> That was clearly a spider.
<Sigma88> I don't like spiders
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<Sigma88> man, I was hoping to see some good football this year.....
<Sigma88> it looks like it's going to be another crappy season :\
<GregroxMun> oh hell I'
<GregroxMun> I
<GregroxMun> damnit
<GregroxMun> Oh hell I'm getting lotsa nullrefs
<GregroxMun> Logs incoming
<Sigma88> lol
<GregroxMun> Thomas
<Sigma88> GregroxMun: description?
<GregroxMun> The only other possibly related thing I can find is that the planet I was orbiting, Gameslinx's Nebby, is really dark in pqs.
<GregroxMun> I'm investigating config and design failure as well
<Sigma88> EVEManager: Issue loading PQSManagerClass! Error:
<Sigma88> UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object
<Thomas> You have at least two mods that modify planets - both of them throw errors like crazy, but I see nothing Kopernicus related
<Sigma88> it's an EVE error
<GregroxMun> oh you know what
<GregroxMun> i'm dumb
<GregroxMun> it's tryna do planets that don't exist
<GregroxMun> bc I forgot to uninstall it when i unintallted Alternis
<Sigma88> ffs fullscreen KSP doesn't hide the windows bar anymore
<GregroxMun> that's a windows bug
<GregroxMun> unless 1.3.1 just got released idk
<Sigma88> it's not 1.3.1
<Sigma88> I don't play from steam
<GregroxMun> Dang 1.3.1 has been prerelease for like 3 weeks now
<GregroxMun> still getting nullrefs
<Sigma88> log?
<GregroxMun> give me like 20 minutes
<GregroxMun> bc i gotta go pick up my bro from school
<GregroxMun> o/
<GregroxMun> fixed the problem
<GregroxMun> sorta anyway
<GregroxMun> it was a pqs material problem
<GregroxMun> got i hate the planetbuilding discord
<Sigma88> GregroxMun: names or no names?
<GregroxMun> No names
<Sigma88> do you like it? :)
<GregroxMun> You should have an HR diagram of every star (including the mod stars) in GN as a loading screen
<GregroxMun> yes i do
<Sigma88> sizes are all scaled correctly
<GregroxMun> It looks like it's real physics too
<GregroxMun> not the fake spectrum
<Sigma88> well
<Sigma88> the sun is yellow
<GregroxMun> oh so it is
<GregroxMun> and Kpol is too
<Sigma88> yup
<Sigma88> most of them actually :D
<GregroxMun> Yes but i only know for sure that polaris and sol are white
<Sigma88> ironically, the sun is at the center of the pic :D
<Sigma88> prok is based on aCen A
<Sigma88> so it's white as the sun
<GregroxMun> ok right
<GregroxMun> can you do one with realistic stars?
<Sigma88> it took 3 hours to do that :D
<Sigma88> I might make the realistic one
<GregroxMun> oh
<Sigma88> I'm slow
<Sigma88> I'm thinking about what kind of loading screen could be fine for SB
<GregroxMun> Doing a Type III Trojan Star Ultimate Solar System would pose quite a challenge: 9 planets that have to have entirely different sides, except unlike the ice cap of a normal tidally locked planet, this time both sides would see the light of day.
<GregroxMun> Even 9 planets with an ice cap would be annoying.
<GregroxMun> (and on top of that there's another 7 worlds: a binary earth and 5 gas giant moons.
<GregroxMun> Sigma88, can you convert a dds to a png for me?
<GregroxMun> EarthHeight.dds in the shared folder
<Sigma88> sure
<GregroxMun> Unrelatedly, a second request: can you make an inverse-linear relationship intensity curve? That would work best, in my opinion, for SLIPPIST-1 compared to the inverse square root that GN uses.
<Sigma88> I'll need to do some math