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08:39
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KerikBalm >
I'm trying to replace the color map of duna with a color map I made
08:39
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KerikBalm >
yet it just seems to add my color map on top of the old one not replace it
08:39
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KerikBalm >
so that even if I specify a completely black color map, it looks just like normal duna
08:41
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KerikBalm >
this is what I've got
09:08
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Sigma88 >
KerikBalm: have you looked at the duna kittopia-dump?
09:09
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Sigma88 >
duna uses VertexSimplexNoiseColor not VertexColorMap
09:09
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Sigma88 >
duna use VertexColorMapBlend
09:10
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Sigma88 >
so just add "Blend" at the end of "VertexColorMap" in your cfg
09:11
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KerikBalm >
so this should work?
09:13
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Sigma88 >
yes, I assume it will
09:13
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KerikBalm >
testing now
09:13
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Sigma88 >
you might need to change the blend if you don't like how it comes out
09:13
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Sigma88 >
this is stock duna
09:14
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KerikBalm >
ah i see that part now
09:15
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Sigma88 >
yes that's the file
09:22
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KerikBalm >
hmmm, nope, I'm still seeing the old duna colors with my color map lain over the top
09:23
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Sigma88 >
then try removing the VertexSimplexNoiseColor
09:23
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Sigma88 >
and change blend to = 1
09:24
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Sigma88 >
I don't remember which one it is
09:24
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KerikBalm >
well, let me post the entire mods section so you can tell me if I'm doing other things poorly too
09:25
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KerikBalm >
so I have the stock duna height map with a 2nd heightmap specified that deepens some valleys (so that they are filled with water in a continuous fashion)
09:26
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KerikBalm >
What I've done for that works, but I'm not sure if I need that 1st heightmap thing, or if it should be @mods or %mods
09:29
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Sigma88 >
if it doesn't work use blend = 0
09:29
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KerikBalm >
ok, trying now
09:31
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Sigma88 >
if that doesn't work, I have no idea
09:36
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KerikBalm >
well, its an improvement, trying blend = 0 now
09:37
<
KerikBalm >
I don't suppose you've got much experience with scatterer oceans in 1.3
09:38
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KerikBalm >
I added an ocean and scatterer config for it to a completely new planet and it worked fine
09:38
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KerikBalm >
but when I tried to do the same with duna... well
09:38
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KerikBalm >
from underwater it seems fine:
09:41
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KerikBalm >
hmmm, so if I have blend at 0, its just an all red duna, as before
09:41
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KerikBalm >
blend at 1 makes it greener, but it still comes out yellowish
09:41
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KerikBalm >
does it matter if I have % or @ ahead of the mods section?
09:43
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Sigma88 >
and there's probably something coloring duna red
09:43
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Sigma88 >
you need to find that and remove it
09:45
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KerikBalm >
well, my guess is its the stuff in landcontrol
09:45
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KerikBalm >
like : color = 0.470149279,0.180532217,0.0969888344,0
09:45
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Sigma88 >
either that or the materials in the pqs
09:45
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KerikBalm >
and noiseColor = 0.335820913,0.19791387,0.120942496,0
09:45
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Sigma88 >
try and see
09:46
<
Sigma88 >
Thomas: is there any way to remove the feature that hides the skybox during the day on atmospheric planets?
09:46
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Thomas >
Yes, delete atmosphere from ground :P
09:47
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Sigma88 >
hmm I tried that
09:48
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Sigma88 >
wait, maybe I know what's going on
09:48
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Sigma88 >
didn't work
09:49
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Sigma88 >
let me try on a simpler cfg
09:51
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KerikBalm >
ah, ok, I got the config working now
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09:53
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Sigma88 >
Thomas: can logs help?
09:53
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Sigma88 >
I just removed the atmosphere and added a new one without AFG
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11:21
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SigmaBRB >
!tell NathanKell* do you happen to know what handles the skybox dimming during the day on atmospheric planets?
11:21
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Qboid >
SigmaBRB: I'll redirect this as soon as they are around.
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14:36
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Kopernicus >
Kopernicus/master b31604f Sigma88: remove texture renaming altogether
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14:36
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Qboid >
Starting build #99 for job Kopernicus-Dev (previous build: SUCCESS)
14:36
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Qboid >
noreply: remove texture renaming altogether
15:21
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GregroxMun >
People thought Eve Space Program would be hard.
15:21
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GregroxMun >
Oh they haven't seen anything.
15:21
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GregroxMun >
INTRODUCING: KERBOL SPACE PROGRAM
15:21
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GregroxMun >
just kidding
15:21
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GregroxMun >
Jool Space Program is insane though.
15:22
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GregroxMun >
It's slightly harder than RSS Earth.
15:22
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GregroxMun >
Which means stock parts are not really up for the challenge
15:22
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GregroxMun >
A massive SLS-style rocket barely made orbit. Just drops of fuel left in the tank
15:22
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Sigma88 >
how did you handle jool space program?
15:22
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GregroxMun >
Remember, it's Kerbin the whole time
15:23
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GregroxMun >
color map to make it green.
15:23
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Sigma88 >
I was wondering....
15:23
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Sigma88 >
it would be nice to find someone who can make the model of a floating city
15:23
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GregroxMun >
It would be.
15:24
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Sigma88 >
so you can have ksc floating in jool's atmosphere
15:24
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GregroxMun >
Right now I have it on a Pillar of Chlorine and Fairy Dust (tm)
15:25
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Sigma88 >
oh so it is floating in the air?
15:25
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Sigma88 >
oh wait, pillar
15:25
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GregroxMun >
No, I have the map decal raise the terrain
15:25
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Sigma88 >
I get that
15:25
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GregroxMun >
1750 m/s once you're in Low Jool Orbit to get up to Laythe.
15:25
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GregroxMun >
Once you get to Laythe, hypothetically you can go anywhere you want with gravity assists.
15:26
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GregroxMun >
But still you have to manage a launch vehicle that can bring a ship that has 1750 m/s into orbit. No small feat.
15:26
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GregroxMun >
I'm recommending SMURFF be used with Jool Space Program.
15:27
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GregroxMun >
Stockalike fuel balances for RSS, should work fine here too.
15:29
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GregroxMun >
Jool also rotates pretty quick compared to orbital velocity, further reducing Delta V to orbit
15:29
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GregroxMun >
surface velocity in orbit is 5333 m/s.
15:30
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GregroxMun >
orbit velocity is 6500
15:30
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GregroxMun >
that's at ~700,000 m altitude
15:34
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GregroxMun >
another problem is that you want to land at the space center, or else you sink into the abyss.
15:35
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GregroxMun >
I mean yes you'll land but like it's another five minutes or whatever.
15:35
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GregroxMun >
But aiming for the KSC is not easy to do with a ballistic capsule.
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16:36
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Sigma88 >
you definitely need to do a spacex landing :D
16:37
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Sigma88 >
I'd say the best solution is to use spaceplanes
16:45
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GregroxMun >
probably, spaceplanes can glide back and OH MY GOD THE NEXT DOCTOR
16:46
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Sigma88 >
is that a spoiler?
16:46
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GregroxMun >
it's officially released
16:46
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Sigma88 >
why did they do it on a youtube video?
16:47
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GregroxMun >
They often do so
16:47
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Sigma88 >
so we don't get a proper regeneration scene?
16:47
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GregroxMun >
this is a preview
16:47
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GregroxMun >
like Capaldi's eyes in The Day of the Doctor
16:47
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Sigma88 >
so it's spoiler
16:48
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GregroxMun >
Well good luck avoiding the news until christmas.
16:48
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Sigma88 >
at least I can try :D
16:48
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Sigma88 >
at least try to keep the secret on gender and skin color
16:49
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Sigma88 >
since there were talks of woman doctor or black doctor
16:50
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GregroxMun >
I wish they didn't announce the doctor this far in advance though
16:50
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Sigma88 >
yeah that's my point
16:50
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GregroxMun >
Or if they did they could have shown only a small part of him.
16:50
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Sigma88 >
I never even watch the "in the next episode" things
16:50
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Sigma88 >
thanks greg
16:51
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GregroxMun >
I could have intentionally mislead you.
17:31
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Sigma88 >
GregroxMun: joobin or joorbin?
17:31
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Sigma88 >
I kinda like joorbin
17:31
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GregroxMun >
Joobin
17:31
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Sigma88 >
yeah it's probably simpler
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NathanKell >
Sigma88: I worked on that for 1.2. Wish I could remmeber the name. Lemme try.
19:45
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Sigma88 >
NathanKell: thank you
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