r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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GlassUnreal>
fuck visual scripting
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GlassUnreal>
I have to copy a small piece of code from one unreal project to another
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icefire>
I'd take blueprint over unrealscript tbh
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icefire>
and I learned to program on unrealscript
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GlassUnreal>
icefire: I prefer unity's approach of using a real programming language
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icefire>
You're free to write stuff in C++
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GlassUnreal>
c++ is not as easy and fast to write as c#
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GlassUnreal>
I'd say that I can implement the same thing faster in C# than in blueprints
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Orum>
anyone else have the problem with VS where you tell it to compile after you've made changes, and yet it just spits out "up to date"?
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Orum>
well its happened often enough that I'm just in the habit of forcing rebuilds now
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Orum>
I wonder what's worse for performance, function deref + stack overhead, or branching..
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