r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<SilverFoxy> Today begins the day I start working on the Human Simulation and Diagnostics Project
<SilverFoxy> Time to build a heart
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<SilverFoxy> should the heart be cube or a sphere? questions questions questions
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<sirkut> making two parts attach is so greek to me
<SilverFoxy> attach in what way?
<SilverFoxy> like just join them via a joint?
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<sirkut> join them similar to what KAS does
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<SilverFoxy> sirkut, what way does KAS do it? I'm not familiar with it
<sirkut> it has a magnet attachment on it that allows you to pick up items
<sirkut> working on a robotic arm mod
<SilverFoxy> right
<SilverFoxy> but in code, how does that magnet attachment work?
<sirkut> creates a fixedjoint
<SilverFoxy> cool
<SilverFoxy> so how do I get a script's variable to show in the unity editor?
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