r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<TaranisElsu-m> Greetings
<SilverFox> holy shit is it you
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<TaranisElsu-m> Has any seen an official statement about how we are going to get the expansion?
<SilverFox> what expansion?
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<SilverFox> GlassYuri, you heard of any expansion?
<TaranisElsu-m> "Making History"?
<SilverFox> dunno
<TheKosmonaut> SilverFox: they've been talking about the expansion for like a year
<SilverFox> yeah?
<TheKosmonaut> TaranisElsu-m: afaik it'll be on the site and steam
<SilverFox> TaranisElsu-m, did you make a life support mod?
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<TaranisElsu-m> I'm more wondering for those of us who purchased a long time ago (around 0.18 for me)
<TheKosmonaut> TaranisElsu-m: oh for the free thing
<SilverFox> I think I have 1.13 installed
<TaranisElsu-m> Do we get a code to put in Steam? Will Steam automagically know?
<SilverFox> that's when I last paid attention to ksp lol
<TheKosmonaut> I dunno. I am assuming those of us that bought it back then will just have it given to us on the original site with a steam key or direct download
<SilverFox> sounds plausible
<TaranisElsu-m> Okay. But no official statement yet?
<TheKosmonaut> TaranisElsu-m: I only have inklings
<SilverFox> ayyyy Splatoon references
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<TaranisElsu-m> I'm surprised there isn't preorder info on steam or anything. Guess I'm too used to other companies that would have been accepting preorder money for months now.
<TaranisElsu-m> And, @SilverFox, yes, I made TAC Life Support among other mods.
<SilverFox> oh, I used Ioncross iirc
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<SilverFox> jeez, how long ago was ioncross?
<SilverFox> that was some 0.18 shit right there
<TaranisElsu-m> Yup
<TaranisElsu-m> Before, I think
<SilverFox> that as well]
<SilverFox> you should come here more often for shenanigans
<TaranisElsu-m> It, and the others of the time didn't work the way I wanted, so I started on my own. It surprises me that KSP still does not have stock life support, and that they added remotetech first
<TaranisElsu-m> I've been a little busy
<SilverFox> they want fun > realism
<TaranisElsu-m> Anyway, dinner time. Have fun!
<TheKosmonaut> TaranisElsu-m: their idea of fun involves convoluted ripoffs of rt
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<GlassYuri> SilverFox, why did you ask me of all people
<GlassYuri> visual studio installer has literally been running all night without getting anywhere
<SilverFox> nice
<SilverFox> it does that
<SilverFox> I asked you because you joined literally after talking about it
<GlassYuri> I didn't join, the left alone client on my pc did while I was trying to motivate myself to get up
<SilverFox> yeah
<GlassYuri> well, so I guess I'll just let it keep installing .net core while I'm in school
<SilverFox> if it hasn't made any progress by then, restart it
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<dlrkdesktop> Anyone else try building reusable rockets with procedural parts? Mine wind up being waay more expensive than makes sense/seems to make sense
<SilverFox> you can look up some designs
<dlrkdesktop> I keep wind up with something that's reusable, but like 400k funds
<SilverFox> how much does the saturn 5 rocket cost? just get that bottom part and a capsule and like, a few wings and then you can easily orbit
<SilverFox> it's busted
<SilverFox> also, the first youtube comment ever was "...concept this YouTube. Wonder what will come of it? ;)"
<dlrkdesktop> huh?
<dlrkdesktop> Reentry is what takes up the fuel
<SilverFox> yeah, but there should be plenty of fuel left
<dlrkdesktop> It's a Falcon style booster. The tank winds up having to be real big to hold enough fuel to get most of the way to orbit and land propulsively
<dlrkdesktop> It's a great craft, aside from the fact that if the landing doesn't go well, the space program is out 400k funds or so
<dlrkdesktop> (i'll post a pic
<dlrkdesktop> )
<dlrkdesktop> here it is landed
<dlrkdesktop> So, maybe its just so expensive because it goes a lot further/faster than the F9 does IRL
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<GlassYuri_> so most school computers have a visual studio configured to have a ridiculous font size and throw an exception if you try to change it
<GlassYuri_> also line numbers turned off because why the fuck would you ever need them
<GlassYuri_> oh and it also crashes when you select the automatic error fixes/improvements
<AlonzoTG> =\
<AlonzoTG> =(
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<dlrklaptop> Non-KSP tech question: does adding new ram modules (on the 2nd channel, obviously) decrease RAM performance?
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<dbcooper> The next step from a screwy Visual Studio installer is your whole OS turning into a pile of crap
<dbcooper> I seened it happen one time
<AlonzoTG> well, the ideal is 4 matching sticks, motherboard configured for enable dual channel, and good clock and timing...
<AlonzoTG> any deviation from that ideal means slow...
<GlassYuri_> dbcooper: so it seems like every single IDE in existence is an absolute piece of shit
<AlonzoTG> I put some ram from a retired older machine into my secondary machine and it slowed down cuz went from 2100 mhz to 1600mhz.
<GlassYuri_> AlonzoTG: my motherboard physically does not have 4 RAM slots
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<AlonzoTG> dunno, all of my junk is full 2 bank 2 channel...
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<dbcooper> Meh
<dbcooper> I stick with visual studio because intellitype or intellisense or whatever the hell it is
<dbcooper> Let's just leave it at "code completion"
<dbcooper> It helps a lot when you're as ADD with your programming as I am
<GlassYuri_> dbcooper: I guess I too am more of an 'intellisense operator' than a true 'programmer'
<dbcooper> That's a brilliant way of putting it
<GlassYuri_> although since I just fell into the cockpit as a full stack web developer so I've been looking into that and man there are some real heroes in that field
<AlonzoTG> I've been out of work for 6 years, I'm 40.
<AlonzoTG> \=
<AlonzoTG> And I can program.
<GlassYuri_> there was one guy I saw who makes advice videos on youtube, he evidently didn't know what the term "binary" means
<GlassYuri_> ...I have to relearn geometry
<GlassYuri_> high school math doesn't necessarily teach you enough to do game programming, particularily if you spend most of the lessons reading manga
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<dbcooper> I brought this up in #shitshow, but there's obviously a massive amount of programming potential in this room
<BenjaminK> yup
<dbcooper> If we all worked on a project, we could create something incredible
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<BenjaminK> probably
<BenjaminK> :V
<dbcooper> The game to end all games
<BenjaminK> And I say that sarcastially due to my views on TTI and their stuffs
<BenjaminK> :V
<dbcooper> I mean not KSP
<BenjaminK> speaking of which, were there changes made to VesselModule implementation?
<dbcooper> And this is not fueled by that at all
<BenjaminK> dbcooper: ah, a seperate game, gotcha
<dbcooper> The coincidence of me coming back at such a ludicrous time is, well, probably not exactly a coincidence
<dbcooper> No idea
<dbcooper> I haven't touched KSP or modding in a few years
<BenjaminK> ...sorry if I'm being rude, but I've never seen you on the forums
<dbcooper> I updated the one mod I made myself once, but that's about it
<dbcooper> I'm dsonbill
<BenjaminK> what was the mod?
<dbcooper> I haven't been here for like, 3 years or something
<dbcooper> kOSPropMonitor
<BenjaminK> ah, that's probably why :p
<dbcooper> Integrates kOS into RPM
<BenjaminK> I've been on for a little less then one
<BenjaminK> and I'm off the forums
<dbcooper> I was never really on the forums all that much
<BenjaminK> in protest to the new EULA
<dbcooper> They can take what I made
<dbcooper> It will cause them legal issues
<BenjaminK> why's that?
<dbcooper> If kOS team hasn't whatever
<dbcooper> Because it contains GPL kOS code
<dbcooper> This is all just drama though
<dbcooper> Oour licenses aren't even exactly any good in court
<dbcooper> For anything
<BenjaminK> the EULA states that they can take your shit no matter the license, and agreeing overrides the license
<BenjaminK> :V
<dbcooper> My mom's boyfriend is a contract lawyer
<BenjaminK> So?
<BenjaminK> TTI has rooms full of lawyers
<BenjaminK> they'll fuck you up
<dbcooper> I asked him about all this in a different way a little while back
<dbcooper> Our licenses basically mean nothing anyway
<dbcooper> All it means is they can't rip off the code directly, which isn't a big deal
<dbcooper> None of us have software patents
<BenjaminK> [stackoverflow instensifies]
<BenjaminK> :p
<dbcooper> Court of law will laugh us out of court, sorry :)
<BenjaminK> Yeah, its a bike sitting on the front lawn
<dbcooper> Yup!
<BenjaminK> if someone wants it, they can take it
<dbcooper> None of your guys' code is really protected in any meaningful way
<BenjaminK> better the bike, be taken
<dbcooper> Did a big corporate company steal your code? What are you going to do about it?
<BenjaminK> but since it isn't really useful outside of KSP, not many people are goingn to be taking i t
<BenjaminK> it
<dbcooper> The only way we could ever fight a company like that is to be our own! :)
<BenjaminK> other than the owners of the game :V
<BenjaminK> yup
<dbcooper> And delete all of our code from everything
<BenjaminK> well
<BenjaminK> yeah
<dbcooper> That last part is meh
<dbcooper> If KSP is as it is now, it could never rival us all
<BenjaminK> the fact that there were legitement legal questions asked multiple times with no answer bothered many people
<BenjaminK> along with the fact that TTI has made no attempt to reach out to the community personally in any way
<BenjaminK> but it doesn't really matter
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<BenjaminK> I technically dont own the game, my brother does
<lolwhut> disconnected, so I don't know what you said lol
<BenjaminK> and I'm a minor
<BenjaminK> TTI discussion
<BenjaminK> anyway
<BenjaminK> lolwhut: You looked at vesselmodules at all since today with 1.4?
<BenjaminK> looks like there were some changes made
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<lolwhut> Nope
<lolwhut> Haven't looked at ksp stuff in 3 years
<lolwhut> I was thinking about dling it last night
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<BenjaminK> wb :V
<lolwhut> Hmmm
<lolwhut> Derp
<lolwhut> I'm just silly
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<dbcooper> In any case, I made this thing, and it's meh: https://github.com/GeneralSystems
<dbcooper> Maybe you guys will get inspired or whatever
<BenjaminK> whats it do?
<dbcooper> It's a lot of things
<BenjaminK> mey internets bad
<dbcooper> I did connector code, multi-mesh plane with coordinate stuff, a state machine, and that's probably the most impressive code
<dbcooper> The connector code needs a little bit of work
<BenjaminK> connecter for what?
<dbcooper> And some of my programming is insane
<BenjaminK> what does it connect?
<BenjaminK> :p
<dbcooper> Making connectors in a unity game
<dbcooper> Things together?
<dbcooper> :)
<BenjaminK> hmm
<BenjaminK> like attachment nod3s,
<BenjaminK> ?
<dbcooper> Yeah
<dbcooper> But better
<dbcooper> And I did it all on my own
<dbcooper> So fuck KSP
<dbcooper> :)
<BenjaminK> so what exactly is a state machine?
<dbcooper> Hmmmm
<dbcooper> Well, you feed the thing code
<dbcooper> It's really a compiler that I build for fun
<dbcooper> But it works as a state machine thing
<dbcooper> You like, write a script in python or something, and that contains the functions to call for a abstract syntax tree or whatever it's called
<BenjaminK> …huh?
<BenjaminK> :p
<dbcooper> Sorry
<dbcooper> You write your own scripting language I guess
<dbcooper> And you feed that into the thing
<dbcooper> And it calls functions from another script
<BenjaminK> oh, so…
<dbcooper> From a python script
<BenjaminK> like config files in ksp?
<dbcooper> Not really
<dbcooper> I planned to make something else
<dbcooper> Oh wait
<dbcooper> Yeah
<dbcooper> That's right
<BenjaminK> oh, ok
<dbcooper> I did think of using it like that
<BenjaminK> so the cfg handler is a state machine?
<dbcooper> I was kind of planning on doing it the elder scrolls way
<dbcooper> I don't think so
<dbcooper> But the thing I made can be used like that
<BenjaminK> hmm
<TheKosmonaut> This channel is certainly active today
<BenjaminK> and what's the elder scrolls way?
<dbcooper> This is what the config thing looks like: https://pastebin.com/npmz3LDt
<BenjaminK> …
<dbcooper> That's from when I made the thing
<BenjaminK> [error: cannot into internet at this moment
<dbcooper> Elder scrolls has something like config nodes
<BenjaminK> :]
<dbcooper> But a bit more database-y I guess
<BenjaminK> okay
<dbcooper> Hello TheKosmonaut
<dbcooper> It's dsonbill
<TheKosmonaut> dbcooper: hello
<TheKosmonaut> Y'all freaking out about Satan
<TheKosmonaut> I mean Take Two?
<dbcooper> God no
<BenjaminK> not really
<dbcooper> My ranting is unrelated
<dbcooper> I just came back at a coincidental time
<TheKosmonaut> Lol. You'd be surprised about how many people on the forum are.
<BenjaminK> I've my views on them
<TheKosmonaut> Like their fan fiction is now property of TT
<BenjaminK> I was Benjamin Kerman on the forums
<dbcooper> That *is* kind of dirty
<TheKosmonaut> 1) these are the same people that own R*, they don't give a shit about fan fic and won't take it. 2) this really isn't anything new.
<BenjaminK> its a eula tjat theu slapped on, but the fact that they just slapped it on is what is making people mad
<dbcooper> Huehuehueh
<TheKosmonaut> I mean, the real test will be how they treat Blue Dog and FASA once DLC drops
<dbcooper> HUEHUEHUEHEU
<BenjaminK> hehehe
<dbcooper> R* ;)
<dbcooper> GTA
<BenjaminK> [han solo intensifies]
<dbcooper> Clash of the dynamic titans
<BenjaminK> 'I've got a bad feeling about this'
<TheKosmonaut> If they C&D blue dog then I'll probably quit.
<TheKosmonaut> But I don't think it'll come to that.
<dbcooper> I do wonder why they'd have something like that in the EULA?
<dbcooper> Heh
<dbcooper> ;)
<dbcooper> ;) ;) ;) ;)
<dbcooper> But an EULA is less binding than the licenses we all use anyway
<dbcooper> Legal grey area
<dbcooper> But they have the big bucks, which means they win!
<dbcooper> Yay!
<TheKosmonaut> Either way, I'm buying stocks in Pitchfork Industries
<BenjaminK> no
<BenjaminK> you got to sell the pitchfoks
<BenjaminK> likr 1849 gold rush
<BenjaminK> sell the stuff, dont try to mine the gold
<BenjaminK> and even if it is pitcbforks and torches, whats it going to do?
<dbcooper> Isn't that why buying stocks?
<TheKosmonaut> BenjaminK: instructions unclear. Bought 70 NVDIA 1080TIs
<BenjaminK> dbcooper: yeah but selling gets moar profit
<BenjaminK> why does tti care about us
<dbcooper> The only way to beat rockstar
<dbcooper> Is to beat rockstar
<BenjaminK> HEY NOW
<dbcooper> Fuck them at their own game
<BenjaminK> YOURE A ROCKSTAR
<dbcooper> The talent in here is literally better than their 3000+ programming team
<BenjaminK> #kspmodding has more people then that, even
<TheKosmonaut> dbcooper: uh
<TheKosmonaut> You have seen GTA right?
<dbcooper> Ha, most of them are in modding, huh?
<BenjaminK> I mean, it's got sarbin, blowfish, tanawa, nathenkrll
<dbcooper> Yeah
<TheKosmonaut> Yes but they work for Valve
<dbcooper> Looks like a divide happened here
<dbcooper> They work for Valve now?
<dbcooper> I've missed a *lot*
<BenjaminK> i tjink #kspmodding is the official ksp modders channel
<dbcooper> That channel didn't exist when I was here before
<dbcooper> Only this one did
<BenjaminK> i mean, everyone significant is on that one
<dbcooper> Not exactly
<dbcooper> There are people in here who are incredible programmers
<dbcooper> I see their names
<BenjaminK> yes
<BenjaminK> If anyonr needs, I have a copy of the 1.3.1 API saved on a flash drive
<BenjaminK> I'll zip it and put on my gdrive if someone reqs it
<dbcooper> Well, I was probably too late
<dbcooper> There's always the next iteration of the universe I suppose
<BenjaminK> yeah
<BenjaminK> Just because the eula's draconian doesnt mean they'll use it
<BenjaminK> you can keeo plauonf the game
<BenjaminK> fuck i cant type
<BenjaminK> its late
<BenjaminK> \o
<dbcooper> I haven't played in longer than 3 years
<dbcooper> Later
<TheKosmonaut> dbcooper: someone made the channel their personal Loli channel and there was an Exodus of people from the bullshit of this channel. It has since been purged.
<TheKosmonaut> Which is why modders and modding exist
<dbcooper> Holy hell
<dbcooper> Well that was unexpected
<dbcooper> But you know, I don't know that I want to even program any more
<dbcooper> I think I might hate it
<dbcooper> Not sure exactly
<dbcooper> I'm all twisted up inside
<TheKosmonaut> dbcooper: this is how you know you're a programmer
<dbcooper> Haha!
<dbcooper> No kidding
<TheKosmonaut> This is what I've been working on over the week. We have it running but discovered that the brakes are out. https://usercontent.irccloud-cdn.com/file/HGhMJ0Ny/IMG_1352.JPG
<TheKosmonaut> Unlike programming, when you're missing a bracket here you might actually die. Lol
<TheKosmonaut> Fortunately we had a lot
<TheKosmonaut> Log*
<TheKosmonaut> The parallels to coding are endless
<TheKosmonaut> I found a lot of bugs in the engine
<TheKosmonaut> A few lines were missing
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<kmath> YouTube - Kerbal Space Program - Making History - Preview
<FoxBot9000> yt: Kerbal Space Program - Making History - Preview | Scott Manley
<lolwhut> Sorry, I crashed hard last night
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<dlrkdesktop> For an MM patch, is @Part[] just the name of the part?
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